• Title/Summary/Keyword: Physical User Interface

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A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
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    • v.5 no.4
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    • pp.195-205
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    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.

Development of a Multibody Dynamics Program Using the Object-Oriented Modeling

  • Han, Hyung-Suk
    • International Journal of Precision Engineering and Manufacturing
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    • v.4 no.6
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    • pp.61-70
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    • 2003
  • A multibody system dynamics analysis program is presented using one of the most useful programming methodologies, the object-oriented modeling, The object-oriented modeling defines a problem from the physical world as an abstract object. The object becomes encapsulated with the data and method, Analysis is performed using the object's interface, It is then possible for the user and the developer to modify and upgrade the program without having particular knowledge of the analysis program, The method presented in this paper has several advantages, Since the mechanical components of the multi-body system are converted into the class, the modification, exchange, distribution and reuse of classes are increased. It becomes easier to employ a new analysis method and interface with other S/W and H/W systems, Information can be communicated to each object through messaging. This makes the modeling of new classes easier using the inheritance, When developing a S/W for the computer simulation of a physical system, it is reasonable to use object-oriented modeling.

Study on User Experience design in Gesture Interaction as a Product Trigger - Focusing on Product Design - (제품 트리거로서 행동인식의 사용자 경험 디자인 연구 - 제품디자인을 중심으로 -)

  • Min, Sae-yan;Lee, Cathy Yeonchoo
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.379-384
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    • 2019
  • The purpose of this study is to investigate the problems of the rapidly increasing voice interface and to find out what results will be obtained when the new gesture interaction is applied to the product, and to suggest the improvement method for a better user experience. Through the literature review, I have conducted a theoretical review on the changes in the product interface used in the product and the difference between them, and then conducted in-depth interviews on the 20-30 users who used voice recognition as a product trigger. As a result, it was concluded that the decline in the reliability of accuracy leads to a decrease in the preference of voice recognition interactions and an needs of appropriate interface for the functional aspect of non-relavancy in physical distance as a product trigger. This study is meaningful in that it has found a problem with the study of the product trigger interface and suggested improvement measures, and hope to be helpful in follow-up study.

User-Specific Reconfiguable Modular Device for u-Healthcare Services (u-헬스케어 서비스 제공을 위한 사용자 맞춤형 모듈러 디바이스 설계)

  • Kim, Ji-Ho;Song, Oh-Young
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.11
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    • pp.1689-1694
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    • 2012
  • In this paper, we present a reconfigurable mobile platform (RMP) for user-specific applications. The RMP consists of a basic module and more than one extended module that offers specified functions to a portable platform based on the circumstances and purposes of the users. The extend module for specified purposes is connected to the basic module using a common interface that offers interoperability to the traditional interfaces. This paper gives the results of a survey to determine specifications of a reconfigurable mobile platform. Utilizing the results of the survey, we propose a prototype of the reconfigurable mobile platform to enable specialized functions. The design objective is to provide specialized functions required for user specific needs related to their age and physical condition. In addition, it can be used for mobile healthcare applications that are efficient in improving the user's health conditions by executing medical analysis and prescriptions.

The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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Effective Model and Methods for Analysing Human Factors in Software Design for Efficient User Experience

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.100-104
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    • 2011
  • In software system development, an application interface is the main communication platform between human developers and applications. Interaction in any software application requires human's mental and physical activities. Although software systems have increased drastically in diverse sectors and many forms to quench human's needs and satisfactions, human always concern about the ease in usability of the software application so that it can be easily understood and navigated. Since many software developers still focus on the quantity of contents instead of the quality of the interface from the user's point of view, it is important to address human factors need in the early stage of the design and to continue addressing them during the entire stages of the software design for the persistent support of usability. In this paper, we propose the Modified Prototype Model (MPM), which helps the software designers and developers to design user-friendly software systems with easy-to-navigate interfaces by uncovering human factors in a convenient way. Moreover, we propose methods that assist to identify more human factors regarding software design. In this paper, we also study the implications of the proposed model and the proposed methods.

