• Title/Summary/Keyword: Parallel computer architecture

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MediaFrame: Parallel multimedia system architecture through HTTP redirection (미디어 프레임: HTTP 리디렉션을 통한 병렬 멀티미디어 시스템 구조)

  • Kim, Seong-Ki;Han, Sang-Yong
    • The KIPS Transactions:PartA
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    • v.14A no.1 s.105
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    • pp.15-24
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    • 2007
  • As a single video server exposes its limitation in scalability, capability, fault-tolerance, and cost-efficiency, solutions of this limitation emerge. However, these solutions have their own problems that will be discussed in this paper. To solve these problems and exploit various video silvers, we designed a parallel multimedia system architecture that supported a content-aware routing to heterogeneous personal computer (PC), operating system (OS), video servers through a HTTP-level redirection. We also developed a prototype, added different video servers into the prototype, and measured its overheads.

High Speed 2D Discrete Cosine Transform Processor

  • Kim, Ji-Eun;Hae Kyung SEONG;Kang Hyeon RHEE
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1823-1826
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    • 2002
  • On modern computer culture, the high quality data is required in multimedia systems. So, the technology of data compression fur data transmission is necessary now. This paper presents the pipeline architecture for the low and column address generator of 2D DCT/IDCT (Discrete Cosine Transform/Inverse Discrete Cosine Transform. In the proposed architecture, the area of hardware is reduced by using the DA (distributed arithmetic) method and applies the concepts of pipeline to the parallel architecture. As a result the designed pipeline of the low and column address generator for 2D DCT/IDCT architecture is implemented with an efficiency and high speed compared with the non-pipeline architecture.

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Performance Study of Satellite Image Processing on Graphics Processors Unit Using CUDA

  • Jeong, In-Kyu;Hong, Min-Gee;Hahn, Kwang-Soo;Choi, Joonsoo;Kim, Choen
    • Korean Journal of Remote Sensing
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    • v.28 no.6
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    • pp.683-691
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    • 2012
  • High resolution satellite images are now widely used for a variety of mapping applications including photogrammetry, GIS data acquisition and visualization. As the spectral and spatial data size of satellite images increases, a greater processing power is needed to process the images. The solution of these problems is parallel systems. Parallel processing techniques have been developed for improving the performance of image processing along with the development of the computational power. However, conventional CPU-based parallel computing is often not good enough for the demand for computational speed to process the images. The GPU is a good candidate to achieve this goal. Recently GPUs are used in the field of highly complex processing including many loop operations such as mathematical transforms, ray tracing. In this study we proposed a technique for parallel processing of high resolution satellite images using GPU. We implemented a spectral radiometric processing algorithm on Landsat-7 ETM+ imagery using CUDA, a parallel computing architecture developed by NVIDIA for GPU. Also performance of the algorithm on GPU and CPU is compared.

A New Parallelizing Algorithm and Cell-based Hardware Architecture for High-speed Generation of Digital Hologram (디지털 홀로그램의 고속 생성을 위한 병렬화 알고리즘 및 셀 기반의 하드웨어 구조)

  • Seo, Young-Ho;Choi, Hyun-Jun;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.54-63
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    • 2011
  • This paper proposes a new equation to calculate computer-generated hologram (CGH) in a high speed and its cell-based VLSI (veri large scale integrated circuit) architecture. After finding the calculational regularity in the horizontal or vertical direction from the basic CGH equation, we induce the new equation to calculate the horizontal or vertical hologram pixel values in parallel. We also propose the architecture of the CGH cell consisting of a initial parameter calculator and update-phase calculator(s) on the basis of the equation and implement them in hardware. Also we show a hardware architecture to parallelize the calculation in the horizontal direction by extending CGH. In the experiments we analyze the used hardware resources. These analyses makes it possible to select the amount of hardware to the precision of the results. Here, for the CGH kernel and the structure of the processor, we used the platform from our previous works.

NTGST-Based Parallel Computer Vision Inspection for High Resolution BLU (NTGST 병렬화를 이용한 고해상도 BLU 검사의 고속화)

  • 김복만;서경석;최흥문
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.19-24
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    • 2004
  • A novel fast parallel NTGST is proposed for high resolution computer vision inspection of the BLUs in a LCD production line. The conventional computation- intensive NTGST algorithm is modified and its C codes are optimized into fast NTGST to be adapted to the SIMD parallel architecture. And then, the input inspection image is partitioned and allocated to each of the P processors in multi-threaded implementation, and the NTGST is executed on SIMD architecture of N data items simultaneously in each thread. Thus, the proposed inspection system can achieve the speedup of O(NP). Experiments using Dual-Pentium III processor with its MMX and extended MMX SIMD technology show that the proposed parallel NTGST is about Sp=8 times faster than the conventional NTGST, which shows the scalability of the proposed system implementation for the fast, high resolution computer vision inspection of the various sized BLUs in LCD production lines.

