• 제목/요약/키워드: Pedestrian walk

검색결과 67건 처리시간 0.024초

집약화 관점의 농촌중심지 거점기능 강화 방향에 관한 주민인식 연구 - 전라남도 화순군 면소재지를 중심으로 - (A Study on Residents' Perceptions toward the direction of strengthening the base function from the perspective of Compact City in Rural Downtowns - Focused on Rural Market Towns in Hwasun-gun, Jeollanam-do, Korea -)

  • 박성진
    • 한국농촌건축학회논문집
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    • 제20권1호
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    • pp.93-101
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    • 2018
  • The area to be surveyed is the three-seat of Myeon office in Hwasun-gun, Jeollanam-do, where population is declining. Satisfaction with the use of local residents of rural central areas providing life services in the back area was identified, focusing on sustainable development and the compact cities. Based on the results of the study, the recommendations are as follows. First, the local spaces to be surveyed need a shift to a walk-centered choice and social structure, not a must-oriented, activity-centric structure. This not only improves the neighborhood of rural areas, but also increases the frequency of pedestrian exchange and helps keep the community afloat. Second, it could enhance the convenience of residents by reviving stocks in existing commercial areas and integrating public services. Finally, it has the effect of taking care of the socially disadvantaged and immigrants in terms of space welfare, and securing jobs through locally customized community businesses.

보행자의 선호 보행방향에 관한 조사 및 분석 (Survey and Analysis of Pedestrians' Preferences on Walking Directions)

  • 정인주;정화식
    • 대한인간공학회지
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    • 제26권4호
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    • pp.75-83
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    • 2007
  • Why do some countries walk on the right and others on the left? People have a dominant hand which leads to a natural tendency to favor one side of the road or another depending on the means of transportation being used. The primary objective of this study was to investigate the stereotype of Korean regarding preferred walking direction in encountering various facilities and provide the appropriate information to traffic policy makers. Six hundred Korean male and female subjects aging from 12 to 83 were selected to investigate the various statistics about their preferred walking direction and their employment characteristics on walking diverse facilities. The walking directions of eleven different facilities were asked along with other relative subjects' characteristics(e.g., age, gender, hand and foot dominance) to determine the relationship among these obtained data. The descriptive statistics showed that 73.7% and 26.3% were preferred walking right and left direction respectively. Moreover, various statistical analysis revealed that general tendency of walking direction was varied by hand and foot dominances. There were strong tendency that right-handed people prefer walking right side of the road and vise versa, hence this should be considered in setting up traffic policies. As a concluding remark, it is better to design traffic policies and regulations in the way that peoples' preference and expectation.

전주시 객사길 보행자 중심 걷고 싶은 거리 설계 - 주민참여형 가로설계 - (The Walkable Street Design for 'Gaeksa-gil' of Jeonju City - Community Participatory Street Design -)

  • 김성균;정태영
    • 한국조경학회지
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    • 제33권3호
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    • pp.94-104
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    • 2005
  • This paper presents a streetscape design for the 'Gaeksa-gil', located in Gosa-dong and Jungang-dong, Jeonju City, which length is about 830m and width is about $8\sim10m$. The goals of the design are to make a street on which people want to walk and rest both safely and pleasantly. To achieve these goals; concepts of identity, history, placeness, commercial vitality, environmentally-friendliness, safety, amenity , and democracy have been developed. For the pedestrian safety; shared street concepts, such as crank, salalom, fort, mini-rotary etc. are adopted. For design method, community participatory design is adapted. For the design theme; the axes of Time and Space are developed and streets are divided into 3 thematic spaces, such as 'History Street,' 'Nature Street,' and 'Culture Street.' The History Street, which belongs to Time axis, is a space for experiencing past, present, and future history of Jeonju city. Nature Street, which belongs to Space axis, is a space for feeling and loaming the nature of the city. The Culture Street, which also belongs to Space axis, is a space for experiencing the culture of the city. The community participated in the whole design process through the workshop, the internet website, the street events, etc.

사각 라운딩 보도틀이 시공된 자동차진입 억제용 말뚝의 소형 승용차량 충돌 시뮬레이션을 통한 안전성 분석 (Safety Analysis through Small Car Crash Simulation of Bollard with Square Rounding Sidewalk Block Frame)

  • 박영지;류동환;유은중;김성겸
    • 한국산업융합학회 논문집
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    • 제25권3호
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    • pp.407-415
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    • 2022
  • In this study, a square rounding sidewalk block frame was developed considering the simplicity of construction and the superiority of aesthetics. In addition, it is possible to prevent damage, deformation, and settlement of adjacent sidewalk blocks due to plastic deformation during car impact load of installed bollad. A non-linear structural analysis was performed through finite element analysis to examine the performance of a car crash to which this was applied. Structural safety was confirmed through car crash simulation according to the direction of impact, and it is estimated that the function can be restored by replacing some parts in case of damage due to impact.

