• 제목/요약/키워드: Online Material

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어린이청소년자료 온라인종합목록시스템 구축에 관한 연구 (A Study on the Development of the Online Union Catalog of Children's Material in Korea)

  • 유재옥
    • 한국비블리아학회지
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    • 제20권4호
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    • pp.5-15
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    • 2009
  • 본 논문은 어린이청소년자료를 검색하고자 하는 이용자의 정보요구를 반영한 검색의 접근점이 온라인목록 구축에 반영되어야 할 필요성을 역설하였다. 예를 들면 이용자 연령, 자료유형, 주제/테마, 소재지, 권장도서, 서평, 수상작 정보 등의 검색접근점은 어린이청소년자료를 위한 온라인목록시스템에 반드시 포함시켜야 할 접근점으로 파악하였다. 국립중앙도서관 KOLIS-NET이 소장하고 있는 어린이청소년자료를 기반으로, 어린이청소년자료 온라인 종합목록시스템 구축방안을 제시하고 있다.

온라인 자료 수집 전략 및 중장기 로드맵 수립 연구 (A Study on the Proposal for Deposit Linkage Plan Based on the Survey of Online Material Identification System)

  • 노영희;장인호;정영미;손애경;이경선;차현주
    • 한국비블리아학회지
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    • 제35권2호
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    • pp.5-23
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    • 2024
  • 온라인 자료의 납본 시행 7년차를 맞이하여 체계적인 수집을 위해 동향조사, 법·제도 개선, 온라인 자료 중장기 수집 전략계획 마련이 요구되고 있다. 이에 본 연구에서는 온라인 자원을 국가 지식문화유산으로 수집·보존하여 후대에 전승하기 위한 온라인 자료 수집 전략 및 중장기 로드맵을 수립해서 제안하고자 하였다. 이를 위해 국내외 도서관의 현황, 관련 법·제도, 온라인 자료의 유형 및 수집현황을 분석하고, 이에 기반하여 실질적인 수집 기준과 방안을 제시하였다. 최종적으로 중장기 로드맵 및 실행 계획을 제안하였다. 온라인 자료 수집과 관련한 중장기 발전계획을 수립하여, 단계별로 구체적인 실행 계획을 제안하였다. 이는 온라인 자료 수집의 기반 조성부터 시작하여 확산 단계, 그리고 최종적으로는 성숙 단계에 이르는 과정을 포함한다.

효과적인 구성주의 학습도구로써 온라인게임의 활용 -대학생을 대상으로 온라인게임 '군주'를 활용한 경영전략 수업의 구성주의적 고찰- (Utilizing Online Game as a effective learning material - Consideration of a Business Strategy Lecture by Utilizing Online Game, 'Goonzu', for University students as a View of Constructivism -)

  • 위정현;원은석
    • 한국게임학회 논문지
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    • 제6권4호
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    • pp.25-37
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    • 2006
  • 최근 구성주의 학습이 강조되고 있음에도 불구하고 교사들은 교육현장에서 구성주의 학습이론에 기반을 둔 수업을 진행하는데 많은 부담을 느끼고 있다. 이에 대한 주된 원인으로 교사들이 구성주의 학습활동에서 활용할 수 있는 적절한 학습도구를 찾기 힘들다는 점을 언급할 수 있다. 최근 연구를 통해 온라인게임은 학습도구로서 효과적임이 증명되었다. 이에 본 연구는 구성주의 학습에 온라인게임이 효과적인 학습도구로 활용될 수 있음을 논의해 보고자 한다. 본 연구는 2006년 온라인게임 '군주'를 활용하여 중앙대학교 대학생 50명을 대상으로 9주 동안 진행된 전략경영 수업과정을 구성주의 학습의 관점으로 살펴보았다. 그 결과 온라인게임을 활용한 수업에서 구성주의 학습방법이 효과적으로 적용되고 있음을 알 수 있었다. 이러한 논의를 바탕으로 구성주의 학습활동의 효과적인 도구로써 온라인게임이 활용될 수 있음을 논의하였다.

