• Title/Summary/Keyword: PCS network

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A Study on the effect of Spectrum difference between Cellular and PCS from Mobile Telecommunication Customer's perspective

  • Youn, Young-Seog;Cho, Byung-Sun;Ha, Young-Wook
    • Journal of Korea Technology Innovation Society
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    • v.9 no.4
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    • pp.627-653
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    • 2006
  • The purpose of this study lies in understanding how the spectrum assigned for each mobile operator affects the consumers of mobile service. For this purpose, we have observed the change of path coefficient in the structural equation, using control variables. However, the structure of the mobile service market in Korea has become fixed. Considering this tendency and the conclusion of this study, the 'lock-in effect' occurs seriously in the mobile service market in Korea. It can be explained by the fact that CS(Customer Satisfaction) of the cellular subscribers little affects customer loyalty but the market dominance of the cellular service in the actual market has continued for a long time. In this study, we figured out a strong prejudice about call quality, which is caused by spectrum difference among competitors. Cellular subscribers tends to believe that call quality of their cellular service is better than that of PCS. In addition, we found that PCS operators can catch customer's retention by investment into network in order to increase call quality.

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Development of the OSGi-based USB Terminal System for U-learning (U-learning을 위한 OSGi에 기반한 USB 단말기 시스템 개발)

  • Kim, Hee-Sun;Kim, Jee-Hong;Lee, Chang-Goo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.12
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    • pp.1252-1256
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    • 2007
  • U-learning (ubiquitous learning) systems, which deliver learning materials anytime and anywhere, allow learners to watch live lectures on PDAs, tablet PCs and notebook computers via broadband and wireless Internet. These systems have various problems; first, terminal devices are expensive, and it is difficult to maintain their efficiencies. Secondly, Internet does not guarantee quality of service (QoS), and in general it does not provide real-time services. Finally, the security of these systems is weaker in a local network than in an external network. The USB-based terminal system based on the OSGi service platform was designed as a ubiquitous system, in order to solve those problems. The USB terminals, used in this system, are inexpensive, and it is easy to maintain their performances. Also, this system solves the problems of security in a local network and provides guaranteed QoS. To accomplish this, the number of USB terminals connected to the system has to be limited according to the formula proposed in our paper. This system uses the OSGi specification as a middleware. It supports the discovery mechanism of the USB terminals, maintenance and administration of the system. Finally, this paper shows a driver's license testing system as an example u-learning application1.

Autonomic Multimedia Transcoding Algorithm for Seamless Streaming Media of Mobile Clients (이동 단말에서 끊임없는 스트리밍 미디어를 위한 오토노믹 멀티미디어 트랜스코딩 알고리즘)

  • Han, Woo-Ram;Heo, Nan-Sook;Park, Chong-Myung;Seo, Dong-Mahn;Jung, In-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.260-270
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    • 2007
  • Owing to the improved wireless communication technologies, it is possible to provide streaming service of multimedia with PDAs and mobile phones in addition to desktop PCs. Since mobile client devices have low computing power and low network bandwidth due to wireless network, the transcoding technology to adapt media for mobile client devices considering their characteristics is necessary. However, since mobile clients use wireless network and the wireless network have less stable bandwidth according to distance from AP and environments, it is hard to support stable QoS to mobile clients. In this paper, we propose a dynamic bit rate control method for transcoding in order to supprot stable QoS of streaming media service to mobile clients via wireless network. The proposed method is shown to serve seamless streaming media service with adaptive bit rate control according to state of wireless network in real time and to reduce transmission failure from experiment.

A Design and Implementation of Real Time Network Monitoring System(NetCop) (실시간 네트웍 감시시스템(NetCop)의 설계 및 구현)

  • Yoon, Chi-Young;Jung, Chun-Bok;Hwang, Sun-Myung
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.374-379
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    • 2001
  • Recently, R & D about Network Monitoring System is needed to be effective network management and to improve computer education. In this work, we propose a real time network monitoring system named NetCop to improve network management and effective use. This system is designed to show any screen to one or more students in interactive learning environment. The system also provides useful functions such as monitoring students' PCs and chat. In additions, our NetCop can provide more effective learning process to students. Finally, we expect that our system can achieve high network performance and provide high educational quality to managers.

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Implementation of Access Control System Suitable for Meteorological Tasks in Grid Computing Environment (그리드 컴퓨팅 환경에서 기상업무에 적합한 접근 제어 시스템 구현)

  • Na, Seung-kwon;Ju, Jae-han
    • Journal of Advanced Navigation Technology
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    • v.21 no.2
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    • pp.206-211
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    • 2017
  • Recently computing devices by connecting to a network, grid computing, the next generation of digital neural networks that provide maximum service will connect all of the computer such as a PC or server, PDA into one giant network makes the virtual machine. Therefore, we propose the grid computing implementation model to be applied to meteorological business field as follows. First, grid computing will be used for tasks such as the development of numerical models below the mid-scale or test operations, and the final backup of the weather supercomputer. Second, the resources that will constitute grid computing are limited to business PCs and Linux servers operated by the central government considering operational efficiency. Third, the network is restricted to the LAN section, which suggests the implementation of high performance computing.

