• Title/Summary/Keyword: PC-crash

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Development of Accident Analysis Model in Car to Pedestrian Accident (차 대 보행자 충돌 시 사고해석 모델 개발)

  • Kang, D.M.;Ahn, S.M.
    • Journal of Power System Engineering
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    • v.13 no.5
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    • pp.76-81
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    • 2009
  • The fatalities of pedestrian account for about 21.2% of all fatalities at 2007 year in Korea. To reconstruct exactly the accident, it is important to calculate the throw distance of pedestrian in car to pedestrian accident. The frontal shape of SUV vehicle is dissimilar to passenger car and bus, so the trajectory and throw distance of pedestrian by SUV vehicle is not the same of passenger car and bus. The influencing on it can be classified into the factors of vehicle and pedestrian, and road factor. It was analyzed by PC-CRASH for simulation, and SPSS s/w was used for regression analysis. From the simulation results, the maximum impact energy of multi-body of pedestrian was occurred to that of torso body at the same time. And the throw distance increased with the increasing of impact velocity, and decreased with the increasing of impact offset. Also it decreased with the increasing of velocity of pedestrian at accident, and the throw distance of wet road was longer than that of dry road. Finally, the regression analysis model of SUV(Nissan Pathfinder type)vehicle in car to pedestrian accident was as follows; $$disti_i=-0.87-0.11offseti_i+0.69speed_i-4.27height_i+0.004walk_i+0.63wet_i+{\epsilon}_i$$.

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Analytical Model in Pedestrian Accident by Van Type Vehicle (Van 형 차량의 보행자 충돌 사고 해석 모델)

  • Ahn, Seung-Mo;Kang, Dae-Min
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.7 no.4
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    • pp.115-120
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    • 2008
  • The fatalities of pedestrian accounted for about 40.0% of all fatalities in Korea (2005 year). In pedestrian involved accident, the most important data to inspect accident is throw distance of pedestrian. The throw distance of pedestrian can be influenced by many variables, such as vehicular frontal shape, vehicular impact speed, the offset of impact point, the height of pedestrian, and road condition. The trajectory of pedestrian after collision can be influenced by vehicular frontal shape classified into sedan type, box type, SUV type and van type. Many studies have been done about pedestrian accident with passenger car model and bus model for simple factors. But the study of pedestrian accident by van type vehicle was much insufficient, and even that the influence of multiple factors such as the offset of impact point was neglected. In this paper, a series of pedestrian kinetic simulation were conducted to inspect relationship between throw distance and multiple factors with using PC-CRASH s/w, a kinetic analysis program for a traffic accident for van type. By based on the simulation results, multi-variate regression was conducted, and regression equation was presented.

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Analysis of Containment Building Subjected to a Large Aircraft Impact using a Hydrocode (Hydrocode를 이용한 격납구조의 대형 민항기 충돌해석)

  • Shin, Sang Shup;Park, Taehyo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.5A
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    • pp.369-378
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    • 2011
  • In this paper, the response analysis of RC(Reinforced Concrete), SC(Steel-Plate Concrete) containment buildings subjected to a large aircraft impact is performed using Autodyn-3D as Hydrocode. Until now, the impact load in the analysis of aircraft impacts has been applied to target structures at the local area by using the impact load-time history function of Riera. However in this paper, the results of aircraft crash are analyzed by using an aircraft model similar to Boeing 767 and verified by comparing the generated history of the aircraft crash against the rigid target with another history by using the Riera's function. To estimate the resistivity of the impact, the response and safety of SC containment buildings, this study is performed by comparing the four cases of plane concrete, reinforced concrete, bonded containment liner plate at reinforced concrete, and SC structure. Thus, the different behaviors between SC and RC structures when they are subjected to the extreme impact load could be anticipated. Consequently, the improved safety is expected by replacing RC structure with SC structure for nuclear power plants.

Analysis of vehicle central line invasion accidents using simulation (시뮬레이션을 이용한 차량의 중앙선 침범 사고 해석)

  • Han, Chang-Pyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.2
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    • pp.507-513
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    • 2021
  • This study examined the final stop position and posture of both vehicles, the damaged part of the vehicle, the road surface, the specifications of the vehicle, and the angle of impact, centering on the case of a collision in which no surface trace was found. As a result of the simulation, the impact velocity of an SM5 and Lexus was 131 km/h and 74 km/h, respectively, and the impact angle of the SM5 and Lexus was 0.91° and -161.07°, respectively. The cause of the accident was that the SM5 passed through the intersection exceeding the maximum speed limit of 61 km/h and entered the Lexus' left turn lane. Lexus collided during the evacuation to avoid the collision. The collision trajectory error rate of the simulation was approximately 1.4%. Of the subjective experience of accident investigators, the collision dynamics and vehicle engineering aspects and simulations were actively utilized to provide close-to-fact cause identification.

