• 제목/요약/키워드: Physical Fitness Contents

검색결과 46건 처리시간 0.026초

비만관리프로그램이 초등학교 비만아동의 비만도, 신체조성, 체력, 지식 및 식행동에 미치는 효과 (The Effects of Obese Program on the BMI, Body Composition, Physical Fitness, Knowledge, Eating Behaviors in Obese Elementary School)

  • 김영혜;박남희;이선미
    • Child Health Nursing Research
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    • 제10권1호
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    • pp.14-21
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    • 2004
  • Purpose: The purpose of this study was to identify the effects of the obese program on BMI, body composition, physical fitness, knowledge, eating behaviors among the elementary school obese children. Method: They ranged from the third to sixth grades with over 30% body fat ratio. The subjects consisted of 31 obese children who participated in the obese program and 34 obese who did not participate in the program. The contents of the programs for nine weeks from contained obese education, counseling and exercises once a week. The program lasted from Oct. 8 to Dec. 22, 2001. The Data were analyzed using SPSS program. Result: Flexibility was significantly higher for the program participants than the nonparticipants at the post-test. Agility was significantly higher for the program participants than the nonparticipants at the post-test. Knowledge were significantly higher for the program participants than the nonparticipants at the post-test. Conclusion: This study provides evidence that obese program is effective in changing the flexibility, agility, knowledge in obese elementary children over 9 weeks.

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복합 생체신호를 이용한 능동형 스피닝 트레이닝 시스템 (Active Spinning Training System using Complex Physiological Signals)

  • 김철민;강경헌;김은석
    • 한국콘텐츠학회논문지
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    • 제15권7호
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    • pp.591-600
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    • 2015
  • 최근 건강에 대한 관심이 높아짐에 따라 운동 프로그램을 스스로 학습하고 즐길 수 있는 능동형 피트니스 시스템에 대한 연구가 활발히 진행되고 있다. 본 논문에서는 운동 참여자의 생체신호에서 획득한 생체상태와 운동 정보를 이용하여 개인 수준에 맞는 스피닝 트레이닝 프로그램을 자기 주도 방식으로 학습 및 체험할 수 있게 하는 능동형 스피닝 트레이닝 시스템을 설계하고 구현하였다. 제안 시스템은 운동 참여자의 뇌파와 맥파 신호를 통해 생체 상태를 분석하고, 골격 동작을 실시간 인식하여 검출된 스피닝 동작 일치율과 운동량을 반영하여 운동 참여자에게 적합한 난이도의 스피닝 프로그램을 제공한다. 또한, 가상 스피닝 강사를 통해 올바른 동작을 제시하고 참여자의 동작 일치율에 따라서 난이도를 조절함으로써 운동 효과를 높일 수 있도록 하였다. 다양한 사용자들에 대한 실험을 통해 제안시스템이 비교적 짧은 시간에 유효한 운동 효과를 얻는데 도움이 됨을 확인할 수 있었다.

실내용 승마운동기를 이용한 젊은 성인남녀의 유연성 및 근기능 분석 (Analysis on the Flexibility and Muscle Function in Young Adults Using Indoor Horseback Riding Machine)

  • 강승록;김의령;정구영;문동안;권대규
    • 재활복지공학회논문지
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    • 제7권1호
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    • pp.1-11
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    • 2013
  • 본 연구에서는 실내용 승마운동기를 이용하여 승마운동이 젊은 성인남녀의 기초체력, 유연성 및 근기능 증진에 미치는 효과를 정량적으로 평가하고자 하였다. 피험자들은 신체 건강한 20대 남성 10명과 여성 10명을 대상으로 실시하였다. 운동은 방향별 15분씩, 총 45분을 수행하였으며 매주 3일씩 총 4주간 진행하였다. 또한 증진효과를 알아보기 위하여 피험자들에 대한 기초체력, 유연성 및 근기능 평가를 실시하였다. 실험결과, 운동 4주 후 피험자들의 기초체력, 유연성 및 근기능 능력이 모두 유의하게 증가하는 경향을 나타냈다. 이는 승마운동 시 3차원적이며 지속적인 움직임이 복부와 요추의 길항근에 원심성 운동효과를 유도하였으며 또한 유연한 움직임은 근반응성을 향상시켰다. 승마운동기는 전신운동효과에 매우 긍정적이며, 향후 고령자 및 장애인에게 효과가 있다고 판단된다.

