• 제목/요약/키워드: Point pattern matching

검색결과 97건 처리시간 0.019초

2차원 영상에서 패턴매칭을 이용한 3차원 물체의 변환정보 추정 (The Estimation of the Transform Parameters Using the Pattern Matching with 2D Images)

  • 조택동;이호영;양상민
    • 한국정밀공학회지
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    • 제21권7호
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    • pp.83-91
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    • 2004
  • The determination of camera position and orientation from known correspondences of 3D reference points and their images is known as pose estimation in computer vision or space resection in photogrammetry. This paper discusses estimation of transform parameters using the pattern matching method with 2D images only. In general, the 3D reference points or lines are needed to find out the 3D transform parameters, but this method is applied without the 3D reference points or lines. It uses only two images to find out the transform parameters between two image. The algorithm is simulated using Visual C++ on Windows 98.

열악한 지문 영상의 검증을 위한 선택적 융선 정합 기법 (Selective Ridge Matching for Poor Quality Fingerprint verification)

  • 최호석;박영태
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(4)
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    • pp.9-12
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    • 2001
  • Point pattern matching schemes for finger print recognition do not guarantee robust matching performance for finger print images of poor quality. We present a finger print recognition scheme, where transformation parameter of matched ridge pairs are estimated by Hough transform and the matching hypothesis is verified by a new measure of the matching degree using selective directional information. Proposed method may exhibit extremely low FAR(False Accept Ratio) while maintaining low reject ratio even for the images of poor quality because of the robustness to the variation of minutia points.

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크로스 패턴과 납작한 육각 탐색패턴을 이용한 고속 블록 정합 알고리즘 (A Fast Block Matching Algorithm by using the Cross Pattern and Flat-Hexagonal Search Pattern)

  • 남현우;김종경
    • 한국컴퓨터산업학회논문지
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    • 제4권12호
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    • pp.953-964
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    • 2003
  • 서로 다른 형태와 크기를 가지는 탐색패턴과 움직임 벡터의 분포는 블록 정합 알고리즘에서 탐색 속도와 화질을 좌우하는 중요한 요소이다. 본 논문에서는 크로스패턴과 납작한 육각패턴을 이용한 새로운 고속 블록 정합 알고리즘을 제안한다. 이 알고리즘은 초기에 크로스 패턴을 이용하여 탐색영역의 중심 주위에 분포 확률이 높은 움직임이 작은 벡터를 우선 찾은 다음에 움직임이 큰 벡터에 대해서는 납작한 육각패턴을 이용하여 고속으로 움직임 벡터를 찾게 하였다. 실험결과, 제안된 알고리즘은 육각패턴 탐색 알고리즘에 비하여 움직임 벡터 추정의 속도에 있어서 약 0.2-6.2% 의 성능 향상을 보였으며 화질 또한 PSNR 기준으로 약 0.02-0.3105 의 향상을 보였다.

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은닉마르코브 모델의 부합확률연산의 정수화 알고리즘 개발 (I) (Development of an Integer Algorithm for Computation of the Matching Probability in the Hidden Markov Model (I))

  • 김진헌;김민기;박귀태
    • 전자공학회논문지B
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    • 제31B권8호
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    • pp.11-19
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    • 1994
  • The matching probability P(ο/$\lambda$), of the signal sequence(ο) observed for a finite time interval with a HMM (Hidden Markov Model $\lambda$) indicates the probability that signal comes from the given model. By utilizing the fact that the probability represents matching score of the observed signal with the model we can recognize an unknown signal pattern by comparing the magnitudes of the matching probabilities with respect to the known models. Because the algorithm however uses floating point variables during the computing process hardware implementation of the algorithm requires floating point units. This paper proposes an integer algorithm which uses positive integer numbers rather than float point ones to compute the matching probability so that we can economically realize the algorithm into hardware. The algorithm makes the model parameters integer numbers by multiplying positive constants and prevents from divergence of data through the normalization of variables at each step. The final equation of matching probability is composed of constant terms and a variable term which contains logarithm operations. A scheme to make the log conversion table smaller is also presented. To analyze the qualitive characteristics of the proposed algorithm we attatch simulation result performed on two groups of 10 hypothetic models respectively and inspect the statistical properties with repect to the model order the magnitude of scaling constants and the effect of the observation length.

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A Study on Accuracy Estimation of Service Model by Cross-validation and Pattern Matching

  • Cho, Seongsoo;Shrestha, Bhanu
    • International journal of advanced smart convergence
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    • 제6권3호
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    • pp.17-21
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    • 2017
  • In this paper, the service execution accuracy was compared by ontology based rule inference method and machine learning method, and the amount of data at the point when the service execution accuracy of the machine learning method becomes equal to the service execution accuracy of the rule inference was found. The rule inference, which measures service execution accuracy and service execution accuracy using accumulated data and pattern matching on service results. And then machine learning method measures service execution accuracy using cross validation data. After creating a confusion matrix and measuring the accuracy of each service execution, the inference algorithm can be selected from the results.

