• Title/Summary/Keyword: Point-Of-View

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Comparative study on Focalization in Film from a Narratological Perspective (서사학적 관점에서 본 영화의 초점화 양상 연구)

  • Kim, Jong-Wan
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.72-83
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    • 2014
  • Film is a visual art. A process of film totally depends on our sense of sight. It indicates that a way of delivering narrative in the film is "showing", not "telling". There has already been established theories about "who sees" and "who tells" in narratology. It explains who the narrator is and how the narrator delivers in literary works which is represented in terms of "Point-of View". Therefore the study contents construct internal formal elements of the narrator and point of view into 2 individual researches, and the result can be summed up as below. From a narratological perspective, the narrator has roles and deeds as a narrative mediator who mediates the story and leads the story as presenting the origin with images and voices in the text extra and intra world through the process of producing the narrative inferred. To eliminate ambiguousness the term 'point-of view', this article applies 'focalization' theory to analyze narrative structure of film. The result of analysis shows that there are three focalizers in film; director, protagonist-character and camera. And aspects of film can be varied by distance of each focalizer. These distances between focalizers limit amount of visual information.

User-created multi-view video generation with portable camera in mobile environment (모바일 환경의 이동형 카메라를 이용한 사용자 저작 다시점 동영상의 제안)

  • Sung, Bo Kyung;Park, Jun Hyoung;Yeo, Ji Hye;Ko, Il Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.157-170
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    • 2012
  • Recently, user-created video shows high increasing in production and consumption. Among these, videos records an identical subject in limited space with multi-view are coming out. Occurring main reason of this kind of video is popularization of portable camera and mobile web environment. Multi-view has studied in visually representation technique fields for point of view. Definition of multi-view has been expanded and applied to various contents authoring lately. To make user-created videos into multi-view contents can be a kind of suggestion as a user experience for new form of video consumption. In this paper, we show the possibility to make user-created videos into multi-view video content through analyzing multi-view video contents even there exist attribute differentiations. To understanding definition and attribution of multi-view classified and analyzed existing multi-view contents. To solve time axis arranging problem occurred in multi-view processing proposed audio matching method. Audio matching method organize feature extracting and comparing. To extract features is proposed MFCC that is most universally used. Comparing is proposed n by n. We proposed multi-view video contents that can consume arranged user-created video by user selection.

Modified Electrical Resistivity Survey and its Interpretation for Leakage Path Detection of Water Facilities (수변구조물의 누수 경로 탐지를 위한 변형된 전기비저항 탐사 및 자료 해석)

  • Lee, Bomi;Oh, Seokhoon
    • Geophysics and Geophysical Exploration
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    • v.19 no.4
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    • pp.200-211
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    • 2016
  • To support cross potential array and direct potential array, the array for leakage detection of all kinds of water facilities is proposed and it is named as the D-Lux array. The D-Lux array data are arranged to a coloured matrix and it is called the D-Lux view. Low potential difference of anomalous zone shown in D-Lux view implies the indication of leakage zone. Furthermore, for an intuitive interpretation of D-Lux array, equipotential distribution map is made by using D-Lux and direct potential array data. Equipotential distribution map makes us possible to predict import point, export point and the path of water leakage that we could have not anticipated in D-Lux view and the graphs. The water tank experiment and numerical analysis were carried out as preparatory experiment and the field explorations were conducted at a concrete weir and a fill dam. As a result, effective and specific detection of leakage path was possible for the concrete weir and the fill dam.

A Study on Efficient Positioning of Subtitles in 360 VR (360 VR 영상에서 효율적인 자막 위치 선정에 관한 연구)

  • Kim, Hyeong-Gyun
    • Journal of Digital Convergence
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    • v.18 no.6
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    • pp.93-98
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    • 2020
  • In this paper, we proposed a technique in which subtitles are followed according to changes in the user's viewpoint in 360 VR. Create a Sphere object in Unity's Scene and insert a 360-degree image on the surface of the Sphere object. At this time, the ReverseNormals script is used to convert the viewpoint to the inside. The SightOrbitproved script is used to modify the camera view. Use this script to set the environment in which subtitles can move depending on the viewpoint. Next, add the 3D text (subtitle) that the user wants to the lower layer of the main camera and build a 360 VR object. The 3D text subtitles implemented through this study were compared according to the change of the user's viewpoint. As a result, as the viewpoint changes, normal subtitles flow out of line of sight according to the user's point of view, but 3D Text subtitles move according to the user's point of view, and it can be seen that the user can always view the subtitles.

