• 제목/요약/키워드: Park Usage

검색결과 2,137건 처리시간 0.035초

A Method of Generating Theme, Background and Signal Music Usage Monitoring Information Based on Blockchain

  • Kim, Young-Mo;Park, Byeong-Chan;Bang, Kyung-Sik;Kim, Seok-Yoon
    • 한국컴퓨터정보학회논문지
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    • 제26권2호
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    • pp.45-52
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    • 2021
  • 본 논문에서는 모니터링 단체의 특징기반 필터링 기반의 음원 이용 모니터링 도구에서 음원 이용 내역을 블록체인에 기록하도록 하는 블록체인 기반의 주배시 음원 이용 모니터링 정보 생성 방법을 제안한다. 주배시 음원이란 방송사의 방송콘텐츠에 삽입된 음원으로서 통상 음원과 마찬가지로 하나의 창작물로서 인정되며 음원의 권리를 가지고 있는 작사, 작곡가 등이 존재하며 방송에서 음원이 이용된 만큼 모든 권리자가 이에 따른 저작권료를 분배받는다. 하지만 주배시 음원 이용에 대한 정확하지 않은 모니터링 결과와 이에 따른 이용 내역에 대한 누락 및 투명하지 않는 정산 방식에 관한 문제가 발생하고 있다. 본 논문을 통하여 제안한 정보생성 방식을 이용하면 정확한 음원 이용 내역이 생성 가능하고 블록에 저장된 내역이 변경이나 누락 없이 저장되고 투명하지 않는 정산방식을 스마트 계약에 의해 처리하여 투명한 정산 및 분배가 가능하다.

What factors influence continuous usage intention of head-mounted display-based virtual reality content?: a cross-sectional survey

  • JeongSil Choi;Heakyung Moon;Mijeong Park
    • 여성건강간호학회지
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    • 제29권3호
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    • pp.208-218
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    • 2023
  • Purpose: The aim of this study was to explore the continuous usage intention of head-mounted display-based virtual reality (HMD-based VR) content among college students. The study also sought to understand how this intention is influenced by factors related to personal cognition, social aspects, VR content, and HMD-related elements. Methods: This descriptive correlational study used a self-report questionnaire to survey 217 students from two universities in Korea who had prior experience with HMD-based VR content. Results: The mean score for continuous usage intention of HMD-based VR content was 2.59±0.57 points (range, 1-5 points). Regarding the average frequency of HMD-based VR content usage, 64.5% of participants reported using it 1 to 2 times, while 91.7% indicated a total HMD-based VR usage period of less than 6 months. Factors such as personal cognition, VR content, social aspects, and HMD-related elements had explanatory power of 35.1%, 10.7%, 4.4%, and 2.5%, respectively, for the continuous usage intention of HMD-based VR content. Additionally, engagement (β=.45, p<.001), influential others (β=.37, p<.001), environmental support (β=-.18, p=.030), and cyber sickness (β=-.21, p=.001) were identified as having a significant influence. Conclusion: When developing HMD-based VR content, strategies to improve users' personal cognition should be included. Additionally, it is necessary to develop strategies that enhance enjoyment and interest in the content, while also facilitating ongoing social support. Furthermore, coping strategies should be devised that take into account cyber sickness, a potential side effect of these devices.

로그기반 플래시 메모리 파일 시스템 성능 향상 기법 (A Technique to Enhance Performance of Log-based Flash Memory File Systems)

  • 류준길;박찬익
    • 대한임베디드공학회논문지
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    • 제2권3호
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    • pp.184-193
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    • 2007
  • Flash memory adoption in the mobile devices is increasing or vanous multimedia services such as audio, videos, and games. Although the traditional research issues such as out-place update, garbage collection, and wear-leveling are important, the performance, memory usage, and fast mount issues of flash memory file system are becoming much more important than ever because flash memory capacity is rapidly increasing. In this paper, we address the problems of the existing log-based flash memory file systems analytically and propose an efficient log-based file system, which produces higher performance, less memory usage and mount time than the existing log-based file systems. Our ideas are applied to a well-known log-based flash memory file system (YAFFS2) and the performance tests are conducted by comparing our prototype with YAFFS2. The experimental results show that our prototype achieves higher performance, less system memory usage, and faster mounting than YAFFS2, which is better than JFFS2.

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A DRM Framework for Distributing Digital Contents through the Internet

  • Lee, Jun-Seok;Hwang, Seong-Oun;Jeong, Sang-Won;Yoon, Ki-Song;Park, Chang-Soon;Ryou, Jae-Cheol
    • ETRI Journal
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    • 제25권6호
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    • pp.423-436
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    • 2003
  • This paper describes our design of a contents distribution framework that supports transparent distribution of digital contents on the Internet as well as copyright protection of participants in the contents distribution value chain. Copyright protection must ensure that participants in the distribution channel get the royalties due to them and that purchasers use the contents according to usage rules. It must also prevent illegal draining of digital contents. To design a contents distribution framework satisfying the above requirements, we first present four digital contents distribution models. On the basis of the suggested distribution models, we designed a contract system for distribution of royalties among participants in the contents distribution channel, a license mechanism for enforcement of contents usage to purchasers, and both a packaging mechanism and a secure client system for prevention of illegal draining of digital contents.