Ubiquitous Home Networking Architecture based on Virtual Overlay Network (가상 오버레이 네트워크 기반 유비쿼터스홈 네트워킹 구조)

  • Park, Ho-Jin;Park, Jun-Hee;Kim, Nam
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.7
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    • pp.8-17
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    • 2010
  • Ubiquitous home refers not only to home but also to logical space, including a wide range of out-home personal devices such as mobile phones, PDAs, laptops, car navigators, and office PCs. There are certain connection barriers among the devices, such as the dynamic IP address, NAT. In a home network, various devices coexist in heterogeneous networks, such as IP, IEEE1394, PLC, Bluetooth, ZigBee, UWB, and IrDA, all of which lack interoperability due to their different physical transmission characteristics and protocols. In ubiquitous home where an unrestricted collaboration of the devices is essential to offer services that meet the users' requirements, free interoperability among the devices must be guaranteed. This paper proposes a networking model for interoperability of the heterogeneous devices in a ubiquitous home based on a virtual overlay network which hides the complicated physical network configurations and heterogeneity of the service protocols.

A New Network Bandwidth Reduction Method of Distributed Rendering System for Scalable Display (확장형 디스플레이를 위한 분산 렌더링 시스템의 네트워크 대역폭 감소 기법)

  • Park, Woo-Chan;Lee, Won-Jong;Kim, Hyung-Rae;Kim, Jung-Woo;Han, Tack-Don;Yang, Sung-Bong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.10
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    • pp.582-588
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    • 2002
  • Scalable displays generate large and high resolution images and provide an immersive environment. Recently, scalable displays are built on the networked clusters of PCs, each of which has a fast graphics accelerator, memory, CPU, and storage. However, the distributed rendering on clusters is a network bound work because of limited network bandwidth. In this paper, we present a new algorithm for reducing the network bandwidth and implement it with a conventional distributed rendering system. This paper describes the algorithm called geometry tracking that avoids the redundant geometry transmission by indexing geometry data. The experimental results show that our algorithm reduces the network bandwidth up to 42%.

Analysis and Optimal Design of Optical Pickup Actuator by 3D-EMCN Method (3D-EMCN법을 이용한 광 픽업 액츄에이터의 해석 및 최적설계)

  • Kim, Jin-A;Jeon, Tae-Gyeong
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.51 no.5
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    • pp.234-241
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    • 2002
  • An optical pickup actuator is an objective-lens-moving mechanism that provides a means to follow the disk displacement accurately(1). In this paper, a slim type optical pickup actuator for Notebook PCs is analyzed and designed to improve the driving sensitivity A three dimensional equivalent magnetic circuit network method (3D-EMCN method) is proposed for an analysis method which provides better characteristics in both precision and computation time of analysis comparing with a commercial three-dimensional finite element (3D-FEM) codes. To verify the validity of proposed method, we made a comparison between the analysis results and the experimental ones. We also compared this analysis results with 3D-FEM results. Among the several optimal algorithm, we adopt a niching genetic algorithm, which renders a set of the multiple optimal solutions. RCS (Restricted Competition Selection) niching genetic algorithm is used for optimal design of the actuator's performance. Recently, the pickup actuator needs additional driving structure for radial and tangential tilting motion to obtain better pick-up performance. So we applied the proposed method to the model containing tilting coils.

A Development of PC/Ethernet based Fieldbus Network for Large Realtime Data Communication

  • Gwak, Kwi-Yil;Lee, Sung-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.362-367
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    • 2005
  • Control network adopted in the national power-plant or manufactory are mostly vendor-dependent products, which have their own special specification, components and individual communication methods. These systems not only raise installation cost, but also bring many difficulties to maintenance and extension. To overcome these problems, this paper introduces a development and application case of a new "PC/Ethernet-based fieldbus" architecture and protocol to be used in mid-level fieldbus. The designed system has a basic idea of "3 Layers fieldbus over Standard-LAN" and implemented on PCs. PC gives user friendly environment. By using an open standard Ethernet in layer 1,2, the system has low cost, wide communication bandwidth and high compatibility. Layer 3 protocol designed for large realtime data communication makes user bypass TCP/IP layer and gives user direct access to the Ethernet. This new protocol eliminates potential collision of Ethernet, and transmits large periodic/non-periodic control data by using long-frame/wide-bandwidth of Ethernet effectively, and offers simple API-Services to the upper layer. Since the system have installed in H-power plant simulator and U-nuclear power plant simulator in Korea, it have been proved to be efficient and stable without any trouble in realtime communication service for full-scope plant simulator that has a lot of control elements.

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The Effects of SNS Characteristics on Purchase Intention

  • Jung, Myung-Hee;Bae, Dong-In;Yun, Jae-Chul
    • Asian Journal of Business Environment
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    • v.4 no.3
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    • pp.19-25
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    • 2014
  • Purpose - This study investigated not only social network service (SNS) characteristics' effects on continuous use intention and reliability, but also the effects of continuous use intention and reliability on purchase intention. Research design, data, and methodology - The subjects comprised 274 SNS users in their twenties. The research was conducted over three weeks from October 16, 2013 to November 6, 2013, using questionnaires. A total of 267 copies were collected; 255 copies were used after excluding unsuitable copies. Results - Marketers who used SNSs should establish a bi-directional community and SNS page information exchange. SNS marketers should exchange useful information quickly through SNS pages, to differentiate themselves from competitors. Enterprises should use SNSs for marketing, considering not only continuous use intention but also reliability, to elevate product purchase intention. Conclusions - The study had limitations. Most subjects were students aged 24 to 28 years; the findings cannot be generalized. Second, personal computers (PCs) and smartphones had similar influence. Third, the preferences and/or characteristics of each SNS type were not reflected in marketing.