• Title/Summary/Keyword: Participated Design

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Pedestrian Crosswalk Design based on the Assessment of Driver Recognition (운전자 인지특성 분석을 통한 횡단보도 디자인 연구)

  • Lee, Juyoung
    • Journal of Environmental Science International
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    • v.29 no.4
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    • pp.361-369
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    • 2020
  • With the increasing role of environmental design in promoting urban safety, new design attempts have been made to improve pedestrian safety in crosswalks. This study proposes an evidence-based design solution for improving crosswalk function by conducting simulations and field experiments. Drivers with more than one-year driving experience participated in this study. Four different crosswalk design patterns were prepared: (1) a zebra pattern, (2) zebra pattern with colored triangles, (3) 3D pattern, and (4) art pattern with unique colors and design. The results supported that the zebra pattern with colored triangles could be the most effective solution for crosswalk design by increasing visibility, attention, deceleration, and landscape aesthetics. This study provided objective data to support the performance of various crosswalk patterns and suggested the need to reevaluate the present crosswalk design guidelines.

A Classroom Space Design based on User Centered Design (사용자 중심 디자인 기반 교실 공간 설계)

  • Choi, Ho-Soon
    • Journal of the Korean Institute of Educational Facilities
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    • v.26 no.6
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    • pp.19-27
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    • 2019
  • This study aims to design educational space that will respond to changing educational curriculum and creative educational activities. The study was conducted with user centered design method in which students and teachers who actually use space participate directly in space design, moving away from the one-sided approach by experts. The design of educational space, which is the subject of this study, was carried out by the opinions of users and the opinions of users were collected through the descriptive and mapping measure forms by analyzing previous researches and actual space cases on user centered design. Based on the opinions collected by the survey form, total four spaces, Type A, two Type B, and Type C, were designed. The fact that the user directly commented on the space plan to be used and actually participated in the space design would be helpful for users' deep interest in the results of this study and students' academic improvement.

The effect of Nonviolent Communication(NVC) Program for Community Rehabilitation on Empathy, Interpersonal Relationship, and Social Anhedonia in Patients with Schizophrenia (지역사회 재활 준비를 위한 비폭력대화 프로그램이 조현병 환자의 공감, 대인관계 능력, 사회적 무쾌감증에 미치는 효과)

  • Song, EunJu
    • Journal of Korean Public Health Nursing
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    • v.34 no.1
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    • pp.48-59
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    • 2020
  • Purpose: The purpose of this study was to examine the effect of the Nonviolent Communication (NVC) program on empathy, interpersonal relationship, and social anhedonia of patients with schizophrenia. Methods: This study was a quasi-experimental one using a nonequivalent control group pre-posttest design. The experimental group consisted of 30 members who participated in one of the two hospitals, and the control group consisted of 31 members who participated in the other hospital. These two groups were randomly assigned to one of two mental hospitals in a local area. The experimental group participated in six sessions of the NVC program. Results: As a result, empathy (F=5.29, p=.025) and social anhedonia (F=6.92, p=.011) has showed significant effects. However, interpersonal relationships were not statistically significant (F=0.83, p=.366). Conclusions: This study verified that the NVC program was effective in improving communication skills and the negative symptoms of patients with schizophrenia. Developing a variety of programs and applying interventions will help community rehabilitation and social adjustment for patients with schizophrenia.

The Effect of the Intergenerational Exchange Program for Older Adults and Young Children in the Community Using the Traditional Play (전래놀이를 활용한 지역사회 노인과 아동을 위한 세대교류 프로그램의 효과)

  • Choi, Min-Jung;Sohng, Kyeong-Yae
    • Journal of Korean Academy of Nursing
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    • v.48 no.6
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    • pp.743-753
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    • 2018
  • Purpose: This study aimed to explore the effects of a community-based first and third Intergenerational Exchange Program (IGEP) on older adults' health-related quality of life (HRQoL), loneliness, depression, and walking speed, and on 4~5-year-old preschool children's learning-related social skills. Methods: This study employed a non-equivalent control group pre-post-test design. The experimental group included 42 older adults and 42 children who participated in the IGEP for 8 weeks, and the control group included 39 older adults. The experimental group participated in the IGEP once a week for 8 weeks. It comprised a traditional play program based on the intergroup contact theory. Results: Compared to the control group, there was a significant increase in scores on the HRQoL-Visual analogue scale (VAS) and a decrease in loneliness and depression in older adults in the experimental group (p<.05). Children who participated in the IGEP showed an improvement in their learning-related social skills (p<.001). Conclusion: These results confirm that the IGEP is an effective intervention to improve HRQoL-VAS, loneliness, and depression among older adults and learning-related social skills among preschool children in the community.