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지식경영시스템의 사용자 성과에 영향을 미치는 요인: 실행공동체 특성요인을 중심으로 (The Factors Affecting the Performance of Knowledge Management Systems: Focused on the Quality of Community-of-Practice)

  • 유일;고준;김재전;박성종
    • 지식경영연구
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    • 제7권1호
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    • pp.31-47
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    • 2006
  • In order to manage organizational knowledge efficiently, Knowledge Management System(KMS) is considered as mandatory. This study aims at developing a KMS performance model to predict user satisfaction as well as KMS usage, considering the unique features of KMS. By analyzing 261 surveys with LISREL, we found that community of practice(CoP) characteristics - participation and interactivity among users - significantly affects KMS user satisfaction. This implies that the development of KMS should focus on facilitating users' interactivity and participations such as CoP activity, which differs from the general information system context. We also found that KMS usage is influenced by CoP interactivity, not by CoP participation, and that KMS usage as well as user satisfaction leads to user performance. Interpretations and implications of the findings are discussed.

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국내 기업의 인트라넷 수용특성에 관한 실증적 연구 (An Empirical Study on Factors Influencing the Acceptance of Intranet in Korean Companies)

  • 김병곤;박순창;김진화;김종욱
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.147-169
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    • 2003
  • Individual adoption and sustained usage of information technology(IT) are crucial prerequisites for exploiting IT as integral components of organizational work. Previous studies on technology adoption in workplace suggest that acceptance behavior is influenced by a variety of factors such as individual differences, social influences, beliefs, attitudes, and situational influences. In this paper, we introduce a research model to predict the usage behavior of intranet in workplace and also explain the causal relationships among variables. Based on the survey of 333 intranet users, this study uses structural equation model with LISREL 8.12. This study suggests several major results from surveys and analysis from them. Perceived use is influenced by intranet experience, task equivocality, organizational support, and perceived ease of use, Experience and organizational support determine perceived ease of use. Task equivocality, task interdependence, and organizational support have positive effects on subjective norm. On the other hand, present usage, which is a dependent variable in this model, is influenced by perceived use, experience, task interdependence, and organizational support.

사회적 지지 과부하가 소셜미디어 환경에서의 사회적 소통에 미치는 영향 (The Effects of Social Overload on Social Communication in the Social Media Environment)

  • 박준석;곽기영
    • 지식경영연구
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    • 제18권4호
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    • pp.137-157
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    • 2017
  • With the rapid growth of the internet, Social Network Services (SNSs) have played an important role. As the use of SNSs increases, users experience a sense of responsibility to respond to other people's messages or requests, and consequently experience an social overload, feeling too much social support for other users. In this study, we examined the effects of social overload on loneliness and SNS discontinuous usage intention. To verify the research model, data were collected from 83 SNS users and analyzed using SmartPLS, a structural equation modeling tool. The results of this study showed that the communal orientation and the degree of use of SNS influenced the social overload, and the social overload had a significant effect on loneliness and SNS discontinuous usage intention. The findings of this study are expected to help understand the social overload and loneliness in the use of SNS, and may also provide a strategic direction for SNS service providers.

Exploring the Causal Structure of Adolescent Media Addiction and Policy Intervention

  • Hwang, In Young;Park, Jeong Hun
    • International Journal of Contents
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    • 제12권4호
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    • pp.69-75
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    • 2016
  • Adolescent media addiction has emerged as an important social agenda in Korea. However, there has not been enough discussion on the causal structure of media addiction and policy interventions. The objective of this study is to identify and assess the mechanism of the existing and the revised Shutdown policy based on the systems thinking approach. To achieve this purpose, we establish the relationship between media usage, flow, and addiction, and develop a causal loop diagram. Based on the causal loop diagram, we explore the causal structure of two policy scenarios: shutdown policy and deregulation. Our study suggests that policy interventions inducing direct parental control on children's media usage time are ineffective since the time control reduces children's autonomy, which helps alleviate media addiction. Therefore, this study suggests that policy intervention should focus on alleviating addiction itself rather than on controlling media usage time.

Performance Analysis of an Adaptive Link Status Update Scheme Based on Link-Usage Statistics for QoS Routing

  • Yang, Mi-Jeong;Kim, Tae-Il;Jung, Hae-Won;Jung, Myoung-Hee;Choi, Seung-Hyuk;Chung, Min-Young;Park, Jae-Hyung
    • ETRI Journal
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    • 제28권6호
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    • pp.815-818
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    • 2006
  • In the global Internet, a constraint-based routing algorithm performs the function of selecting a routing path while satisfying some given constraints rather than selecting the shortest path based on physical topology. It is necessary for constraint-based routing to disseminate and update link state information. The triggering policy of link state updates significantly affects the volume of update traffic and the quality of services (QoS). In this letter, we propose an adaptive triggering policy based on link-usage statistics in order to reduce the volume of link state update traffic without deterioration of QoS. Also, we evaluate the performance of the proposed policy via simulations.

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Fatigue Evaluation on the Inside Surface of Reactor Coolant Pump Casing Weld

  • Kim, Seung-Tae;Park, Ki-Sung
    • 한국원자력학회:학술대회논문집
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    • 한국원자력학회 1998년도 춘계학술발표회논문집(2)
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    • pp.795-801
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    • 1998
  • Metallic fatigue of Pressurized Water Reactor(PWR) materials is a generic safety issue for commercial nuclear power plants. It is very important to obtain the fatigue usage factor for component integrity and life extension. In this paper, fatigue usage was obtained at the inside surface of Kori unit 2, 3 and 4 RCP casing weld, based on the design transient. And it was intended to establish the procedure and the detailed method of fatigue evaluation in accordance with ASME Section III Code. According to this code rule, two methods to determine the stress cycle and the number of cycles could be applied. One method is the superposition of cycles of various design transients and the other is based on the assumption that a stress cycle correspond to only one design transient. Both method showed almost same fatigue usage in the RCP casing weld.

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