• Title/Summary/Keyword: Open GL

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Study on a post-processing program for flow analysis based on the object-oriented programming concept (객체재향 개념을 반영한 유동해석 후처리 프로그램에 대한 연구)

  • Na J. S.;Kim K. Y.;Kim B. S.
    • Journal of computational fluids engineering
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    • v.9 no.2
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    • pp.1-10
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    • 2004
  • In the present study, a post-processing program is developed for 3D data visualization and analysis. Because the graphical user interface(GUI) of the program is based on Qt-library while all the graphic rendering is performed with OpenGL library, the program runs on not only MS Windows but also UNU and Linux systems without modifying source code. The structure of the program is designed according to the object-oriented programming(OOP) concept so that it has extensibility, reusability, and easiness compared to those by procedural programming. The program is organized as modules by classes, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions realized so far which include mesh plot, contour plot, vector plot, streamline plot, and boundary plot are demonstrated and the relevant algorithms are described.

Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 한덕기;김휘동;조흥식;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.398-403
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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A Design of Dynamic Simulator of Articulated Robot (다관절 로봇의 동적 시뮬레이터 설계)

  • Park, In-Man;Jung, Seong-Won
    • Journal of the Korean Society of Industry Convergence
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    • v.18 no.2
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    • pp.75-81
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    • 2015
  • This study proposes an articulated robot control system using an on/off-line robot graphic simulator with multiple networks. The proposed robot control system consists of a robot simulator using OpenGL, a robot controller based on a DSP(TMS320) motion board, and the server/client communication by multiple networks. Each client can control the real robot through a server and can compare the real robot motion with the virtual robot motion in the simulation. Also, all clients can check and analyze the robot motion simultaneously through the motion image and data of the real robot. In order to show the validity of the presented system, we present an experimental result for a 6-axis vertical articulated robot. The proposed robot control system is useful, especially, in the industrial fields using remote robot control as well as industrial production automation with many clients.

Design and Analysis of Intermediate Shaft of the Steering System using Vehicle Dynamics Program CADyna (차량동역학 프로그램 CADyna를 이용한 초향장치 중간축 설계 및 해석)

  • 김승오;유완석;김정배
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.3
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    • pp.185-191
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    • 2002
  • A window-based multibody dynamics program CADyna(Computer Aided Dynamics) is developed and applied for kinematic and dynamic analysis ova steering system. The program is composed oft pre-processor, a main processor, and a post-processor. The pre-processor is developed with Visual C7+ and the post-processor is developed with OpenGL and TeeChart. The main processor generates the equations of motion employing velocity transformation technique. The developed program is customized for the design of an intermediate shaft in a steering system.

Offset of STL Model Generated from Solid Model (솔리드 STL 모델의 옵셋 방법)

  • Kim, Su-Jin;Yang, Min-Yang
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.9 s.174
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    • pp.202-211
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    • 2005
  • This paper introduces and illustrates the results of a new method fer offsetting triangular mesh by moving all vertices along the multiple normal vectors of a vertex. The multiple normal vectors of a vertex are set the same as the normal vectors of the faces surrounding the vertex, while the two vectors with the smallest difference are joined repeatedly until the difference is smaller than allowance. Offsetting with the multiple normal vectors of a vertex does not create a gap or overlap at the smooth edges, thereby making the mesh size uniform and the computation time short. In addition, this offsetting method is accurate at the sharp edges because the vertices are moved to the normal directions of faces and joined by the blend surface. The method is also useful for rapid prototyping and tool path generation if the triangular mesh is tessellated part of the solid models with curved surfaces and sharp edges. The suggested method and previous methods are implemented on a PC using C++ and illustrated using an OpenGL library.

Development of 3D CAM system for End mills manufacturing

  • Trung-Thanh Pham;Ko, Sung-Lim;Kim, Yong-Hyun
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.850-853
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    • 2004
  • The development of 3D CAM system for the manufacturing of end mills becomes a key approach to save the time and reduce cost for end mills manufacturing. This paper presents the calculation and simulation of end mill tools CNC machining bases on 5-axes CNC grinding machine tool. In this study describes the process of generation and simulation of grinding point data between the tool and the grinding wheels through the machined time. Depend on input data of end mill geometry, wheels geometry, wheel setting, machine setting the end mill configuration and NC code for machining will be generated and visualized in 3 dimension before machining. The 3D visualizations of end mill manufacturing was generated by using OpenGL in C++. The development software was designed by using Microsoft Visual C++, which has many advantages for users, saving time and reducing manufacturing cost.