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Online Trajectory Planning for a PUMA Robot

  • Kang, Chul-Goo
    • International Journal of Precision Engineering and Manufacturing
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    • 제8권4호
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    • pp.16-21
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    • 2007
  • Robotic applications, such as automatic fish cutting, require online trajectory planning because the material properties of the object, such as the bone or flesh conditions, are not known in advance. Different trajectories are required when the material properties vary. An effective online trajectory-planning algorithm is proposed using quaternions to determine the position and orientation of a robot manipulator with a spherical wrist. Quaternions are free of representation singularities and permit computationally efficient orientation interpolations. To prevent singular configurations, the exact locations of the kinematic singularities of the PUMA 560 manipulator are derived and geometrically illustrated when a forearm offset exists and the third link length is not zero.

Online Burning Material Pile Detection on Color Clustering and Quaternion based Edge Detection in Boiler

  • Wang, Weixing;Liu, Sheng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.190-207
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    • 2015
  • In the combustion engineering, to decrease pollution and increase production efficiency, and to optimally keep solid burning material amount constant in a burner online, it needs a smart method to detect the amount variation of the burning materials in a high temperature environment. This paper presents an online machine vision system for automatically measuring and detecting the burning material amount inside a burner or a boiler. In the camera-protecting box of the system, a sub-system for cooling is constructed by using the cooling water circulation techqique. In addition, the key and intelligent step in the system is to detect the pile profile of the variable burning material, and the algorithm for the pile profile tracing was studied based on the combination of the gey level (color) discontinuity and similarity based image segmentation methods, the discontinuity based sub-algorithm is made on the quaternion convolution, and the similarity based sub-algorithm is designed according to the region growing with multi-scale clustering. The results of the two sub-algoritms are fused to delineate the final pile profile, and the algorithm has been tested and applied in different industrial burners and boilers. The experiements show that the proposed algorithm works satisfactorily.

The College Students' Satisfaction related to Expectation and Interaction in the Online Counseling Courses

  • HEO, JeongChul;HAN, Su-Mi
    • Educational Technology International
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    • 제12권2호
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    • pp.117-134
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    • 2011
  • Online education is moving forward with more interactive environments due to the availability of new technologies. In addition, many researches have represented that interaction and high motivation are very critical factors in order to improve students' motivation and teaching effectiveness in online learning and education. Therefore, it is very meaningful for students and educators that motivation and effectiveness are observed by positive expectation and interaction satisfaction in their online counseling courses. For this study, two important instruments are used: Modified Short Forms of Instructional Materials Motivation Survey and Student Evaluation of Online Teaching Effectiveness. Results show that high expected students who are satisfied with interaction indicate higher motivation and evaluation on the online teaching effectiveness than low expected students who are not satisfied with interaction.

Comparison on the High School Girls' Purchasing Pattern of Fashion Products at Online and Offline Markets

  • Min, Hye-Kyung;Hwang, Choon-Sup
    • 패션비즈니스
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    • 제12권6호
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    • pp.124-137
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    • 2008
  • The present study was implemented to understand high school girls' buying patterns of fashion products at online and offline shopping malls; and to obtain the information needed for the development of online and offline mall marketing strategies that are differentiated from each other. The study was conducted through a descriptive survey method using questionnaires. The sample consisted of 242 girls from four high schools located in Seoul. Descriptive statistics, cross-tabulation and a paired t-test were used for the analysis of the data. Results are as follows: First, most of the high school girls (82.2%) had experience of purchasing fashion products at online shopping malls. And, those who have purchasing experience at online shopping malls, compared to those who do not have such purchasing experience, showed a higher purchasing intension at online shopping malls. Second, both the degree of pre-purchase searching and ongoing searching was higher in online shopping than in offline shopping. Third, the quality of material, place produced, brand name, and store atmosphere/type were considered more in offline shopping than in online shopping. Shopping convenience and information service about the products were considered more in online shopping than in offline shopping. Fourth, the purchasing frequency of underwear and hair accessaries was higher at offline stores than online shopping malls, but the purchasing frequency of bags was higher in online stores than offline stores. When the differences between the purchasing patterns at online shopping malls and offline stores are considered carefully, marketing activities would be more effective.