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초등학교 보건교육내용의 국제비교분석(한국, 미국, 일본을 중심으로) (A Study on International Comparison and Analysis of Health Education Contents in Elementary Schools(based on Korea, USA, and Japan))

  • 이순영;박영수
    • 한국학교ㆍ지역보건교육학회지
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    • 제2권2호
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    • pp.57-78
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    • 2001
  • The purpose of this study is to analyze hygiene education contents of elementary schools in Korea, USA, Japan and compare this and to provide with basic material present improvement method when hygiene education contents of elementary schools in Korea are organized. For this purpose the problems as following are selected centering on the hygiene education contents of the 7th education process in Korea and Japan and the hygiene text of public school in California, USA. First, this study tries to analyze the composition classified by 12 guidance contents each grade of hygiene education contents of elementary schools in Korea, USA, and Japan. Second, this study tries to analyze the composition classified by fields(physical, mental, social) of hygiene education contents of elementary schools in Korea, USA, and japan. As a result of the analysis and comparison on the matters stated above, the conclusion as following was gotten. First, as a result of searching the hygiene education contents system of elementary schools in Korea, USA, and Japan classified by 12 guidance contents each grade, the subjects which have good contents composition classified by class step by step were safe life and disease prevention. And the subjects such as growth development and health, physical fitness, drug use and health were weak and the parts such as consumer health and the careers concerned with are not dealt in the present education process of Korea at all. Second, as a result of analyzing the composition classified by fields of hygiene education contents of elementary schools in Korea, USA, Japan, all the three countries put great on physical part. And there are 57 units about mental part in USA, 27 units in Japan, only 17 units in Korea. And this fact reveals that there was lack of understanding about the need of mental part in Korea. This study tries to suggest improvement method as following through the study results stated above. First, as it is grasped in the analysis classified by guidance part of hygiene education contents, community and environment preservation, physical aptitude and stress management are to be emphasized more strongly and about the parts like consumer health and the persons concerned with hygiene new education programs as contents satisfying the need of age are to be inserted or complemented Second, because the hygiene education contents in Korea are still lack in comparing contents of mental parts compared with those of the two countries, the contents proper to the level and the requirement of learners to each grade are to be developed and complemented. Third, hygiene education units which were reduced in the 7th curriculum in Korea are lack compared with those in the two countries. Therefore, it is necessary that teachers should recognize the need of hygiene education so that the hygiene education can be separated and be taught out regularly.

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Exploring Functional Differences of Perceived Benefits between Competitive Sport and Eco-Sport

  • Hyeong KANG;Won Jae SEO
    • Journal of Sport and Applied Science
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    • 제8권2호
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    • pp.19-23
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    • 2024
  • Purpose: This study sought to explore theoretical knowledge of benefits that sport participants perceived. In specific, this study reviewed related literature to explore similarities and differences of perceived benefits between competitive sport and eco-sport. Research design, data, and methodology: This study employed an integrated literature review approach. A conceptual model is suggested by reviewing prior studies. The study collected relevant documents via online search engine including KCI and google scholar. The contents and results of collected data were analyzed and categorized into perceived benefits between competitive sport and eco-sport. Results: For results, summary of perceived benefits was presented. In specific, a total of twelve variables were derived from the literature analysis as physical benefits of sport participation, which include cardiorespiratory fitness and physical self-concept and so forth. Second, a total of six mental benefits were discovered by prior studies, including happiness, stress release, psychological health and so on. Third, in terms of socio-relational benefits, four variables were derived from previous literature, which are social support, trust, and social capital and so on. Conclusions: This study identified positive outcomes of physical activities. Furthermore, a variety of benefits were categorized into three major aspects such as physical, mental, and social benefits. The study needs to be conducted to explore the effects of perceived benefits on repeat participation. Further implications were discussed.

체력요인 DB를 활용한 웹서비스 개발 (Development of a web service platform for the application of physical fitness database in sport science)

  • 박성빈;정경렬;최준호;김사엽
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2011년도 춘계 종합학술대회 논문집
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    • pp.495-496
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    • 2011
  • 본 연구의 목적은 스포츠분야에 활용 가능한 다양한 체력요인들을 수집하고 이를 효과적으로 활용하기 위한 웹기반의 서비스 플랫폼을 개발하는 것이다. 선행연구를 통해 확보한 체력요인에 대한 데이터를 통해 성별, 연령별로 구분된 체력요인별 수준을 백분위수를 제시하였고 각각의 체력수준을 다섯 등급으로 구분하여 체력수준의 등급을 제시하였다. 또한 특정 체력요인의 수치를 입력하면 해당 요인에 대한 체력 수준 및 그 수준에 따른 다른 체력요인들을 검색하여 제공함으로써 체력요이들을 비교할 수 있게 하였다. 뿐만 아니라 웹 기반 형태의 플랫폼 형태는 추후 다양한 서비스 콘텐츠의 추가가 가능할 것이다. 개발된 서비스플랫폼은 자산의 체력수준 확인, 체력검사의 기준, 스포츠용품의 성능 검증 등 다양한 스포츠과학분야의 기반 데이터로서 활용 가능할 것이다.