Floor Field Model을 이용한 건축물의 대피시뮬레이션에 대한 연구 (A study on building evacuation simulation using Floor Field Model)

  • 남현우;곽수영;전철민
    • 한국시뮬레이션학회논문지
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    • 제25권2호
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    • pp.1-11
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    • 2016
  • Floor Field Model(이하 FFM)은 보행자의 행동을 모델링하기 위한 Cellular Automata(이하 CA) 기반 보행모델이다. FFM에 대한 기존 연구들은 간단한 구조(하나의 방 혹은 방 안에 장애물이 있는 경우), 다소 복잡한 구조(여러 개의 방을 가지는 경우) 등에 대한 실험을 진행하였다. 다만, 실제 건물에 FFM을 적용하기 위해서는 다수의 방, 층, 계단, 출입문 등에 대한 정보들을 처리하기 위한 추가적인 방법론이 요구된다. 특히 이 과정에서 출입문에 대한 처리가 필요하다. 보행자들이 인지하는 출입문은 방의 출입문, 복도와 연결된 계단, 건물의 출입문 등 여러 종류가 있다. FFM에서는 Static Floor Field(이하 SFF)를 계산할 때, 출입문에 대한 정보가 필요하며, 앞서 언급한 출입문 중 어떤 것을 이용하여 SFF를 계산하는지에 따라 시뮬레이션 결과가 달라진다. 본 연구에서는 FFM에서 요구하는 데이터 구조에 따른 XML 형태의 건물 데이터 모델을 제시한다. 또한, 다수의 출입문을 처리하는 방법론을 정의한다. 이에 따라 건물 데이터 구축 및 대피시뮬레이터를 개발하였으며, 대학 캠퍼스 건물에 대해 시뮬레이션 실험을 수행하였다.

자외선 촉진 내후성 시험에 의한 EPDM Chip을 사용한 탄성포장의 색차분석 (Examination of Color Difference in Elastic Pavement that uses EPDM Chip using Ultraviolet Ray Accelerated Weathering Test)

  • 홍창우
    • 대한토목학회논문집
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    • 제31권1D호
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    • pp.91-98
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    • 2011
  • 최근에 들어 보도나 산책로, 공원 등에 주로 사용되었던 보도블록 및 투수콘크리트 대신 합성고무칩(EPDM Chip)을 사용한 탄성포장이 보행시 충격흡수와 다양한 칼라와 디자인을 연출할 수 있어 사용이 증가되고 있다. 그러나, 자외선에 노출시 합성고무칩의 탄성력, 내구성 등이 저하되고, 황변현상으로 다양한 색상에 의한 경관포장의 기능이 저하되고 있다. 따라서 본 연구에서는 자외선에 노출 시 탄성포장의 주재료인 합성고무칩과 폴리우레탄수지의 색변화를 분석하기 위해 자외선 촉진 내후성 실험을 수행하였다. 그리고 색차계를 이용하여 색공간의 색 수치좌표를 이용하는 방법으로 색차를 정량적으로 분석하였다. 실험결과 기존에 주로 사용되는 BL 폴리우레탄수지의 색변화가 합성고무칩보다 큰 것으로 나타났다. 그리고 BC 폴리우레탄수지의 총색차 ${\Delta}E$가 촉진재령 14일에서 3.162로 BL 폴리우레탄수지의 20.639에 비해 6배 정도 자외선에 대한 색변화 저항성이 높은 것으로 나타났다. 따라서 합성고무칩을 사용하는 탄성포장에서 폴리머 제조시 이소시아네이트를 HMDI로 사용하여 체인형 분자구조를 갖도록 제조된 BC 폴리우레탄수지를 바인더로 사용하는 것이 자외선에 의한 색변화를 억제하는데 매우 효율적인 방법으로 나타났다.

도심 보행을 위한 GIS 거시 평가체계 개발 - 부산을 중심으로 - (GIS Macro Evaluation System for Urban Walk - Focusing on Busan -)

