• Title/Summary/Keyword: Platform Technology Development

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A Methodological Shift in Building Design through Development of Collaborative Design Platforms

  • Schumacher, Jonatan;Naugle, Matthew
    • 국제초고층학회논문집
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    • 제3권4호
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    • pp.279-283
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    • 2014
  • This paper introduces two platforms created by the development team at CORE studio, Thornton Tomasetti's global innovation studio. Collaborative platforms change the way that parties communicate and develop projects. Wikipedia is one of many great examples for a platform that supports collaborative development of a product - the world's largest encyclopedia. In the AEC industry, no such platform exists that can be used for collaborative development of a building project, and hence, information exchange between the parties involved, and modeling programs used in a project is slow and opaque. The platforms introduced in this paper allow for much greater transparency at all stages of the building design process, and hence improve the flow of information between parties involved in the process, both firm-internal and external. While traditionally, the use of a large number of different modeling and analysis platforms is hard to manage by a project team; this paper introduces methods that strengthen the design process by using a multitude of programs needed in the different building design phases.

Mobile 기반의 유무선 플랫폼 통합 컨텐츠 변환기 설계 및 구현 ((Design and Implementation of A Contents Converter for Integrated Wired and Wireless Platform Based on Mobile))

  • 윤성일;송정길
    • 한국컴퓨터산업학회논문지
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    • 제3권9호
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    • pp.1295-1314
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    • 2002
  • 최근 인터넷과 무선통신기술의 융합으로 인한 Mobile서비스의 급격한 발전으로 인해 무선 인터넷 시장이 도입 및 성장단계에 이르렀다. 그러나 현재 국내 5개의 이동통신 회사들은 각각 다른 markup-language와 플랫폼 및 컨텐츠들을 사용하여 무선인터넷 서비스를 하고 있는 실점이다. 이러한 무선인터넷 환경에서 서로 다른 무선 인터넷 플랫폼의 통합 컨텐츠에 관한 연구와 개발의 필요성이 대두되고 있다. 본 논문에서는 HTML 문서의 분석을 통해 WML과 HDML, M-HTML, S-HTML, C-HTML 등으로 자동 변환하는 유무선 플랫폼 통합 컨텐츠 변환기를 설계하여 다양한 플랫폼 상의 무선 인터넷 컨텐츠 개발 시 유지 및 보수가 용이하도록 하고자 한다.

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Design of Cloud Service Platform for eGovernment

  • LEE, Choong Hyong
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.201-209
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    • 2021
  • The term, eGovernmen or e-Government, uses technology communications devices such as computers and the Internet to provide public services to citizens and others. The eGovernment or e-government provides citizens with new opportunities to access the government directly and conveniently, while the government provides citizens with directservices. Also, in these days, cloud computing is a feature that enables users to use computer system resources, especially data storage (cloud storage) and on-demand computing power, without having to manage themselves. The term is commonly used to describe data centers that are available to many users over the Internet. Today, the dominant Big Cloud is distributed across multiple central servers. You can designate it as an Edge server if it is relatively close to the user. However, despite the prevalence of e-government and cloud computing, each of these concepts has evolved. Research attempts to combine these two concepts were not being made properly. For this reason, in this work, we aim to produce independent and objective analysis results by separating progress steps for the analysis of e-government cloud service platforms. This work will be done through an analysis of the development process and architectural composition of the e-government development standard framework and the cloud platform PaaS-TA. In addition, this study is expected to derive implications from an analysis perspective on the direction and service composition of the e-government cloud service platform currently being pursued.