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위드코로나 정책이 온라인 피트니스 콘텐츠의 시청자 참여도에 미치는 영향에 대한 실증 연구 (Empirical Research on the Causal Effect of Implementation of "With-COVID19" Policy on the Viewer Engagement of Online Fitness Contents)

  • 안병혁;백지예
    • 경영정보학연구
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    • 제25권4호
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    • pp.1-25
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    • 2023
  • 2020년 시작된 코로나19 팬데믹으로 인하여 많은 국가에서 사회적 거리두기 정책을 실시하였고 그로 말미암아 물리적인 제한에 구애 받지 않는 온라인 피트니스 산업이 큰 성장을 하였다. 그러나 사회적 거리두기 정책이 경제에 부정적인 영향을 미친다고 판단한 우리나라 정부는 2021년 11월 1일 위드코로나 정책을 시행하면서 팬데믹 이전의 일상으로의 회복을 선언하였고, 이에 따라 온라인 피트니스 산업의 성장 동력의 손실에 대한 우려가 제기되었다. 본 연구는 위드코로나 정책의 시행이 온라인 피트니스 콘텐츠 소비 및 참여도에 어떠한 변화를 가져왔는지 준실험 설계를 활용하여 파악하였다. YouTube의 온라인 피트니스 콘텐츠를 활용하여 분석한 결과, 위드코로나 정책 시행 감소했을 것이라는 우려와는 달리 온라인 피트니스 콘텐츠의 시청 지표는 오히려 약 21% 증가한 양상이 나타났다. 하지만 이러한 양상은 운동 종목의 기회 비용에 따라 다르게 나타났으며, 부분 집단 분석을 통해서 고비용 집단의 온라인 콘텐츠의 시청 지표만이 약 32%로 저비용 집단에 비해서 더 큰 폭으로 증가한 것을 확인하였다. 본 연구는 분석 결과를 토대로 온라인 피트니스 콘텐츠의 성격과 강점을 파악하였으며 온라인 피트니스 플랫폼 비즈니스와 콘텐츠 제작자들에게 실무적인 제언을 제공하면서 포스트-코로나 시기의 "뉴노멀"에 적응할 수 있는 새로운 시사점을 제시하였다.

A Development of Motion Detection Based Serious Game "ChoDeungGangHo" for Physical Training

  • Lee, Bum-Ro
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.55-62
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    • 2015
  • In this paper we propose a method to analyze user's motion as a game command, and implement a sports serious game applied the motion analysis method as a command interpreter. Recently, various contents platforms appear in industrial market, the computer game contents plays an important role in these emerging platforms as a killer contents. The computer game has enough values as an independent major cultural product, moreover it has the potential to be applied in various other fields such as education, healthcare, training, and so on. It could motivate users to do something continuously, and it could also support an immersive environment in a certain special game contents such as VR game. The Serious game 'ChoDeungGangHo', implemented in this paper, is the sensory healthcare serious game based on 3D run game and fitness game. It is designed for user to train the various exercise element by just playing the game, and it also supports the user management system and the linkage of social media. We proposes the sensory serious game 'ChoDeungGangHo' as a model of commercial serious game.

Comparative Study of U-Healthcare Applications between Google Play Store and Apple iTunes App Store in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
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    • 제10권3호
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    • pp.1-8
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    • 2014
  • In this paper, we collect and analyze the status of mobile phone applications (hereafter apps) in the healthcare and fitness category of the Apple iTunes App Store and Google Play Store. We determine the number of apps and analyze statistical aspects such as classifications, age rating, fees, and user evaluation of the popular items. As of September 30, 2013, there were 236 popular apps available from iTunes. Google Play offered 720 apps. We discover that apps for healthcare and fitness are diverse. Apps for physical exercise have the greatest popularity. The proportions of apps that are suitable for all ages among the Google and iTunes popular apps are 55.8% and 89.4%, respectively. The user evaluation of apps in iTunes is relatively less positive. We determine that the proportion of paid apps to free apps in Google is higher than that of the apps in iTunes. We perform hypothesis tests and find statistically significant differences in age rating and perceived satisfaction between the apps of the Apple iTunes App Store and Google Play Store. However, we find no meaningful differences in the classification and price of the apps between the two app stores. We perform hypothesis tests to verify the differences in age rating and perceived satisfaction between the paid and free apps within and across the Google Play Store and iTunes App Store. There are statistically significant differences in the age rating between the paid and free apps in the Google play store, between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps. There are statistically significant differences in the perceived satisfaction between the Google free and iTunes free apps, between the Google paid and iTunes paid apps, between the Google free and iTunes paid apps, and between the Google paid and iTunes free apps.

지리정보시스템과 토양수분모형을 이용한 농업가뭄분석 (Agricultural Drought Analysis using Soil Water Balance Model and Geographic Information System)

  • 배승종
    • 한국농공학회지
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    • 제41권6호
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    • pp.33-43
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    • 1999
  • Drought is a serious diaster in agriculutre, especially to upland crops. Hence, the Agricultural Drought Analysis Model (ADAM) that is integratable with GIS was applied to analyae agriculture drought in upland. ADAM is composed of two sub-models , one is a Soil Water Balance Model (SWBM) and the other is a Drougth Analysis Model (DAM) that is based on the Runs theory. The ADAM needs weather data, rainfall data and soil physical characteristics data as input and calculates daily soil moisture contents. GIS was integrated to the ADAM for the calculation of regional soil moisture using digitized landuse map, detaile dsoil map, thiessen network and district boundary . For the agriculutral drought analysis, the ADAM adapt the Runs theory for analyzing drought duration, severity and magnitude . Log-Pearson Type-III probability distribution function and Kolmogorov-Smirnov test were used to test the fitness of good of the model. The integration of ADAM with GIS was successfully implemented and would be operated effectively for the regional drought analysis.

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