• Title/Summary/Keyword: Packet Loss

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A Network Adaptive SVC Streaming Protocol for Improving Video Quality (비디오 품질 향상을 위한 네트워크 적응적인 SVC 스트리밍 프로토콜)

  • Kim, Jong-Hyun;Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.37 no.5
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    • pp.363-373
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    • 2010
  • The existing QoS mechanisms for video streaming are short of the consideration for various user environments and the characteristic of streaming applying programs. In order to overwhelm this problem, studies on the video streaming protocols exploiting scalable video coding (SVC), which provide spatial, temporal, and qualitative scalability in video coding, are progressing actively. However, these protocols also have the problem to deepen network congestion situation, and to lower fairness between other traffics, as they are not equipped with congestion control mechanisms. SVC based streaming protocols also have the problem to overlook the property of videos encoded in SVC, as the protocols transmit the streaming simply by extracting the bitstream which has the maximum bit rate within available bandwidth of a network. To solve these problems, this study suggests TCP-friendly network adaptive SVC streaming(T-NASS) protocol which considers both network status and SVC bitstream property. T-NASS protocol extracts the optimal SVC bitstream by calculating TCP-friendly transmission rate, and by perceiving the network status on the basis of packet loss rate and explicit congestion notification(ECN). Through the performance estimation using an ns-2 network simulator, this study identified T-NASS protocol extracts the optimal bitstream as it uses TCP-friendly transmission property and perceives the network status, and also identified the video image quality transmitted through T-NASS protocol is improved.

Performance Analysis of Location-Aware System based on Active Tags (능동태그 기반 위치인식 시스템의 성능 분석)

  • So, Sun-Sup;Eun, Seong-Bae;Kim, Jin-Chun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.422-429
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    • 2007
  • Location awareness is one of the key functionalities to build an U-city. Recently, many of works of the location-aware systems are emerging to commercially apply to on-going large-scale apartment complex based on U-city. As dwellers or cars being attached with active tags are moving in the U-city complex, the active tags periodically broadcast their own identifiers and receivers fixed along the street or in building use those information to calculate location of them. There are several issues to be considered for such an environment. The first is that the number of active tags operating in the same region are large as much as tens of thousands, and the second is that the active tags should be alive without change of batteries more than a year, hence low power consumption is very important. In this paper we propose i) a new architecture for location-aware system considering such issues, ii) technical issues to implement it using active tags, and iii) a mathematical analytic model to investigate overall performance and verify it by comparing with actual experimental results. Through the analysis we can show the theoretical boundary of the lowest packet loss rate and the maximum number of tags with acceptable performance for the systems based on active tags. The results can be applied to practical design of location-based systems of U-City projects.

EC-RPL to Enhance Node Connectivity in Low-Power and Lossy Networks (저전력 손실 네트워크에서 노드 연결성 향상을 위한 EC-RPL)

  • Jeadam, Jung;Seokwon, Hong;Youngsoo, Kim;Seong-eun, Yoo
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.6
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    • pp.41-49
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    • 2022
  • The Internet Engineering Task Force (IETF) has standardized RPL (IPv6 Routing Protocol for Low-power Lossy Network) as a routing protocol for Low Power and Lossy Networks (LLNs), a low power loss network environment. RPL creates a route through an Objective Function (OF) suitable for the service required by LLNs and builds a Destination Oriented Directed Acyclic Graph (DODAG). Existing studies check the residual energy of each node and select a parent with the highest residual energy to build a DODAG, but the energy exhaustion of the parent can not avoid the network disconnection of the children nodes. Therefore, this paper proposes EC-RPL (Enhanced Connectivity-RPL), in which ta node leaves DODAG in advance when the remaining energy of the node falls below the specified energy threshold. The proposed protocol is implemented in Contiki, an open-source IoT operating system, and its performance is evaluated in Cooja simulator, and the number of control messages is compared using Foren6. Experimental results show that EC-RPL has 6.9% lower latency and 5.8% fewer control messages than the existing RPL, and the packet delivery rate is 1.7% higher.