The Operation of Domestic Women's Apparel Fashion Designer - Focusing on Brand type and Fashion Merchandising Process -

  • Lee, Eun-A;Kwon, Hae-Sook
    • Journal of Fashion Business
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    • v.10 no.3
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    • pp.87-99
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    • 2006
  • For comprehending the duties of fashion designer, Sharon(1989) has suggested to look at the procedure how the goods are being produced. The purpose of this research is to identify the task of domestic fashion designer by comparing and analyzing one's work range and performing level in the fashion merchandising process according to the brand types which one is involved in. The preliminary research for the questionnaire was conducted with 5 chief designers of woman's apparel manufactures in Seoul. They were asked to judge if designer's tasks fit to their carry-out operations in the pre-fixed questionnaire which had been done based on preliminary researches and literatures related with fashion merchandising process. The contents of research questionnaire are 11 questions to understand the general characteristics of companies and the participated subjects, and 42 questions to understand the designers' operations. For the selection of NB, among 503 domestic female apparel brands that were in 'Korean Textile Fashion yearbook (2002-2003), the companies that were located in Seoul and possible for cooperation by researcher's personal relationship were selected. For DB, cooperation was requested for brands that were located in Seoul among the 137 brands that participates on Domestic Collection. For GB, 50 stores were selected at random or by personal relationship among 32 GB shops such as Freya Town, Doosan Tower, New Zone, and so on. Total 300 questionnaire distributed to the designers, 192 copies were used for final data analysis. For data analysis, descriptive statistics and ANOVA, Sceffe test were used using SPSS V. 11 1. The participated fashion designers operated 41 categories of suggested 42 categories in the fashion merchandising process. 2. The ranges and contents of tasks in the fashion merchandising process that fashion designers mainly carry-out are very different according to the brand types and showed much different level of task carry-out. Only in the categories of 'fashion trend information' and 'design ideation', all three brand type showed the highest level of task performance. And the design related tasks presented common higher level of performance than the other tasks in all brand types. In order to comprehend the operation of fashion designer, various approaching methods are required according to various apparel manufactures' characteristics.

The State of Housing of the Elderly with Vision Impaired and the Its Impacts on Quality of Life

  • Lee, So Young;Yoo, Sung Eun
    • Architectural research
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    • v.18 no.4
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    • pp.129-136
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    • 2016
  • People have experienced physical problems including vision problems with aging; some are normal and some are abnormal. When they have abnormal and impaired vision, they have a lower level of life satisfaction than their sighted peers. For the elderly with sight loss, well-designed housing could be an important indicator for their quality of life. Housing adjustment and modification could help the elderly cope with sight loss, do daily activities more independently, and lead to better quality of life. The purpose of this study is to investigate housing conditions for the elderly with vision impaired, state of housing adjustment or modifications, and the effects of housing conditions on the wellness of the elderly in Korea. For this study, 18 housing cases were investigated and a total number of 65 visually impaired people aged over 55 participated. Housing condition of those participated was poor. Most observed home hazards are level differences in living areas, obstacles in the hallway, confined space that is not allowed structural modification, swing doors from wardrobe or cabinets, color contrast, poor lightings, and etc. Majority of households participated in this study did not make modification or refurbishments, rather many of them tend to adapt themselves to their residential environments. Older adults living in better housing condition and under less difficult environments are likely to have higher life satisfaction. The effects of housing condition on wellness could be more influential when individual capabilities (e.g. health condition) are weaker. The findings underline that with intervention of individual characteristics, the effects of housing and physical environment on negative outcomes of vision loss would get ameliorated or reduced.

Actual Proof Study on the Participated Design Stands & Improvement Direction of Village Creation supported by local government - Case study of Cheonranam-do & Haenam-gun in South Korea - (지방자치단체의 주민참여형 마을만들기 사업추진 현황 및 개선방향에 관한 실증 연구 - 전라남도 및 해남군의 관련사업 사례를 중심으로 -)

