• Title/Summary/Keyword: Page Object

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Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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A Study on the Effective Information Service of Specialized Information Center in Scientific & Technological Fields (과학기술분야 전문정보센터의 효율적인 정보서비스 방안)

  • Lee, Eung-Bong
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.2
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    • pp.49-74
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    • 2004
  • In this study, It designated to grasp and analyse the status and problem regarding whole information service system in the object of specialized information center in scientific and technological fields which is designated and supported by KISTI(Korea Institute of Science and Technology Information). And with this basis, it presented the efficient information service plan which reflected and adopted recent information technology, of specialized information center in scientific and technical fields To acquisite and analyse about the status and problem regarding whole information service system of specialized information center in scientific and technical fields, it executed a preceding research analysis, a questionnaire investigation, conversation which leads a direct visit to corresponding agency, website analysis of home page related corresponding agency, and the brainstorming method which leads the conference of the regular discussion with specialist in related fields in parallel.

An Implementation of Mobile Medical Reservation System using Geographic Information Service (지리정보 서비스를 이용한 모바일 진료예약 시스템의 구현)

  • Rho, Kyung-Taeg;Kim, Young-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.173-178
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    • 2010
  • Recently, Technical innovation has been implemented in a broad variety of industry fields to reach an ubiquitous society, with the object of popularizing u-Hospital, the mobile technology with no restriction to the place tends to be used positively in Health care fields. The existing mobile medical reservation system has the problem of not making good use of location information of users due to the interface based on text in the existing web pages. This paper proposes an mobile medical reservation system using geographic information service to solve the problems of current reservation system by using RIA(Rich Internet Application) technology applicable to Web 2.0 environment. Our proposed system also does the all required processes in a few page view, gets the differentiated service from the existing system by allowing efficient data exchange using XML, and expects the improvement of user friendliness by flexible user interface.

A Novel Branch Method for Designing Educational Contents (교육용 컨텐츠 설계를 위한 새로운 분기방법)

  • 오용선
    • The Journal of the Korea Contents Association
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    • v.2 no.4
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    • pp.1-8
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    • 2002
  • In this paper, we propose a novel branch method which improve learning effects of the digital contents using a user-friendly access method by taking any conceptual object as the unit of interface. The conceptual objects may exist as a part of one or more contents pages, and we can access them to repeat, replay or return to the original branch point, that elevates the interactions of the digital contents. This method is useful for all kinds of digital contents, but it is especially effective to make educational contents in the field of science, engineering, and language courses because they contain various conceptual elements such as blocks of modeling, mathematical equations, and memorizing units. In addition, if we realize the blanch method proposed in this paper with the conventional page-branch or title-branch methods in the same contents, user interaction will be maximized and learning effects of the contents maybe beautifully improved.

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A Form Clustering Algorithm for Web-based Application Reengineering (웹 응용 재구성을 위한 폼 클러스터링 알고리즘)

  • 최상수;박학수;이강수
    • The Journal of Society for e-Business Studies
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    • v.8 no.2
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    • pp.77-98
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    • 2003
  • A web-based information system, that is a dominant type of information systems, suffers from the "web crisis" in development and maintenance of the system. To cope with the problem, a technology of software clustering to web-based application, which is one of web engineering, is strongly needed. In this paper, we propose a Form Clustering Algorithm along with an application example, which are used for internal-system reengineering to web-based information system. A Form Clustering Algorithm focuses on Page-model which is the feature of the web among the various web-based information system's structural model. Specially, we applying distance matrix to navigation model of graph form for easily analyzing, and web log analysis for identifying core function object that have a highly loading. Also, we create web software structure that can be used to maximize reusability and assign hardware effectively through 2-phase clustering step. Form Clustering Algorithm might be used at web-based information system development and maintenance for reusable web component development and hardware assignment, respectively.

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Implementation of Extended TB-Trees Based on Direct Table for Indexing Trajectories of Moving Objects in LBS Applications (LBS 응용에서 이동 객체의 궤적 색인을 위한 직접 테이블 기반의 확장된 TB-트리의 구현)

  • Shin Yong-Won;Park Byung-Rae;Shim Choon-Bo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.187-197
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    • 2005
  • In this paper, we propose an extended TB-tree, called ETB-tree, which can improve the performance of an existing TB-tree proposed for indexing the trajectories of moving objects in Location-Based Service(LBS). The proposed ETB-tree directly accesses the preceding node by maintaining a direct table, called D-Table which contains the page number in disk and memory pointers pointing the leaf node with the first and last lines segment of moving objects. It can improve the insertion performance by quick searching the preceding node of a moving object and retrieval performance owing to accessing directly the corresponding trajectories In disk for the trajectory-based query. In addition, the ETB-tree provides consistency of a tree by reflecting a newly inserted line segment to the tree both in memory and disk. The experimental results show that the proposed indexing technique gains better performance than other traditional ones with respect to the insertion and retrieval of a trajectory query.