  • 유연서;김종구
    • 대한토목학회논문집
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    • 제42권4호
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    • pp.581-590
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    • 2022
  • 사람의 이동권 보장과, 도시의 활동성 제고를 기본으로 하여, 궁극적으로 삶의 질을 높일 수 있는 공공공간을 만들기 위해서는 품격 있는 보행 공간 조성이 중요하다. 본 연구는 이런 품격 있는 보행 공간 조성을 위한 자료 구축의 밑거름을 마련하기 위해 보행길 평가체계를 개발하고자 한다. 먼저 요인과 공간을 견지하여 기본 체계를 설정하고 이 체계를 연구의 기본 틀로 하였다. 기존문헌을 통해 알아본 동향은 보행안전정책, 보행중심계획, 인식전환, 교통시스템, 활동연계보행, 시설활용보행, 자연역사연계보행, 콘텐츠융합보행 등 여덟 개의 범주로 나눌 수 있었다. 관련연구들에서 언급된 거시·미시 지표와 요소를 종합하여 분류하고 이를 통합하여 보편성과 차별화를 위한 바탕을 갖추었다. 다음으로 이를 보완하여 보행 체계의 기본 구성에 따라 안전항목에 보행잠재성과 경사안전성, 편리항목에 보행기초연결성과 대중교통연계성, 건강항목에 보행정돈성과 휴식편의성, 매력항목에 경관자원연계성과 활동풍부성 여덟 개의 거시 평가 체계를 설정하고 측정방법을 개발하였다.

Inferring Pedestrians' Emotional States through Physiological Responses to Measure Subjective Walkability Indices

  • Kim, Taeeun;Lee, Meesung;Hwang, Sungjoo
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1245-1246
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    • 2022
  • Walkability is an indicator of how much pedestrians are willing to walk and how well a walking environment is created. As walking can promote pedestrians' mental and physical health, there has been increasing focus on improving walkability in different ways. Thus, plenty of research has been undertaken to measure walkability. When measuring walkability, there are many objective and subjective variables. Subjective variables include a feeling of safety, pleasure, or comfort, which can significantly affect perceived walkability. However, these subjective factors are difficult to measure by making the walkability index more reliant on objective and physical factors. Because many subjective variables are associated with human emotional states, understanding pedestrians' emotional states provides an opportunity to measure the subjective walkability variables more quantitatively. Pedestrians' emotions can be examined through surveys, but there are social and economic difficulties involved when conducting surveys. Recently, an increasing number of studies have employed physiological data to measure pedestrians' stress responses when navigating unpleasant environmental barriers on their walking paths. However, studies investigating the emotional states of pedestrians in the walking environment, including assessing their positive emotions felt, such as pleasure, have rarely been conducted. Using wearable devices, this study examined the various emotional states of pedestrians affected by the walking environment. Specifically, this study aimed to demonstrate the feasibility of monitoring biometric data, such as electrodermal activity (EDA) and heart rate variability (HRV), using wearable devices as an indicator of pedestrians' emotional states-both pleasant-unpleasant and aroused-relaxed states. To this end, various walking environments with different characteristics were set up to collect and analyze the pedestrians' biometric data. Subsequently, the subjects wearing the wearable devices were allowed to walk on the experimental paths as usual. After the experiment, the valence (i.e., pleasant or unpleasant) and arousal (i.e., activated or relaxed) scale of the pedestrians was identified through a bipolar dimension survey. The survey results were compared with many potentially relevant EDA and HRV signal features. The research results revealed the potential for physiological responses to indicate the pedestrians' emotional states, but further investigation is warranted. The research results were expected to provide a method to measure the subjective factors of walkability by measuring emotions and monitoring pedestrians' positive or negative feelings when walking to improve the walking environment. However, due to the lack of samples and other internal and external factors influencing emotions (which need to be studied further), it cannot be comprehensively concluded that the pedestrians' emotional states were affected by the walking environment.

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Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

어린이집의 통행수단별 이용권 분석 (Study on the Catchment Area of Child Care Center by Means of Transportation Mode)

  • 김용진;김성희
    • 한국콘텐츠학회논문지
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    • 제17권8호
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    • pp.483-489
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    • 2017
  • 본 연구는 저출산 고령화시대의 가장 중요한 공공시설이자 핵가족화 및 여성사회참여 등의 사회변화로 그 중요성이 커져가고 있는 어린이집에 대하여 그 이용권을 분석하고자 하였다. 이를 위해 본 연구에서는 수원시의 시립어린이집 32개소의 2,174명의 아이들에 대한 이용실태를 조사하여 통행수단별 이용권을 도출하였다. 분석 결과, 영아(0~2세) 과정의 대부분은 차량을 통해 어린이집을 이용하고 있었으며, 90%ile에 해당하는 이용권은 약 3km로 나타났다. 다음으로 누리(3~5세) 과정의 아이들 중 걸어서 어린이집에 등원하는 경우의 85%ile에 해당하는 이용권은 약 500m로 나타났으며, 차량을 이용하는 경우 90%ile에 해당하는 이용권역은 약 1.3km로 나타났다. 본 연구는 다음과 같은 시사점을 제공한다. 누리과정과 영아과정의 차량 이용권역을 고려할 때, 생활권별 1개소 이상의 어린이집 설치가 필요하다. 특히, 영아과정의 보육서비스를 제공하는 어린이집이 시급히 확충될 필요가 있다. 다음으로 어린이집 중심의 보행환경 개선사업이 필요하다.