• Title/Summary/Keyword: Participated Design

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Study on the Robust Design of an Intake System Using a Frequency Weighting Function (주파수 가중함수를 적용한 흡기계의 강건설계 연구)

  • Lee, J.K.;Park, Y.W.;Chai, J.B.
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.6 s.99
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    • pp.680-686
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    • 2005
  • This paper introduces the robust design of an intake system using transmission loss and the frequency weighting function. First, transmission loss is measured to evaluate the performance of the noise reduction for the intake system. The robust design parameters of the intake system are extracted by adapting a cost function with the Taguchi method. Subsequently, the frequency weighting function is developed by the subjective evaluation in which 6 special engineers were participated. Finally, the comparison between the proposed frequency weighted optimal design and unweighted optimal design for the transmission loss as the part is performed. Here, the overall levels of the transmission loss according to the methods are presented to validate the effectiveness of the proposed methodology.

Prospective User Evaluation of Designed Environment (계획된 환경에 대한 미래의 사용자 평가 연구 - 아동 보육 시설을 대상으로 -)

  • 이수진;이연숙
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.98-101
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    • 1999
  • In the last several decades of 20 century, the user oriented design concept has evolved in more concrete ways, producing POE and UPD(User Participated design). These concepts are ways of achieving the fit between built environments and human needs. These, technique in the digital world has implied and promoted lots of experimental ways to interact with possible users before the construction stages in the design process to reduce the results, stemming from ineffective planning and designing. The purpose of this paper is to show an evaluation technique in the design cycle. An actually designed child care facility was evaluated before construction by potential users. For this purpose, focused group interview was employed.

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A Study on the Architect's Work Scope and the Application of Design Elements in Various Fields of Design - Focuse on Architects for Alessi - (다양한 디자인 분야에서 건축가의 활동 및 디자인 요소의 적용에 관한 연구 - 알레시사와 협력한 건축가를 중심으로 -)

  • Seo, Hee-Sook;Lee, Sang-Hong
    • Korean Institute of Interior Design Journal
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    • v.19 no.2
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    • pp.24-32
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    • 2010
  • The purpose of this study is to examine the work scope of architects who work for Alessi and their application of design elements in various fields of design. Urban Design, Architectural Design and interior design are interrelated. Thus the designers should have various design experiences for expanding their knowledge of their specialty. These experiences can help not only the university students who will be designers in the future get creative concept, but also architects and interior designers develop their abilities to look at design. As a result, their society competitiveness can be increased. For this reason, this study selects eleven architects who participated in Tea & Coffee set project of Alessi. This study researches how their design elements apply to various design areas and investigates architects's activities not only in their major fields, but also in other design fields. The result of this study is that architects participates in all design fields, except automobile design which is not related to architecture. Especially, among various design areas, architects are likely to participate in architectural design, interior design, and furniture design Contrary to this, they hardly participate in bathroom. Also, one design element applies to various design areas, such as construction, furniture, accessories, and so on.

An Application of Value Engineering to Design-Build Projects at Design Development Phase (설계${\cdot}$시공일괄 사업의 실시설계단계 VE적용 방안에 관한 연구)

  • Jung Jae-Jin;Kim Jae-Hyun;Koo Kyo-Jin;Hyun Chang-Taek
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • autumn
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    • pp.294-298
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    • 2003
  • Recently, Design-build project as delivery system public construction sector tends to be increased according to the Masterplan for promotion of construction technologies, and construction projects are increasing their complexity, variety and scale. And owner's requirements become various. Preliminary design for design eligibility judging of design-build has been designed excessively to get a good point and this tendency includes the elements which is capable of wasting the budget. Because of excessive design, owners require to apply VE study into the design development phase but in the Design-build system, VE application has not been of no effect that owners expect, owing to the characters of lum-sum contracts. The purpose of this study is to propose the plan for effective application of VE in the design development phase in order to solve the problems such as excessive design of preliminary design in the design-build project. This study established plans for VE application through investigating and analyzing VE application case and then proposed the applications in the aspect of regulations and contracts, parties participated in project, VE operation through research for verification of usefulness.

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An Exploratory Study of the Experience and Practice of Participating in Paper Circuit Computing Learning: Based on Community of Practice Theory

  • JANG, JeeEun;KANG, Myunghee;YOON, Seonghye;KANG, Minjeng;CHUNG, Warren
    • Educational Technology International
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    • v.18 no.2
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    • pp.131-157
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    • 2017
  • The purposes of the study were to investigate the participation of artists in paper circuit computing learning and to conduct an in-depth study on the formation and development of practical knowledge. To do this, we selected as research participants six artists who participated in the learning program of an art museum, and used various methods such as pre-open questionnaires, participation observation, and individual interviews to collect data. The collected data were analyzed based on community of practice theory. Results showed that the artists participated in the learning based on a desire to use new technology or find a new work production method for interacting with their audiences. In addition, the artists actively formed practical knowledge in the curriculum and tried to apply paper circuit computing to their works. To continuously develop the research, participants formed a study group or set up a practical goal through planned exhibitions. The results of this study can provide implications for practical approaches to, and utilization of, paper circuit computing.

