• Title/Summary/Keyword: Point Sound Source

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Low Power DSP Implementation of 3D Sound Localization

  • Sakamoto, Noriaki;Kobayashi, Wataru;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.253-256
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    • 2000
  • This paper describes a DSP implementation of a real-time 3D sound localization algorithm with the use of a low power embedded DSP. A distinctive feature of this implementation is that the audible frequency band is divided into three, in accordance with the sound reflection and diffraction phenomena through different media from a certain sound source to human ears, and then in each subband a specific implementation procedure of the 3D sound localization is devised so as to operate real-time at a low frequency of 50MHz on a 16bit fixed-point DSP. Thus out DSP implementation can provide a listener with 3D sound effects through a headphone at low cost and low power consumption.

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On the Physical and Perceptual Precision of the Multi-point Control Method in HRTF Simulation (다점제어를 이용한 머리전달함수의 모의에 있어서의 물리적 모의정도와 청감상의 모의정도)

  • 김해영
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.4
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    • pp.323-332
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    • 2004
  • Sound localization can be controlled by simulating the transfer functions from sound source to listener's ears. Even by using this method. a good performance cannot be expected when a listener slightly moves from the position where the transfer functions were measured. We have already been proposed the multi-point control method to overcome the problem of the listener's small movement. In this method, the transfer functions are simulated at multiple points around the listner's ears so that the points forms an area which covers the small movement of the listener. In this paper. we investigated the effect of applying multi-point control method for the control of sound localization. Results show that multi-point control is effective to keep the perceptual error of the localized direction small when the listener moves up to 6 cm from the original position.

Numerical analysis for nearfield measurement error in a three-dimensional intensity probe. (3차원 인텐시티 프로브의 근거리 음장 측정에서의 오차 수치해석)

  • Kim, Suk-Jae;Jee, Suk-Kun;Suzuki, Hideo;Kim, Chun-Duck
    • The Journal of the Acoustical Society of Korea
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    • v.13 no.3
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    • pp.41-50
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    • 1994
  • We studied an inherent error be caused by a measuring acoustic intensity using probe which can measure simultaneously the three-dimensional acoustic intensity. This three-dimensional intensity probe was constructed with four microphones, proposed by Suzuki et al. . In the computer simulation, we analyzed the nearfield measurement error with arbitary direction and each of axis direction on the ideal point source and the plate sound source which have finite size. From the results, in case of point source, we obtained accurate measurement below about 1dB when the distance of measurement was about 2.5 times with the distance among microphones in this probe. And in the case of plate sound source, the nearfield measurement error was decreased as the length of one side became above 0.02m, we obtained accurate measurement below about 1dB when the length of one side is 0.2m. The nearfield measurement error of finite size sound is small to ignore. Therefore this probe is useful to measure nearfield intensity.

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Real-time Orchestra Method using MIDI Files (MIDI파일을 이용한 실시간 합주 기법)

  • Lee, Ji-Hye;Kim, Svetlana;Yoon, Yong-Ik
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.91-97
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    • 2010
  • Recently, Internet users have an interest about Social Media Service in Web2.0 environment. We suggest the orchestra service as social media service to meet user satisfactions in changed web environment. We accept a concept of the MMMD (Multiple Media Multiple Devices). In other words, Internet users listen to the music not only one device but multiple devices. Each one of multiple devices can play a sound source under earmark instruments for providing users with actual feeling like an orchestra. To meet the purpose, we define 3 steps. First, we separate the sound source based on instrument information. Second, we exact the suitable sound source for play orchestra. In final step, the sound source transmits to each suitable playing device. We named the 3 step for AET process. Beside we suggest synchronization method using rest point in the MIDI file for control sound sources. Using the AET process and synchronization method we provide the orchestra service for meet user's satisfactions to users.

Study of Acoustic Holography using Equivalent Source Method with Continuation of Acoustic Near-field (근접음장 연속법과 등가 음원법을 이용한 음향홀로그래피 연구)

  • Kim, Sung-Hoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2011.10a
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    • pp.643-648
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    • 2011
  • This paper deals with the ESM(equivalent source method) with the continuation of acoustic near-field for NAH(near-field acoustic holography) to overcome the finite measurement aperture effect and reconstruct the normal velocity on an arbitrarily shaped structure surface. The continuation method is an extension of the measured sound field into a region outside and is based on the Green's function relating acoustic quantities on the two conformal surfaces. This algorithm is not limited to planar surfaces and can be applied to arbitrarily shaped surfaces. The ESM is an alternative approach of BEM-based NAH for the reconstruction on a general structure. In ESM the acoustic field is represented by a set of point sources located over a surface that is close to the structure surface. The simulation results of this study shows that the reconstruction error of particle velocity on the source surface is 11% and 16% for planar and cylindrical sources separately.