Numerical Analysis of Nuclear-Power Plant Subjected to an Aircraft Impact using Parallel Processor (병렬프로세서를 이용한 원전 격납건물의 항공기 충돌해석)

  • Song, Yoo-Seob;Shin, Sang-Shup;Jung, Dong-Ho;Park, Tae-Hyo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.24 no.6
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    • pp.715-722
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    • 2011
  • In this paper, the behavior of nuclear-power plant subjected to an aircraft impact is performed using the parallel analysis. In the erstwhile study of an aircraft impact to the nuclear-power plant, it has been used that the impact load is applied at the local area by using the impact load-time history function of Riera, and the target structures have been restricted to the simple RC(Reinforced Concrete) walls or RC buildings. However, in this paper, the analysis of an aircraft impact is performed by using a real aircraft model similar to the Boeing 767 and a fictitious nuclear-power plant similar to the real structure, and an aircraft model is verified by comparing the generated history of the aircraft crash against the rigid target with another history by using the Riera's function which is allowable in the impact evaluation guide, NEI07-13(2009). Also, in general, it is required too much time for the hypervelocity impact analysis due to the contact problems between two or more adjacent physical bodies and the high nonlinearity causing dynamic large deformation, so there is a limitation with a single CPU alone to deal with these problems effectively. Therefore, in this paper, Message-Passing MIMD type of parallel analysis is performed by using self-constructed Linux-Cluster system to improve the computational efficiency, and in order to evaluate the parallel performance, the four cases of analysis, i.e. plain concrete, reinforced concrete, reinforced concrete with bonded containment liner plate, steel-plate concrete structure, are performed and discussed.

The Performance Analysis of GPU-based Cloth simulation according to the Change of Work Group Configuration (워크 그룹 구성 변화에 따른 GPU 기반 천 시뮬레이션의 성능 분석)

  • Choi, Young-Hwan;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.29-36
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    • 2017
  • In these days, 3D dynamic simulation is closely related to many industries. In the past, physically-based 3D simulation was used mainly in the car crash or construction related fields, but it also plays an important role in movies or games today. Many mathematical computations are needed to represent the 3D object realistically, but it is difficult to process a large amount of calculations for simulation of application based on CPU in real-time. Recently, with the advanced graphic hardware and improved architecture, GPU can be utilized for the general purposes of computation function as well as graphic computation. Many approaches using GPU have been applied for various research fields. In this paper, we analyze the performance variation of two cloth simulation algorithms based on GPU according to the change of execution properties of GPU shaders in oder to optimize the performance of GPU-based cloth simulation. Cloth simulation is implemented by the spring centric algorithm and node centric algorithm with GPU parallel computing using compute shader of GLSL 4.3. We compare the performance of between these algorithms according to the change of the size and dimension of work group. The experiment is repeated to 10 times during 5,000 frames for each test and experimental results are provided by averaging of FPS. The experimental result shows that the node centric algorithm is executed in higher speed than the spring centric algorithm.

A Multicast Middleware for the Remote Educational Systems (원격 교육 시스템을 위한 멀티캐스트 미들웨어)

  • Byun, Sang-Seon;Jin, Hyun-Wook;Yoo, Hyuck
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.1
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    • pp.100-108
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    • 2003
  • By choosing Multicast for transmission of educational contents in the Remote Educational System, we can reduce the server load and increase network bandwidth utilization. We design and implement Multicast Middleware for the Remote Educational System in this paper. There are three characteristics in this Multicast Middleware: 1) Through Centralized Multicast Group Management for passive members, it allows a host to make multicast group, which is composed of receivers, called Group Member and who are chosen by the host, called group Maker. Because, all groups are created by the Group Maker in Centralized Group Management, Group Member's join action will be passive 2) Maintenance and recovery of multicast group information in order to restore from exception and crash; the maintenance and recovery mechanism of Group Maker is distinct from that of Group Member. 3) The mechanism which enables to transmit large size multimedia data through multicasting and remove additional copy operation through shared buffer. Fragmentation/de-fragmentation for large data delivery results in additional copy operation in user level. But by using user level shared buffer, it can be done without user Bevel copy operation. By applying to Remote Educational environment which consists of 30 PCs and Fast Ethernet, we can examine the efficiency of this middleware, which can transmit 18frames/sec movie which resolution 320 $\times$ 120 pixels, 128Kbps encoded sound data and some text data.

A Study of the Roundabout Hump type Crosswalks Installation Criteria That Takes Into Account the Safety of Pedestrian Traffic (보행자 통행안전성을 고려한 회전교차로의 고원식횡단보도 설치기준 연구)

  • Lim, Chang-Sik;Choi, Yang-Won
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.36 no.6
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    • pp.1075-1082
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    • 2016
  • In order to calculate the optimum installation interval between a speed hump and hump type crosswalk that are installed continuously in succession, this study examined the speed of a vehicle that passes different intervals between speed humps and hump type crosswalks from the approach section of a roundabout having a maximum speed limit of 30km/h; analyzed the effects of speed humps and hump type crosswalks installed continuously in succession on vehicle driving speed; and simulated the optimum installation height of hump type crosswalk. As a result, the following conclusion was drawn. First, it was found that the optimum interval between a speed hump and hump type crosswalk, which are the representative traffic calming techniques for reducing vehicle speed, to control vehicle speed under 30km/h is 30m. Second, as a result of comparing the deceleration of a vehicle that pass hump type crosswalks, it was found that if the installation interval is 65 m and above, a speed hump and hump type crosswalk had no effect. Therefore, it is desirable that the maximum installation interval between a speed hump and hump type crosswalk for controlling vehicle speed within a fixed road section should not exceed 65m. Third, the analysis showed that the optimum installation height of hump type crosswalk is 6-8cm in case vehicle speed at the approach section is 20km/h or lower, 8-10cm in case of 30km/h, and 10cm in case of 30km/h or higher, respectively. Fourth, even at a road section on which a speed hump and hump type crosswalk are installed, speed reduction effects may sometimes be insignificant due to a driver's studying effect, traffic conditions and so on. Thus, it is judged that speed reduction effects will be greater if several traffic calming techniques such as speed hump, chicane, and choker are applied at the same time. Therefore, in case of applying traffic calming techniques for the purpose of reducing vehicle speed in order to promote pedestrian safety, the composite application of several techniques should be considered.