• Title/Summary/Keyword: Player

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Effects of Sports Video using Motion Estimation and Image Characteristics (움직임추정 및 영상특성을 이용한 스포트 영상효과)

  • 이상길;팔목신행
    • Journal of Broadcast Engineering
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    • v.1 no.1
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    • pp.55-61
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    • 1996
  • We propose an algorithm for video effects of sports broadcasting that informs TV viewers of a sports player's sequential performing forms and locus in detail when gymnastic game such as 'vault' is broadcasted. It records the image sequences while a player is performing, extracts only the player's performing forms from background scenes by a proposed algorithm, superposes them sequentially on a background scene, and broadcasts them with slow speed. This system named as 'Multi-Motion' has ever been used in NHK live broadcasting for 1995 World Gymnastics Championships held in Japan.

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The Vibration Study on Car Compact Disk Player (자동차탑재용 컴펙트 디스크 플레이어의 진동특성 연구)

  • Lee, Tae-Keun;Kim, Byong-Sam
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.283-288
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    • 2006
  • This study developes the vibration model to estimate the vibration energy of damper/spring assembly(mainbase assembly) for car CD player, and this model is verified by experiment. From frequency response, response, we investigate the natural frequency and mode shape in the up/down direction. In order to determine the analysis frequency band, we investigate the excitation frequency from the vehicle test. As the characteristics of damper and spring is changed, we carry out the vibration test(transmissibility) and investigate the change of transmissibility.

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An embouchure aid for saxophone player (색소폰 연주자를 위한 앙부슈어 보조 도구의 제작)

  • Moon, Ho-Jin
    • Restorative Dentistry and Endodontics
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    • v.37 no.1
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    • pp.54-60
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    • 2012
  • This study aims to introduce the method that can relieve vibrating forces to oral environment by making an embouchure aid. Thin plastic crown forms were fabricated to prevent tooth abrasion and irritation to lip mucosa for the saxophone player. After application to the player, the most comfort form was chosen and delivered to 3 professional saxophone players. After 5 mon, the players responded to the survey. This embouchure aid did not disturb playing and gave comfort to lower lip. In general, the players preferred thin soft type and thought it caused little effect on sound. Far too little attention has been paid to the problems encountered by single-reed wind instrumentalist who suffer from tooth abrasion and irritation to lip mucosa. The embouchure aid not only prevent tooth damage but also diminish the discomfort of tight embouchure.

The Study on the Vibration Characteristics of Vehicle Compact Disk Player (차량탑재용 컴팩트 디스크 플레이어의 진동 특성에 관한 연구)

  • Lee Tae-Keun;Kim Byoung-Sam
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.6
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    • pp.117-124
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    • 2005
  • This study developes the vibration model to estimate the vibration energy of compact disc player's mainbase assembly which is supported by dampers and springs, and this model is verified by experiment. From frequency response function, we investigate the natural frequency and mode shape in the up/down direction for mainbase assembly. In order to determine the analysis frequency band, we investigate the excitation frequency of road from the vehicle test. As the characteristics of dampers and springs are changed, we carry out the sensitivity analysis of vibration energy for mainbase assembly which include optical pick-up and feeding system. And we found out that the properties of damper were dominant element in the vibration energy of mainbase assembly's CG(center of gravity).

Soccer Image Sequences Mosaicing Using Reverse Affine Transform

  • Yoon, Ho-Sub;Jung Soh;Min, Byung-Woo;Yang, Young-Kyu
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.877-880
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    • 2000
  • In this paper, we develop an algorithm of soccer image sequences mosaicing using reverse affine transform. The continuous mosaic images of soccer ground field allows the user/viewer to view a “wide picture” of the player’s actions The first step of our algorithm is to automatic detection and tracking player, ball and some lines such as center circle, sideline, penalty line and so on. For this purpose, we use the ground field extraction algorithm using color information and player and line detection algorithm using four P-rules and two L-rules. The second step is Affine transform to map the points from image to model coordinate using predefined and pre-detected four points. General Affine transformation has many holes in target image. In order to delete these holes, we use reverse Affine transform. We tested our method in real image sequence and the experimental results are given.

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Solving Mixed Strategy Equilibria of Multi-Player Games with a Transmission Congestion (다자게임 전력시장에서 송전선 혼잡시의 복합전략 내쉬균형 계산)

  • Lee, Kwang-Ho
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.55 no.11
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    • pp.492-497
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    • 2006
  • Nash Equilibrium (NE) is essential to investigate a participant's bidding strategy in a competitive electricity market. The transmission line constraints make it difficult to compute the NE due to causing a mixed strategy NE instead of a pure strategy NE. Computing a mixed strategy is more complicated in a multi-player game. The competition among multi-participants is modeled by a two-level hierarchical optimization problem. A mathematical programming approach is widely used in finding this equilibrium. However, there are difficulties to solving a mixed strategy NE. This paper presents two propositions to add heuristics to the mathematical programming method. The propositions are based on empirical studies on mixed strategies in numerous sample systems. Based on the propositions a new formulation is provided with a set of linear and nonlinear equations, and an algorithm is suggested for using the prepositions and the newly-formulated equations.

