• Title/Summary/Keyword: Physical Display

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Quality Evaluation and Standardization Trend of Holographic Displays (홀로그래픽 디스플레이 화질 평가 및 표준화 연구 동향)

  • Nam, J.;Oh, K.J.;Park, M.;Kim, J.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.65-73
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    • 2017
  • A holography technique optically reconstructs a three-dimensional object in space to provide a natural sense of depth and volume to the observer, thereby providing an ultimate 3D image capable of solving the problem of "vergence-accommodation conflict" occurring in a conventional stereoscopic imaging system. In this paper, we present a technical framework for measuring the performance and evaluating the quality of a holographic display, which enables a quantitative measurement of the optical and physical properties that affect the performance and quality of a holographic display. In addition, we provide the trend regarding standardization related to holographic display measurements. Although this trend has barely started, research activities related to holographic display measurements and quality evaluations are expected to grow in the near future.

Investigation of the visual search patterns of the cockpit displays for the ergonomic cockpit design (인간공학적 조종실 설계를 위한 계기 탐색 형태에 관한 연구)

  • Song Young-Woong;Lee Jong-Seon
    • Journal of the Korea Safety Management & Science
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    • v.8 no.2
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    • pp.71-80
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    • 2006
  • There are many display panels in the flight cockpit and pilots get various flight information from those displays. The ergonomic layout of the displays must be determined based upon frequency of use and sequence of use. This study investigated the visual search patterns of the six display groups(one head-up-display: HUD, two multi function displays: MFDs, one engine group: EG, one flight display group: FD and others) in a fighting aircraft. Four expert pilots conducted Imaginary flight in the physical mock-up and the eye movements were collected using eye tracking system. Data of dwell time, frequency of use, and eye movement path were collected. Pilots spent most of time on HUD(55.2%), and others (21.6%), FD(14.2%), right MFD(4.7%), EG(3.2%), and left MFD(1.1%) in descending order. Similarly HUD(42.8%) and others(30.0%) were the most frequently visited displays. These data can be used in the layout of cockpit displays and the determination of optimal visual search pattern.

CoRapport: Proactive Display Application Supporting Presentation of Various Social Web Contents in Physical Spaces (CoRapport: 실세계에서 다양한 소셜 웹 콘텐츠 표현을 지원하는 능동형 디스플레이 애플리케이션)

  • Lee, Tae-Ho;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.8
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    • pp.127-139
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    • 2010
  • The concept of Web 2.0, which means that internet users are producers and also consumers is evolved according to the development of web service technology. In the Web 2.0 space, the enormous amount of web contents are produced using many social web services. Proactive display system supports various types of users's web contents. Unfortunately, private web contents sharing facility is imperfect to date. In this paper, we develop a proactive display application which identifies people, displaying their social contents such as blogs and open cafes through wide display devices or multi-media players in physical spaces. For this, we develop a social contents presentation server where users can register their profiles and information on the social contents to be shared through the developed application. Also, we develop a social contents presentation client that proactively identifies the user in close proximity and displays the user's social contents through an intuitive user interface in physical spaces. In addition, we develop an on-the-spot feedback service which supports posting various types of replies and an on-the-spot scrap service which specifies direct sharing of the contents through the intuitive user interface.

Effects of Various Sensory Stimulation on Surface Area and Velocity of Center of Pressure During One Leg Standing in Healthy Adults (건강인의 한발 서기 시 다양한 감각 자극이 압력 중심점 이동 면적과 속도에 미치는 영향)

  • Kim, Ga-hyun;Tak, Ji-yeon;Lim, Hak-hyun;Jeong, Hee-seon;Woo, Young-keun
    • Physical Therapy Korea
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    • v.22 no.3
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    • pp.41-49
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    • 2015
  • This study aimed to evaluate the surface area and velocity of center of pressure (COP) during one leg standing by stimulating the sensory system in normal adults. Thirty subjects were enrolled in this study. Subjects were asked to stand on one leg during testing conditions. Testing conditions included 6 different sensory stimulations as follows: eyes opened, eyes closed, eyes opened with vibrator, eyes opened with head-mounted display (HMD), eyes opened with vibrator and HMD, and eyes closed with vibrator. During each testing condition, the surface area and velocity of center of pressure were measured. There were significant differences in the mean surface area and the mean velocity of COP between the "eyes opened" condition and the other five testing conditions (p<.05). However, in the comparison between the "eyes closed" and "eyes opened with HMD" conditions, there were no significant differences in the tested parameters. This study shows that closing eyes or keeping eyes opened while using HMD to experience virtual reality has the same effect on one leg standing balance. This finding should be considered in the evaluation or intervention of balance, especially one leg standing balance and balance while standing with a small base of support.

Comparison of The VDT Occupation and VDT-related Hobby Groups in terms of Patients' Subjective Symptoms of VDT Syndrome

  • Lee, Jun Cheol;Park, Si Eun;Shin, Hee Jun;Choi, Wan Suk
    • Journal of International Academy of Physical Therapy Research
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    • v.8 no.2
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    • pp.1168-1174
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    • 2017
  • The purpose of this study was to investigate the health conditions of occupation group and hobby group related to visual display terminal (VDT) syndrome. The VDT occupation group was mainly composed of the worker in banks, telephone companies, and general offices. The VDT-related hobby group was composed of high school students, and Internet cafe users. A questionnaire survey was conducted to classify the subjects according to hours of computer usage. The results indicated that the occupation group represented a higher level of subjective symptoms than VDT-related hobby group. In the VDT occupation group, 'Poor body condition', 'Feeling uncomfortable or pain in the neck', 'Feeling uncomfortable or pain in the back', 'Feeling stressed out', and 'Feeling uncomfortable or pain in the shoulder' items indicated a high level of subjective symptoms. In the VDT-related hobby group, 'Feeling uncomfortable or pain in the neck', and 'Feeling uncomfortable or pain in the back' items indicated a high level of subjective symptoms. According to the hours of computer usage, 4-6 hours and 6 hours or more groups represented a higher level of subjective symptoms than 2-4 hours group. These findings suggest that Visual display terminal (VDT) work effects the individual's health conditions.