The Current State and Legal Issues of Online Crimes Related to Children and Adolescents

  • Hyoung-ryul Kim
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제34권4호
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    • pp.222-228
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    • 2023
  • There are two categories of online crimes related to children and adolescents: those committed by adolescents and those committed against children and adolescents. While recent trends in criminal law show consensus on strengthening punishment in cases of crimes against children and adolescents, there are mixed stances in cases of juvenile delinquency. One perspective emphasizes strict punishment, whereas the other emphasizes dispositions aligned with human rights. While various forms of online crime share the commonality in that the main part of the criminal act occurs online, they can be categorized into three types: those seeking financial gain, those driven by sexual motives, and those engaged in bullying. Among these, crimes driven by sexual motives are the most serious. Second-hand trading fraud and conditional (sexual) meeting fraud fall under the category of seeking financial gain and occur frequently. Crimes driven by sexual motives include obscenity via telecommunication, filming with discrete cameras, child and adolescent sexual exploitation material, fake video distribution, and blackmail/coercion using intimate images/videos ("sextortion"). These crimes lead to various legal issues such as whether to view vulgar acronyms or body cams that teenagers frequently use as simple subcultures or crimes, what criteria should be applied to judge whether a recorded material induces sexual desire or shame, and at what stage sexual grooming becomes punishable. For example, sniping posts, KakaoTalk prisons, and chat room explosions are tricky issues, as they may or may not be punished depending on the case. Particular caution should be exercised against the indiscriminate application of a strict punishment-oriented approach to the juvenile justice system, which is being discussed in relation to online sexual offenses. In the punishment case of online crime, juvenile offenders with a high potential for future improvement and reform must be treated with special consideration.

Visual Tactile Attributes in Online Product Presentations for Improving Purchase Intention

  • Suh, YouHyun;Kim, Songmi;Kim, Wonjoon
    • International Journal of Contents
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    • 제14권2호
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    • pp.7-15
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    • 2018
  • Online shopping is increasing worldwide. Providing customers actual feeling of the product is essential in online shopping. Various technological aids can be used to support visual feeling. When delivering visual tangibility, it is important to study which attributes are significant in product presentations that best portray the actual tactileness. In this perspective, we suggest 'visual tactility' (VT) as a parameter for delivering tangibility in visual presentation. By measuring visual tactility in different product types, latent factors of visual tactility were identified and their influence on purchase intention was determined in this study. We defined material properties of touch such as surface texture, hardness, temperature, and weight as Visual Tactility (VT), the influential factor of tactility. We investigated the influence of VT on product purchase intention and analyzed tactileness within four online product presentations: single static picture, multi static pictures, zoom, and video. Our purpose was to investigate underlying effects of visual tactile attributes on touch and determine their influences according to online product presentation formats. Our results showed that visual tactility positively affected purchase intention and that each attribute differed in importance according to product type. Moreover, this study revealed a strong relation between online product presentation and VT attributes. These results provide a guide when selecting which presentation is optimal for delivering a product's tactility in online shopping situation.

패션디자인 CAD의 온라인 교육 방법 연구 - 포토샵, 일러스트레이터, 텍스프로 프로그램을 중심으로 - (Online pedagogical strategies of a fashion design CAD course - Focused on Adobe Photoshop, Illustrator, and Texpro programs -)

  • 권상희
    • 복식문화연구
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    • 제30권5호
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    • pp.717-731
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    • 2022
  • The purpose of this study is to suggest effective online pedagogical strategies for a fashion design CAD course to enhance student learning and satisfaction. The study investigated student experience of online learning and compared online learning with a face-to-face learning experience. Student concentration, participation, perceptions of effectiveness of teaching, utilization of learning materials, and satisfaction were analyzed using a 5-point Likert scale. Advantages and disadvantages of online learning as well as advantages of face-to-face learning were also analyzed both quantitatively and qualitatively. Student concentration, participation, and perception of effectiveness of teaching were greater for face-to-face learning with significantly higher concentration on individual practice. Students utilized video recording of synchronous online lectures more actively than PDF lecture notes. The advantages of face-to-face learning were plentiful communication and feedback and easy questioning process as well as high levels of understanding and concentration. Meanwhile, major disadvantages of online learning were the speed of the lecture, lower levels of understanding and concentration, limited peer interaction, and technical problems. Major advantages of online learning were flexibility and convenience, repetitive learning through videos, and instant communication and feedback. Students preferred a blended learning approach for the fashion design CAD course. For effective online learning, it is suggested that instructors frequently question and check student practice through screen share in a private online meeting room and engage activities that are demanding of student interaction. The video recording of synchronous online lectures is also suggested as a supplemental learning material for repetitive learning.