• Title/Summary/Keyword: P2P networks

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An Efficient P2P System Using Cross-Layer Design for MANETs (MANET 에서의 Cross-Layer 디자인을 사용한 효율적인 P2P 시스템)

  • Park, Ho-Hyun;Choi, Hyun-Duk;Woo, Mi-Ae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.7B
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    • pp.728-733
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    • 2009
  • An ubiquitous environment has features like peer-to-peer and nomadic environments. Such features can be represented by peer-to-peer systems and mobile ad-hoc networks. P2P systems and MANETs share similar features, appealing for implementing P2P systems in MANET environment. However, if a P2P system designed for wired networks was applied to mobile ad-hoc environment, its performance was not good enough. Subsequently, this paper proposes a P2P system to improve performance using cross-layer design and the goodness of a node as a peer by using routing metric and P2P metric to choose favorable peers to connect. It also utilizes proactive approach for distributing peer information. The simulation results showed that the proposed system produced better performance in query success rate, query response time and energy consumption by reducing the routing path length.

A study of real-time media streaming delivery over P2P networks (P2P 환경에서 실시간 미디어스트리밍의 전송에 관한 연구)

  • Liu Xu-dong;Jo In-June
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.538-541
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    • 2006
  • Recently researches of P2P media streaming have been actively published, but the research what kind of P2P overlay networks are better to delivering media data has not been attended. This paper designs a P2P streaming media system model. In this system, we constructs a Half-Structure P2P overlay protocol based on node's capability as the infrastructure of streaming application, which utilizes the heterogeneity of the nodes to maintain topology, presents a active contents diffusing algorithm and Two-stage search algorithm, make it possible for nodes in P2P system to collect information according their capacity and reduces the number of forwarding packet compared with flooding. Also, we give an optimal scheme to scheduling media data.

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Overlay Multicast Network for IPTV Service using Bandwidth Adaptive Distributed Streaming Scheme (대역폭 적응형 분산 스트리밍 기법을 이용한 IPTV 서비스용 오버레이 멀티캐스트 네트워크)

  • Park, Eun-Yong;Liu, Jing;Han, Sun-Young;Kim, Chin-Chol;Kang, Sang-Ug
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1141-1153
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    • 2010
  • This paper introduces ONLIS(Overlay Multicast Network for Live IPTV Service), a novel overlay multicast network optimized to deliver live broadcast IPTV stream. We analyzed IPTV reference model of ITU-T IPTV standardization group in terms of network and stream delivery from the source networks to the customer networks. Based on the analysis, we divide IPTV reference model into 3 networks; source network, core network and access network, ION(Infrastructure-based Overlay Multicast Network) is employed for the source and core networks and PON(P2P-based Overlay Multicast Network) is applied to the access networks. ION provides an efficient, reliable and stable stream distribution with very negligible delay while PON provides bandwidth efficient and cost effective streaming with a little tolerable delay. The most important challenge in live P2P streaming is to reduce end-to-end delay without sacrificing stream quality. Actually, there is always a trade-off between delay & stream quality in conventional live P2P streaming system. To solve this problem, we propose two approaches. Firstly, we propose DSPT(Distributed Streaming P2P Tree) which takes advantage of combinational overlay multicasting. In DSPT, a peer doesn't fully rely on SP(Supplying Peer) to get the live stream, but it cooperates with its local ANR(Access Network Relay) to reduce delay and improve stream quality. When RP detects bandwidth drop in SP, it immediately switches the connection from SP to ANR and continues to receive stream without any packet loss. DSPT uses distributed P2P streaming technique to let the peer share the stream to the extent of its available bandwidth. This means, if RP can't receive the whole stream from SP due to lack of SP's uploading bandwidth, then it receives only partial stream from SP and the rest from the ANR. The proposed distributed P2P streaming improves P2P networking efficiency.

A Mobile P2P Semantic Information Retrieval System with Effective Updates

  • Liu, Chuan-Ming;Chen, Cheng-Hsien;Chen, Yen-Lin;Wang, Jeng-Haur
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1807-1824
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    • 2015
  • As the technologies advance, mobile peer-to-peer (MP2P) networks or systems become one of the major ways to share resources and information. On such a system, the information retrieval (IR), including the development of scalable infrastructures for indexing, becomes more complicated due to a huge increase on the amount of information and rapid information change. To keep the systems on MP2P networks more reliable and consistent, the index structures need to be updated frequently. For a semantic IR system, the index structure is even more complicated than a classic IR system and generally has higher update cost. The most well-known indexing technique used in semantic IR systems is Latent Semantic Indexing (LSI), of which the index structure is generated by singular value decomposition (SVD). Although LSI performs well, updating the index structure is not easy and time consuming. In an MP2P environment, which is fully distributed and dynamic, the update becomes more challenging. In this work, we consider how to update the sematic index generated by LSI and keep the index consistent in the whole MP2P network. The proposed Concept Space Update (CSU) protocol, based on distributed 2-Phase locking strategy, can effectively achieve the objectives in terms of two measurements: coverage speed and update cost. Using the proposed effective synchronization mechanism with the efficient updates on the SVD, re-computing the whole index on the P2P overlay can be avoided and the consistency can be achieved. Simulated experiments are also performed to validate our analysis on the proposed CSU protocol. The experimental results indicate that CSU is effective on updating the concept space with LSI/SVD index structure in MP2P semantic IR systems.

