• 제목/요약/키워드: Overlap Removal

검색결과 12건 처리시간 0.02초

다중 차량 연관 추적을 위한 겹침 제거 및 배경영상 갱신 (Overlap Removal and Background Updating for Associative Tracking of Multiple Vehicles)

  • 임준식;김수형;이칠우;이명은
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제16권1호
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    • pp.90-94
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    • 2010
  • 본 논문에서는 지능형 교통정보 시스템에서 활용할 수 있는 차량의 연관 추적 방법에 관하여 제안한다. 차량의 연관 추적과정에서 발생하는 차량 간 겹침 문제를 해결하기 위하여 위치 평균값과 시공간 연관 정보를 이용한 연관 추적 방법을 제안하였고 배경영상의 신뢰도를 향상시키기 위하여 배경영상 갱신 방법을 제안하였다. 제안한 방법의 성능 평가를 위하여 다양한 위치의 교통 정보 수집 CCTV에서 촬영된 영상을 사용하였고 평균 96% 이상의 추적 성공률을 보였다.

Evaluation of KOMPSAT-1 Orbit Determination Accuracy

  • Kim, Hae-Dong;Choi, Hae-Jin;Kim, Eun-kyou
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.588-590
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    • 2003
  • For the normal operations, KOMPSAT-1 orbits are determined using GPS navigation solutions data such as position and velocity vectors. Currently, the accuracy of GPS navigation solution data is generally known as on the order of 10~30 m with the removal of S/A. In this paper, an estimate of the current orbit determination accuracy for the KOMPSAT-1 is given. For the evaluation of orbit determination accuracy, the orbit overlap comparison is used since no independent orbits of comparable accuracy are available for comparison. As a result, It is shown that the orbit accuracy is on the order of 5 m RMS with 4 hrs arc overlap for the 30 hr arc.

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Advanced 360-Degree Integral-Floating Display Using a Hidden Point Removal Operator and a Hexagonal Lens Array

  • Erdenebat, Munkh-Uchral;Kwon, Ki-Chul;Dashdavaa, Erkhembaatar;Piao, Yan-Ling;Yoo, Kwan-Hee;Baasantseren, Ganbat;Kim, Youngmin;Kim, Nam
    • Journal of the Optical Society of Korea
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    • 제18권6호
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    • pp.706-713
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    • 2014
  • An enhanced 360-degree integral-floating three-dimensional display system using a hexagonal lens array and a hidden point removal operator is proposed. Only the visible points of the chosen three-dimensional point cloud model are detected by the hidden point removal operator for each rotating step of the anamorphic optics system, and elemental image arrays are generated for the detected visible points from the corresponding viewpoint. Each elemental image of the elemental image array is generated by a hexagonal grid, due to being captured through a hexagonal lens array. The hidden point removal operator eliminates the overlap problem of points in front and behind, and the hexagonal lens array captures the elemental image arrays with more accurate approximation, so in the end the quality of the displayed image is improved. In an experiment, an anamorphic-optics-system-based 360-degree integral-floating display with improved image quality is demonstrated.

Fast image stitching method for handling dynamic object problems in Panoramic Images

  • Abdukholikov, Murodjon;Whangbo, Taegkeun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권11호
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    • pp.5419-5435
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    • 2017
  • The construction of panoramic images on smartphones and low-powered devices is a challenging task. In this paper, we propose a new approach for smoothly stitching images on mobile phones in the presence of moving objects in the scene. Our main contributions include handling moving object problems, reducing processing time, and generating rectangular panoramic images. First, unique and robust feature points are extracted using fast ORB method and a feature matching technique is applied to match the extracted feature points. After obtaining good matched feature points, we employ the non-deterministic RANSAC algorithm to discard wrong matches, and the hommography transformation matrix parameters are estimated with the algorithm. Afterward, we determine precise overlap regions of neighboring images and calculate their absolute differences. Then, thresholding operation and noise removal filtering are applied to create a mask of possible moving object regions. Sequentially, an optimal seam is estimated using dynamic programming algorithm, and a combination of linear blending with the mask information is applied to avoid seam transition and ghosting artifacts. Finally, image-cropping operation is utilized to obtain a rectangular boundary image from the stitched image. Experiments demonstrate that our method is able to produce panoramic images quickly despite the existence of moving objects.

마이크로 방전가공에서 Round Trip Method를 이용한 전극마모 보정 (Tool Electrode Wear Compensation using Round Trip Method for Machining Cavities in Micro EDM Process)

  • 박성준;김영태;민병권;이상조
    • 한국정밀공학회지
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    • 제21권10호
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    • pp.42-49
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    • 2004
  • Electrical discharge machining (EDM) is one of the most extensively used non-conventional material removal process. The recent trend in reducing the size of product has given micro EDM a significant amount of research attention. Micro EDM is capable of machining not only micro holes and micro shafts as small as a few micrometers in diameter but also complex three dimensional micro cavities. But, longitudinal tool wear by electrical discharge is indispensable and this affects the machining accuracy in micro EDM process. Therefore, newly developed tool wear compensation strategy called round trip method is suggested and verified by experiment. In this method, machining depth of cut, overlap effect and critical travel length are also considered.

