• Title/Summary/Keyword: Play World

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A design of the Spain Korean Products Exhibition (스페인 한국 상품 전시관 디자인)

  • Kang, Hye-Jin;Han, Suck-Woo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.73-74
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    • 2007
  • As the characteristics of national economy is getting more complicate, the value of exposition is regarded as of great importance day by day. The world's Products Exhibition in which our companies and organizations take part is held all abound world, we also held the international exposition and Products Exhibition. In foreign countries, there are a lot of special organizations relate with the exposition and Products Exhibition display, which play the role to coordinate and mediate the display. Display space of exhibition must achieve functional role that can accomplish communication with spectator as well as function as place that possess products of accumulative value. Therefore, we must establish effective communication exhibition plan by position and form of display space as well as property of Products Exhibition, display contents, exhibit program to achieve purpose of Products Exhibition. We will can grope contents and method for successful exhibit through Products Exhibition that is connected form and position of exhibit between exhibit space of such Products Exhibition and we may achieve purpose of Products Exhibition.

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UNEP's Response to the Changing Environment of International Environmental Governance (국제환경가버넌스 여건 변화와 UNEP의 역할)

  • Chung, Suh-Yong
    • Journal of Environmental Policy
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    • v.3 no.1
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    • pp.31-54
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    • 2004
  • This paper aims at analyzing the issues on how to improve UNEP's roles in international environmental governance context. Although UNEP has been presumed to play a leading role in addressing global environment problems, several problems (such as collective action problem, fragmentation, lack of authority and insufficient legitimacy) in its governance have led to losing its leadership to other entities such as the World Bank, OECD and CSD. While a position of changing UNEP's status to an independent international organization has not been developed enough, several efforts, which might not be sufficient to respond to the changing environment of international environmental governance, have been made to strengthen UNEP's roles in the short run. These include universal membership, strengthening the financing of UNEP, and issues concerning MEAs. Whether current efforts for enhancing UNEP's roles in international environmental governance will be successful or not, would rely on to what extent interested parties hold political wills for its reforms and how to draw a compromise on critical issues among those parties.

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An Economic Analysis And Strategies of Korean Railway Industry Through The East Siberia Energy Development (동부 시베리아 에너지 개발에 대한 국내 철도 산업의 경제성 분석과 진출 방안 연구 - 동부 시베리아 철도 주변 지역을 중심)

  • Jang Dong-Myoung;Song Choon-Kun;Kim Bong-Taek
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.1132-1137
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    • 2005
  • Trans-Siberian Railway (TSR) has been recently rising to the surface as the world important issue with Trans-Korea Railway (TKR). This can change transportation means from sea to railway and enhance Korean international position through the North-east Asian economic cooperaton with Russia. In particular, when 'Iron Silkroad' linking TKR is created, it can revitalize the underdeveloped East Russia and Far East's economies and Korean railway can play a key role as the North-east Asian logistics center and exerts a powerful influence on them. In addition, Korean railway expects to obtain economic benefits accruing to various value-added businesses such as IT, tourism, especially, transportation business from the East Siberia, the world largest reserves of energy to Korea. This study tries to find economic value analysis and guidelines on strategies of Korean railway with international logistics base built in Khassan (Vladivostok contiguity region) through the development of energy deposited around east of TSR.

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Problems and issues of Korea's national parks from the perspective of the IUCN's definitions (국제 자연보존 연맹의 정의이해를 통한 우리 국립공원의 근본적 문제에 관한 고찰)

  • 윤영일
    • Journal of the Korean Institute of Landscape Architecture
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    • v.25 no.2
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    • pp.1-8
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    • 1997
  • Nature preservatio has been a main stream trend as the purpose and meaning of world's national park management since the definition of a national park was first adopted at the IUCN meeting in New Delhi in 1969. However, Korea's national parks have been managed in a direction opposed to that of the world trend. The internationally accepted meaning defines a national park is the most important system for nature conservation, where an ecosystem must be preserved in as much of a natural state as possible. It also defines a national park is a place where only the minimum amount of human intervention is allowed. The role of tourism, which was initially expected to play a significant role in national parks, has been reduced to the extent where tourism in national parks is allowed only to the point where conflicts arising from local socio-economic interests tied up to the tourism can be dealt with. From this perspective, Korea's national parks are being challenged to establish new relationship between mean and nature and to develop management based on ethical grounds for future generations.

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Unique Feature of Horticulture in Asia and Its Global Impact

  • Lee, Jung-Myung
    • Horticultural Science & Technology
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    • v.18 no.1
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    • pp.39-50
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    • 2000
  • Asia has 60% of the world population and only about 34.5% of the world arable land. However, Asians traditionally consume very large amount of horticultural produce and depend heavily on vegetables for the sources of horticultural food crop. The vegetable production in Asia is highly intensive and multiple and successive cropping are routinely practiced. Concomitant with the rapid economic growth in many east Asian countries, the demands for high-quality horticultural crop have been drastically increased among many Asians and their interest in high-quality products, outstanding cultivars, machinery and equipment, production technology has been sharply increased in recent years. It is therefore believed that establishing and maintaining closer and regular relations among scientists and societies could provide an excellent momentum for promotion of horticulture on a global basis and both the ISHS and the ASHS could play decisive roles for this kind of promotion.