함정 설계 및 생산에서의 GT 응용에 관한 연구 -플랫폼 군 구성과 관련하여- (A Study on the Application of Group Technology for Naval Ship Design and Manufacturing)

  • 박광재;박진우
    • 한국국방경영분석학회지
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    • 제32권2호
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    • pp.78-91
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    • 2006
  • 글로벌 시장 환경에서 대량생산을 통해 규모의 경제를 실현하는 동시에 고객들의 다양한 요구사항을 충족시키기 위해 대량맞춤화가 경영혁신의 새로운 패러다임으로 자리를 잡아가고 있다. 또한 이러한 대량맞춤화를 실현하기 위해 제품 플랫폼으로부터 다양한 제품들을 이끌어 낼 수 있는 제품개발 방법들이 사용되고 있다. 이 방법들의 핵심 개념은 제품 플랫폼으로서 이러한 방법은 다품종 소량의 시장 환경에서 더욱 효과적이다. 본 연구에서는 그룹기법 개념을 이용하여 해군 함정의 플랫폼 군을 구성하는 방법을 제시하고, 이것을 쉽게 사용할 수 있도록 매트릭스 형태로 제안하였다. 또한 플랫폼 방식으로 해군 함정을 도입 시 비용효과가 있는지 분석하였고, 적용 가능한 요구조건 범위를 제시하였다. 이 연구는 함정 획득과정에서 비용절감과 기간 단축 등의 효과를 얻을 수 있을 것으로 기대된다.

자율주행 인공지능 컴퓨팅 하드웨어 플랫폼 기술 동향 (State-of-the-Art AI Computing Hardware Platform for Autonomous Vehicles)

  • 석정희;여준기
    • 전자통신동향분석
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    • 제33권6호
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    • pp.107-117
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    • 2018
  • In recent years, with the development of autonomous driving technology, high-performance artificial intelligence computing hardware platforms have been developed that can process multi-sensor data, object recognition, and vehicle control for autonomous vehicles. Most of these hardware platforms have been developed overseas, such as NVIDIA's DRIVE PX, Audi's zFAS, Intel GO, Mobile Eye's EyeQ, and BAIDU's Apollo Pilot. In Korea, however, ETRI's artificial intelligence computing platform has been developed. In this paper, we discuss the specifications, structure, performance, and development status centering on hardware platforms that support autonomous driving rather than the overall contents of autonomous driving technology.

Design a Learning Management System Platform for Primary Education

  • Quoc Cuong Nguyen;Tran Linh Ho
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.258-266
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    • 2024
  • E-learning systems have proliferated in recent years, particularly in the wake of the global COVID-19 pandemic. For kids, there isn't a specific online learning platform available, though. To do this, new conceptual models of training and learning software that are adapted to the abilities and preferences of end users must be created. Young pupils: those in kindergarten, preschool, and elementary school are unique subjects with little research history. From the standpoint of software technology, young students who have never had access to a computer system are regarded as specific users with high expectations for the functionality and interface of the software, social network connectivity, and instantaneous Internet communication. In this study, we suggested creating an electronic learning management system that is web-based and appropriate for primary school pupils. User-centered design is the fundamental technique that was applied in the development of the system that we are proposing. Test findings have demonstrated that students who are using the digital environment for the first time are studying more effectively thanks to the online learning management system.

블록체인을 이용한 중고거래 플랫폼 개선방안 연구 (A Study on Improvement of Used-goods Market Platform Using Blockchain)

  • 이경남;전계형
    • 디지털융복합연구
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    • 제16권9호
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    • pp.133-145
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    • 2018
  • 본 연구는 온라인 중고거래 플랫폼에 블록체인 기술을 활용할 필요성 및 가능성에 대해 검토하였다. 현재의 온라인 중고거래는 플랫폼에서 안전거래 시스템을 운영하고 있으나 상대적으로 높은 수수료율로 인해 활성화하는데 어려움이 있다. 또한 플랫폼에서 악의적인 의도로 판매/구매 행위를 했던 사람에 대한 정보를 얻기가 어렵다는 한계가 있다. 이로 인해 직거래와 같은 높은 거래비용을 지불하는 방식이 주로 이용된다. 본 연구는 블록체인 기술의 특징을 활용하여 온라인 중고거래 시장에서 문제가 되고 있는 개인정보 보호, 정보의 왜곡/누락, 사기 행위 등의 문제를 해소 혹은 완화할 수 있는 플랫폼 구축 방안을 논의하였다. 제안한 플랫폼에서는 블록체인 기술의 종류 및 특징들을 적절히 반영함으로써 거래 진행 과정에서 발생 가능한 주요 사기행위 및 개인정보 보호 문제 등을 해결할 수 있을 것으로 판단된다. 향후 연구에서는 본 연구에서 제안한 플랫폼을 적용하기 위한 법제도 및 기술 개발 방안에 대해 논의하고자 한다.