빌딩블록의 레이아웃 설계를 위한 계층적 배치 방법 (A hierarchical plcement method for building block layout design)

  • 강병익;이건배
    • 전자공학회논문지A
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    • 제33A권11호
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    • pp.128-139
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    • 1996
  • In this paper, we propose an algorithm to solve the problem of placement of rectangular blocks whose sizes and shpaes are pre-determined. The proposed method solves the placement of many retangular blocks of different sizes and shapes in a hierarchical manner, so as to minimize the chip area. The placement problem is divided into several sub-problems: hierarchical partioning, hierarchical area/shape estimation, hierarchical pattern pacement, overlap removal, and module rotation. After the circuit is recursively partitioned to build a hierarchy tree, the necessary wiring area and module shpaes are estimated using the resutls of the partitioning and the pin information before the placement is performed. The placement templaes are defined to represent the relative positions of the modules. The area and the connectivity are optimized separately at each level of hierachy using the placement templates, so the minimization of chip area and wire length can be achieved in a short execution time. Experiments are made on the MCNC building block benchmark circuits and the results are compared with those of other published methods. The proposed technique is shown to produce good figures in tems of execution time and chip area.

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디지털 사이니지의 광고효과 측정을 위한 평균 필터 추적 기반 유동인구 수 측정 시스템 (Pedestrian Counting System based on Average Filter Tracking for Measuring Advertisement Effectiveness of Digital Signage)

  • 김기용;윤경로
    • 방송공학회논문지
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    • 제21권4호
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    • pp.493-505
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    • 2016
  • 컴퓨터 비전이나 감시영상 시스템에서 유동인구 수 측정은 안전, 스케줄링, 광고효과 측면에서 중요한 과제 중 하나이다. 유동인구 수 측정은 조명변화, 부분적인 폐색, 중첩, 사람검출과 같은 다양한 어려움을 겪고 있다. 가장 큰 문제점은 혼잡한 상황에서 추적되는 객체에 대한 폐색과 중첩이다. 정확한 유동인구 수 측정을 위해 폐색과 중첩은 반드시 해결해야 할 과제이다. 본 논문에서는 기존의 보행자 추적 방법을 개선한 효율적인 유동인구 수 측정 시스템을 제안한다. 기존의 보행자 추적과 달리, 제안된 방법은 평균 필터 추적방법을 적용하여 성능을 향상시킬 수 있음을 보인다. 또한 객체 추적의 성능향상을 위한 프레임 보상, 아웃라이어 제거를 통해서 추적을 개선한다. 그와 동시에 제안된 시스템은 추적된 객체의 다양한 정보를 저장한다. 데이터 셋 S6와 데이터 셋 S7에 대하여 유동인구 수 측정 정확도를 향상시키고 에러율을 줄인다. 또한 제안된 방법은 실시간으로 평균 80fps의 검출을 제공한다.

쿠마켄고의 건축론에서 나타나는 반(反) 오브젝트의 개념적 특성과 디자인 방법에 관한 연구 (A Study on the Conceptual Characteristics and Design Methods of Anti-Object in Architectural Theory of Kengo Kuma)

  • 박찬일
    • 한국실내디자인학회논문집
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    • 제24권2호
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    • pp.67-77
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    • 2015
  • This study is to contemplate an ultimate goal and new methodology the architecture and space design community should pursue forward by analyzing concepts in Kengo Kuma's idea of "Anti-object" and examining his design methods and characteristics. To this end, I reviewed space design methods and features in his book of "Anti-Object" and his architectures built around in 2000. The result is as in the followings. (1) Contact is an essential concept of "Anti-object" to connect and integrate divided materials and consciousness with time and space. (2) Elimination is a meaningful way to reverse "cohesiveness" of agglomerated cluster which is a form of object and reconstruct it into the form of passive and acceptive "Anti-object". This idea is realized through overlap of material property and removal of massing. (3) Minimization is a concept of "Anti-object" to set the temporality free from constraints of materials. Three-dimensional transparent faces and lines or patterns of porous materials can be used to remove static and coercive volume. (4) A particle is a "reflector of its environment." It rebuilds one-way or disconnected communication between human and architecture into an interactive one. Kengo Kuma materializes this "particle" by exploring positional relation with physical paths, precise details and measurements.

패션 일러스트레이션에 나타난 얼굴해체 - 프란시스 베이컨 회화의 얼굴해체를 바탕으로 - (An analysis on the Deconstructed Visage in Fashion Illustration - Based on the Deconstructed Visage of Francis Bacon's Painting -)

  • 최정화;최유진
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.874-885
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    • 2013
  • This study analyzes the visage in fashion illustration based on the deconstructed visage of Francis Bacon's paintings as well as analyzes fashion illustration works since 2000. The deconstructed visages in Francis Bacon's paintings are classified as blurring, elimination, distortion and division. The expressive methods and meanings in fashion illustration (according to categorization) are as follow. Blurring shows an ambiguous visage organ by the sweeping of the brush, removal of a boundary among the visage, body and clothes, gradation of organic line like visage shapes, stretching of the a plat combined to visage and fragmentation of visage. It represents an uncertainty of the fashion theme and image interpretation, impossibility of figure by ambiguity, fantastic effect and the induction of the uncanny. Elimination shows the background color's painting of a photo-montage, overlap of a cutting of visage's part and background of a plat, elimination of the visage and the elimination of eyes, nose or lips. It represents a weakened identity, the reinforcement of anonymity, creation of a violent image, and uncanny unfamiliarity. Distortion shows a distorted visage by free drawing, and unconscious drawing line, fluid digital body, combination of an unconscious curve, and an eccentric combination of the accidental. It represents the relief of specialty about realistic existence, hypothetical immateriality and fantasy. Division shows overlapped visages with different angles, the weird combination of a plural visage and different species and a plural breakaway of direction, and the position of several organs. It represents motion by power's trace, non-territory of species, ambiguity and uncertainty and the uncanny.