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A Study on Robot OLP Compensation Based on Image Based Visual Servoing in the Virtual Environment (가상 환경에서의 영상 기반 시각 서보잉을 통한 로봇 OLP 보상)

  • Shin Chan-Bai;Lee Jeh-Woon;Kim Jin-Dae
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.3
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    • pp.248-254
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    • 2006
  • It is necessary to improve the exactness and adaptation of the working environment for the intelligent robot system. The vision sensor have been studied for a long time at this points. However, it has many processes and difficulties for the real usages. This paper proposes a visual servoing in the virtual environment to support OLP(Off-Line-Programming) path compensation and supplement the problem of complexity of the old kinematical calibration. Initial robot path could be compensated by pixel differences between real and virtual image. This method removes the varies calibrations and 3D reconstruction process in real working space. To show the validity of the proposed approach, virtual space servoing with stereo camera is carried out with WTK and openGL library for a KUKA-6R manipulator and updated real robot path.

Obstacle a voidance using VFH (Vector Field Histogram) in four legged robot (VFH(Vector Field Histogram)을 이용한 4족 로봇의 장애물 회피)

  • Jung, Hyun-Ryong;Kim, Young-Bae
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.23-26
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    • 2003
  • The vector field histogram(VFH) uses a two-dimensional Cartesian histogram grid as a world model. The VFH method subsequently employs a two-stage data-reduction process in order to compute the desired control commands for the vehicle. In the first stage the histogram grid is reduced to a one dimensional polar histogram that is constructed around the robot's momentary location. Each sector in the polar histogram contains a value representing the polar obstacle density in that direction. In the second stage, the algorithm selects the most suitable sector from among all polar histogram sectors with a low polar obstacle density, and the steering of the robot is aligned with that direction. We applied this algorithm to our four-legged robot.

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Development of a 3D-Graphics Based Visualization Application for Reliability-Centered Maintenance (신뢰도 중심 유지보수 기법을 이용한 3차원 기반의 변전소 유지보수 시각화 프로그램 개발)

  • Jung, Hong-Suk;Park, Chang-Hyun;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2007.11b
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    • pp.288-290
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    • 2007
  • This paper presents a visualization application using 3D-graphics for effective maintenance of power equipment. The maintenance algorithm implemented in the application is based on Condition-Based Maintenance (CBM) and Reliability -Centered Maintenance (RCM). The main frame of the developed application was made up based on Windows Application Programming Interface (API) and Microsoft Fundamental Classes (MFC). In order to develop the interactive 3D application, the WorldToolKit (WTK) library based on Open GL was used. Also Text-to-Speech (TTS) technology was used to enhance the efficiency of operators. The developed application can help the power system operators to intuitively recognize the present state and maintenance information of the equipment.

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An Emotion-based Fashion Design Aid System using Interactivity (상호작용성을 이용한 감성기반 의상디자인 지원 시스템)

  • Kim, Hui-Su;Jo, Seong-Bae
    • Journal of KIISE:Software and Applications
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    • v.27 no.9
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    • pp.942-951
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    • 2000
  • 일반적으로 컴퓨터를 이용한 디자인 지원 시스템은 다지이너의 행동과 같은 데이터를 통계적으로 분석하여 일련의 디자인 행위를 추출해 내는 인공지능의 접근 방식을 사용하여 왔다. 그러나 이는 많은 양의 수집된 데이터를 기반한 방법이기 때문에 계속해서 변화하는 유행에 대처할 수 없을 뿐만 아니라 개인의 취향을 반영하기도 어렵다. 이같은 문제점을 해결하기 위해 이 논문에서는 대화형 유전자 알고리즘(Interactive Genetic Algorithm : IGA)을 이용하여 명시적으로 표현하기 어려운 취향을 적절히 반영하는 디자인 지원 시스템을 제안한다. IGA는 상호작용에서 얻어지는 사용자의 평가를 적합도 함수로 사용하는 유전자 알고리즘의 하나로, 일반적인 적합도 함수를 결정하기 어려운 디자인이나 예술 등의 문제 해결에 사용될 수 있다. 한편, 몇 개의 부분적인 곡선으로 의상의 디자인을 표현하였던 기존의 방법들과는 달리 전체 디자인을 목과 몸통, 팔과 소매, 치마와 허리선의 세 가지 부분 디자인으로 나누어 표현함으로써 좀더 현실적인 여성복을 디자인할 수 있었다. 시스템의 인터페이스를 보완하기 위해 OpenGL을 이용한 3차원 모델이 사용되었으며, 사용자들을 대상으로 한 실험 결과 제안한 의상 디자인 지원 시스템이 효과적임을 알 수 있었다.

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