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BASIS RESEARCH ON NOISE CONTROL OF HEAD-FEEDING TYPE COMBINE HARVESTER USING SOUND INTENSITY METHOD

  • Sasao, A.;Iwasa, M.
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 1993.10a
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    • pp.752-760
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    • 1993
  • We research ed on the noise control of a head feeding type combine harvester. It is a kind of combine harvester developed in Japan. And at present, it is used by most Japanese farmer. For a head-feeding type combine harvester it is very difficult to determine the sources of noise because it is a combination of reapers and automatic , threshers and several running parts. However we succeeded in finding out the sound sources of combine harvesters and analyzing their sound by the using sound intensity method. The sound intensity Method is a very up-to-date method to measure and analyze Sound Intensity Levels and sound directions at several measuring point sin a specified area. In this research, first a conventional sound level measurement method is used and secondly the sound intensity method. The first method shows a rather great limitation in allowed exposure duration. The second method shows pin-points the engine itself as being the main source of noise, causing sound flows a ross the operator's seat.

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A Study on the Computation and Application of Sound Power Level for Road Traffic Noise of Renewal Area (개발 예정지역 도로교통소음 음향파워레벨 산정과 응용에 관한 연구)

  • Kim, Deuk-Sung;Chang, Seo Il
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.6 s.99
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    • pp.635-644
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    • 2005
  • This paper is. a study on relation between road traffic noise(RTN) and sound power level(PWL). At present, many experimental formulae and prediction formulae are used for prediction of RTN. But these formulae are difficult to appiy to the metropolitan area because these formulae are inaccurate in the different condition from reference condition. This paper calculate RTN and PWL of each prediction formula, choose the best one and make a noise map of the subject area. Procedure is as follows. First, calculate $L_{eq}$ of RTN using experimental formulae and prediction formulae. Second, calculate PWL using $L_{eq}$ of RTN and distance attenuation for point source at semi-free field. Third, choose the most accurate formula. And finally, make a noise map of the subject area at present and future. The result using noise map will be able to apply to application field. Noise mapping tool used on this paper is Raynoise program using Ray Tracing Method(RTM), Mirror Image Source Method(MISM) and Hybrid Method(HM).

Ring-shaped Sound Focusing using Wavenumber Domain Matching (파수영역매칭을 통한 링 형상의 음향집적공간 형성)

  • Park, Jin-Young;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.506-509
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    • 2006
  • Shaped Sound Focusing is defined as the generation of acoustically bright shape in space using multiple sources. The acoustically bright shape is a spatially focused region with relatively high acoustic potential energy level. In view of the energy transfer, acoustical focusing is essential because acoustic energy is very small to use other type of energy. Practically, focused sound shape control not a point is meaningful because there are so many needs to enlarge the focal region especially in clinical uses and others. If focused sound shape can be controlled, it offers various kinds of solutions for clinical uses and others because a regional focusing is essentially needed to reduce a treatment time and enhance the performance of transducers. For making the shaped-sound field, control variables, such as a number of sources, excitation frequency, source positioning, etc., should be taken according to geometrical sound shape. To verify these relations between them, wavenumber domain matching method is suggested because wavenumber spectrum can provide the information of control variables of sources. In this paper, the procedures of shaped sound focusing using wavenumber domain matching and relations between control variables and geometrical sound shape are covered in case of an acoustical ring.

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The Method for Localization of Sound Source by Using 3 Point-Dectectors (3점에 의한 음원의 거리와 도래각 추정법)

  • 이채봉
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1997.06a
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    • pp.44-46
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    • 1997
  • Near field 에서는 진폭 감쇄정보를 이용할 수 있으므로 음원의 거리와 도래각을 추정하는 것이 가능하다. 고정된 3개의 수음점에서 자기,상관 파워스펙트럼 분석을 하여 추정하는 원리와 추정치의 분포영역, 음원의 정위한계에 대하여 나타내었다.

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Effective layout of loudspeakers in a multichannel sound system for real time virtual sound reproduction (실시간 가상음장재현을 위한 멀티채널 시스템의 효과적인 스피커 배치)

  • Lee, Chan-Joo;Park, Young-Jin
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.11a
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    • pp.455-461
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    • 2000
  • A multichannel signal processing algorithm for generating real time virtual sound field was proposed. Evaluation of the system performance was done by an objective function that minimizes the difference between the real and generated signals at each control point. Since impulse responses at the surface of a rigid sphere show characteristics similar to those of real HRTF, a rigid sphere model was adequate to simulate the multichannel sound system. A two-channel system and two four-channel systems were studied with various combinations of source locations and speaker positions. The results show that a two-channel system has its best configuration when the angle spanned by the loudspeakers is less than $60^{\circ}$. In the case of four-channel systems, the overall performance was highly improved with one pair of speakers fixed at an optimal position. Left/right symmetry was a reasonable choice, but the additional front/back symmetry degraded the performance of system.

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