• 제목/요약/키워드: Participatory communication

검색결과 82건 처리시간 0.028초

Pseudonym-based Privacy Protection Scheme for Participatory Sensing with Incentives

  • Zhang, Junsong;He, Lei;Zhang, Qikun;Gan, Yong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권11호
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    • pp.5654-5673
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    • 2016
  • Participatory sensing applications rely on recruiting appropriate participants to share their surrounding conditions with others, and have been widely used in many areas like environmental monitoring, health care, and traffic congestion monitoring, etc. In such applications, how to ensure the privacy of a participant is important, since incentive mechanisms are used to maintain their enthusiasm for sustainable participation by offering certain amount of reward. In this paper, we propose a pseudonym-based privacy protection scheme, that takes both privacy protection and user incentives into consideration. The proposed scheme uses the pseudonym mechanism and one-way hash function to achieve user incentives, while protecting their identity. We also show extensive analysis of the proposed scheme to demonstrate that it can meet the security and performance the requirement of a participatory sensing application.

역할극의 참여방식에 따른 한의대생의 의사소통 및 진료기술 수준에 대한 연구 (A Study on the Level of Communication and Clinical Skills of Korean Medical Students by the Participatory Method of Role Playing)

  • 김경수;정서윤;김경옥
    • 동의신경정신과학회지
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    • 제30권3호
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    • pp.177-184
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    • 2019
  • Objectives: This purpose of this study was to examine the level of communication and clinical skills of Korean medical students according to the participatory method of role playing during medical education. Methods: A total of 100 fourth grade students from the Korean Medical College of Dongshin University in 2018 and 2019 were divided into two groups: Role players and scenario writers. After performing their role-playing, they were asked to complete questionnaires regarding two categories-communication and clinical skills-, consisting of 10 items. Results: 1. Communication skills were measured at approximately 80% of the expected level, and the level difference was shown in detail. 2. Clinical skills were measured at approximately 75% of the expected level, and the level difference was shown in detail. 3. The level of communication skills and the level of clinical skills according to the participatory method did not differ significantly. Conclusions: Writing scenarios in role playing can be observed as having the same effect on communication and clinical skill levels as acting.

Differentiated impacts of SNSs on Participatory Social Capital in Korea

  • Hwang, Dukyun;Paek, Mi Yon
    • International Journal of Internet, Broadcasting and Communication
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    • 제8권3호
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    • pp.1-11
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    • 2016
  • This study investigates whether different SNS with different characteristics have different impacts on participatory social capital in Korea. At least in Korea, SNS are categorized into five types (community, blog, micro-blog, profile-based service and instant message service), and participatory social capital is specified by three types (off-line political participation, on-line political participation, on-line civic engagement). Using Nielsen KoreanClick's web-based survey data, our regression analysis shows that SNS which are more open and focused on information sharing contribute more to participatory social capital.

국가 기록관 웹사이트에 나타난 이용자 참여 커뮤니케이션 도구에 관한 연구 (A Study on the User Participatory Communication Tools of National Archives Websites)

  • 박덕란;사공복희
    • 한국도서관정보학회지
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    • 제45권2호
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    • pp.261-281
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    • 2014
  • 인터넷과 정보기술의 발달로 인해 기록관을 직접 방문하기보다는 홈페이지를 통한 서비스 요구가 확대되고 있는 오늘날 무엇보다 이용자들의 의견과 요구사항을 적절하게 수용할 수 있는 열린 소통도구가 필요하다. 본 논문에서는 게시판과 이메일, 그리고 전화 이외의 이용자 참여 커뮤니케이션 도구, 특히 이용자들에게 친근감과 실시간 소통을 제공하는 소셜미디어에 대한 정보가 국가기록관의 홈페이지상에 존재하는지와 그 활성화 여부를 한국, 미국, 영국, 캐나다, 중국, 그리고 일본의 기록관을 중심으로 조사하였는데, 소셜미디어중에서 가장 활성화된 도구는 페이스북이고, 미국의 기록관이 가장 다양한 소통 도구를 제공하였다.

커뮤니티공간으로서의 어린이공원 조성에 관한 연구 (A Study on the Construction of a Children's Park as a Community Space)

  • 김연금;김성주;박환지;유다희;최성용;홍승모
    • 한국조경학회지
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    • 제35권6호
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    • pp.21-28
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    • 2008
  • This study deals with the participatory design process of renovating a children's park. The process should proceed with two major elements. Firstly, the children's park should be designed from the perspective of children. Secondly, it should be designed in consideration of the context of the community. This study is divided into two parts. First is the review of theory concerning the meaning and roles of the children's park as a community space, the importance of children's participation in the design and the participatory method of the children. The second is the case study. The site for the case study is Ssial Park in Nowon-Gu, Seoul. The entire process of the case study is with community participation, from identifying the park's problems to the actual construction. At every step, through the participatory programs, the community participates in the decision making. In addition, mutual understanding among participants is pursued through diverse means of communication. The following results of the case study were found. Firstly, diverse participatory programs and the active trial to enable the community to communicate contribute to the sense of ownership and responsibility concerning the park Secondly, the community can negotiate the differences in opinions without needing the help of experts. Of course, there are limits in the case study, such as the fact that the community organization, which is the core of communication and maintenance concerning the park, is not organized through the process of a case study. Another is that more diverse methods, which inform all community members of the participatory process, should have been used.