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Ranking Methods of Web Search using Genetic Algorithm (유전자 알고리즘을 이용한 웹 검색 랭킹방법)

  • Jung, Yong-Gyu;Han, Song-Yi
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.91-95
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    • 2010
  • Using artificial neural network to use a search preference based on the user's information, the ranking of search results that will enable flexible searches can be improved. After trained in several different queries by other users in the past, the actual search results in order to better reflect the use of artificial neural networks to neural network learning. In order to change the weights constantly moving backward in the network to change weights of backpropagation algorithm. In this study, however, the initial training, performance data, look for increasing the number of lessons that can be overfitted. In this paper, we have optimized a lot of objects that have a strong advantage to apply genetic algorithms to the relevant page of the search rankings flexible as an object to the URL list on a random selection method is proposed for the study.

Changes in the Number of Matching Points in CCTV's Stereo Images by Indoor/Outdoor Illuminance (실내·외 조도에 따른 스테레오 CCTV 영상 정합점 수 변화)

  • Moon, Kwang Il;Pyeon, Mu Wook;Kim, Jong Hwa;Kim, Kang San
    • Journal of Korean Society for Geospatial Information Science
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    • v.23 no.1
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    • pp.129-135
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    • 2015
  • The Ubiquitous City (U-City) spatial information technology aimed to provide services freely anytime and anywhere by converging high-tech information & communication technology in urban infrastructure has been available in diverse patterns. In particular, there have been studies on the development of 3D spatial information after selecting and matching key points with stereo images from the many Closed Circuit TV (CCTV) in the U-City. However, the data mostly used in extracting matching points haven't considered external environmental impacts such as illuminance. This study tested how much the matching points needed to construct 3D spatial information with the CCTV whose image quality is dependent upon changes in illuminance fluctuate under the same hardware performances. According to analysis on the number of matching points by illuminance, the number of matching points increased up to 3,000Lux in proportion to the illuminance when IRIS, shutter speed and ISO were fixed. In addition, a border between an object and background became more distinctive. When there was too much light, however, the page became brighter, and noise occurred. Furthermore, it was difficult to name key points because of the collapse of an inter-object border. It appears that if filmed with the study results, the number of matching points would increase.

Methodologies for Enhancing Immersiveness in AR-based Product Design (증강현실 기반 제품 디자인의 몰입감 향상 기법)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.2 s.314
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    • pp.37-46
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    • 2007
  • In this paper, we propose technologies for enhancing the immersive realization of virtual objects in AR-based product design. Generally, multimodal senses such as visual/auditory/tactile feedback are well known as a method for enhancing the immersion in case of interaction with virtual objects. By adapting tangible objects we can provide touch sensation to users. A 3D model of the same scale overlays the whole area of the tangible object so the marker area is invisible. This contributes to enhancing immersion. Also, the hand occlusion problem when the virtual objects overlay the user's hands is partially solved, providing more immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In our work, both vibrotactile feedback through page motors, pneumatic tactile feedback, and sound feedback are considered. In our scenario, a game-phone model is selected, by way of proposed augmented vibrotactile feedback, hands occlusion-reduced visual effects and sound feedback are provided to users. These proposed methodologies will contribute to a better immersive realization of the conventional AR system.

Semantic Similarity Search using the Signature Tree (시그니처 트리를 사용한 의미적 유사성 검색 기법)

  • Kim, Ki-Sung;Im, Dong-Hyuk;Kim, Cheol-Han;Kim, Hyoung-Joo
    • Journal of KIISE:Databases
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    • v.34 no.6
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    • pp.546-553
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    • 2007
  • As ontologies are used widely, interest for semantic similarity search is also increasing. In this paper, we suggest a query evaluation scheme for k-nearest neighbor query, which retrieves k most similar objects to the query object. We use the best match method to calculate the semantic similarity between objects and use the signature tree to index annotation information of objects in database. The signature tree is usually used for the set similarity search. When we use the signature tree in similarity search, we are required to predict the upper-bound of similarity for a node; the highest similarity value which can be found when we traverse into the node. So we suggest a prediction function for the best match similarity function and prove the correctness of the prediction. And we modify the original signature tree structure for same signatures not to be stored redundantly. This improved structure of signature tree not only reduces the size of signature tree but also increases the efficiency of query evaluation. We use the Gene Ontology(GO) for our experiments, which provides large ontologies and large amount of annotation data. Using GO, we show that proposed method improves query efficiency and present several experimental results varying the page size and using several node-splitting methods.