• Title/Summary/Keyword: Online update

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Low Parameter Sensitivity Deadbeat Direct Torque Control for Surface Mounted Permanent Magnet Synchronous Motors

  • Zhang, Xiao-Guang;Wang, Ke-Qin;Hou, Ben-Shuai
    • Journal of Power Electronics
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    • v.17 no.5
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    • pp.1211-1222
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    • 2017
  • In order to decrease the parameter sensitivity of deadbeat direct torque control (DB-DTC), an improved deadbeat direct torque control method for surface mounted permanent-magnet synchronous motor (SPMSM) drives is proposed. First, the track errors of the stator flux and torque that are caused by model parameter mismatch are analyzed. Then a sliding mode observer is designed, which is able to predict the d-q axis currents of the next control period for one-step delay compensation, and to simultaneously estimate the model parameter disturbance. The estimated disturbance of this observer is used to estimate the stator resistance offline. Then the estimated resistance is required to update the designed sliding-mode observer, which can be used to estimate the inductance and permanent-magnetic flux linkage online. In addition, the flux and torque estimation of the next control period, which is unaffected by the model parameter disturbance, is achieved by using predictive d-q axis currents and estimated parameters. Hence, a low parameter sensitivity DB-DTC method is developed. Simulation and experimental results show the validity of the proposed direct control method.

Many-to-One Encryption and Authentication Scheme and Its Application

  • Lin, Xi-Jun;Wu, Chuan-Kun;Liu, Feng
    • Journal of Communications and Networks
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    • v.10 no.1
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    • pp.18-27
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    • 2008
  • This paper is to study a subclass of group-oriented cryptographic scheme: Many-to-one encryption and authentication scheme. The many-to-one encryption and authentication scheme is to solve a practical problem, i.e., the scenario that the number of the receivers is very small compared with the number of the senders and a receiver may serve millions of senders. Compared with the traditional methods, the burdens of the receiver and the KGC are reduced greatly. How to revoke a sender from his receiver's legitimate sender group is also proposed and it is efficient compared with some traditional methods. The proposed scheme is proven in the random oracle models. The computational complexity of our scheme is independent of the number of the senders. At the end of the paper, an example is given to show how to use our scheme in online software registration and update.

A CRL Update Protocol for an OCSP Server of WAVE System (WAVE 시스템 OCSP 서버를 위한 CRL 업데이트 프로토콜)

  • Choi, Beom-Jin;Kim, Eun-Gi
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.11a
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    • pp.403-404
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    • 2014
  • WAVE(Wireless Access in Vehicular Environment)에서 V2V(Vehicle to Vehicle) 통신 시 OBU(On Board Unit)인 자동차 단말은 수신한 정보가 제대로 된 정보인지를 확인하는 과정에서 공인인증서가 필요하다. 동시에 자동차 단말은 이 공인인증서의 상태가 유효한 지를 확인해야 한다. 이것을 확인하는 방법은 자동차 단말이 도로변에 설치돼 있는 RSU(Road Side Unit)인 OCSP(Online Certificate Status Protocol) 서버에게 공인인증서의 상태 확인 요청을 하는 것이다. OCSP 서버는 자동차 단말의 요청에 응답하기 위해서 인증서 폐지 목록인 CRL(Certificate Revocation List)을 가지고 있어야 한다. 본 논문에서는 WAVE 시스템의 OCSP 서버가 공인인증서 상태 정보를 자동차 단말로 알려줄 수 있도록 하기 위해 CA(Certificate Authority)의 CRL 저장소로부터 CRL 을 업데이트 하는 프로토콜을 제안한다. OCSP 서버가 CRL 을 업데이트 할 때, OCSP 서버가 가지고 있는 CRL 과 CRL 저장소가 가지고 있는 CRL 의 값을 비교하여 두 값이 같은 경우에는 CRL 을 업데이트 하지 않도록 한다. OCSP 서버가 선택적으로 CRL 을 업데이트 함으로써 불필요한 부하를 줄일 수 있을 것으로 기대된다.

