• Title/Summary/Keyword: Pervasive Computing Environment

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An Ontology-based Semantic Service Discovery Scheme for Pervasive Home Network Environments (퍼베이시브 홈 환경을 위한 온톨로지 기반의 시멘틱 서비스 탐색 기법)

  • Cho Miyoung;Kang Seahoon;Lee Younghee
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.123-133
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    • 2005
  • In recent years, service discovery is one of the major technologies of home networks which head for a pervasive computing environment. However, existing service discovery techniques are difficult to understand semantics, and they only provide syntactic level service matching. To solve these problems, we have designed and developed ontology for semantic service discovery. Our ontology could enrich the amount of devices and services representations with semantics, and the relation of devices and service could be efficiently described through primitive service. For representing context information of devices, we describe attributes of device including location information, device status and etc. To determine whether the developed ontology can be applied to service discovery systems, we have implemented a semantic service discovery system by extension of the existing Jini lookup service. Also, we have evaluated our ontology with associated software environment according to some experiment scenarios, and have proved the usefulness of our ontology-based semantic service discovery system.

Interface Mapping and Generation Methods for Intuitive User Interface and Consistency Provision (사용자 인터페이스의 직관적인 인식 및 일관성 부여를 위한 인터페이스 매핑 및 생성 기법)

  • Yoon, Hyo-Seok;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.135-139
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    • 2009
  • In this paper we present INCUI, a user interface based on natural view of physical user interface of target devices and services in pervasive computing environment. We present a concept of Intuitively Natural and Consistent User Interface (INCUI) consisted of an image of physical user interface and a description XML file. Then we elaborate how INCUI template can be used to consistently map user interface components structurally and visually. We describe the process of INCUI mapping and a novel mapping method selection architecture based on domain size, types of source and target INCUI. Especially we developed and applied an extended LCS-based algorithm using prefix/postfix/synonym for similarity calculation.

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Hierarchical P2P Networking and Two-level Compression Scheme for Multi-agent System Supporting Context-aware Applications (상황인식 기반 멀티 에이전트 시스템을 위한 계층적 P2P 네트워킹과 2단계 압축기법)

  • Chu, Jeong-Hun;Youn, Hee-Yong
    • The KIPS Transactions:PartA
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    • v.16A no.1
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    • pp.1-8
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    • 2009
  • Ubiquitous computing requires an intelligent environment where the users do not need to be involved in the operation. The agent technology allows effective implementation of ubiquitous system, while agent platform provides efficient and stable interaction between the agents. In this paper we propose a hierarchical P2P networking approach where the messages are combined inside the agent platform and then compressed in two levels. The proposed approach capitalizes the static nature of the messages of typical context-aware applications. Experiment with an actual multi-agent system reveals that the response time and throughput are significantly improved compared to the existing scheme.

Design of the Autogenous Context Service and Middleware for Ubiquitous Environments (유비쿼터스 환경을 위한 자생적 컨텍스트 서비스와 미들웨어의 설계)

  • Oh Hae-Seok;Oh Dong-Yeol
    • Journal of Korea Multimedia Society
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    • v.8 no.8
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    • pp.1088-1098
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    • 2005
  • Context-Aware is a one of the important researches in ubiquitous computing for providing optimal service to users by acquiring user's intentions and environmental information. Diverse researches are focused on the users and its environment facts for Context-Aware base and introduce a sensing based middleware which engages sever/sensor that operates identifier information to provide services. Context-Aware service which is limited by users and environment facts has the problem of overlapping sensing, unnecessary searching and anonymity of users. Also Server-Centric Context-Aware system requires very high cost to manage and operate the services. On this paper, We introduce Autogenous Context service model to simplify the Context-Aware process and design the middleware which performs decentralize management for Context-Aware information of user's portable devices to minimize problems which is occurred during the management and operation of existing Context-Aware system.

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Energy Use Coordinator for Multiple Personal Sensor Devices

  • Rhee, Yunseok
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.9-19
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    • 2017
  • Useful continuous sensing applications are increasingly emerging as a new class of mobile applications. Meanwhile, open, multi-use sensor devices are newly adopted beyond smartphones, and provide huge opportunities to expand potential application categories. In this upcoming environment, uncoordinated use of sensor devices would cause severe imbalance in power consumption of devices, and thus result in early shutdown of some sensing applications depending on power-hungry devices. In this paper, we propose EnergyCordy, a novel inter-device energy use coordination system; with a system-wide holistic view, it coordinates the energy use of concurrent sensing applications over multiple sensor devices. As its key approach, we propose a relaxed sensor association; it decouples the energy use of an application from specific sensor devices leveraging multiple context inference alternatives, allowing flexible energy coordination at runtime. We demonstrated the effectiveness of EnergyCordy by developing multiple example applications over custom-designed wearable senor devices. We show that EnergyCordy effectively coordinates the power usage of concurrent sensing applications over multiple devices and prevent undesired early shutdown of applications.

