• Title/Summary/Keyword: Past positions estimation

Search Result 3, Processing Time 0.014 seconds

Efficient Management of Moving Object Trajectories in the Stream Environment (스트림 환경에서 이동객체 궤적의 효율적 관리)

  • Lee, Won-Cheol;Moon, Yang-Sae;Rhee, Sang-Min
    • Journal of KIISE:Databases
    • /
    • v.34 no.4
    • /
    • pp.343-356
    • /
    • 2007
  • Due to advances in position monitoring technologies such as global positioning systems and sensor networks, recent position information of moving objects has the form of streaming data which are updated continuously and rapidly. In this paper we propose an efficient trajectory maintenance method that stores the streaming position data of moving objects in the limited size of storage space and estimates past positions based on the stored data. For this, we first propose a new concept of incremental extraction of position information. The incremental extraction means that, whenever a new position is added into the system, we incrementally re-compute the new version of past position data maintained in the system using the current version of past position data and the newly added position. Next, based on the incremental extraction, we present an overall framework that stores position information and estimates past positions in the stream environment. We then propose two polynomial-based methods, line-based and curve-based methods, as the method of estimating the past positions on the framework. We also propose three incremental extraction methods: equi-width, slope-based, and recent-emphasis extraction methods. Experimental results show that the proposed incremental extraction provides the relatively high accuracy (error rate is less than 3%) even though we maintain only a little portion (only 0.1%) of past position information. In particular, the curve-based incremental extraction provides very low error rate of 1.5% even storing 0.1% of total position data. These results indicate that our incremental extraction methods provide an efficient framework for storing the position information of moving objects and estimating the past positions in the stream environment.

Weighted Centroid Localization Algorithm Based on Mobile Anchor Node for Wireless Sensor Networks

  • Ma, Jun-Ling;Lee, Jung-Hyun;Rim, Kee-Wook;Han, Seung-Jin
    • Journal of Korea Spatial Information System Society
    • /
    • v.11 no.2
    • /
    • pp.1-6
    • /
    • 2009
  • Localization of nodes is a key technology for application of wireless sensor network. Having a GPS receiver on every sensor node is costly. In the past, several approaches, including range-based and range-free, have been proposed to calculate positions for randomly deployed sensor nodes. Most of them use some special nodes, called anchor nodes, which are assumed to know their own locations. Other sensors compute their locations based on the information provided by these anchor nodes. This paper uses a single mobile anchor node to move in the sensing field and broadcast its current position periodically. We provide a weighted centroid localization algorithm that uses coefficients, which are decided by the influence of mobile anchor node to unknown nodes, to prompt localization accuracy. We also suggest a criterion which is used to select mobile anchor node which involve in computing the position of nodes for improving localization accuracy. Weighted centroid localization algorithm is simple, and no communication is needed while locating. The localization accuracy of weighted centroid localization algorithm is better than maximum likelihood estimation which is used very often. It can be applied to many applications.

  • PDF

3D Reenactment System of Soccer Game (3차원 축구 재연 시스템)

  • 이재호;김진우;김희정
    • Journal of Broadcast Engineering
    • /
    • v.8 no.1
    • /
    • pp.54-62
    • /
    • 2003
  • This paper presents a Soccer Game 3D Reencatment System which reenact the Important scene like getting a goal with image processing and computer graphics technologies. KBS Research Institute of Technology has developed the 3D Reenactment System of Soccer Game called ‘VPlay' to provide TV viewers with fresh images in soccer games. Vplay generates the reenactment of exciting and important soccer scenes by using computer graphics. Vplay extracts legion of players from video with color information, and then computes precise positions of players on the ground by using global motion estimation model and playground axis transformation model. The results are applied to locomotion generation module that generates the locomotion of virtual characters automatically. Using predefined motion and model library, Vplay reenacts the important scene in a quick and convenient manner Vplay was developed for live broadcasting of soccer games that demands rapid producing time and was used efficiently during past WorldCup and Asian Game.