Physical Mechanism of Light emission from Discharge Cells in the Plasma Display Panel (PDP 방전 셀에서 빛이 방출되는 물리적 메커니즘)

  • Uhm, Han-S.;Choi, Eun-H.
    • Journal of the Korean Vacuum Society
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    • v.15 no.6
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    • pp.556-562
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    • 2006
  • The plasma display panel is made of many small discharge cells, which consist of a discharge space between the cathode and anode. An electrical discharge occurs in the discharge space filled by neon and xenon gases. The electron temperature is determined from the sparking criterion, which theoretically estimates the electrical breakdown voltage in terms of the xenon mole fraction. The plasma in the cell emits vacuum ultraviolet lights of 147 nm and 173 nm, exciting fluorescent material and converting VUV lights to visible lights. The physical mechanisms of all these processes have been theoretically modeled and experimentally measured. The theory and experimental data agree reasonably well. However, new materials and better configuration of cells are needed to enhance discharge and light emission efficiency and to improve the PDP performance.

Effects of PNF Program on Neck Pain, Cervical Range of Motion, Pressure Pain, and Cervical Flexion-Relaxation Ratio in VDT Worker: a Case Study (VDT 직업 종사자의 목 통증, 목뼈 운동범위, 누름통증, 목뼈 굽힘-이완 비율에 PNF 프로그램이 미치는 영향: 증례보고)

  • Kim, Yong-Hun;Jung, Ju-Hyeon
    • PNF and Movement
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    • v.13 no.4
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    • pp.197-202
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    • 2015
  • Purpose: This study aimed to examine the effects of a proprioceptive neuromuscular facilitation (PNF) program on neck pain, cervical range of motion, pressure pain, and the cervical flexion-relaxation ratio in a visual display terminal (VDT) worker. Methods: We recruited a 33-year-old VDT worker diagnosed with chronic VDT syndrome. The subject was treated using a PNF program for 20 minutes a day, three times a week for six weeks. All evaluations were performed every two weeks on the first test day. Results: The PNF program resulted in a significant improvement in the subject's neck pain, cervical range of motion, pressure pain, and the cervical flexion-relaxation ratio after six weeks, in comparison to the subject's condition before treatment. Conclusion: The PNF program can be used effectively to improve neck pain, cervical range of motion, pressure pain, and the cervical flexion-relaxation ratio in visual display terminal (VDT) workers.

Thermally assisted IRSL and VSL measurements of display glass from mobile phones for retrospective dosimetry

  • Discher, Michael;Kim, Hyoungtaek;Lee, Jungil
    • Nuclear Engineering and Technology
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    • v.54 no.2
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    • pp.429-436
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    • 2022
  • Investigations of retrospective dosimetry have shown that components of mobile phones are suitable as emergency dosimeters in case of radiological incidents. For physical dosimetry, components can be read out using optically stimulated luminescence (OSL), thermoluminescence (TL) and phototransferred thermoluminescence (PTTL) methods to determine the absorbed dose. This paper deals with a feasibility study of display glass from modern mobile phones that are measured by thermally assisted (Ta) optically stimulated luminescence. Violet (VSL, 405 nm) and infrared (IRSL, 850 nm) LEDs were used for optical stimulation and two protocols (Ta-VSL and Ta-IRSL) were tested. The aim was to systematically investigate the luminescence properties, compare the results to blue stimulated Ta-BSL protocol (458 nm) and to develop a robust measurement protocol for the usage as an emergency dosimeter after an incident with ionizing radiation. First, the native signals were measured to calculate the zero dose signal. Next, the reproducibility and dose response of the luminescence signals were analyzed. Finally, the signal stability was tested after the storage of irradiated samples at room temperature. In general, the developed Ta-IRSL and Ta-VSL protocols indicate usability, however, further research is needed to test the potential of a new protocol for physical retrospective dosimetry.

Perceptual Quality Assessment on Display based on Analytic Network Process (Analytic Network Process 기반의 디스플레이 인지화질 평가)

  • Sung, Jung-Min;Choi, Bong-Seok;Choi, Bong-Yeol;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.7
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    • pp.180-189
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    • 2014
  • Display quality assessment has been a long standing issue due to the diversity of display devices and the rapid growth of display technology. The conventional display quality assessment methods are mostly those methods which evaluate qualities of a display by measuring physical quantities, but the results from the methods are not equal to the perceived results which are acquired with subjective experiments. Thus, we need to solve the above contrariety as well as establish the quantitative correlation between physical and perceived results. This paper proposes the systematic method of evaluating relative perceived qualities among various display devices and quantifies these relative perceived qualities. The proposed method is based on Analytic Network Process(ANP), which is one of the most popular decision making methods in the business administration field. We also adopted three evaluation criteria, which consist of color, shape and depth, in order to reflect the human visual system and chose eight sub-criteria related to display characteristics via question investigation. We carried out a subjective experiment and the proposed method which evaluated perceived qualities of two display devices(TFT-LCD, OLED) in order to prove the similarity between their results. As a result, it is proved that the order relationship between perceived qualities was the same as the order of results got through the subjective experiment.

The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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