A Distributed Decision-Making Mechanism for Wireless P2P Networks

  • Wu, Xu;He, Jingsha;Xu, Fei;Zhang, Xi
    • Journal of Communications and Networks
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    • v.11 no.4
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    • pp.359-367
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    • 2009
  • Trust-based solutions provide some form of payment to peers to encourage good behavior. The problem with trust management systems is that they require prior knowledge to work. In other words, peers are vulnerable to attack if they do not have knowledge or correct knowledge of other peers in a trust management system. Therefore, considering only trust is inadequate when a decision is made to identify the best set of peers to utilize. In order to solve the problem, we propose a distributed decision-making mechanism for wireless peer-to-peer (P2P) networks based on game theory and relevant trust mechanisms in which we incorporate the element of trust and risk into a single model. The main idea of our mechanism is to use utility function to express the relationship between benefits and costs of peers, and then make the decision based on expected utility as well as risk attitude in a fully distributed fashion. The unique feature of our mechanism is that it not only helps a peer to select its partners, but also mitigates vulnerabilities in trust-based mechanisms. Through analysis and experiments, we believe our approach is useful for peers to make the decision regarding who to interact with. In addition, it is also a good starting point for exploring tradeoffs among risk, trust and utility.

An Efficient Resource Discovery Mechanism based on Distributed Location Information in Pure P2P Environments (순수 P2P 환경에서 분산된 위치 정보를 이용한 자원 검색 기법)

  • Kim In-suk;Kang Yong-hyeog;Eom Young Ik
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.573-581
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    • 2004
  • Recently, the rapid growth of Internet technology and the deployment of high speed networks make many kinds of multimedia services possible. Preexisting multimedia services are designed based on the client/server model which has the problems such as the network failure and the low speed communication due to the high load on the central server. In order to solve these problems, peer-to-peer networks are introduced and expanded through Internet environments. In this paper, we propose a pure peer-to-peer network based resource discovery mechanism for multimedia services. In the proposed scheme, each host maintains the location information of resources which are recently requested by other hosts as well as that oi the replicas of local resources. The proposed scheme has the faster response time and incurs the smaller traffic than the preexisting discovery schemes in pure peer-to-peer network environments. Also, by decentralizing the location information and differentiating the reply path, our proposed scheme can solve the search result loss problem that occurs when the network is unsettled.

An Efficient Service Discovery for Mobile Ad Hoc Networks (모바일 애드-혹 네트워크를 위한 효율적인 서비스 디스커버리)

  • Kang, Eun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.9B
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    • pp.947-954
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    • 2009
  • In mobile ad hoc networks, service discovery to search for an available service is an important issue. In this paper, we propose an efficient service discovery protocol that is combined a dht-based service discovery scheme and a P2P caching-based information spreading scheme. Proposed scheme store key information in hashed zone and search services using it's information. To search quickly a service, it use its physical neighbors information which collected by 1-hop hello message between a node and its physical neighbors. We do not use a central look up server and do not rely on flooding. Hence, it uniquely balanced all node's load in mobile ad hoc networks and reduced the number of messages exchanged, network load and response time. The simulation results show that our protocol outperforms DHT-based and flooding protocols.

Multi-Level Streaming Using Fuzzy Similarity in P2P Distribution Mobile Networks (P2P 분산 모바일 네트워크상에서 퍼지 유사도를 이용한 멀티-레벨 스트리밍)

  • Lee, Chong-Deuk
    • Journal of Advanced Navigation Technology
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    • v.15 no.3
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    • pp.364-371
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    • 2011
  • In P2P distribution mobile networks, QoS of streaming media services are under heavy influence from overheads such as congestion, latency, and interference. The problem is further complicated by the fact that the popularity of media objects changes over time. This paper proposes a new FSMS+ (Fuzzy Similarity-based Multi-level Streaming Scheme) which minimizes performance degradation of streaming services due to overhead. We then utilize fuzzy similarity-based relevance that can dynamically stream the streaming media object with minimum overhead. The simulation result showed that the proposed scheme has better performance in retransmission rate, congestion control rate and latency rate than the other existing methods of distance method, DC (disk caching) method, and prefix method.

Availability Improvement Strategy in Peer-to-Peer Networks (P2P 네트워크에서 가용성 향상 기법)

  • 김희정;손영성
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11a
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    • pp.437-440
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    • 2003
  • 본 논문은 P2P 네트워크에서 어플리케이션 레벨의 영속성있는 저장 시스템에 대해서 살펴본다. 인터넷 클라이언트의 성능 향상과 인터넷 접속 기술의 발달로 Peer-to-Peer (P2P)라는 키워드로 대표되는 다양한 파일 저장, 검색, 공유 어플리케이션이 소개되었다. 그러나, 기존의 서버 기반의 분산 저장 방식은 xDSL 기반의 가변 IP 기반의 현재 인터넷 환경에서 불안정한 성능을 보이고, 파일을 저장하고 나서 검색 발견의 확률이 떨어지는 문제점을 가진다. 본 논문에서는 시스템의 가용성(Availability)을 높이기 위한 파일의 분할 저장, 중복 저장 방법을 소개하고 이의 효과를 분석해 보인다.

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Challenges to Next Generation Services in IP Multimedia Subsystem

  • Chang, Kai-Di;Chen, Chi-Yuan;Chen, Jiann-Liang;Chao, Han-Chieh
    • Journal of Information Processing Systems
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    • v.6 no.2
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    • pp.129-146
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    • 2010
  • The trend of Next Generation Networks' (NGN) evolution is towards providing multiple and multimedia services to users through ubiquitous networks. The aim of IP Multimedia Subsystem (IMS) is to integrate mobile communication networks and computer networks. The IMS plays an important role in NGN services, which can be achieved by heterogeneous networks and different access technologies. IMS can be used to manage all service related issues such as Quality of Service (QoS), Charging, Access Control, User and Services Management. Nowadays, internet technology is changing with each passing day. New technologies yield new impact to IMS. In this paper, we perform a survey of IMS and discuss the different impacts of new technologies on IMS such as P2P, SCIM, Web Service and its security issues.