Direct Manipulation based Trajectory Inserting and Editing Methods for ARtalet Authoring Tool (디지로그 북 저작을 위한 감각형 조작 도구를 이용한 직조작 기반의 3D 객체의 이동궤적 삽입 및 편집 기술)

  • Ha, Tae-Jin;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.497-501
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    • 2009
  • 'Digilog Book' integrates advantages of existing paper book and immersive digital contents in augmented reality environment, which enables users to feel physical touch and get additional multisensory feedback. As a high level authoring user interface, 'ARtalet' provides an intuitive way to make Digilog Book through 3D user interface in augmented reality environment. This paper mentions trajectory inserting and editing methods of 3D objects, then combining method of the trajectory. 3D object is selected by camera tracked prop, and then transformation matrix relative to book plane is stored in real time based on timeframe. The saved trajectory is managed as templates, and user can make various compositions of trajectories. We expect that suggested methods can enhance interest of readers.

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A Study on the Cognitive Potential of Pre-school Children with AR Collaborative TUI

  • Deng, Qianrong;Cho, Dong-min
    • Journal of Korea Multimedia Society
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    • v.25 no.4
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    • pp.649-659
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    • 2022
  • The most important factor in pre-school children's psychological perception is ease of learning, and the closest measure is "natural" interaction. This study aims to explore the potential of tangible user interfaces (TUI) for AR collaboration for children's cognitive development. The conceptual model is constructed by analyzing physical interaction, spatial perception and social collaboration on the usability of TUI, to explore the role of TUI in pre-school children's cognition. In the empirical study, children aged 3-6 were taken as research objects. The experimental tool is "Plugo" education application. Parents answered questionnaires after observing their children's use. Research shows that physical interaction are the most critical factor in TUI. TUI is beneficial to the cultivation of spatial ability. The results are as follows: 1. Cronbach's Alpha and KMO were 0.921 and 0.965, which were significant and passed the reliability and validity test. 2. Through confirmatory factor analysis (model fit index, combinatorial validity), we found that physical interaction were closely related to usability. 3. The path analysis of the relationship proves that usability has a significant impact on the cultivation of pre-school children's spatial ability.

An Implementation of Integrated Information and Communication Network of Oceanographic Research Vessels for Effective Ocean Investments (효율적 해양탐사를 위한 해양조사선의 종합정보 통신망 구현)

  • Park, Jong-Won;Choi, Young-Cheol;Kang, Jun-Sun;Lim, Yong-Kon;Kim, Sea-Moon
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.05a
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    • pp.330-335
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    • 2003
  • This paper deals with the network interface of research and observation instruments in the oceanographic research vessel with an establishment of related database for measured information. The system is implemented to integrated communication network system which allows to effective survey by using real time observation and GUI(Graphic User Interface). The system also consists of the LAN systems and serial interface to link chemical, physical, biological and environmental relations. And, other network service and vessel data service for data communication between vessel and earth station such as INMARSAT-B, WWW service, BBS, E-Mail etc., are needed for integrated communication network system.

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A Study on the Development of Web-based Education Service for the Blind (시각장애 사용자를 위한 웹 기반 교육서비스 구현 방안에 관한 연구)

  • Park, Seong-Je;Kang, Young-Moo
    • Journal of Information Technology Services
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    • v.6 no.1
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    • pp.17-30
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    • 2007
  • The rapid development of information and communication technologies has resulted in rapid increase in the qualitative and quantitative information that can be accessed by information technology. Furthermore an enormous amount of information is provided in various formats. However, there are a group of people who are not able to even approach to targeted information due to physical or environmental problems. Visually handicapped users constitute a class of these users. In this paper, a method of developing user interface for web-based education service is described for the visually handicapped users to access information more efficiently. First, this paper analyzed the problems of visually handicapped users to access information targeting representative domestic sites that supply education services. And based on the results of the above analyses, Nest, this paper explains the web-based education service interface implementation method according to types of the content to be delivered. Lastly, the validity of this method is provided by testing a web page based on the implementation method according to the types of content.