CUDA-based Parallel Bi-Conjugate Gradient Matrix Solver for BioFET Simulation (BioFET 시뮬레이션을 위한 CUDA 기반 병렬 Bi-CG 행렬 해법)

  • Park, Tae-Jung;Woo, Jun-Myung;Kim, Chang-Hun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.90-100
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    • 2011
  • We present a parallel bi-conjugate gradient (Bi-CG) matrix solver for large scale Bio-FET simulations based on recent graphics processing units (GPUs) which can realize a large-scale parallel processing with very low cost. The proposed method is focused on solving the Poisson equation in a parallel way, which requires massive computational resources in not only semiconductor simulation, but also other various fields including computational fluid dynamics and heat transfer simulations. As a result, our solver is around 30 times faster than those with traditional methods based on single core CPU systems in solving the Possion equation in a 3D FDM (Finite Difference Method) scheme. The proposed method is implemented and tested based on NVIDIA's CUDA (Compute Unified Device Architecture) environment which enables general purpose parallel processing in GPUs. Unlike other similar GPU-based approaches which apply usually 32-bit single-precision floating point arithmetics, we use 64-bit double-precision operations for better convergence. Applications on the CUDA platform are rather easy to implement but very hard to get optimized performances. In this regard, we also discuss the optimization strategy of the proposed method.

Architecture design for speeding up Multi-Access Memory System(MAMS) (Multi-Access Memory System(MAMS)의 속도 향상을 위한 아키텍처 설계)

  • Ko, Kyung-sik;Kim, Jae Hee;Lee, S-Ra-El;Park, Jong Won
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.6
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    • pp.55-64
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    • 2017
  • High-capacity, high-definition image applications need to process considerable amounts of data at high speed. Accordingly, users of these applications demand a high-speed parallel execution system. To increase the speed of a parallel execution system, Park (2004) proposed a technique, called MAMS (Multi-Access Memory System), to access data in several execution units without the conflict of parallel processing memories. Since then, many studies on MAMS have been conducted, furthering the technique to MAMS-PP16 and MAMS-PP64, among others. As a memory architecture for parallel processing, MAMS must be constructed in one chip; therefore, a method to achieve the identical functionality as the existing MAMS while minimizing the architecture needs to be studied. This study proposes a method of miniaturizing the MAMS architecture in which the architectures of the ACR (Address Calculation and Routing) circuit and MMS (Memory Module Selection) circuit, which deliver data in memories to parallel execution units (PEs), do not use the MMS circuit, but are constructed as one shift and conditional statements whose number is the same as that of memory modules inside the ACR circuit. To verify the performance of the realized architecture, the study conducted the processing time of the proposed MAMS-PP64 through an image correlation test, the results of which demonstrated that the ratio of the image correlation from the proposed architecture was improved by 1.05 on average.

Hardware Design and Implementation of a Parallel Processor for High-Performance Multimedia Processing (고성능 멀티미디어 처리용 병렬프로세서 하드웨어 설계 및 구현)

  • Kim, Yong-Min;Hwang, Chul-Hee;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.1-11
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    • 2011
  • As the use of mobile multimedia devices is increasing in the recent year, the needs for high-performance multimedia processors are increasing. In this regard, we propose a SIMD (Single Instruction Multiple Data) based parallel processor that supports high-performance multimedia applications with low energy consumption. The proposed parallel processor consists of 16 processing elements (PEs) and operates on a 3-stage pipelining. Experimental results indicated that the proposed parallel processor outperforms conventional parallel processors in terms of performance. In addition, our proposed parallel processor outperforms commercial high-performance TI C6416 DSP in terms of performance (1.4-31.4x better) and energy efficiency (5.9-8.1x better) with same 130nm technology and 720 clock frequency. The proposed parallel processor was developed with verilog HDL and verified with a FPGA prototype system.

A Design of Parallel Port Application Kit using GUI method in VC++ (VC++의 대화상자기반에서의 병렬포트 제어키트 설계)

  • Ryu, Gi-Ju;Ahn, Jong-Bok;Seo, Hae-Jun;Kim, Young-Woon;Cho, Tae-Won
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1193-1194
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    • 2008
  • In this paper, we propose application training kit using parallel port circuit of standard architecture in computer system. The proposed training kit is verified through the design of hardware board and a virtual driving test using GUI method in VC++ under window XP operating system.

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Accelerating the Sweep3D for a Graphic Processor Unit

  • Gong, Chunye;Liu, Jie;Chen, Haitao;Xie, Jing;Gong, Zhenghu
    • Journal of Information Processing Systems
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    • v.7 no.1
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    • pp.63-74
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    • 2011
  • As a powerful and flexible processor, the Graphic Processing Unit (GPU) can offer a great faculty in solving many high-performance computing applications. Sweep3D, which simulates a single group time-independent discrete ordinates (Sn) neutron transport deterministically on 3D Cartesian geometry space, represents the key part of a real ASCI application. The wavefront process for parallel computation in Sweep3D limits the concurrent threads on the GPU. In this paper, we present multi-dimensional optimization methods for Sweep3D, which can be efficiently implemented on the finegrained parallel architecture of the GPU. Our results show that the overall performance of Sweep3D on the CPU-GPU hybrid platform can be improved up to 4.38 times as compared to the CPU-based implementation.