A Study on Information Architecture for User Interface Design in MP3 CDP (MIP3 CDP의 사용자 인터페이스 디자인을 위한 정보구조 설계에 관한 연구)

  • Lee, Sang-Hwa;Park, Jeong-Soon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11a
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    • pp.827-830
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    • 2002
  • 90년대 말부터 출시되어온 MP3CD Player들은 일반 음악 CD들이 10 여곡에서 많게는 20 여곡 정도의 분량을 가지고 있는것에 비해 MP3 포멧의 음악 CD 가 그 분량이 최고 100 여곡 이상임에도 불구하고 기존의 일반 음악 CD Player의 UI를 소극적으로 수정, 변경하여 사용하고 있는 상황이다. 본 연구는 자체적인 곡 분류방법을 제시하고 있는 'H'사의 MP3CD Player 를 선정하여 이를 기준으로 기능 및 정보 구조를 분석하고 사용성 평가를 위한 사용자를 선별하여 초기 디자인에 참여시켜 사용자 중심 디자인을 극대화 시키는 방법을 모색하였다. 또한 기 제품의 최초 기능 분석시에는 카드인덱스(Card Index)방식을 이용하여 기능을 그룹핑하고 인터페이스를 개선하였으며 이를 토대로 프로토타입을 완성하였다. 이를 사용자가 직접 조작하는 방식을 관찰 분석하여 평가 결과를 토대로 UI 디자인 가이드라인을 제시하였다.

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TVML (TV program Making Language) - Automatic TV Program Generation from Text-based Script -

  • Masaki-HAYASHI;Hirotada-UEDA;Tsuneya-KURIHARA;Michiaki-YASUMURA
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.151-158
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    • 1999
  • This paper describes TVML (TV program Making Language) for automatically generating television programs from text-based script. This language describes the contents of a television program using expression with a high level of abstraction like“title #1”and“zoom-in”. The software used to read a script written in TVML and to automatically generate the program video and audio is called the TVML Player. The paper begins by describing TVML language specifications and the TVML Player. It then describes the“external control mode”of the TVML Player that can be used for applying TVML to interactive applications. Finally, it describes the TVML Editor, a user interface that we developed which enables users having no specialized knowledge of computer languages to make TVML scripts. In addition to its role as a television-program production tool. TVML is expected to have a wide range of applications in the network and multimedia fields.

A Case Study on Building AI robotics Simulation environment using Pyro (Pyro를 사용한 지능형로봇 시스템 시뮬레이션 환경구축 사례연구)

  • Lee, Byung-Joon;Woo, Gyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.379-382
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    • 2007
  • 지능형로봇 산업은 큰 성장 잠재력을 가진 신산업이다. 하지만 로봇을 개발하기 위해서 설계, 구현 단계에서 실제 로봇을 사용하기 어려워 시뮬레이션 환경이 많이 사용된다. Pyro 프로젝트는 파이썬 언어로 작성된 로봇 시뮬레이션 및 제어 환경이다. Player/Stage 프로젝트는 C와 C++로 작성된 로봇 시뮬레이션 및 제어 환경이다. Pyro 프로젝트는 Player/Stage 통합환경을 제공하여 Pyro를 사용하는 것과 같이 Player/Stage를 사용할 수 있다. 본 논문에서는 Pyro와 Stage 시뮬레이터를 이용한 시뮬레이션 환경을 구축하고 적용사례 등을 서술한다.

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Design and Implementation of con01 system and Kernel module of USB MP3 Player for Linux Environment (리눅스 환경을 위한 USB MP3 Player의 커널 모듈과 제어 시스템의 설계 및 구현)

  • 이준택;신동헌;조수현;김영학
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04d
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    • pp.139-141
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    • 2003
  • PC의 주변장지를 사용하기 위한 운영체제의 디바이스 드라이버의 구현은 하드웨어에 대한 정확한 명세가 없으면, 많은 노력과 비용이 요구된다. 현재 대부분의 PC 주변장치를 생산하는 업체는 리눅스를 위해서 별도의 디바이스 드라이버와 사용자 인터페이스 프로그램을 제공하고 있지 않다. 본 논문에서는 윈도우 운영체제에서 사용하기 위해 만들어진 MP3 Player의 디바이스 드라이버 및 사용자 프로그램이 윈도우 상에서 작동되는 내부적인 과정을 분석하고 리눅스의 proc 파일 시스템을 이용하여 하드웨어의 명세 및 프로토콜을 조사하였다. 그리고 여기에서 얻은 장치의 정보를 리눅스를 위만 디바이스 드라이버 린 사용자 프로그램의 구현에 응용하여, 리눅스 환경에서 적은 비용과 시간을 들여 디바이스 드라이버를 개발하는 방법을 제안한다.

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