• Title/Summary/Keyword: On-line Market

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Developing electric railway load pattern inspection program (전철 변전소 전력부하패턴 점검 프로그램 개발)

  • Jeon, Yong-Joo;Lee, Gi-Chun
    • Proceedings of the KSR Conference
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    • 2007.05a
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    • pp.893-898
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    • 2007
  • At present, one of the big characteristics in electric power market in korea is unique seller but in the near future competitions are expected in the market. so additional service for the electric power are expected. Also with development of IT technology, remote inspection for power usage are possible so as consumption pattern analysis. KORAIL is one of the biggest consumer in electric power market so it is necessary to investigate power consumption pattern. This paper presents electric load consumption pattern for representative substation like urban subway, high-speed train, industrial line and simulation program for electric power rate definition program based on billing system database. Base on the substation annual power usage DB data, the characteristic of the substation power consumption are investigated and effective electrical billing system are compared each other. Through this program it is verified that we can save more then several hundred million won for a year.

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The Task of the Fashion Designer in Different Types of Domestic Women's Apparel Brands - Focusing on the Fashion Merchandising Process -

  • Kwon, Hae-Sook;Lee, Eun-A
    • Journal of Fashion Business
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    • v.8 no.6
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    • pp.90-102
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    • 2004
  • The purpose of this research is to identify the phases of the fashion merchandising process and the range of the fashion designer's work as well as performing degree at each stage according to the brand types of domestic women's apparel. The preliminary research was conducted with the chief designers of five woman's apparel manufactures located in Seoul and the questionnaires were collected from 192 fashion designers. They were measured by the five point Likert-type scales. For a data analysis, the Pearson's Correlation, ANOVA, Sheffe Test, MANOVA were used with SPSS V. 11.0. The results are as follows; 1. The steps which fashion designers of domestic apparel brand take in fashion merchandising process have been identified in 7 stages- Environment Information, Target Market Planning, Design Planning, Design Development, Price Settlement, Presentation & Line Release, Production. 2. The task achievement level of fashion designers in fashion merchandising process differs in brand types as well as in fashion merchandising stages. In NB, the designer's work was conducted in order of Design Planning(M=4.58)$\to$Presentation & Line release(M=4.31)$\to$ Environment Information(M=3.83)$\to$Target Market Planning(M=3.13). In DB, in order of Price Settlement (M=4.80)$\to$Production(M=4.33)$\to$Design Development(M=4.27)$\to$Design Planning(M=3.77)$\to$Presentation & Line release(M=3.20)$\to$Environment Information (M2.70). In GB, in order of Production(M=4.38)$\to$Design Planning(M=4.22)$\to$Price Settlement(M4.16)$\to$Environment Information(M=3.83)$\to$Merchandising Target Market (M=3.72)$\to$Design Development(M=3.65). 3. Considering the other factors such as sales, the amount of owning shops, item amounts that are related to the company size, this study shows that only the brand type affects designer's task achievement.

A Study on the Product Categorization Model for Efficient Search in On-line Chartering

  • Choi, Hyung-Rim;Park, Nam-kyu;Park, Young-Jae;Park, Yong-Sung;Kang, Si-Hyeob
    • Journal of Navigation and Port Research
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    • v.27 no.3
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    • pp.307-313
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    • 2003
  • Off-line ship chartering is done nearly through the brokers. Because of the international scale of chartering market, brokers spend too much times and costs on searching the most appropriate product which the consumers want. In this research, we propose the on-line Charter Product Categorization Model to search the products efficiently in the Cyber Chartering System. This Model will make concerned parties of the ship chartering to get unified product information efficiently, and the select the most appropriate product. In this research, we classified the ship chartering products into categories of cargo, ship type, and sea routes, and defined mutual relation of each products, and we verified that this classification is necessary to search the products through the product searching experiment.

An Implementation of On-Line SCOPF Algorithm (On-Line SCOPF 알고리즘의 적용에 관한 연구)

  • Shin, Young-Kyun;Kim, Bal-Ho H.
    • Proceedings of the KIEE Conference
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    • 2000.11a
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    • pp.10-12
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    • 2000
  • As power systems tend to be operated more closely to their ultimate ratings. the role of SCOPF is changed and the importance for real-time security inhancement will be more increased in the new and competitive electricity market. This paper deals with the application of the SCOPF which make possible the On-Line application. The security margin of power system truly is changed according to the conditions or configuration of power system, therefore, the sensitivity factor related to the security is recalculated and the application should be updated in accordance with the state of power system. The proposed mechnism has been tested on modified Woolenberg 18-bus system and the results show more secure conditions against critical contingencies.

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Impact of marketing capabilities of social economy enterprises on social performance through market orientation (사회적경제기업의 마케팅역량이 시장지향성을 통해 사회적성과에 미치는 영향)

  • Eun-Kyoung Lee;Young-Wook Seo
    • Industry Promotion Research
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    • v.9 no.1
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    • pp.1-11
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    • 2024
  • This study sought to verify the impact of marketing capabilities on social performance through market orientation targeting social economy enterprises. Accordingly, the marketing capabilities of social economy enterprises were classified into price competitiveness and distribution competitiveness, and market orientation was divided into customer orientation, competitor orientation, and interdepartmental cooperation. In addition, in line with the characteristics of social economy enterprises, performance verification consisted of social performance. A survey was conducted with a total of 216 executives and employees of social economy enterprises to collect data and conduct empirical analysis. The results of the analysis showed that marketing capabilities had a significant impact on market orientation, and that market orientation had a significant impact on social performance. In addition, market orientation was found to have a mediating effect on marketing capabilities. The results of this study suggest that strengthening the marketing capabilities of social economy enterprises is an important factor in creating social performance. Social economy enterprises are expected to be able to increase their market orientation by strengthening their marketing capabilities and thereby create social value.

