• Title/Summary/Keyword: Picture(Image)

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New Moving Picture Decoding Process using Picture Resemblance (닮은꼴을 이용한 새로운 동영상 디코딩 처리방법)

  • Soo, Jin-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.3
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    • pp.873-879
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    • 2010
  • In this paper, MPEG2(Moving Picture Expert Group 2) image data video decoding technique is presented, it is Huffman decoding method and fractal image method which is very complexive algorithm and have too much times to implement this method. This have defect of overlap decoding and transport work because of impossible to represent objective value of resemblance. The proposed method was calculated the mathematical absolute image resemblance and simplify the moving picture process to reducing the step of moving picture codefying. The results show that smoothed moving picture compared recent methods.

Shopping Value and Satisfaction by Presentation Formats of Apparel Products -Information on Internet Shopping Malls (인터넷쇼핑몰의 의류상품정보 제시방법에따른 쇼핑가치와 만족)

  • You, Eun-Young;Lee, Yu-Ri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.1
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    • pp.14-26
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    • 2010
  • This study investigates the effectiveness of fashion coordination presentation formats when people buy apparel products online. This study conducted an online survey with 595 females who shopped online at the simulated website by a single apparel plan picture (n=189), coordination plane picture (n=187), and 3-D coordination image (n=216). For data analysis, factor analysis, Cronbach's alpha, MANCOVA, ANOVA, Duncan test, correlation analysis, and chi-square are used. The results of this study are: First, the hedonic shopping value was significantly the highest when respondents shopped at a 3-D coordination image shopping mall, the next highest-scored presentation type was the coordination plane picture, and the case of presenting only the single apparel picture was significantly the lowest. The utilitarian shopping value and information shopping value were higher in the coordination plane picture and the 3-D coordination image shopping mall than the single apparel picture. Second, transactions satisfaction was high when respondents shopped at a 3-D coordination image, coordination plane image, and single apparel image in decreasing order.

The Effects of a Mental Image Drawing on Left Neglect: a Case Study (심상그리기가 좌편 무시현상에 미치는 영향: 사례연구)

  • Kim, Ha-Kyung;Hwang, Young-Jin;Jeong, Ok-Ran
    • Speech Sciences
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    • v.12 no.3
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    • pp.91-102
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    • 2005
  • This study investigated to the effects of a mental image drawing in RHD patients with left neglect. Three subjects participated in this study. All subjects were right handed and native speaker of korean. In task 1, the patients were presented with visual stimulus card directly above the response sheet and were asked to draw the picture. In task 2, they were presented with items auditorily and asked to draw the picture(mental image drawing). In all experimental conditions, there was no response time limit. The results showed that the subjects showed left neglect leaving some space on the left side in task 1. And the picture was drawn the left side from the right in direction. However, the neglect disappeared in task 2. And the picture was drawn the right side from the left in direction. The results of the present study suggested that a mental image drawing technique can be effective in treating individuals who exhibit left neglect. Also, the picture direction showed that the korean normality was same.

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A Study on the Visual Evaluation for the combination of 'Clothing and Ground' (의복, 배경의 조합에 따른 시각적 이미지 연구(제2보))

  • 주소현;이경희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.23 no.2
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    • pp.196-207
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    • 1999
  • The purpose of this study was to investigate the differences of the visual evaluation for the Picture image combination of Clothing and Ground. The major finding were as follows ; 1) For the visual evaluation of the Picture image as Clothing variation there were significant differences in all factors 2) For the visual evaluation of the Picture image as Ground variation there were significant differences in Attractiveness Hardness and softness Cuteness Attention Cool and Warm factor 3) For the visual evaluation of the Picture image as Percentage of Clothing there were significant differences in Attractiveness cool and Warm factor. It will Percentage of Clothing there were significant differences in Attractiveness Cool and Warm factor. It will aid in choosing the most beneficial background for any clothing brand. It will enhance the picture images to their full potential in any advertising medium 4) As a result of Regression analysis image effecting on " Preference" is refined-country like harmonious-inharmonious comfortable-uncomfortable beautiful-ugly splendid-dull stable-uneasy live-gentle 5) For the Image effecting on "Harmony" according to clothing image there were significant differences. the results analyzed according to the change of background are as follows. Mdern and strong images formed charming urban and cool visual images with urban and neat artificial backgrounds. Mature images were created with romantic and static artificial backgrounds. Mannish straight and conservative images created charming and rigid visual images in urban and formatted artificial background. Using a white natural background for the urban style created a cool visual image. The use of an interior background lead to warmer images and more defination lines Causal images created a rural and warm image which expressed charm and a soft visual while using a rural and natural background. A most unharmonious and hard image was created when using an urban and formatted artificial background. The coolest visual image was created with a cool and natural background. Feminine and flawless images created urban and neat visual image using an urban and formatted artificial background. The coolest visual image was fresh created with a cool and natural background. natural background.

