• 제목/요약/키워드: Pointing

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Utilization of Computer Pointing Game for Improving Visual Perception Ability of Children with Severe Intellectual Disability

  • Kim, Kyoung-Ju;Kim, Nam-Ju;Seo, Jeong-Man;Kim, Sung-Wan
    • 한국컴퓨터정보학회논문지
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    • 제23권4호
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    • pp.41-49
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    • 2018
  • The purpose of this study is to investigate the effect of computer pointing game on the visual perception ability of children with severe intellectual disability. Based on a literature review, we developed a computer pointing game to improve visual perception ability, which consisted of three stages; catching a hamburger, catching a hamburger and a soda, and catching various foods. At each stage, different instructional models were applied by difficulty level of the contents. Experiments were performed among four children with severe intellectual disabilities for three weeks. They belonged to H public school in Kyeonggi, Korea. Their visual perceptions were quantitatively measured four times by utilizing the Korean Developmental Test of Visual Perception tool (K-DTVP-2). For qualitative evaluation, an observation assessment diary was written and analyzed. All four children at the fourth test showed better visual perception ability, compared with the ability at the first test. As a result of the analysis of the observation assessment, they were considered successful in their learning and ordinary life related to visual perception. It can be concluded that the computer pointing game may play a role in helping children with severe intellectual disabilities improve their visual perception ability.

전자광학 추적장비의 정보 전송지연에 따른 좌표지향 오차보상 (Compensation of Geo-Pointing Error due to Information Transport Delay for Electro-Optical Tracking System)

  • 임정빈;문성만;유준
    • 전자공학회논문지CI
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    • 제48권5호
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    • pp.1-7
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    • 2011
  • 전자광학추적장비는 영상신호를 이용하여 이동하는 목표물을 추적하며 안정화된 영상을 제공하는 장비이다. 또한, 특정 위치를 자동으로 관측하는 좌표지향 기능을 수행한다. 좌표지향은 항공기의 급격한 기동이나 외란 등의 외적 요인에 방해받지않고 시선을 지향점에 고정하도록 하는 기능이다. 본 논문에서 좌표지향시의 주요 오차 요소들의 영향을 검토하여 항법정보의 전송지연이 주요 오차임을 확인하였다. 또한 지연된 항법정보로부터 현재 항공기의 항법정보를 추정하기 위해 병합칼만필터를 설계하였다. 실제 항공기의 비행데이터를 이용한 시뮬레이션을 통해 제안한 방법이 전송지연으로 인한 좌표지향 오차를 절반 이하로 줄일 수 있음을 보였다.

Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • 제2권4호
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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다중작업에의 적용을 위한 Fitts' Law 확장 : 운전 중 IVIS 조작 작업을 대상으로 (Extended Fitts' Law for Dual Task : Pointing on IVIS during Simulated Driving)

  • 이민규;김희진;정민근
    • 대한산업공학회지
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    • 제40권3호
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    • pp.267-274
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    • 2014
  • The purpose of this study is to identify a relationship between the time taken and the characteristics of touch key for touch-screen-based in-vehicle information system (IVIS) and to suggest a new Fitts' law formula that is added a driving speed parameter. Many studies already have shown that Fitts' law is well fitted in various devices for primary tasks, but there is no study of Fitts' law for secondary task in dual-task situation. Fitts' law may not be applied to the secondary task as it is, because the secondary task performance can be affected by the amount of attention for the primary task. To verify this, we carried out an experiment that showed whether pointing task to touch-screen-based IVIS during driving is affected by driving speeds or not. In the experiment, 30 people were volunteered for participants and the participants carried out driving task and pointing task on the screen of IVIS simultaneously. We measured the time to point a touch key on IVIS for every condition (3 driving speeds${\times}5$ touch key sizes${\times}7$ distances between steering wheel and touch key). As a result, there was an effect of driving speed on the pointing time. As we extended the index of difficulty of the conventional Fitts' law formula by incorporating driving speed, we established an extended Fitts' law formula for pointing on IVIS, which showed better accordance with dual task situation. This study can be evidence that secondary task performance is affected by degree of concentration on primary task, and the extended Fitts' law formula can be useful to design interfaces of IVIS.

손가락 Pointing에 의한 물체의 3차원 위치정보 인식 및 인식된 물체 추적 로봇 시스템 (3D Object Location Identification Using Finger Pointing and a Robot System for Tracking an Identified Object)

  • 곽동기;황순철;옥서원;임정세;김동환
    • 한국생산제조학회지
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    • 제24권6호
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    • pp.703-709
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    • 2015
  • In this work, a robot aimed at grapping and delivering an object by using a simple finger-pointing command from a hand- or arm-handicapped person is introduced. In this robot system, a Leap Motion sensor is utilized to obtain the finger-motion data of the user. In addition, a Kinect sensor is also used to measure the 3D (Three Dimensional)-position information of the desired object. Once the object is pointed at through the finger pointing of the handicapped user, the exact 3D information of the object is determined using an image processing technique and a coordinate transformation between the Leap Motion and Kinect sensors. It was found that the information obtained is transmitted to the robot controller, and that the robot eventually grabs the target and delivers it to the handicapped person successfully.

