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Designing Technology for Visualisation of Interactions on Mobile Devices

  • Deray, Kristine;Simoff, Simeon
    • Journal of Computing Science and Engineering
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    • v.3 no.4
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    • pp.218-237
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    • 2009
  • Interactions are intrinsic part of what we do. We interact when we work, when we learn, when we visit a doctor, and when we play. With the advent of information and communications technology we can collect rich data (video, audio, and various transcripts including text chat) about such interactions. This opens an opportunity to monitor the dynamics of interactions and to get deeper insights of how they unfold and deliver this information to the interacting parties. This paper presents the design of a technology for visualising information about the dynamics of unfolding of interactions and presenting it in an ambient display on mobile devices. The purpose of this technology is the delivery of such information to the point of decision making.

A STUDY ON CAI AUDIO SYSTEM CONTROL BY PERSONAL COMPUTER (CAI 음성 관리매체의 퍼스날 컴퓨터 제어에 관한 연구)

  • Kho, Dae-Ghon;Park, Sang-Hee
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.486-490
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    • 1989
  • In this paper, a program controlling an auto-audio media - cassette deck - by a 16 bit personal computer is studied in order to execute audio and visual learning in CAI. The results of this study are as follows. 1. Audio and visual learning is executed efficiently in CAI. 2. Access rate of voice information to text/image information is about 98% and 60% in "play" and "fast forward" respectively. 3. In "fast forward", quality of a cassette tape affects voice information access rate in propotion to motor driving speed. 4. Synchronizing signal may be mistaken by defects of tape itself.

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Ranking Translation Word Selection Using a Bilingual Dictionary and WordNet

  • Kim, Kweon-Yang;Park, Se-Young
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.1
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    • pp.124-129
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    • 2006
  • This parer presents a method of ranking translation word selection for Korean verbs based on lexical knowledge contained in a bilingual Korean-English dictionary and WordNet that are easily obtainable knowledge resources. We focus on deciding which translation of the target word is the most appropriate using the measure of semantic relatedness through the 45 extended relations between possible translations of target word and some indicative clue words that play a role of predicate-arguments in source language text. In order to reduce the weight of application of possibly unwanted senses, we rank the possible word senses for each translation word by measuring semantic similarity between the translation word and its near synonyms. We report an average accuracy of $51\%$ with ten Korean ambiguous verbs. The evaluation suggests that our approach outperforms the default baseline performance and previous works.

The Role of Non-Negotiated Input and Output: A Case Study of L2 Development via Web Chat

  • Hahn, Hye-Ryeong
    • English Language & Literature Teaching
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    • v.17 no.4
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    • pp.49-74
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    • 2011
  • The present paper aims to explore the role of non-negotiated input and output in language acquisition in the context of free Web chat. In order to examine how input and output contribute to language acquisition, with or without meaning negotiation, the present study examined a Korean EFL learner's chat data collected over 6 months. Chat texts across 43 chat sessions were analyzed, along with her comment notes and interviews. The input and output negotiated for meaning were traced throughout all sessions to find evidence that they were linked to acquisition. Other input and output in the interaction were also traced to ascertain if they contributed to acquisition. The chat text analysis, comment notes, and the interviews revealed that the opportunities of meaning negotiation in a free Web chat context was quite limited and that the learner acquired language even in the absence of meaning negotiation. The findings suggest that input and output via Web chat, whether negotiated or non-negotiated, play their respective roles, contributing to different aspects of acquisition.

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The Restructuring in English Utterance and Words and a Use of Textsetting (영어 발화와 가사 리듬의 재구조와 리듬보의 활용)

  • Kim Key-Seop
    • MALSORI
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    • no.40
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    • pp.29-49
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    • 2000
  • This study has two aim: one is to clarify the restructuring of English in utterance and the other is to make use of text-setting to be applied to getting accustomed to the English rhythm and pronunciation. Clitics prove to play a crucial role on the English restructuring, and are found to be attached to their previous and to their next head or host, thus forming, respectively, an on-cliticized rhythm, trochee and a pro-cliticized rhythm, iambus. En-cliticization proves to be preferred to pro-cliticization in most types of English rhythms. Accordingly, the restructuring turn out to occur all over the levels of the Prosodic Hierarchy. That is, syllables, words and clitic groups are restructured in poetry as well as in song words, which means the necessity of restructuring throughout the levels of the Prosodic Hierarchy from the syllable to the utterance. The present study suggests a good use of a rhythmic textsetting for learners of English to get accustomed to the stress-timed rhythm as well as to such changes in pronunciation as reductions, deletions, resolutions, contractions, and rhythms in English.

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The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

The Environmental Education through 'Open Education' focused on the environmental education in middle schools in Korea (열린교육을 통한 환경교육 발전방향 -중학교 환경교육을 중심으로-)

  • 김정호;최석진;이동엽
    • Hwankyungkyoyuk
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    • v.11 no.2
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    • pp.54-68
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    • 1998
  • With a theme of the ‘Environmental Education in Middle Schools’ and ‘Open Education’, this study has been aimed to suggest the improvements for environmental education through ‘Open Education’, which is nowadays emphasized in Korea. This study suggests that the following should be concluded in the syllabic for the environmental education; the environmental problems and their relations to the environments] education, the establishment of the model of environmental education system, the goal of environmental education and its characteristics, the analysis of environment-related subjects' contents, the teaching-learning methods for environmental education, and the applications of ‘Open Education’ to the environmental education. This study has found that the ‘Open Education’ would play a great role in increasing the effect of the environmental education, and thus it strongly recommends, as a necessity, that teaching skills and text for it should be developed as soon as possible.

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Transcending Cultural Boundaries: A Study of the Adaptation of Shakespeare's Othello by Vishal Bharadwaj

  • Roychowdhury, Iti
    • Cross-Cultural Studies
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    • v.28
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    • pp.55-66
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    • 2012
  • Ever since they were first produced, more than four hundred years ago, Shakespeare's plays have been reproduced and adapted into countless film and TV productions, into ballets and operas and theatre performances across the globe. The present paper, within a broad conceptual framework, aims to investigate the cross cultural dimension of adaptation of a stage play, written for the Renaissance England, into a $21^{st}$centuryIndianfeaturefilm. The paper uses Omkara, an adaptation of Othello by Vishal Bharadwaj, as a case study to: (i.) Explore the use of the idiomatic language of cinema in such an adaptation. (ii.) Posit a re-reading of Shakespeare with the help of local/native signifiers.

Ways of Seeing: An Anatomy of Whiteness in Claudia Rankine's The White Card

  • Choi, Yoon-Young
    • American Studies
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    • v.44 no.2
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    • pp.97-129
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    • 2021
  • In The White Card (2019), Claudia Rankine dramatically interrogates whiteness's persistent, reflexive habit of trying to preserve a state of innocence, expressing her vision of how this tendency blinds white liberal subjectivity to the structural reality of institutionalized racism in America. Rankine's exposure of the invisibility to which people of color are usually consigned by American whiteness is inseparable from her critical interrogation of how the hypervisibility of victims of racial violence provides white liberal subjectivity opportunities to intervene and feel good about itself. What Rankine enacts in the play is a process of repetition and revision, signifyin(g) on racial violence and its history; acts of racial violence continue to accrete, and her act of signifyin(g) on the countless acts of racial violence in America conveys the understanding that this text cannot be rewritten if white America continues to attend solely to individual, ostensibly isolated, acts of racial injustice.