제스츄어 커뮤니케이션: 새로운 방식의 디지털 커뮤니케이션의 참여 디자인 제안 (Gesture Communication: Collaborative and Participatory Design in a New Type of Digital Communication)

  • 원하연
    • 한국과학예술포럼
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    • 제20권
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    • pp.307-314
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    • 2015
  • Tele-Gesture is a tangible user interface(TUI) device that allows a user to physically point to a 3D object in real life and have their gestures play back by a robotic finger that can point to the same object, either at the same time, or at another point in time. To understand the extent of the gestures as new way of digital collaborative communication, collaboration situation and types were experimented as TUI implementations. The design prototype reveals that there is a rich non-verbal component of communication in the form of gesture-clusters and body movements that happen in an digital communication. This result of analysis can contribute to compile relevant contributions to the fields of communication, human behavior, and interaction with high technology through an interpretive social experience.

사용자 참여형 공동주택 공급에 대한 기초 연구 - 대구시 N, S아파트의 메뉴옵션 방법을 중심으로 - (A Study on the User Needs of the Menu-option Methods in Apartment Housing - Case Study of N, S Apartment in Daegu -)

  • 박선경;김주현;정경진;하재명
    • 한국주거학회논문집
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    • 제14권4호
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    • pp.21-29
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    • 2003
  • The purpose of this study is to investigate alteration situation and user demand through the case study, to analyze the problems of the user participatory design, and to propose the improvement direction of user participation in the apartment housing. The results of this study are as follows: 1) The method of participatory design using a questionary must be improved with other communication methods between suppliers and users to adapt to the demands of users. 2) The range of menu and the time of participation must be varied to select various materials, colors, types of the interior finish and floor plan freely according to users. 3) Users have the positive attitude about the menu-option method and want to other methods of participatory design like the flexible housing method.

지역사회개발과 사회교육을 위한 개발커뮤니케이션 접근 (Development Communication Approaches to Community Development and Adult Education)

  • 전은경;김성수
    • 농촌지도와개발
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    • 제7권2호
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    • pp.359-376
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    • 2000
  • The purposes of this exploratory study were to interrelate the scholastic discipline of the ‘development communication’ into ‘community development’ and ‘adult education’ in terms of interests, views and theoretical backgrounds of these fields of social sciences; and to draw some implications for developing scholastic interactions among these fields to pursue common social changes of human society. Development communications provide opportunities to set goals, to decide contents, and to utilize communication media in developmental efforts. Contemporary trends of development communication, community development and adult education are concerned with indigenous, two-way, bottom-up and people-centered communication from exogenous, one-way, top-down and institution-centered communication of the past. Multidisciplinary approaches to communication concepts and methodology may increase the potentials of community development and adult education in terms of efficiency and effectiveness. Some of the development communication approaches such as traditional and folk media approach. new media or ICT(information & communication technology) approach, participatory communication for development approach, communication support development approach and mass media approach may be applicable for community development and adult education. Better understanding on development communication approaches will be needed for the adult educators as well as community development practitioners.

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참여형 디지털 아카이브 활성화 방안 연구 (A Study on Participatory Digital Archives)

  • 박진경;김유승
    • 한국비블리아학회지
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    • 제28권2호
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    • pp.219-243
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    • 2017
  • 본 연구는 현존하는 참여형 디지털 아카이브의 문제점을 파악하고, 적극적 이용자 참여와 연계를 기반으로 하는 참여형 디지털 아카이브의 활성화 방안을 제안하는 것을 목적으로 한다. 이를 위해 관련 선행연구와 문헌을 살피고, 사례연구를 통해 참여형 디지털 아카이브의 현황을 분석하였다. 각각의 사례는 일반, 참여, 정책, 서비스 영역으로 나누어 비교 분석하였다. 일반 속성으로 운영 주체, 지속 기간, 수집 주체, 기술을 살펴보았다. 기술은 오픈소스 소프트웨어 종류, Open API 제공 여부, 모바일 웹 제공 여부, 오프라인 아카이브 보유 여부로 다시 세분하여 분석하였다. 참여 방식은 이용자 참여도에 따라 적극적 참여, 허브 방식 참여, 소극적 참여로 구분하고, 각 아카이브가 제공하는 참여 기능을 비교 분석하였다. 정책 영역에서는 이용약관, 개인정보 처리방침, 저작권 정책, 수집정책의 보유 여부와 각 아카이브의 주요 수집물, 수집 범주, 분류 방식, 기술 요소를 논하였다. 서비스는 콘텐츠, 검색, 커뮤니케이션 영역으로 구분하여 살펴보았다. 결론에 갈음하여, 본 연구는 참여, 정책, 콘텐츠 서비스, 커뮤니케이션 서비스 측면에서 참여형 디지털 아카이브 활성화 방안을 제시하였다.

주민 참여를 통한 도시 소공원 설계 및 조성 (Community Participatory Small Park Design)

  • 김연금;성종상;조석만;이규목
    • 한국조경학회지
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    • 제31권1호
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    • pp.78-89
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    • 2003
  • This paper presents a community participatory small-park design. It proposes that environmental planning and design can be understood as a communicative action that aims to achieve consensus among stakeholders through communication with the local residents. By studying the communicative action theory and communicative planning theory, three strategies were set for practicing small-park design as a communicative action: (1) stakeholders should how what data and actions are needed; (2) citizens should have access to the data and participate in the process; (3) the community's concerns should be consulted and their opinions heard. In applying the three strategies to the small-Park design, a council composed of experts, community members, and NGO's was established. All processes were then executed after careful deliberation. From interviews, the town-touring program and surveys, the design of the site was determined among the stakeholders. The site was subsequently designed based on the needs of the community and revised according to their suggestions. Finally, the small park was constructed. Even though the researchers experienced many limitations because the site is very small, the significance of this study can be outlined as follows: (1) the need to construct the park was suggested by the community rather than by the administration; (2) experts, members of the community, and NGO's constituted the council; (3) the design process involved deliberation among the members of council rather than a method previously established by experts; (4) the administration supported rather than led the entire process: (5) citizens discussed and reached a consensus by themselves.