• 제목/요약/키워드: Participatory-design

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주민(住民) 참가(參加)에 의한 지역시설설계방법(地域施設設計方法)에 관한 연구 - 동경도(東京都) 세전곡구(世田谷區) 앵구구민(櫻丘區民)센터 설계과정을 통하여 - (A Study on User Participatory Design Method for Community Facilities - Through Sakuragaoka Community Center Design Process in Japan -)

  • 이을규;양관목
    • 한국농촌건축학회논문집
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    • 제1권3호
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    • pp.65-75
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    • 1999
  • The purpose of this paper was to find a user participatory design method for the Sakuragaoka Community Center, Japan, through the following investigations: (1) Construction-Meeting Group (CMG) organized people of various social standings, who proposed the design terms desired for their community facilities, after indepth discussions and visiting similar facilities, (2) Aesthetic-Urban Committee (AUC) organized architectural professional advisors, who proposed facility size, functions, sky line, and accessibilities, (3) The administration office of Setagaya-Ku played an important role that included the organization of CMG and AUC and collected design concepts from participating user and professional advisors.

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커뮤니티공간으로서의 어린이공원 조성에 관한 연구 (A Study on the Construction of a Children's Park as a Community Space)

  • 김연금;김성주;박환지;유다희;최성용;홍승모
    • 한국조경학회지
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    • 제35권6호
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    • pp.21-28
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    • 2008
  • This study deals with the participatory design process of renovating a children's park. The process should proceed with two major elements. Firstly, the children's park should be designed from the perspective of children. Secondly, it should be designed in consideration of the context of the community. This study is divided into two parts. First is the review of theory concerning the meaning and roles of the children's park as a community space, the importance of children's participation in the design and the participatory method of the children. The second is the case study. The site for the case study is Ssial Park in Nowon-Gu, Seoul. The entire process of the case study is with community participation, from identifying the park's problems to the actual construction. At every step, through the participatory programs, the community participates in the decision making. In addition, mutual understanding among participants is pursued through diverse means of communication. The following results of the case study were found. Firstly, diverse participatory programs and the active trial to enable the community to communicate contribute to the sense of ownership and responsibility concerning the park Secondly, the community can negotiate the differences in opinions without needing the help of experts. Of course, there are limits in the case study, such as the fact that the community organization, which is the core of communication and maintenance concerning the park, is not organized through the process of a case study. Another is that more diverse methods, which inform all community members of the participatory process, should have been used.

Effects of Participatory Design on the Development of Space Concept in Young Children

  • Kang, Tae-Sun;Cho, Sung-Min
    • International Journal of Advanced Culture Technology
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    • 제9권2호
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    • pp.64-71
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    • 2021
  • The purpose of this study is to analyze the impact of participatory design workshops conducted to design forest play spaces that reflect young children's needs and demands on the development of spatial concepts in young children. As a research method for this purpose, we used the participatory design workshop (6 times) and Landscape Montage Techniques (LMT). We conducted this study at the "Songsan-mulbit Forest Experience Center for children (FECC)" located in Gwangsan-gu, Gwangju Metropolitan City, from the second week of May to third week of June 2018 for preschoolers in K-kindergarten (six and seven-year-old integrated classes; 41 preschoolers in total). We conducted the LMT evaluation on the same preschoolers before and after the workshop, and the drawings of 39 preschoolers drawn for LMT evaluation before and after the workshop were subject to the final evaluation. As a result of the study, the cognitive levels for the spatial concept after the workshop are higher than those for the spatial concept before the workshop, especially showed the result of comparing the LMT values of 6 age and 7 age, there were significant differences on pre and post workshop in p<0.01.

매스커스터마이제이션을 위한 소비자 참여 디자인 방법(인터랙티브 디자인 툴킷의 개발을 중심으로) (Customer participatory design for mass customization(Focused on development of interactive design toolkit))