Robust human tracking via key face information

  • Li, Weisheng;Li, Xinyi;Zhou, Lifang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5112-5128
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    • 2016
  • Tracking human body is an important problem in computer vision field. Tracking failures caused by occlusion can lead to wrong rectification of the target position. In this paper, a robust human tracking algorithm is proposed to address the problem of occlusion, rotation and improve the tracking accuracy. It is based on Tracking-Learning-Detection framework. The key auxiliary information is used in the framework which motivated by the fact that a tracking target is usually embedded in the context that provides useful information. First, face localization method is utilized to find key face location information. Second, the relative position relationship is established between the auxiliary information and the target location. With the relevant model, the key face information will get the current target position when a target has disappeared. Thus, the target can be stably tracked even when it is partially or fully occluded. Experiments are conducted in various challenging videos. In conjunction with online update, the results demonstrate that the proposed method outperforms the traditional TLD algorithm, and it has a relatively better tracking performance than other state-of-the-art methods.

A Many-objective Particle Swarm Optimization Algorithm Based on Multiple Criteria for Hybrid Recommendation System

  • Hu, Zhaomin;Lan, Yang;Zhang, Zhixia;Cai, Xingjuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.442-460
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    • 2021
  • Nowadays, recommendation systems (RSs) are applied to all aspects of online life. In order to overcome the problem that individuals who do not meet the constraints need to be regenerated when the many-objective evolutionary algorithm (MaOEA) solves the hybrid recommendation model, this paper proposes a many-objective particle swarm optimization algorithm based on multiple criteria (MaPSO-MC). A generation-based fitness evaluation strategy with diversity enhancement (GBFE-DE) and ISDE+ are coupled to comprehensively evaluate individual performance. At the same time, according to the characteristics of the model, the regional optimization has an impact on the individual update, and a many-objective evolutionary strategy based on bacterial foraging (MaBF) is used to improve the algorithm search speed. Experimental results prove that this algorithm has excellent convergence and diversity, and can produce accurate, diverse, novel and high coverage recommendations when solving recommendation models.

KCI Candidate Review Assessment and internationalization strategy by JEMM(The Journal of Economics, Marketing, and Management) of The International Convergence Management Association

  • Kim, Taejoong
    • The Journal of Economics, Marketing and Management
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    • v.5 no.2
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    • pp.40-42
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    • 2017
  • The purpose of this study was to review and analyze JEMM(The Journal of Economics, Marketing, and Management) of ICMA(The International Convergence Management Association) and all of published articles of 2013 to 2016 and to revise and update the existing publication strategies in order to improve the internationalization and reputation of JEMM. JEMM of ICMA is a new academic journal of Korea Distribution Science Association(KODISA). It is still in its early stage as it is founded in 2013 as an academic journal to increase an recognition through KCI Candidate application under National Research Foundation of Korea(NRF). It endeavors its efforts to be recognized as a reputable international journal. This study was conducted to confirm the current status of JEMM in the current standards and to establish a strategic process to complement the deficiencies and achieve the goals. JEMM of ICMA has three distinguished features of online submission and review system, only English-based papering, reviewing by anonymous refrees. JEMM of ICMA continuously revised and updated its publication standards and practices and adopted technological support systems to enable its journals to remain independent and open access in order to ultimately become one of the most international journals.

Improvement of Performance for Online Certificate Status Validation (실시간 인증서 상태검증의 성능개선)

  • Jung, Jai-Dong;Oh, Hae-Seok
    • The KIPS Transactions:PartC
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    • v.10C no.4
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    • pp.433-440
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    • 2003
  • According as the real economic activities are carried out in the cyber world and the identity problem of a trade counterpart emerges, digital signature has been diffused. Due to the weakness for real-time validation using the validation method of digital signature, Certificate Revocation List, On-line Certificate Status Protocol was introduced. In this case, every transaction workload requested to verify digital signature is concentrated of a validation server node. Currently this method has been utilized on domestic financial transactions, but sooner or later the limitation will be revealed. In this paper, the validation method will be introduced which not only it can guarantee real-time validation but also the requesting node of certificate validation can maintain real-time certificate status information. This method makes the revocation management node update the certificate status information in real-time to the validation node while revoking certificate. The characteristic of this method is that the revocation management node should memorize the validation nodes which a certificate holder uses. If a certificate holder connects a validation node for the first time, the validation node should request its certificate status information to the above revocation management node and the revocation management node memorizes the validation node at the time. After that, the revocation management node inform the revocation information in real-time to all the validation node registered when a request of revocation happens. The benefits of this method are the fact that we can reduce the validation time because the certificate validation can be completed at the validation node and that we can avoid the concentration of requesting certificate status information to a revocation node.