The effect of neuromuscular electrical stimulation combined with mirror therapy on static balance, weight support and ankle movement in chronic stroke patients (신경근 전기자극과 거울치료를 함께 적용한 중재가 만성기 뇌졸중 환자의 정적 균형, 체중 분포 및 발목 움직임에 미치는 영향)

  • Lee, Dong Geon
    • Journal of Korean Physical Therapy Science
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    • v.28 no.2
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    • pp.65-74
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    • 2021
  • Background: The purpose of this study was investigated of effect of neuromuscular electrical stimulation combined with mirror therapy on static balance, weight support and ankle movement incline with chronic stroke patients. Design: Two-group pretest-posttest design. Methods: Thirty chronic stroke patients participated in this study. The study design is a two-group pretest-posttest design. A total of 30 people participated in the study, and 15 people were each assigned to the experimental group and control group. Experimental group received neuromuscular electrical stimulation combined with mirror therapy 30 minutes, and conventional physical therapy 30 minutes. Control group received conventional physical therapy 30 minutes. Both groups were conducted 5 times a week for 4 weeks. static balance and weight support was measured by force plate and ankle movement incline was measured by goniometer. Results: As a result of comparing the static balance, weight support and ankle movement incline change between experimental group and control group, statistically significant differences were found in all variables (p<.05). In the evaluation before and after the intervention, there was a statistically significant difference in all variables in the experimental group (p<.05), but there was no statistically significant difference in the control group (p>.05). Conclusion: Neuromuscular electrical stimulation combined with mirror therapy intervention improves static balance, increase paretic side weight support and ankle movement incline in chronic stroke patients. It could be an effective intervention for improve static balance, weight support and ankle movement for chronic stroke patients.

A Study on the Efficient Operation Methodology of User Participatory Design for School Facilities (학교건축 사용자 참여디자인의 효율적 운영 방법 연구)

  • Cho, Chang-Hee;Lee, Hwa-Ryong
    • Journal of the Korean Institute of Educational Facilities
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    • v.22 no.1
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    • pp.3-12
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    • 2015
  • The user participatory design process collects users' opinions efficiently through a feedback process such as various user workshops and conferences. When users who actually participated in a design process use the facility in which they were a participant, their satisfaction with the design quality of the facility they use may be enhanced; therefore, user participatory design methods in school construction are deemed to enlarge consistently the interest in a school of students, parents, teachers, and local residents. This paper selected the most appropriate user participatory design methods through an analysis of actually applied cases, and applied them to the empirical exploration process. Also, problems incurred through the empirical exploration process were solved by various user participatory design methods based on actually experienced cases and the results of workshops performed. As such, this paper deduced problems by applying user participatory design methods in practice, and solved problems by executing the empirical exploration process again. Through this, the paper proposed a variety of user participatory design methods for improving school design and raising user satisfaction.

An AI-based Clothing Design Process Applied to an Industry-university Fashion Design Class

  • Hyosun An;Minjung Park
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.4
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    • pp.666-683
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    • 2023
  • This research aims to develop based clothing design process tailored to the industry-university collaborative setting and apply it in a fashion design class. into three distinct phases: designing and organizing our fashion design class, conducting our class at a university, and gathering student feedback. First, we conducted a literature review on employing new technologies in traditional clothing design processes. We consulted with industry professionals from the Samsung C&T Fashion Group to develop an AI-based clothing design process. We then developed in-class learning activities that leveraged fashion brand product databases, a supervised learning AI model, and operating an AI-based Creativity Support Tool (CST). Next, we setup an industry-university fashion design class at a university in South Korea. Finally, we obtained feedback from undergraduate students who participated in the class. The survey results showed a satisfaction level of 4.7 out of 5. The evaluations confirmed that the instructional methods, communication, faculty, and student interactions within the class were both adequate and appropriate. These research findings highlighted that our AI-based clothing design process applied within the fashion design class led to valuable data-driven convergent thinking and technical experience beyond that of traditional clothing design processes.

A Comparative Study on the Old's and the Young's Depth Perception for Universal Design (유니버설 디자인을 위한 청년층과 노인층의 깊이인식에 대한 비교연구)

  • Jeong, Gwang-Tae;Song, Bok-Hui;Sin, Hyeon-Bong;Yun, Han-Gyeong
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.3
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    • pp.111-119
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    • 2004
  • In this study, we analyzed the old`s characteristics for depth perception in comparison with the young`s as a basic study for universal design in field of products or facilities. Twenty three of the old and twenty two of the young had participated and the depth perception apparatus was used in this experiment. Gender, viewing distance, and age were considered as factors and the differences of depth perception were analyzed for each experimental condition. In the result, a significant difference was not detected on gender, but significant differences were detected on age and viewing distance. That is, we can see that the old is remarkably worse than the young on depth perception task. Therefore, it means that these characteristics have to be absolutely considered in user interface design to improve the old`s accessibility for products or facilities.

Evaluation of likes and Dislikes during Visual Stimuli by Electroence phalography

  • Suo, Y.;Marusei, O.;Takeda, A.;Watanuki, S.
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.58-61
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    • 2000
  • The purpose of this study is to investigate the characteristics of electroencephalogram (EEG) during emotional occurrence of likes and dislikes in humans subjected to visual stimuli. Fifteen healthy male subjects participated in the study. Portrayals of females and cars on a visual screen, one photographic display at a time. were used as the stimulus. The subjects, with their EEGs concomitantly monitored, were asked to record their likes and dislikes for each portrayal of a total of 50 sequential displays. The results indicated that beta ($\beta$)=wave was more prevalent with dislikes than likes, and the arousal level was higher when dislikes predominated over likes, implying that more cerebral information processing activity was involved in answering dislikes than likes. In the case of cars, the difference between likes and dislikes was focused within a frequency band of 15-20 Hz in the right cerebral hemisphere. Our findings suggest that the activity in the right brain predominates with increases in negative emotion.

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