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Factors influencing unmet dental needs of preschool children: A study based on data of the 2013-2015 Korea National Health and Nutrition Examination Survey (KNHNES) (제6기(2013-2015년) 국민건강영양조사를 활용한 미취학 아동의 미충족 치과의료에 영향을 미치는 요인)

  • Yeo, An-Na;Kang, Yu-Min;Lee, Su-Young
    • Journal of Korean society of Dental Hygiene
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    • v.19 no.1
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    • pp.117-129
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    • 2019
  • Objectives: The purpose of this study was to investigate the influence of demographic characteristics and oral health status on unmet dental needs among preschool children and to provide a basis for improvement of the dental care equality and accessibility using data from the $6^{th}$ National Health and Nutrition Survey. Methods: This study was performed using data collected from the $6^{th}$ National Health and Nutrition Survey. The subjects were 1,472 out of 22,940 people, who participated in the survey and under went oral examination. IBM SPSS Statistics (Version 20.0) was used for statistical analyses based on the complex sampling design. Frequency analysis was performed to determine the distribution of unmet dental needs according to the characteristics of the subjects. The Rao-Scott ${\chi}^2$ test was performed to examine the relationship of unmet dental needs with general characteristics and health- and oral health-related variables. Relevant factors were determined using binary logistic regression analysis. Results: The factors that had statistically significant relations with unmet dental needs included age, medical insurance, household income, limited physical activity, history of dental caries in deciduous teeth, and subjective health status. Logistic regression analysis of complex samples was conducted to determine factors related to unmet dental needs. The results of analysis showed that limited physical activity and history of dental caries in deciduous teeth were related to unmet dental needs. Conclusions: The results show the factors affecting, and the reasons for, the unmet dental needs of preschool children. Future studies are needed to develop national projects and oral health education reforms to address inequalities in preschool children's dental care.

The Effect of Forest Healing Program on Resilience and Depression of Baby Boomer Retirees (베이비 부머 은퇴자들을 위한 산림치유 프로그램이 회복 탄력성과 우울에 미치는 영향)

  • Sim, Nam-Seob;Shin, Chang-Seob;Shin, Min-ja
    • Korean Journal of Environment and Ecology
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    • v.35 no.4
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    • pp.424-434
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    • 2021
  • People who face retirement in aging society experience changes in resilience and psychological depression. As the baby boomer generation, which has played a central role in Korea's economic and social sectors, begins retiring, interest in their post-retirement lives has also increased. Thus, this study investigates the effects of a forest healing program using forest healing factors of ecological forests on the resilience and depression of baby-boomer retirees. This experiment divided 58 subjects in the baby boomer generation into three groups and examined differences among the groups. The result showed that the subjects in the forest healing program group (FHPG) had a very significant increase in resilience and a statistically significant decrease in depression compared to those in the forest healing program non-participation group (FHNG) and the daily life group (DLG). Therefore, it can be said participating in the forest healing program is more effective for retirees than voluntary forest activities. The results of this study can be used as basic data for research on the resilience and depression of retirees.

Carving deleted voice data in mobile (삭제된 휴대폰 음성 데이터 복원 방법론)

  • Kim, Sang-Dae;Byun, Keun-Duck;Lee, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.1
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    • pp.57-65
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    • 2012
  • People leave voicemails or record phone conversations in their daily cell phone use. Sometimes important voice data is deleted by the user accidently, or purposely to cover up criminal activity. In these cases, deleted voice data must be able to be recovered for forensics, since the voice data can be used as evidence in a criminal case. Because cell phones store data that is easily fragmented in flash memory, voice data recovery is very difficult. However, if there are identifiable patterns for the deleted voice data, we can recover a significant amount of it by researching images of it. There are several types of voice data, such as QCP, AMR, MP4, etc.. This study researches the data recovery solutions for EVRC codec and AMR codec in QCP file, Qualcumm's voice data format in cell phone.

A Study on Implementation Plan for AI Service Impact Assessment (인공지능 서비스 영향평가 추진방안에 대한 연구)

  • Shin, Sunyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.5
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    • pp.147-157
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    • 2022
  • The purpose of this study is to establish policy recommendations for the promotion of AI service impact assessment based on the definition of impact assessment and analysis of domestic and foreign AI service impact assessment cases. The direction of implementation was analyzed based on the case of impact evaluation promoted in various fields at home and abroad and the case of impact evaluation at home and abroad of artificial intelligence services. As a step-by-step implementation plan, in the first stage, quantitative indicators such as AI level survey-based economic effects are developed, and in the second stage, information culture such as safety and reliability and artificial intelligence ethics described in the Framework Act on Intelligence Information, social, economic, information protection, and people's daily lives are prepared. In the third stage, discussion on detailed metrics and methods will be expanded and impact assessment results will be evaluated. This study requires analysis through various participants such as policy designers, artificial intelligence service developers, and civic groups in the future.

Extracting Features for Developing Guideline a Game-type Metaverse Centered on Entertainment (오락 위주의 게임형 메타버스 개발 가이드라인 요소 도출)

  • Lee, Min-Ho;Shin, Jeong-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1500-1508
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    • 2022
  • As non-face-to-face culture melts into people's daily lives due to the COVID-19 pandemic, interest in the metaverse has also increased significantly. There are several types of metaverse depending on the purpose of applications. With this recent explosive interest in the metaverse platform and demanding applications on it, there have been various contents for metaverse in progress in industries. However, developing such contents has many real problems since there is no valuable guidelines for metaverse contents development in industry. In this study, we aim to propose a development guideline that developers can refer to for game-type metaverse content by comparative analysis of existing contents among various metaverse types. In the development guideline, we derive common characteristic components of representative features for game-type metaverse platforms and give explanations on developing strategies. Such proposed development guidelines are verified by game-type metaverse field experts by survey.