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A Study on the Continuity of the Image of Picture Book for Children (어린이그림책화면의 연속성에 대한 연구)

  • 유동관
    • Archives of design research
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    • v.16 no.4
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    • pp.233-242
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    • 2003
  • The illustrations of picture book for children transmit not only one image but also the summary and contents of the picture book by connecting images harmoniously. The images of picture book give children a variety of emotion and impression depending upon the location of image at various factors such as blank and form, texture and colors, and space feeling, etc. Therefore, the picture book for children has the continuity transmitting the flow of images by not only the contents of natural story but also uniform and rhythmical factors. The continuity of images can transmit images by visual ideas that are produced depending upon the connections of pictures between writings and picture, between images, and inside images. In such a way, children can understand the contents of story. The paper examines the continuity of the images of the picture book for children and describes correct expressions on harmonious connections of the images made based on children's individuality and ingenuity.

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Content Description on a Mobile Image Sharing Service: Hashtags on Instagram

  • Dorsch, Isabelle
    • Journal of Information Science Theory and Practice
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    • v.6 no.2
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    • pp.46-61
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    • 2018
  • The mobile social networking application Instagram is a well-known platform for sharing photos and videos. Since it is folksonomy-oriented, it provides the possibility for image indexing and knowledge representation through the assignment of hashtags to posted content. The purpose of this study is to analyze how Instagram users tag their pictures regarding different kinds of picture and hashtag categories. For such a content analysis, a distinction is made between Food, Pets, Selfies, Friends, Activity, Art, Fashion, Quotes (captioned photos), Landscape, and Architecture image categories as well as Content-relatedness (ofness, aboutness, and iconology), Emotiveness, Isness, Performativeness, Fakeness, "Insta"-Tags, and Sentences as hashtag categories. Altogether, 14,649 hashtags of 1,000 Instagram images were intellectually analyzed (100 pictures for each image category). Research questions are stated as follows: RQ1: Are there any differences in relative frequencies of hashtags in the picture categories? On average the number of hashtags per picture is 15. Lowest average values received the categories Selfie (average 10.9 tags per picture) and Friends (average 11.7 tags per picture); for highest, the categories Pet (average 18.6 tags), Fashion (average 17.6 tags), and Landscape (average 16.8 tags). RQ2: Given a picture category, what is the distribution of hashtag categories; and given a hashtag category, what is the distribution of picture categories? 60.20% of all hashtags were classified into the category Content-relatedness. Categories Emotiveness (about 4.38%) and Sentences (0.99%) were less often frequent. RQ3: Is there any association between image categories and hashtag categories? A statistically significant association between hashtag categories and image categories on Instagram exists, as a chi-square test of independence shows. This study enables a first broad overview on the tagging behavior of Instagram users and is not limited to a specific hashtag or picture motive, like previous studies.

Analysis of the Motion Picture Quality of Stereoscopic Three-dimensional Images

  • Choi, Hee-Jin;Jung, Jae-Hyun;Kim, Hwi;Lee, Byoung-Ho
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.383-387
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    • 2010
  • The stereoscopic three-dimensional (3D) display provides a 3D image by inducing binocular disparity for the observers who wear special glasses. With the rapid progress in flat panel display technologies, the stereoscopic 3D display is becoming a new benefit-model of the current display industry, and several kinds of commercial stereoscopic 3D products have been released and are attracting people. Nowadays, the motion picture quality of the 3D image becomes as important as resolution or luminance since most of the commercial 3D products are 3D televisions or 3D monitors which are required to display a clear motion 3D image. In this paper, an analysis and simulation of the motion picture quality of stereoscopic 3D image is proposed, and a comparison of the motion picture performance among the current stereoscopic 3D technologies is also provided.

Thermal Behavior of Silver Paste to Improve Reliability and Image Quality of LCoS Panel

  • Chen, Yu-Hsien;Huang, I-Chen;Huang, Li-Chen;Wang, Jiun-Ming;Chen, Kun-Hong;Liu, Kuang-Hua;Li, Huai-An;Lo, Yu-Cheng;Liu, Pei-Yu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2006.08a
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    • pp.1398-1401
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    • 2006
  • Silver paste curing process is very important in LCoS panel manufacture because incomplete curing process will cause poor bonding strength and increase resistance. The imperfection situation results in poor reliability and the variation of the common voltage, respectively. The change of the common voltage causes image flicker. According to Kinetics, we acquire activation energy by using dynamic DSC and compare two kinds of silver paste. From the result of isothermal DSC, we get optimum curing parameters to solve the flicker problem caused of incomplete curing of the silver paste.

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Haptic Interaction with Objects Displayed in a Picture based on Surface Normal Estimation (사진 속 피사체의 법선 벡터 예측에 기반한 햅틱 상호 작용)

  • Kim, Seung-Chan;Kwon, Dong-Soo
    • The Journal of Korea Robotics Society
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    • v.8 no.3
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    • pp.179-185
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    • 2013
  • In this paper we propose a haptic interaction system that physically represents the underlying geometry of objects displayed in a 2D picture, i.e., a digital image. To obtain the object's geometry displayed in the picture, we estimate the physical transformation between the object plane and the image plane based on homographic information. We then calculate the rotated surface normal vector of the object's face and place it on the corresponding part in the 2D image. The purpose of this setup is to create a force that can be rendered along with the image without distorting the visual information. We evaluated the proposed haptic rendering system using a set of pictures of objects with different orientations. The experimental results show that the participants reliably identified the geometric configuration by touching the object in the picture. We conclude this paper with a set of applications.