The Design of Spatial-Temporal Prediction Filter for saving resources on the view navigation of a panoramic video service (파노라마 영상에서 효율적인 시점탐색을 위한 시공간 비디오 스트림 예측 필터 설계 방법에 관한 연구)

  • Seok, Joo-Myoung;Cho, Yong-Woo
    • Journal of Advanced Navigation Technology
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    • v.17 no.6
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    • pp.757-764
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    • 2013
  • A panoramic video which supports to make viewers feel an immersion through fitting to a wide field of view (FOV) larger than the human visual angle needs an interactive viewing method such as selecting targeted view point among widely viewing points of a panoramic video because it difficult to simultaneously view a whole panoramic video due to a limited viewing environment and bandwidth. When a user officially uses a view navigation in order to select a view point, it happens waste of resources such as bandwidth owing to the transmitted video data of unnecessary view points. Therefore, this paper proposes the spatial-temporal prediction filter (STPF) which is based on the direction and velocity of the view navigation for transmitting only the necessary video data. As a result of simulation, STPF reduces bitrate saving rates by from 6% to 37% compared to conventional methods in the interactive panoramic video streaming service required high bandwidth.

Study on Chronic Fatigue Syndrome from Oriental Medicine Point of View (만성피로증후군의 한의학적 병태분석)

  • Kwak, Kyung-Kyu;Cho, Jung-Hyo;Son, Chang-Gue
    • The Journal of Internal Korean Medicine
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    • v.29 no.4
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    • pp.962-969
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    • 2008
  • Chronic fatigue syndrome is an agonizing illness that impedes the quality of life of people worldwide. Although this syndrome is reported to be increasing in industrialized countries, there are as yet no effective therapies. In the view of Oriental medicine, chronic fatigue syndrome is thought to result from a state of unbalanced inter-organ functions, or a condition of deficiency in the qi or blood characteristics. On the other hand, chronic fatigue-related symptoms are one of the most common complaints of patients using complementary and alternative medicine. This study aimed to theoretically analyze chronic fatigue syndrome from an Oriental medicine point of view, so to help Oriental doctors to design appropriate therapeutic models.

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Performance Analysis of Synchronization Communication Protocols for Real-Time Multimedia Services (실시간 멀티미디어 서비스용 동기 통신 프로토콜의 성능 분석)

  • 김태규;조동호
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.4
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    • pp.1-10
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    • 1994
  • In the real-time delivery of multimedia data streams over networks, the interruption of continuity in a single media stream and the mismatching of the data within the same time interval in multimedia data streams transfered in paralled on different channels are considered as the most serious synchronization problems. There are several mechanisms proposed to handle these problems. In this paper, these mechanisms are analyzed and compared in various point of view by the computer simulation. According to the simulation results, it has been shown that the method which uses the segmentation and the method which uses the seperate synchronization channel are superior to the method which uses the synchronization marks in view of the real-time transmission and quality of sevice. On the other hand, it can be seen that the method which uses the segmentation is superior to the method which uses the seperate synchronization channel from a channel utilization's point of view.

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A Study on a Space Linkage of the Korean Traditional Residence from an Aesthetic Point of View (한국 전통주거의 미적 관점에 의한 공간 연계성 연구)

  • Kim, Jong-Whan;Park, Sung-Jae
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.99-107
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    • 2011
  • The prime purpose of this study is to view traditional residential space not only as visual and figurative but also experiencing space from the perspective of aesthetics. This study points out that traditional residential space should be perceived as "true space" of connecting people, life and experience. Although it was not clearly defined as a visual entity, the value, phenomenon and experience of space materialized through conjecture and expectation are interpreted as the arena of aesthetics and philosophy. This study aims at drawing a conclusion that the characteristics of traditional residential space, which is perceived as experiencing space centered on objective and subjective human behaviors, makes a linkage to aesthetic elements.

A Study on a Space Linkage of the Korean Traditional Residence from an Aesthetic Point of View (한국 전통주거의 미적 관점에 의한 공간 연계성 연구)

  • Kim, Jong-Whan;Park, Sung-Jae
    • Journal of The Korean Digital Architecture Interior Association
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    • v.10 no.3
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    • pp.53-62
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    • 2010
  • The prime purpose of this study is to view traditional residential space not only as visual and figurative but also experiencing space from the perspective of aesthetics. This study points out that traditional residential space should be perceived as "true space" of connecting people, life and experience. Although it was not clearly defined as a visual entity, the value, phenomenon and experience of space materialized through conjecture and expectation are interpreted as the arena of aesthetics and philosophy. This study aims at drawing a conclusion that the characteristics of traditional residential space, which is perceived as experiencing space centered on objective and subjective human behaviors, makes a linkage to aesthetic elements.

Efficient Tool Path Generation of Compound Geometric Surface (복합기하곡면의 효율적인 공구경로 생성)

  • 한충규;이동주
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1995.04b
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    • pp.429-433
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    • 1995
  • Compound solid is maded for specially fixed object. A number of compound soild are devided as a unit germetric solid. The special case of rotation about an arbitrary axis makes according selection modelfor transformation. View plane and View region are estiblished for back face removal. After back-face removal eachedge is checked for point of intersection. The designing of of fset surface id maded and tool-path gernerted on the part surface. In tersection point is checked among the offset surfaces. The paper used an efficient algorithm for generating tool paths to apply a notion view volume. Through machining experiments with a 3-axis machining centre, the adequacy of the analysis was confirmed.

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