Classification of fun elements in metaverse content (메타버스 콘텐츠의 재미 요소 분류)

  • Lee, Jun-Suk;Rhee, Dea-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.8
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    • pp.1148-1157
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    • 2022
  • In 2019, COVID-19 changed many people's lives. Among them, metaverse supports non-face-to-face services through various methods, replacing daily tasks. This phenomenon was created and formed like a culture due to the prolonged COVID-19. In this paper, the fun elements used in the existing game were organized to find out the fun factors of the metaverse, and the items and contents were reclassified according to the metaverse with five experts. Classification was classified using reproducibility, sensory fun [graphic, auditory, text, manipulation, empathy, play, perspective], challenging fun [absorbedness, challenging, discovery, thrill, reward, problem-solving], imaginative fun [new story, love, freedom, agency, expectation, change], social fun[rules, competition, social behavior, status, cooperation, participation, exchange, belonging, currency transaction], interactive fun[decision making, communication sharing, hardware, empathy, nurturing, autonomy], realistic fun[sense of unity in reality, easy of learning, adaptation, intellectual problems solving, pattern recognition, sense of reality, community], and creative fun[application, creation, customizing, virtual world].

A Study on the Privacy Protection Trends and Policies of Korea·the U.S.·EU (한·미·EU의 개인정보보호 동향 및 정책에 대한 고찰)

  • Cho, Sae-Hong
    • Journal of Advanced Navigation Technology
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    • v.26 no.4
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    • pp.244-248
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    • 2022
  • The various digital services that people are experiencing recently are bringing about changes in the daily lives, and these changes are due to the spread of the Fourth Industrial Revolution. The 4th Industrial Revolution is based on the development of ICT technology, and ICT technology inevitably generates issues such as the use and protection of personal information as well as the use of public data. Accordingly, countries around the world are making efforts to revitalize new industries by wisely solving conflicting issues between the use and protection of personal information through legislation. There are some differences in the protection and use of personal information in Korea, the United States, and the EU. Korea trys to make the legislation that prioritizes the use of data, and the United States establishes individual laws governing the protection of personal information by sector, while the EU has clarified the strengthening personal information protection. This paper aims to find out how personal information protection is defined in Korea, the United States, and the EU through enacted laws and organize the direction of the future policies.

A Study on the Useability of Toe Socks: Focusing on Verrunco Toe Socks Design (발가락 양말 사용성에 관한 연구: 베룽코 발가락 양말 디자인을 중심으로)

  • Park, Ji-Hoon;Jang, Jung-Sik;Jeong, Hong-Gi
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.101-108
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    • 2021
  • Modern people are suffering from a lack of exercise along with their daily lives, and the foot's pedigree disease is increasing as a result, foot pedigree disease is also increasing. As a result, the design of socks is diversifying, and among them, the development of toe socks that help prevent and alleviate foot problems is also actively underway. Thus, this study conducted a study on toe socks design and summarized the concept of toe socks design through theoretical background. It also established tasks to be used for usability evaluation through case studies and prior research. An empirical study showed that the satisfaction of toe socks design was lower than that of ordinary socks, and that of toe socks design was more satisfactory in terms of usability. As a result, improvements in toe sock design have been derived, and it is expected that the hidden partitions between first toe sock can be supplemented, and toe sock design can be improved through similar color scheme and color diversification.

A Method of Dog Recognition using Nose Print and Landmarks

  • Kwak, Ho-Young;Yun, Young-Min;Chang, Jin-Wook;Song, Woo Jin;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.99-106
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    • 2022
  • In this paper, We propose a method for identifying objects by setting inscriptions and landmarks of dogs. The phenomenon of abandoning dogs is on the rise, and the number of abandoned individuals is also rapidly increasing. These abandoned dogs are becoming wild animals, causing a lot of damage to people's daily life, causing serious problems. As a solution to this problem, the animal registration system is being implemented, but there is a phenomenon that some dog owners avoid the registration method that inserts a chip, so the complete registration system is not settled. When registering a dog, removing the avoidance of dog owners will help establish the companion animal registration system. In this paper, we present a technique to identify objects by setting inscriptions and landmarks of dogs so that dog owners can register their dogs in a friendly way to eliminate this avoidance phenomenon.

Air-Filter Media Characteristics of Wet-laid Nonwoven based on HDPE Plexi-filament (고밀도 폴리에틸렌 플렉시 필라멘트로 제조된 습식부직포의 에어필터 여재 특성 연구)

  • Bae, Younghwan;Wee, Jae-Hyung;Lee, Myungsung;Yeang, Byeong Jin;Kim, Dokun;Yeo, Sang Young
    • Textile Coloration and Finishing
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    • v.33 no.4
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    • pp.302-308
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    • 2021
  • Air filters are being used in countless places from industrial sites to everyday life. The spread of the COVID-19 virus, which started in 2019, is disrupting people's daily lives, and the importance of air filters as a basic means to prevent the spread of these diseases is further highlighted. In this study, the purpose was to develop another type of air filter media with excellent barrier properties that can replace PP meltblown nonwoven fabrics widely used commercially due to its excellent electrostatic properties, differential pressure and filtration efficiency. Therefore, wet-laid nonwoven for air filters were manufactured using plexi-filaments formed through flash spinning and having various fiber diameter from hundreds of nanometers to tens of micrometers, and its applicability as an air-filter media was investigated compared to the meltblown nonwoven. As a result of the performance evaluation, it was found that the filtration efficiency and barrier performance at 0.3㎛ was superior to that of the meltblown nonwoven of the same weight, although the differential pressure was high due to morphological properties of the plexi-filament.