  • 변재형
    • 디자인학연구
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    • 제16권4호
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    • pp.5-14
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    • 2003
  • 본 연구는 매스커스터마이제이션을 위한 소비자 참여 디자인 과정에 디자인에 관한 비전문가인 일반 소비자들이 그들의 디자인 요구를 표현할 수 있는 도구로서 인터랙티브 디자인 툴킷(Interactive Design Toolkit)의 개발과 이의 활용 방법을 제시하고자 한다. 일반 소비자들의 디자인 요구 사항을 표현하게 하기 위해서는 그들에게 익숙하고 직접적인 의사소통 방법이 필요하며, 디자인의 결과는 디지털 매체(digital media)의 형태로 변환될 필요가 있다. 본 연구에서는 사용자의 직접적인 조작을 통해 컴퓨터를 조작함으로써 디자인의 변경 및 구현이 가능한 디자인 도구로서 인터랙티브 디자인 툴킷(Interactive design toolkit)을 정의하고자 한다. 인터랙티브 디자인 툴킷은 PC 기반의 영상인식 시스템을 응용한 것으로서, 사용자는 물리적인 모형을 이용하여 스스로 디자인 안을 만들고 영상인식시스템을 이용하여 컴퓨터 가상 공간에서 가상의 모델을 구성할 수 있다. 인터랙티브 디자인 툴킷은 유통측 커스터마이제이션에서의 소비자 참여 디자인에 활용할 수 있으며, 특히, 시스템 키친(system kitchen)과 같이 모듈(module)식으로 제작되고 조합될 수 있는 제품의 레이아웃(layout) 조합에 효율적이다. 향후에는 3차원 형상의 직접적인 형태변형을 위한 디자인 툴킷의 개발이 요구되며, 제품 디자인과 자동차 디자인 분야에 활용될 것으로 예상된다.

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미라(Mira)를 활용한 다중 참여형 영상시스템 연구 (Research on Multiple Participatory Video System using Mira)

  • 오승환
    • 디지털융복합연구
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    • 제12권11호
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    • pp.531-539
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    • 2014
  • 최근 다양하게 시도되고 있는 다중 참여형 인터랙티브 미디어 디자인은 관객 참여가 핵심요소로 작용되고 있다. 따라서 논의하려는 관점을 참여단계의 유형과 참여 유형의 특성을 고찰하고 참여유형의 변별성을 확보하고자 한다. 사용자 참여 분석을 통해 추출된 참여유형은 다중적 능동적 참여 유형으로 도출하였다. 이를 바탕으로 미라(Mira)를 활용하여 참여 범주를 영상 파트와 사운드 파트로 구분하였고, 'The 360 Project'라는 최종 영상시스템을 구현하는 과정에서 파생되는 문제점과 해결책을 제시하였다. 본 연구의 한계점으로는 제시된 참여 유형이 협소하다는 점과 개발된 최종 결과물 분석까지 제시하지 못한 점이다. 향후 연구를 통하여 상기 한계점을 보완하고 보다 발전된 다중 참여형 작품 및 연구가 지속되어야 할 것으로 판단된다.

전주시 객사길 보행자 중심 걷고 싶은 거리 설계 - 주민참여형 가로설계 - (The Walkable Street Design for 'Gaeksa-gil' of Jeonju City - Community Participatory Street Design -)

  • 김성균;정태영
    • 한국조경학회지
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    • 제33권3호
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    • pp.94-104
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    • 2005
  • This paper presents a streetscape design for the 'Gaeksa-gil', located in Gosa-dong and Jungang-dong, Jeonju City, which length is about 830m and width is about $8\sim10m$. The goals of the design are to make a street on which people want to walk and rest both safely and pleasantly. To achieve these goals; concepts of identity, history, placeness, commercial vitality, environmentally-friendliness, safety, amenity , and democracy have been developed. For the pedestrian safety; shared street concepts, such as crank, salalom, fort, mini-rotary etc. are adopted. For design method, community participatory design is adapted. For the design theme; the axes of Time and Space are developed and streets are divided into 3 thematic spaces, such as 'History Street,' 'Nature Street,' and 'Culture Street.' The History Street, which belongs to Time axis, is a space for experiencing past, present, and future history of Jeonju city. Nature Street, which belongs to Space axis, is a space for feeling and loaming the nature of the city. The Culture Street, which also belongs to Space axis, is a space for experiencing the culture of the city. The community participated in the whole design process through the workshop, the internet website, the street events, etc.