Multi-level Consistency Control Techniques in P2P Multiplayer Game Architectures with Primary Copy (기본 사본을 갖는 P2P 멀티플레이어 게임 구조의 수준별 일관성 제어 기법)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.135-143
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    • 2015
  • A Multiplayer Online Game(MOG) is a game capable of supporting hundreds or thousands of players and is mostly played using the Internet. P2P(peer-to-peer) architectures for MOGs can potentially achieve high scalability, low cost, and good performance. The basic idea of many P2P-based games is to distribute the game state among peers and along with it processing, network, and storage tasks. In a primary-copy based replication scheme where any update to the object has to be first performed on the primary copy, this means distributing primary copies of objects among peers. Most multiplayer games use a primary-copy model in order to provide strong consistency control over an object. Games consist of various types of actions that have different levels of sensitivity and can be categorized according to their consistency requirements. With the appropriate consistency level of each action type within a game, this paper allows developers to choose the right trade-off between performance and consistency. The performance for P2P game architecture with the primary-copy model is evaluated through simulation experiments and analysis.

Multilingual Product Retrieval Agent through Semantic Web and Semantic Networks (Semantic Web과 Semantic Network을 활용한 다국어 상품검색 에이전트)

  • Moon Yoo-Jin
    • Journal of Intelligence and Information Systems
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    • v.10 no.2
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    • pp.1-13
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    • 2004
  • This paper presents a method for the multilingual product retrieval agent through XML and the semantic networks in e-commerce. Retrieval for products is an important process, since it represents interfaces of the customer contact to the e-commerce. Keyword-based retrieval is efficient as long as the product information is structured and organized. But when the product information is expressed across many online shopping malls, especially when it is expressed in different languages with cultural backgrounds, buyers' product retrieval needs language translation with ambiguities resolved in a specific context. This paper presents a RDF modeling case that resolves semantic problems in the representation of product information and across the boundaries of language domains. With adoption of UNSPSC code system, this paper designs and implements an architecture for the multilingual product retrieval agents. The architecture is based on the central repository model of product catalog management with distributed updating processes. It also includes the perspectives of buyers and suppliers. And the consistency and version management of product information are controlled by UNSPSC code system. The multilingual product names are resolved by semantic networks, thesaurus and ontology dictionary for product names.

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Trends and Future Directions of Corporate e-learning Contents (기업교육 이러닝 콘텐츠의 동향과 발전 방향)

  • Jung, Hyojung
    • The Journal of Industrial Distribution & Business
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    • v.9 no.2
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    • pp.65-72
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    • 2018
  • Purpose - One of the biggest problems in the e-learning distribution process is the lack of quality content and learners' discredit in e-learning content. In order to respond to the various demands of the corporate education field appropriately, it is necessary to search for directions of new e-learning models that are out of traditional e-learning contents. The purpose of this study is to identify recent trend issues related to corporate e-learning and to suggest directions for development. Research design, data, and methodology - Based on the literature review, trend issues that should be considered important in corporate e-learning were derived. Online survey was conducted to evaluate the importance-feasibility of each issue to 13 experts on e-learning and corporate education. The contents of the questionnaire are as follows: 1) recognition of importance and feasibility of trend issues to be considered important in the future corporate education field; 2) factors to be considered in developing future e-learning contents. Results - Six trends derived from a comprehensive literature review. The most important e-learning trends for corporate education field were 'mobile learning', 'micro learning', 'blended learning', 'social learning', 'adaptive learning', 'engaged learning'. As a result of evaluating the importance and feasibility of each issue, experts point out that 'mobile learning' and 'micro learning' should be actively considered for introduction and utilization at present. In addition, 'social learning' and 'blended learning' need to be actively considered in the near future. On the other hand, experts recognized that 'adaptive learning' and 'engaged learning' need to be prepared from a long-term perspective. Conclusions - There are two main reasons for this result. First, in corporate e-learning, it is important to 1) be able to update on time, 2) the connection with the workplace is important. Second, it requires realistic verification of the expected performance of the learning model. To be considered part of the future are as follows: First, the value and effectiveness of the new e-learning type should be studied. Seconds, e-learning contents should be developed through adopting SAM or Agile methodology. Through this process, we would be able to enhance the quality in e-learning content.