Development of JPEG2000 Viewer for Mobile Image System (이동형 의료영상 장치를 위한 JPEG2000 영상 뷰어 개발)

  • 김새롬;정해조;강원석;이재훈;이상호;신성범;유선국;김희중
    • Progress in Medical Physics
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    • v.14 no.2
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    • pp.124-130
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    • 2003
  • Currently, as a consequence of PACS (Picture Archiving Communication System) implementation many hospitals are replacing conventional film-type interpretations of diagnostic medical images with new digital-format interpretations that can also be saved, and retrieve However, the big limitation in PACS is considered to be the lack of mobility. The purpose of this study is to determine the optimal communication packet size. This was done by considering the terms occurred in the wireless communication. After encoding medical image using JPGE2000 image compression method, This method embodied auto-error correction technique preventing the loss of packets occurred during wireless communication. A PC class server, with capabilities to load, collect data, save images, and connect with other network, was installed. Image data were compressed using JPEG2000 algorithm which supports the capability of high energy density and compression ratio, to communicate through a wireless network. Image data were also transmitted in block units coeded by JPEG2000 to prevent the loss of the packets in a wireless network. When JPGE2000 image data were decoded in a PUA (Personal Digital Assistant), it was instantaneous for a MR (Magnetic Resonance) head image of 256${\times}$256 pixels, while it took approximately 5 seconds to decode a CR (Computed Radiography) chest image of 800${\times}$790 pixels. In the transmission of the image data using a CDMA 1X module (Code-Division Multiple Access 1st Generation), 256 byte/sec was considered a stable transmission rate, but packets were lost in the intervals at the transmission rate of 1Kbyte/sec. However, even with a transmission rate above 1 Kbyte/sec, packets were not lost in wireless LAN. Current PACS are not compatible with wireless networks. because it does not have an interface between wired and wireless. Thus, the mobile JPEG2000 image viewing system was developed in order to complement mobility-a limitation in PACS. Moreover, the weak-connections of the wireless network was enhanced by re-transmitting image data within a limitations The results of this study are expected to play an interface role between the current wired-networks PACS and the mobile devices.

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Overlay Multicast Network for IPTV Service using Bandwidth Adaptive Distributed Streaming Scheme (대역폭 적응형 분산 스트리밍 기법을 이용한 IPTV 서비스용 오버레이 멀티캐스트 네트워크)

  • Park, Eun-Yong;Liu, Jing;Han, Sun-Young;Kim, Chin-Chol;Kang, Sang-Ug
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1141-1153
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    • 2010
  • This paper introduces ONLIS(Overlay Multicast Network for Live IPTV Service), a novel overlay multicast network optimized to deliver live broadcast IPTV stream. We analyzed IPTV reference model of ITU-T IPTV standardization group in terms of network and stream delivery from the source networks to the customer networks. Based on the analysis, we divide IPTV reference model into 3 networks; source network, core network and access network, ION(Infrastructure-based Overlay Multicast Network) is employed for the source and core networks and PON(P2P-based Overlay Multicast Network) is applied to the access networks. ION provides an efficient, reliable and stable stream distribution with very negligible delay while PON provides bandwidth efficient and cost effective streaming with a little tolerable delay. The most important challenge in live P2P streaming is to reduce end-to-end delay without sacrificing stream quality. Actually, there is always a trade-off between delay & stream quality in conventional live P2P streaming system. To solve this problem, we propose two approaches. Firstly, we propose DSPT(Distributed Streaming P2P Tree) which takes advantage of combinational overlay multicasting. In DSPT, a peer doesn't fully rely on SP(Supplying Peer) to get the live stream, but it cooperates with its local ANR(Access Network Relay) to reduce delay and improve stream quality. When RP detects bandwidth drop in SP, it immediately switches the connection from SP to ANR and continues to receive stream without any packet loss. DSPT uses distributed P2P streaming technique to let the peer share the stream to the extent of its available bandwidth. This means, if RP can't receive the whole stream from SP due to lack of SP's uploading bandwidth, then it receives only partial stream from SP and the rest from the ANR. The proposed distributed P2P streaming improves P2P networking efficiency.