• Title/Summary/Keyword: PC-based platform

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A Study on User Interface Design of MMORPG Game Based on Affordance: Focused on Comparative Analysis of UI Design according to Platform Differences of (어포던스 기반한 MMORPG 게임의 UI 디자인에 관한 연구: MMORPG Game 의 플랫폼 차이에 따른 UI 디자인의 분석을 중심으로)

  • Choi, Yoo Na;Chun, JiYoon
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1239-1248
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    • 2017
  • The domestic game market is still on a trend of growth. Particularly, as the demand for mobile games is increased, the mobile version is developed in a growing number of cases even after the launch of the games for PCS. In a bid to search for the effective method of UI design depending on the differences between the platforms, this study analyzed the types of different media in the first place and as the approaches to the UI design based on the affordance concept, implemented on the platform of PCS and implemented on the platform of mobile devices were analyzed as the cases which are the same MMORPG games. Since the differences between the game platforms can cause the variations in the physical size of the screens depending on the environment in which the user interface (UI) is rendered and may often involve the controls implemented by the touch of screens rather than the manipulation based on the keyboard and mouse, they usually give the influences on the direction of UI designs. By analyzing these UI elements based on the affordance concept, it may be possible to find the effective method of UI design in the future.

Charisma: Trimble's Modernized Differential GPS Reference Station and Integrity Monitor Software

  • Remondi, Benjamin W.
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.221-226
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    • 2006
  • Around 2002, the United States Coast Guard (USCG) identified a need to re-capitalize their Reference Station (RS) and Integrity Monitor (IM) equipment used in the Nationwide Differential Global Position System (NDGPS). Commercially available off-the-shelf differential RS and IM equipment lacked the open architecture required to support long-term goals that include future system improvements such as use of new civil frequencies on L2 and L5 and realization of a higher rate NDGPS beacon data channel intended to support RTK. The first step in preparing for this future NDGPS was to port current RTCM SC-104 compatible RS and IM functionality onto an open architecture PC-based platform. Trimble's product Charisma is a PC-based RS and IM software designed to meet these USCG goals. In fact USCG engineers provided key designs and design insights throughout the development. We cannot overstate the contribution of the USCG engineers. Fundamental requirements for this effort were that it be sufficiently flexible in hardware and software design to support fluid growth and exploitation of new signals and technologies as they become available, yet remain backward compatible with legacy user receivers and existing site hardware and system architecture. These fundamental goals placed an implicit adaptability requirement on the design of the replacement RS and IM. Additionally, project engineers were to remain focused on sustaining the high level of differential GPS service that 1.5 million legacy users have come to depend on. This paper will present new hardware and software (i.e., Trimble's Charisma software) architecture for the next generation NDGPS RS and IM. This innovative approach to engineering on an open architecture PC-based platform allows the system to continue to fulfill legacy NDGPS system requirements and allows the USCG and others to pursue a scalable hardware re-capitalization strategy. We will use the USCG's recapitalization project to explain the essential role of the Charisma software.

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Performance Evaluation of CoAP-based Internet-of-Things System (CoAP 기반 사물인터넷 시스템 성능평가)

  • Choo, Young Yeol;Ha, Yong Jun;Son, Soo Dong
    • Journal of Korea Multimedia Society
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    • v.19 no.12
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    • pp.2014-2023
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    • 2016
  • Web presence is one of the key issues for extensive deployment of Internet-of-Things (IoT). An obstacle to overcome for Web presence is relatively low computing power of IoT devices. In this paper, we present implementation of an IoT platform based on Constrained Application Protocol (CoAP) which is a web transfer protocol proposed by Internet Engineering Task Force (IETF) for the low performance IoT devices such as Wireless Sensor Network (WSN) nodes and micro-controllers. To qualify the performance of CoAP-based IoT system for such an application as smart grid, we designed a test platform consisting of Raspberry Pi2, Kmote WSN node and a desktop PC. Using open source softwares, CoAP was implemented on top of the platform. Leveraging the GET command defined at CoAP specification, performance of the system was measured in terms of round-trip time (RTT) from web application to the Kmote sensor node. To investigate abnormal cases among the test results, hop-by-hop delays were measured to analyze resulting data. The average response time of CoAP-based communication except the abnormal data was reduced by 23% smaller than the previous research result.

A Study on the Modernization of the Teaching Platform: - With Special Reference to the Designing of the Teacher's Multimedial Desk Equipped with a PC - (교단 선진화에 관한 연구 - PC 내장형 멀티미디어 교탁 디자을 중심으로 -)

  • 윤여항
    • Journal of the Korea Furniture Society
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    • v.10 no.1
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    • pp.103-111
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    • 1999
  • In the age of knowledge and information when every aspect of economy, education and culture in society is changing rapidly, the teacher is not just a provider of knowledge in classroom. Ultra-modern educational tools and materials have come into being with the latest developments in science and technology and we see classroom teaching in general tending towards more 'open' classroom and study. What the students need most for the coming century is the cultivation of higher faculties such as creative thinking, the power to solve problems, and the spirit of inquiry. The present-day teacher is required to make use of various teaching medial in order to provide the students with better educational environment for developing these faculties, not the teaching method of the past with the teacher at the center. One way to enhance classroom environment is in reintroducing the modernized teacher's desk to the center of teaching apparatus. This paper is about the better way of designing the teacher's multimedia desk equipped with a PC that will make it possible for the teacher to utilize the internet-based educational resources.