An Exploratory Study for Investigating Loyalty in On-line Games : Focus on Interactivity and the Sense of Presence (온라인 게임의 애호도에 관한 실증적 연구: 상호작용성과 현존감을 중심으로)

  • Um Myoungyong;Kim Taeung;Kim Chungkoo
    • Korean Management Science Review
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    • v.22 no.1
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    • pp.47-66
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    • 2005
  • Online game business has emerged as the most lucrative entertainment Industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games Into the main-stream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from in vestigating the relationships among the players' loyalty, interactivity, the sense of presence and the impacts of several other key game-related constructs. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' loyalty to the sense of presence, flow, satisfaction and interactions. Other interesting results concerning game development strategy are also provided.

An Exploratory Study for Investigating Loyalty in On-line Games : Focus on Interactivity and the Sense of Presence (온라인 게임의 애호도에 관한 실증적 연구 : 상호작용성과 현존감을 중심으로)

  • Kim Taeung;Um Myoungyoung
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.200-218
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    • 2004
  • Online game business has emerged as the most lucrative entertainment industry, with over 10 million players in South Korea. The popularity of online games can be attributed to the availability of broadband network and the presence of numerous PC Bangs and around the country, which have pushed online games into the mainstream entertainment culture. The age distribution of online game players is expanding and a variety of new games are under development to target certain age groups. While the interactive entertainment market continues to expand, with many new online game publishers entering the market, relatively little is known about which factors influence online game players' behavioral intentions to play continuously in this area. It appears that in this extremely attractive and growing services segment, academics, as well as practitioners, would benefit from investigating the relationships among the players' loyalty, interactivity, the sense of presence and the impacts of several other key game-related constructs. Several types of interaction in on-line games and their relationship with the flow construct are investigated, and the resulting conceptual model is proposed. Based on data collected from online questionnaire survey, the validity of the simultaneous equation model has been tested and interesting conclusions have been developed concerning the relationships between the players' loyalty to the sense of presence flow, satisfaction and interactions. Other interesting results concerning game development strategy are also provided.

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Shopping Orientation's Differentiation between On-line Consumer Group and Off-line Consumer Group (온라인 구매자 집단과 비 구매자 집단의 쇼핑성향의 차이)

  • Cho, Kyoung-Seop;Song, Hyung-Cheol
    • Journal of Global Scholars of Marketing Science
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    • v.10
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    • pp.71-89
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    • 2002
  • The on-line market is sudden and it tilts the effort which various in order to reveal the difference point against the on-line consumer and the off-line consumer from under the environment which grows is. What reveals the on-line consumer and the difference point of off-line consumer two group from like this situation is a possibility of decreasing the place help which establishes a marketing strategy in the each retail trade sleeping field. The research which it sees to sleep it searched for the variable which shows the difference point of shopping orientation of the on-line consumer and off-line consumer two group and it attempted. From the research which it sees shopping propensity shopping it is joyful, it perceives dangerously, with price ceremony and convenient characteristic to classify, it analyzed. Analysis result shopping it is joyful it was rejected, classifies the perception against a danger and a price ceremony and convenient Royal favor two group with the consider variable which it appeared. The namely on-line consumer perceived against a danger lowly, it was sensitive to a price, it appeared with the fact that it pursues a convenient characteristic.

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A Novel Method for Clustering Critical Generator by using Stability Indices and Energy Margin (안정도 지수와 에너지 마진을 이용한 불안정 발전기의 clustering 법)

  • Chang Dong-Hwan;Jung Yun-Jae;Chun Yeonghan;Nam Hae-Kon
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.54 no.9
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    • pp.441-448
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    • 2005
  • On-line dynamic security assessment is becoming more and more important for the stable operation of power systems as load level increases. The necessity is getting apparent under Electricity Market environments, as operation of power system is exposed to more various operating conditions. For on-line dynamic security assessment, fast transient stability analysis tool is required for contingency selection. The TEF(Transient Energy Function) method is a good candidate for this purpose. The clustering of critical generators is crucial for the precise and fast calculation of energy margin. In this paper, we propose a new method for fast decision of mode of instability by using stability indices. Case study shows very promising results.

A New Algorithm for Unstable Mode Decision in the On-line Transient Stability Assessment (온라인 과도안정도 평가를 위한 새로운 불안정모드 선정 알고리즘)

  • Chang, Dong-Hwan;Kim, Jung-Woo;Chun, Yeong-Han
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.7
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    • pp.1123-1128
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    • 2008
  • The necessity of online dynamic security assessment is getting apparent under Electricity Market environments, as operation of power system is exposed to more various operating conditions. For on-line dynamic security assessment, fast transient stability analysis tool is required for contingency selection. The TEF(Transient Energy Function) method is a good candidate for this purpose. The clustering of critical generators is crucial for the precise and fast calculation of energy margin. In this paper, we propose a new method for fast decision of mode of instability by using stability indices and energy margin. The method is a new version of our previous paper.[1] Case studies are showing very promising results.