십자와 육각패턴을 이용한 고속 블록 정합 동작 예측 기법 (A New Cross and Hexagonal Search Algorithm for Fast Block Matching Motion Estimation)

  • 박인영;남현우;위영철;김하진
    • 정보처리학회논문지B
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    • 제10B권7호
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    • pp.811-814
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    • 2003
  • 본 논문에서는 십자패턴과 육각패턴을 이용한 고속 블록 정합 동작 예측 기법을 제안한다. 블록 기반 탐색에서 전역 탐색방법이 가장 좋은 동작벡터를 찾지만, 탐색영역 내의 모든 전을 검색하기 때문에 많은 시간을 필요로 하게 된다. 본 방법은 대부분의 동영상에서 동작벡터가 블록의 중심 부근에 집중적으로 분포함을 착안하여 십자패턴으로 중앙을 우선 탐색한 다음 움직임이 큰 동작벡터를 육각패턴을 사용하여 찾는다. 실험결과, 본 방법은 기존의 탐색방법보다 화질과 탐색시간에서 대부분의 경우에 좋은 성능을 보임을 알 수 있다.

지휘행동 이해를 위한 손동작 인식 (Hand Gesture Recognition for Understanding Conducting Action)

  • 제홍모;김지만;김대진
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (C)
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    • pp.263-266
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    • 2007
  • We introduce a vision-based hand gesture recognition fer understanding musical time and patterns without extra special devices. We suggest a simple and reliable vision-based hand gesture recognition having two features First, the motion-direction code is proposed, which is a quantized code for motion directions. Second, the conducting feature point (CFP) where the point of sudden motion changes is also proposed. The proposed hand gesture recognition system extracts the human hand region by segmenting the depth information generated by stereo matching of image sequences. And then, it follows the motion of the center of the gravity(COG) of the extracted hand region and generates the gesture features such as CFP and the direction-code finally, we obtain the current timing pattern of beat and tempo of the playing music. The experimental results on the test data set show that the musical time pattern and tempo recognition rate is over 86.42% for the motion histogram matching, and 79.75% fer the CFP tracking only.

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카오스 패턴 발견을 위한 음성 데이터의 처리 기법 (Speech Signal Processing for Analysis of Chaos Pattern)

  • 김태식
    • 음성과학
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    • 제8권3호
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    • pp.149-157
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    • 2001
  • Based on the chaos theory, a new method of presentation of speech signal has been presented in this paper. This new method can be used for pattern matching such as speaker recognition. The expressions of attractors are represented very well by the logistic maps that show the chaos phenomena. In the speaker recognition field, a speaker's vocal habit could be a very important matching parameter. The attractor configuration using change value of speech signal can be utilized to analyze the influence of voice undulations at a point on the vocal loudness scale to the next point. The attractors arranged by the method could be used in research fields of speech recognition because the attractors also contain unique information for each speaker.

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접촉점에서의 국소 그래프 패턴에 의한 필기체 한글의 자소분리에 관한 연구 (A Study on the Phoneme Segmentation of Handwritten Korean Characters by Local Graph Patterns on Contacting Points)

  • 최필웅;이기영;구하성;고형화
    • 전자공학회논문지B
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    • 제30B권4호
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    • pp.1-10
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    • 1993
  • In this paper, a new method of phoneme segmentation of handwritten Korean characters using the local graph pattern is proposed. At first, thinning was performed before extracting features. End-point, inflexion-point, branch-point and cross-point were extracted as features. Using these features and the angular relations between these features, local graph pattern was made. When local graph pattern is made, the of strokes is investigated on contacting point. From this process, pattern is simplified as contacting pattern of the basic form and the contacting form we must take into account can be restricted within fixed region, 4therefore phoneme segmentation not influenced by characters form and any other contact in a single character is performed as matching this local graph pattern with base patterns searched ahead. This experiments with 540 characters have been conducted. From the result of this experiment, it is shown that phoneme segmentation is independent of characters form and other contact in a single character to obtain a correct segmentation rate of 95%, manages it efficiently to reduce the time spent in lock operation when the lock.

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단위 다이아몬드와 납작한 육각패턴을 이용한 고속 블록 정합 알고리즘 (A Fast Block Matching Algorithm using Unit-Diamond and Flat-Hexagonal Search Patterns)

  • 남현우;위영철;김하진
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제10권1호
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    • pp.57-65
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    • 2004
  • 서로 다른 형태와 크기를 가지는 탐색패턴과 움직임 벡터의 분포는 블록 정합 알고리즘에서 탐색 속도와 화질을 좌우하는 중요한 요소이다. 본 논문에서는 단위 다이아몬드패턴과 납작한 육각패턴을 이용한 새로운 고속 블록 정합 알고리즘을 제안한다. 이 알고리즘은 단위 다이아몬드패턴을 이용하여 적은 탐색점으로 움직임이 적은 벡터를 우선 찾은 다음에 움직임이 큰 벡터에 대해서는 납작한 육각패턴을 이용하여 고속으로 움직임 벡터를 찾게 하였다. 실험결과, 제안된 알고리즘은 육각패턴 탐색 알고리즘에 비하여 움직임 벡터 예측의 속도에 있어서 약 11∼51%의 높은 성능 향상을 보였으며 화질 또한 PSNR 기준으로 약 0.05∼0.74㏈의 향상을 보였다.