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Data Control for Multi-User Online Application based on Multi-Platform (멀티 플랫폼 기반 다중 사용자 온라인 응용을 위한 데이터 제어)

  • Kim, Jin-Deog;Jin, Kyo-Hong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.1823-1826
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    • 2002
  • 최근 기존의 고정 단말기(PC)에서만 주로 행해지던 각종 다중 사용자 접속 온라인 응용이 PC와 PDA, 휴대폰 등이 공동 작업을 수행하는 멀티 플랫폼 기반 온라인 응용으로 전환되고 있다. 그러나 지금까지 멀티 플랫폼 기반 온라인 응용은 다중 사용자 환경 및 각 클라이언트의 처리 능력과 통신 속도의 비대칭을 고려하지 않아 컨텐츠가 매우 단순한 실정이다. 이 논문에서는 멀티 플랫폼 기반 온라인 응용의 인프라 구축을 위한 기술을 개발하고자 하였다. 구체적으로 멀티 플랫폼 단말 장치간의 데이터 송수신을 위한 네트워크 구조, 다중 사용자 환경의 일관성 제어 기법, 다양한 클라이언트간의 변경 전파 기술을 제안하였다. 그리고 여러 개의 PC, PDA, 휴대폰이 연동되어 동작하는 채팅 프로그램을 제작하여 제안한 기법들이 적절히 동작함을 보였다.

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Development of Motion Recognition Platform Using Smart-Phone Tracking and Color Communication (스마트 폰 추적 및 색상 통신을 이용한 동작인식 플랫폼 개발)

  • Oh, Byung-Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • In this paper, we propose a novel motion recognition platform using smart-phone tracking and color communication. The interface requires only a camera and a personal smart-phone to provide a motion control interface rather than expensive equipment. The platform recognizes the user's gestures by the tracking 3D distance and the rotation angle of the smart-phone, which acts essentially as a motion controller in the user's hand. Also, a color coded communication method using RGB color combinations is included within the interface. Users can conveniently send or receive any text data through this function, and the data can be transferred continuously even while the user is performing gestures. We present the result that implementation of viable contents based on the proposed motion recognition platform.

A Viewer's Modality-based Design Guideline of Digital TV Data Service and a Data Service Prototype adopting the Guideline (시청자의 TV 이용 행태를 고려한 디지털 TV 데이터 서비스의 기획 가이드라인과 이를 적용한 데이터 서비스 프로토타입)

  • Ko, Kwang-Il
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.123-129
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    • 2012
  • Due to the high digital technology, various devices such as TV, PC, smartphone, and pad computer are connected to each other using internet and under the circumstance internet services of which the running platforms are mainly PC become "N-screenlized" by extending their service platform to non-PC devices. As a digital TV has outstanding features of being the most influential device in the living room and having the wide spectrum of users, several internet services has been ported on the digital TV platform (in the form of data services) in order to enhance their brand powers. Most of the services, however, failed to get a satisfactory results as the data services are defeated by the broadcasting contents in the competition for the viewer's interests. In the paper, the design guidelines that make data services not to compete with the broadcasting contents are proposed and a prototype of a data service that accommodates the guidelines is introduced. The prototype, called "TV ideal-type world-cup", does not disturb a viewer's watching broadcast contents and channel-changing behavior while it is running and its service flow is designed for a viewer to achieve the goal of service in a few minutes so that the viewer can enjoy the service in a commercial period.

Structural health monitoring system for Sutong Cable-stayed Bridge

  • Wang, Hao;Tao, Tianyou;Li, Aiqun;Zhang, Yufeng
    • Smart Structures and Systems
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    • v.18 no.2
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    • pp.317-334
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    • 2016
  • Structural Health Monitoring System (SHMS) works as an efficient platform for monitoring the health status and performance deterioration of engineering structures during long-term service periods. The objective of its installation is to provide reasonable suggestions for structural maintenance and management, and therefore ensure the structural safety based on the information extracted from the real-time measured data. In this paper, the SHMS implemented on a world-famous kilometer-level cable-stayed bridge, named as Sutong Cable-stayed Bridge (SCB), is introduced in detail. The composition and core functions of the SHMS on SCB are elaborately presented. The system consists of four main subsystems including sensory subsystem, data acquisition and transmission subsystem, data management and control subsystem and structural health evaluation subsystem. All of the four parts are decomposed to separately describe their own constitutions and connected to illustrate the systematic functions. Accordingly, the main techniques and strategies adopted in the SHMS establishment are presented and some extension researches based on structural health monitoring are discussed. The introduction of the SHMS on SCB is expected to provide references for the establishment of SHMSs on long-span bridges with similar features as well as the implementation of potential researches based on structural health monitoring.

Flowchart Programming Environment for Process Control (PC 기반 제어기를 위한 Flowchart 활용 프로그래밍 환경의 개발)

  • 이희원;김기원;민병권;이상조;김찬봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1240-1243
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    • 2004
  • For agile production methods, manufacturing system requires development of a motion controller which has flexibility of general-purpose motion controller and productivity of specialized-purpose one. In this study we developed the Flowchart Programming development environment for Motion language and Process Control. The controller designed on this environment can be used as a general purpose motion controller of a machining tool. Design of control programming based on a flowchart has the advantage of reducing the time consumed and intuitive interface for users. We create the solution with the Microsoft Visio for the flowchart-based platform and OPC for the process communication..

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Development of a Game Application Based on iOS (iOS 기반 게임 앱 개발)

  • Kang, Seongjae;Hwang, Soyoung;Yu, Donghui
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.403-404
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    • 2012
  • This paper proposes development of a game application playing on smartphones. Game applications occupy an important classification among many applications on mobile platform. The proposed game application is developed on the iPhone and benchmarks Fortress based on PC platforms.

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