관성항법시스템을 이용한 3D 포인팅 디바이스의 설계 및 구현 (Design and Implementation of a 3D Pointing Device using Inertial Navigation System)

  • 김홍섭;임거수;한만형;이금석
    • 한국컴퓨터정보학회논문지
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    • 제12권5호
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    • pp.83-92
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    • 2007
  • 본 논문에서는 2차원 포인팅 장치의 한계를 극복하기 위하여 3차원 공간에서 주위환경에 관계없이 위치를 인지하고 좌표를 얻어낼 수 있는 관성항법시스템을 이용한 3차원 포인팅 기기의 설계 및 구현방식을 제안한다. 관성항법시스템은 각속도계(gyroscope)와 가속도계(accelerometer)의 데이터를 바탕으로 좌표를 계산하는 기법으로, 가속도계에서 발생하는 오차는 칼만 필터를 이용하여 데이터를 보정한다. 3차원 포인팅 장치의 프로토 타입 개발을 위해 무선 3차원 공간인식 마우스를 설계 및 구현하였으며, 디스플레이 장치에 표시를 위하여 RFIC를 이용하여 측정한 좌표 데이터를 수신 모듈로 전송하고 수신 모듈은 USB 드라이버를 통하여 호스트로 전달하였다. 본 논문은 관성항법시스템과 칼만 필터의 이론적인 지식을 바탕으로 3차원 포인팅 장치를 설계하고 프로토 타입을 구현하고 성능 평가를 통하여 3차원 공간에서 사용자의 움직임을 추출할 수 있는 입력 기기로서의 유용성을 검증하였으며 향후 유비쿼터스 컴퓨팅의 다양한 응용 장치로서의 가능성을 제시하였다.

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가상현실 시스템에서의 3차원 입력장치의 인간성능 평가 (Human performance evaluation of the three-dimensional input devices in virtual environment system)

  • 박재희;박경수
    • 대한인간공학회지
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    • 제19권1호
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    • pp.49-61
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    • 2000
  • An experiment was designed to evaluate Fitts' law for the three-dimensional virtual pointing task and to compare the three input devices; Spaceball, Spacemouse, and 3D-Mouse. The result showed that Fitts law fitted poorly for the three-dimensional pointing tasks with relatively low coefficients of determinant. Three reasons, high degree-of-freedom, dynamic egocentric viewpoint change, and clutching problem were discussed to explain the poor fitness of Fitts' law. In terms of device comparison, the 3D-Mouse was superior to the other input devices. Also, the stereoscopic display significantly increased the performance. The results of this study can be used for the design of virtual control tasks and the selection of suitable input devices.

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Impact of Temporary Link Blockage on Ergodic Capacity of FSO System

  • Petkovic, Milica I.;Djordjevic, Goran T.
    • ETRI Journal
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    • 제40권3호
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    • pp.330-336
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    • 2018
  • Free-space optical (FSO) systems have attracted much attention from both research and application perspectives owing to their many benefits, such as license-free operation, low-cost, and high data rates. This paper investigates the ergodic capacity of FSO systems, which is an important metric of system performance. The stochastic temporary laser-beam blockage, pointing errors, and atmospheric turbulence are simultaneously considered. The results illustrate that the link blockage causes a decreased ergodic capacity. We show that to maximize the ergodic capacity, there is an optimal value of the laser-beam radius at the waist, which largely depends on pointing errors; however, it is independent of the atmospheric turbulence and the probability of link blockage.

기동장비용 지향구조물의 진동 감소 상태선정 연구 (A Study on Vibration Reduction Timing Selection in the Mobile Pointing System)

  • 유진호;이동주
    • 한국공작기계학회논문집
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    • 제16권2호
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    • pp.112-119
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    • 2007
  • In order to predict vibration trends occurred during vehicle drive, acceleration data was processed by using data processing algorithm with moving average and Hilbert transform. Specific mode constants of acceleration were obtained under various disturbance. Vehicle velocity, road condition, property of pointing structure were considered as factors which make change of vibration trend in vehicle dynamics. Results of signal processing were compared and analysed. Advanced performance of the timing selection algorithm from this study was verified by using simple equipment comparing with the deflection measurement laser system(Muzzle Reference System).

위성 탑재채 지향성능 향상을 위한 가변댐핑 반수동 진동제어에 관한 연구 (A Study on Variable Damping Semi-Passive Vibration Isolation for Enhancing Pointing Performance of On-Board Payload)

  • 오현웅
    • 한국항공우주학회지
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    • 제35권6호
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    • pp.533-538
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    • 2007
  • 위성 탑재체의 지향성능을 향상시키기 위하여 반수동 진동제어법을 제안하고, 시뮬레이션에 의해 진동절연 효과를 검증하였다. 본 논문에서 제안한 반수동 진동제어법은 고주파수 영역에서의 저댐핑 수동제어와, 구조물의 공진을 포함하는 저주파수 영역에서의 고댐핑 수동제어가 갖는 진동절연 효과를 동시에 만족시키기 위해 고안되었다. 시뮬레이션 결과는 반수동 진동제어법이 상기의 효과를 구현하는데 있어 효과적임을 나타낸다.