  • Yoo, Chang-Geun;Park, Sung-Jin;Song, Tae-Gab
    • Journal of the Korean housing association
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    • v.21 no.1
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    • pp.131-139
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    • 2010
  • This study aims to examine the type of residents' participation in village making including the case of "Making Happiness Village" -in the Jeollanam-do province and "Village Making" -in Haenam-gun. The study examines the potential and effects of these projects, draws conclusions and suggests the future direction of village making projects. The results of this study are summarized below. "Making Happiness Village" should be evaluated in detail as it has contributed to the successful and development of traditional Korean residential culture, and has helped to activate and develop agricultural and fishing villages through the improvement of the residential environment and attraction of urban people into the rural area. It also showed the possibility of a project to be settled as a representative of Namdo satisfying the demand for sustainable development. In order to enhance the integrity of a village making project, its master plan must be established and utilized by considering the current status and characteristics of a village, improving its physical environment and seeking a method for economic activation. Policy and economic support from central government and local governments are also required for such a project. The residents' autonomous organization,necessary for unifying the residents' capacity, must organize their own group, such as "Residents' Conference for Village Making (tentative name)" to integrate the existing organizations (women's association, youth group, etc) and establish a conference system to discuss and solve the current issues of the village.

The Effects of Field-Oriented Capacity Upgrade Model(FO-CUP): H University Occupational Therapy Practice (임상중심 실무능력향상 교육모델(FO-CUP)의 융합적 효과성 연구: H대학 작업치료실습을 중심으로)

  • Kim, Keum-Sook
    • Journal of Convergence for Information Technology
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    • v.10 no.2
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    • pp.193-200
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    • 2020
  • This study proposes the Field Oriented Capacity Upgrade Program, an educational model for improving clinical practice of occupational therapy. The effectiveness of the self-directed learning ability and problem solving ability of students was compared by comparing the proposed educational model with the traditional teaching method. The research method was divided into the experimental group who participated in the model education and the control group who participated in the lecture class, and conducted similar experimental studies using the nonequivalent control group pretest-posttest design. In addition, the study participants conducted a preliminary and follow-up survey of a total of 135 students who participated in the education over three semesters. As a result of training using the proposed learning method, the experimental group improved self-directed learning ability and problem solving ability by 22% and 18%, respectively, compared to the control group. This study developed and proposed a new teaching-learning method to improve clinical practice of occupational therapy, and it is meaningful as a basic data of teaching-learning method to improve the ability required in various jobs.

Effects of Therapeutic Climbing Training on the Balance and Gait Ability in Chronic Stroke Patients

  • Lee, Soin;Ko, Mingyun;Park, Seju
    • Journal of International Academy of Physical Therapy Research
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    • v.11 no.3
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    • pp.2126-2134
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    • 2020
  • Background: Therapeutic climbing training, which originated in Germany, is a wall-hanging rock climbing-based therapy to increase the body's coordination through movement of the upper and lower limbs against gravity. However, there are no studies examining the effectiveness of therapeutic climbing training to treat balance and gait ability in patients with chronic stroke. Objectives: To investigate therapeutic climbing training program on balance and gait in patients with chronic stroke. Design: Pretest-posttest control group design. Methods: Fourteen patients with chronic hemiplegic stroke participated. Participants were randomized into the therapeutic climbing training group (TCTG, n=7) and the standard rehabilitation program group (SRPG, n=7) group. All subjects participated in the same standard rehabilitation program consisting of 60 minutes 5 times a week for 6 weeks. TCTG participated additionally in the therapeutic climbing program consisting of 30 minutes sessions 3 times a week for the same 6 weeks. Berg balance scale (BBS), Gaitview Measure, Timed up and go test (TUG) were measured. Results: In the TCTG, revealed a statistical difference in BBS between the groups; in the difference of plantar pressure ratio in the static standing position revealed a statistical difference between the groups after training; the balance ability in the one-leg standing tests increased significantly; the time in TUG decreased significantly after training in both groups; The changes in the difference of dynamic plantar pressure ratio were reduced significantly in the TCTG. Conclusion: Therapeutic climbing training contribute to improve balance and walking function in patients with chronic stroke.

User Interface Design in Online Services (온라인 서어비스의 이용자 접속 디자인)

  • 김선호
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.7 no.1
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    • pp.147-169
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    • 1994
  • The study is to assist system developers or designers who are participated in the design of the user-computer interface on online services such as Online Public Access Catalogue and Online Search-ins. To design the optimal user interface, system developers and designers should try to complete the following process orderly: 1) they should know and understand the active and potential user's information seeking behaviors concerning online services in details as possible. 2) they should design the conceptional user model on basis of that knowledge. 3)They should design the logical and hierachical computer model adaptable to the current environment. 4) they should design the display of the computer terminal which is ease to learn and use by the users. 5) finally, they should design the optimal and practical user inter-face on basis of the above 2, 3, and 4.

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