A Mechanism to Look up Alternative Services for a Context-Aware Service Discovery System in a Pervasive Computing Environment (유비쿼터스 환경에서 문맥을 고려하여 대체 서비스를 찾아주는 기법)

  • 이재익;이해준;김우현;김영준;고보정;이동만
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.454-456
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    • 2004
  • 유비쿼터스 컹퓨팅 환경에서는 사용자가 움직이고 주변환경이 변화하면서 문맥이 변화한다. 사용자가 원하는 서비스를 찾기 위해서는 이러한 변화가 있을 때마다 변화한 부분을 알고 새롭게 요청을 해야 한다. 이러한 사용자의 추가적인 작업을 최소한으로 하기 위해서는 서비스 찾기 시스템(Service Discovery System)에서 문맥을 인식하여 새로운 환경에서 기존에 사용자가 원했던 요청을 새로운 환경에서도 받아들일 수 있는 방법이 필요하다. 본 연구에서는 서비스 제공자가 서비스를 알릴 때나 사용자가 처음 요청을 할 때 대체할 서비스에 대한 기술을 추가함으로써 문맥 바뀌거나 주위환경이 바뀌어 사용자가 본래 원하던 서비스가 존재하지 않더라도 대체할 서비스를 찾아주는 방법을 고안하고 이에 대한 고려사항과 방법을 설명한다. 실험결과에서 제안하는 방법이 기존의 방법보다 변화되는 환경에서 대체 서비스를 찾기 위한 지연 시간을 현저히 줄인다는 것을 보여준다.

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A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment (유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.3 s.112
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.

Design of Service Management System based on Context Information (상황정보를 기반으로 한 서비스 관리 시스템 설계)

  • Lee, Seung-Keun;Rim, Ki-Wook;Lee, Jung-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.5
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    • pp.49-58
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    • 2005
  • There has been an increase in the interest of applications that use a combination of both pervasive computing technology and context-aware technology. This application based on the development environment along with the support of developing context-aware applications is now being researched thoroughly and by many. The service management system provides services that are needed for context-aware applications. This system is an integral part of the developmental environment of context-aware applications. But there is a restrictive matching based on ontology that uses simple syntactic matching or a plain type of service used in previous researches. And there is also no consideration for context-aware information. Also, if the user is unable to find a service that is satisfactory, or is a service which a user does not desire, they may use a service which is composed of other existing services. This paper proposes a service management system based on context-aware information. The proposed system enables the accurate finding of services by considering semantic matching methods based on ontology and context-aware information. If the user does not find a service that is helpful in the service registry, it can provide the service list to enable other existing service compositions, by providing the functionality of these service compositions. As a result, the experiment of the system proposed has shown that the system properly supported the service discovery based on context-aware information and service composition.

A design of Key Exchange Protocol for User Centered Home Network (사용자 중심의 홈네트워크를 위한 키 교환 프로토콜 설계)

  • 정민아
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.654-660
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    • 2004
  • In this paper, we define that pervasive home network, which provides necessary services for user properties and removes distractions to improve the quality of human life. So, user can enjoy home network technology including devices and softwares at any place with no knowledge of networked home, devices, and softwares. In this home network, a mobile agent, called LAFA, can migrate to unfamiliar home network and control the necessary devices. For this environment, we design security management module for authenticating user and home server that access some other home networks, and for protecting text, multimedia data, and mobile agent that are transferred between home networks. The security management module is composed of a key exchange management module and an access control management module, for key exchange management module, we propose a key exchange protocol, which provides multimode of authentication mode and key exchange mode. One of these two modes is selected according to the data type.

CAMAR: Context-Aware Mobile AR System for Personalized Smart Object Control and Media Contents Provision in Ubiquitous Computing Environment (유비쿼터스 환경에서 개인화된 스마트 오브젝트 제어 및 미디어 콘텐츠 제공을 위한 맥락 인식 모바일 증강 현실 시스템)

  • Suh, Young-Jung;Park, Young-Min;Yoon, Hyo-Seok;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.3
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    • pp.57-67
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    • 2007
  • Researchers in mobile AR systems have so far put the value on the technical challenges involved in the limitations imposed from mobility. Beyond such immediate technical questions, however, are questions regarding the possible contents that are to be used for the user’s interaction in ubiquitous computing environment. Various aspects of context of user and environment can be utilized easily as well as effectively. Moreover, the environment will be equipped with lots of pervasive but invisible computing resources. However, it is difficult for users to have access to those computing resources. At the same time, as the smart appliances get to have more features, their user interfaces tend to become harder to use. Thus, in this paper, we propose Context-Aware Mobile Augmented Reality (CAMAR) system. In our system, users only need to take a picture of smart appliances with a built-in camera in a mobile device when they intend to control the appliances. It lets users interact with the smart appliances through personalized control interfaces on their mobile devices. Also, it supports enabling contents to be not only personalized but also shared selectively and interactively among user communities.