주민 참여를 통한 도시 소공원 설계 및 조성 (Community Participatory Small Park Design)

  • 김연금;성종상;조석만;이규목
    • 한국조경학회지
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    • 제31권1호
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    • pp.78-89
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    • 2003
  • This paper presents a community participatory small-park design. It proposes that environmental planning and design can be understood as a communicative action that aims to achieve consensus among stakeholders through communication with the local residents. By studying the communicative action theory and communicative planning theory, three strategies were set for practicing small-park design as a communicative action: (1) stakeholders should how what data and actions are needed; (2) citizens should have access to the data and participate in the process; (3) the community's concerns should be consulted and their opinions heard. In applying the three strategies to the small-Park design, a council composed of experts, community members, and NGO's was established. All processes were then executed after careful deliberation. From interviews, the town-touring program and surveys, the design of the site was determined among the stakeholders. The site was subsequently designed based on the needs of the community and revised according to their suggestions. Finally, the small park was constructed. Even though the researchers experienced many limitations because the site is very small, the significance of this study can be outlined as follows: (1) the need to construct the park was suggested by the community rather than by the administration; (2) experts, members of the community, and NGO's constituted the council; (3) the design process involved deliberation among the members of council rather than a method previously established by experts; (4) the administration supported rather than led the entire process: (5) citizens discussed and reached a consensus by themselves.

Roles of Participatory Action-oriented Programs in Promoting Safety and Health at Work

  • Kazutaka, Kogi
    • Safety and Health at Work
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    • 제3권3호
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    • pp.155-165
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    • 2012
  • Reflecting the current international trends toward proactive risk assessment and control at work with practical procedures, participatory action-oriented approaches are gaining importance in various sectors. The roles of these approaches in promoting the safety and health at work are discussed based on their recent experiences in preventing work-related risks and improving the quality of work life, particularly in small-scale workplaces. The emphasis placed on the primary prevention at the initiative of workers and managers is commonly notable. Participatory steps, built on local good practices, can lead to many workplace improvements when the focus is on locally feasible low-cost options in multiple aspects. The design and use of locally adjusted action toolkits play a key role in facilitating these improvements in each local situation. The effectiveness of participatory approaches relying on these toolkits is demonstrated by their spread to many sectors and by various intervention studies. In the local context, networks of trainers are essential in sustaining the improvement activities. With the adequate support of networks of trainers trained in the use of these toolkits, participatory approaches will continue to be the key factor for proactive risk management in various work settings.

The Impact of Using Some Participatory E-learning Strategies in Developing Skills of Designing and Producing Electronic Courses for A sample of Umm Al-Qura University Students and their Innovative Thinking

  • Emad Mohammed Samra
    • International Journal of Computer Science & Network Security
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    • 제23권3호
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    • pp.17-30
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    • 2023
  • The current research aims to reveal the impact of using some participatory e-learning strategies (participatory product - classroom web simulation) in developing cognitive achievement, electronic course design skills, and - skills list - Torrance test of innovative thinking). The tools of innovative thinking among a sample of Information Science students. To achieve the objectives of current research, the researcher designed an educational website to train students to produce electronic courses via the web, according to the two participatory e-learning strategies. The researcher used a set of tools represented in (achievement test research and experimental treatment were applied to a sample of the Faculty of Computer students at Umm Al-Qura University. The results found that both participatory product strategy and web simulation have an imact on developing learning aspects discussed in the research. As for which of the two strategies had a greater impact than the other, it turned out that the web simulation strategy had a greater impact than the participatory product strategy in developing these aspects.

DQI의 참여도구적 특성에 관한 연구 (A Study on the Properties of the DQI as a Participation Tool)

  • 윤훤
    • 교육시설 논문지
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    • 제18권5호
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    • pp.51-59
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    • 2011
  • This research suggests that the Design Quality Indicator for School(DQIfS) could be applied on the education facilities construction process not only as a building design assessment tool, but also as a participation tool. From the analyze of the background, the aims, the implementation processes and the case studies of the DQIfS, the results are: 1. DQI was formulated with the social requirement for the public participation in the public building design processes.; 2. DQI was articulated with the aim to involve the wide range of the stakeholders in the design processes, to hear the various opinions of the stakeholders, and to apply these opinions in the planning or the decision-making processes.; 3. In the implementation stage, it was found that the implementation methods of the DQIfS was devised to involve the wide range of the stakeholders. Moreover, the DQIfS has transformed its representation way to convey the results to the stakeholders and make a base for the discussion. 4. Through the case studies, it was found that the DQIfS was used with various participatory planning methods in the implementation process. Furthermore, the DQIfS was used as a main method to provide the basis of the discussion about the educational facility design. Thus, it could be concluded that DQIfS is a specialized participation tool for making participatory processes in the educational building design processes.

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