MATLAB simulink를 이용한 Near-Field Communication 송수신기의 behavioral simulation 플랫폼 설계 (A Design of Behavioral Simulation Platform for Near Field Communication Transceiver using MATLAB Simulink)

  • 안덕기;배상근;황인철
    • 전기학회논문지
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    • 제59권10호
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    • pp.1917-1922
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    • 2010
  • Near-Field Communication (NFC) is a short-range wireless communication technology evolved from RFID especially for the exchange of data between active and passive devices. This paper presents the mathematical models for the signal path of a NFC transceiver system and a behavioral simulation platform using MATLAB simulink. The approximated mathematical models simplify the simulation complexity of a transceiver and provide a quick evaluation. With this calculation platform, we can evaluate the system performance caused by the noise and the non-linearity of the individual blocks, and caused by system variables such as Effective Number of Bits (ENOB) of ADC and filter cutoff frequency. This platform provides us with a rapid prototyping, a reliable system design, and an efficient risk management during development of the NFC transceiver ICs.

플랫폼 비즈니스와 가치 창출: 개방형 공공데이터 활용 (Platform Business and Value Creation: Using Public Open Data)

  • 한정희
    • 지식경영연구
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    • 제20권1호
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    • pp.155-174
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    • 2019
  • Variety of data have been opened or connected by several levels of government. In smart city initiatives, open data become the source of a new business model. This paper is to foster ways of public open data (POD) by analyzing the start-up company that utilizes POD. In order to fulfill it, this paper adapts the case study research. Findings say that POD has potential to validate and further enrich the platform business. But to find which types of public open data are most prevalent is insufficient. To do this, it is more needed that sophisticated and many cases should be examined. However, this paper shows that platform business by using POD could lead to reduce the cost and increase the benefits for both providers and customers. From the findings, this paper shows that public open data has an important role not only to boost new venture creations which are prevalent ways of smart city but also to foster different platforms enabling new value capture and creation according to development of internet of things based on ICT technology.

토픽 모델링을 활용한 전동킥보드 공유 서비스의 사용자 리뷰 분석 (Analysis of User Reviews of Electric Kickboard Sharing Service Using Topic Modeling )

  • 이정승
    • Journal of Information Technology Applications and Management
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    • 제31권1호
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    • pp.163-175
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    • 2024
  • This study conducts topic modeling analysis on four electric scooter sharing platforms: Alpaca, SingSing, Kickgoing, and Beam. Using user review data, the study aims to identify key topics and issues associated with each platform, as well as uncover common themes across platforms. The analysis reveals that users primarily express concerns and preferences related to application usability, service mobility, and parking/accessibility. Additionally, each platform exhibits unique characteristics and challenges. Alpaca users generally appreciate convenience and enjoyment but express concerns about safety and service areas. SingSing faces issues with application functionality, while Kickgoing users encounter connectivity problems and device usability issues. Beam receives overall positive feedback, but users express dissatisfaction with application usability and parking. Based on these findings, scooter sharing service providers should focus on enhancing application features, stability, and expanding service coverage to meet user expectations and improve customer satisfaction. Furthermore, highlighting platform-specific strengths and providing tailored services can enhance competitiveness and foster continuous service growth and development.