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Understanding Explosive Stellar Events Using Rare Isotope Beams

  • Chae, Kyungyuk
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.66.1-66.1
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    • 2017
  • Nuclear reactions in explosive stars such as novae, X-ray bursts, and supernovae are responsible for producing many of the elements that make up our world. Exotic nuclei not normally found on earth can play an important role in these events due to the extreme conditions that occur in the explosion. A frontier area of research involves utilizing beams of radioactive nuclei to improve our understanding of these explosions and the implications on cosmic element production. At the future radioactive ion beam facility of Korea, RAON, we will measure astrophysically important reactions using exotic beams to probe the details of cosmic events. Details of RAON and possible day-1 experiments at the facility will be presented.

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Sequential Step of Simulacre in Social Network Game (소셜 게임에 나타난 시뮬라크르의 연속단계)

  • Seo, Seong-Eun
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.43-55
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    • 2012
  • In SNG, actual users enter virtual space with their real identity. They can enter the game space easily and rapidly from the real space and can get out of it easily. For such free crossing between the virtual and the real, every character, space image and game play has symbolic reality. While paying attention to the game play process of SNG such symbolic reality is constructed into the virtual world in the game, this study intends to identify that it follows an order of simulacre by Baudrillard. As the result of analysis, it shows that SNG promotes easy entering the game space while reflecting the reality to the most in the opening part of game play. And, gradually concealing reality, it reaches a pure simulacre step while covering up and distorting absence of the reality. If we compare it with the direct entering the pure similacre step in the existing Online games like MMORPG, we can know that such a game play process according to the similacre order may be the distinct game characteristic of SNG.

The Characteristics of Fashion Design as a Playing through a Doll (인형 놀이에 나타난 패션 디자인의 특성)

  • Lee, Ji-Hyun;Kim, Young-In
    • Journal of the Korean Society of Costume
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    • v.57 no.2 s.111
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    • pp.86-99
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    • 2007
  • In this study, the concept of play as an entertainment is redefined and applicable method of fashion design as a play are suggested by analyzing the feature of doll's costume design based on the play pattern. In literary study, the role of playing doll Is described and has been examined by the analysis of scholars' opinions. In positive study, the pattern and costume design of sample costume dolls are analyzed using 624 samples of the representative images collected from the literatures and real figures, and they are classified as collection dolls or fashion dolls in order to analyze the feature of fashion design in playing dolls. As a result of the analysis of doll's costumes based on its use, the costumers are divided into a real world costume which is similar to what human wear in daily life and a virtual costume which is used in the movie or play and the costumes only worn by the dolls. The examination of the type of costume worn by dolls, dress is principally dominant costume in collection doll, whereas in fashion doll, dress is still mainly worn but shirt blouse & pants, shirt blouse k skirt, jacket, coat, bathing suit. etc. are shown dispersedly as well. In the costume silhouette of dolls, collection doll uses mostly A line silhouette meanwhile fit and flare is mostly used in the fashion doll but other silhouettes are also relatively shown a lot. In the means of the color of the costume worn by dolls, collection doll is more similar to those in actual fashion design. On the contrary, the color of the costume that fashion doll is put on is more free and more various because the trendy rotors such as green, yellow, purple, etc are used.

Modular Robot for Promoting Creativity Development in Play and Education (창의력 증진을 위한 놀이 및 교육용 모듈러 로봇 개발)

  • Choi, Joon-Sik;Lee, Bo-Hee;Kim, Jin-Geol
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.572-580
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    • 2014
  • This study deals with reconfigurable modular robot with respect to the compact and capability of representing the various actions for promoting creativity through education and play. Generally modular robot can be designed as a suitable robot that is transformed to various structure by reconstructing each cells, However, there are only few research on the education and play using those robots in the world and still nothing domestically. Unlike the existing modular robots only having a repeating motion, the proposed modular works by individual module such as sound is produced by sound module, wheel is driven by wheel module, LED module controls the visual expression, power is supplied by battery module, bluetooth module for communication, and dynamic motion realization is possible by using joint module. By manipulating the abilities endowed by individual modules, diversity of creative activities is possible and thus made an easy access for children. This study deals with the design of modular robotic by using the variety of different modules to endowed the learning and playing ability. And the study showed the utility of the operating behavior over the actual production and testing.

Development of Artificial Intelligence Education System for K-12 Based on 4P (4P기반의 K-12 대상 인공지능 교육을 위한 교육체계 개발)

  • Ryu, Hyein;Cho, Jungwon
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.141-149
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    • 2021
  • Due to the rapid rise of artificial intelligence technology around the world, SW education conducted in elementary and secondary schools is expanding including AI education. Therefore, this study aims to present an AI education system based on 4P(Play, Problem Solving, Product Making, Project) that can be applied from kindergarten to high school. The AI education system presented in this study is designed to be applied in 4P-based Play, Problem Solving, Product Making, and Project 4 stages so that it can be applied by school age and step by step. The level was presented by dividing it into two areas: AI literacy and AI development. In order to verify the validity of the developed AI education system, the Delphi method was applied to 15 experts who had experience in SW education or AI education. The AI education system derived as a result of the verification will be able to contribute to the development of a content system for AI education at each school level in the future.