• Title/Summary/Keyword: On-line Learning

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A Study on a Case Applying Learner-Centered Flipped Learning for Coding Classes (코딩수업을 위한 학습자 중심의 플립드 러닝 적용 사례 연구)

  • Lee, Ae-ri
    • Journal of Practical Engineering Education
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    • v.9 no.1
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    • pp.23-30
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    • 2017
  • This is a study on a case applying flipped learning to coding classes that is a college liberal arts course. A required coding class for the students who do not major in computers needs a teaching method differentiated from a coding education for training experts. The present study presented a flipped learning teaching model for the coding education of non-major students, and observed its effect and possibility. Flipped learning enables learners to learn with on-line contents anywhere and anytime they want and concentrate on practice education based on what they learned during class. Accordingly, the study sought for the solution to maximize the efficiency of teaching and learning through flipped learning. A pre and post surveys after applying a flipped learning to a practical class confirmed that the students taught using flipped learning were more positively assessed in learning satisfaction than those taught using a traditional method, and that in academic achievement as well, flipped learning was more effective.

Application and development of the web-based distant learning materials for elementary gifted students in science: Part 1 (초등과학영재를 위한 원격교수 학습 자료 개발 몇 적용1- 토론방 활동 분석)

  • 박종석;오원근;박종욱;정병훈
    • Journal of Gifted/Talented Education
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    • v.13 no.2
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    • pp.43-56
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    • 2003
  • In this study, learning materials that can be applied for web-based distant learning model were developed based on the characteristics of elementary school science in which investigation skills and thinking ability are considered to be important. And the effect of students' activity in a discussion room on student's investigating and thinking ability was investigated. Through very active on-line discussion, students showed their ability to come up with new ideas and to design and implement diverse experimental methods. Especially, since all of the study tasks given to the students were aimed to utilize experimental means and tools that are so common in everyday life, shortfalls that might reside in the web-based distant learning program could be overcome and students' investigative activity might be stimulated.

A Development of Advanced Monitoring System for Resistance Spot Welding Machine using Neural Networks (신경회로망을 이용한 스폿용접의 개선된 감시 시스템의 개발)

  • Hong, Su-Dong;Kim, Sang-Hee;Eem, Jae-Kwon;Choi, Han-Go
    • Proceedings of the KIEE Conference
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    • 1997.07b
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    • pp.406-408
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    • 1997
  • This paper presents the new method of a nondestructive spot welding state inspection system using neural networks. The learning process of neural networks makes the inspection system to adapt the variable welding parameters. The inspecting process is working with on-line real-time after off-line learning process. This neural network based inspection system shows reliable results through the field test for variations of applied voltages, currents, and contact area of the welding electrode.

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Fingerprinting Bayesian Algorithm for Indoor Location Determination (실내 측위 결정을 위한 Fingerprinting Bayesian 알고리즘)

  • Lee, Jang-Jae;Kwon, Jang-Woo;Jung, Min-A;Lee, Seong-Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6B
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    • pp.888-894
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    • 2010
  • For the indoor positioning, wireless fingerprinting is most favorable because fingerprinting is most accurate among the technique for wireless network based indoor positioning which does not require any special equipments dedicated for positioning. The deployment of a fingerprinting method consists of off-line phase and on-line phase and more efficient and accurate methods have been studied. This paper proposes a bayesian algorithm for wireless fingerprinting and indoor location determination using fuzzy clustering with bayesian learning as a statistical learning theory.

A Study of Line-shaped Echo Detection Method using Naive Bayesian Classifier (나이브 베이지안 분류기를 이용한 선에코 탐지 방법에 대한 연구)

  • Lee, Hansoo;Kim, Sungshin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.4
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    • pp.360-365
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    • 2014
  • There are many types of advanced devices for weather prediction process such as weather radar, satellite, radiosonde, and other weather observation devices. Among them, the weather radar is an essential device for weather forecasting because the radar has many advantages like wide observation area, high spatial and time resolution, and so on. In order to analyze the weather radar observation result, we should know the inside structure and data. Some non-precipitation echoes exist inside of the observed radar data. And these echoes affect decreased accuracy of weather forecasting. Therefore, this paper suggests a method that could remove line-shaped non-precipitation echo from raw radar data. The line-shaped echoes are distinguished from the raw radar data and extracted their own features. These extracted data pairs are used as learning data for naive bayesian classifier. After the learning process, the constructed naive bayesian classifier is applied to real case that includes not only line-shaped echo but also other precipitation echoes. From the experiments, we confirm that the conclusion that suggested naive bayesian classifier could distinguish line-shaped echo effectively.

Indoor Autonomous Driving through Parallel Reinforcement Learning of Virtual and Real Environments (가상 환경과 실제 환경의 병행 강화학습을 통한 실내 자율주행)

  • Jeong, Yuseok;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.26 no.4
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    • pp.11-18
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    • 2021
  • We propose a method that combines learning in a virtual environment and a real environment for indoor autonomous driving through reinforcement learning. In case of learning only in the real environment, it takes about 80 hours, but in case of learning in both the real and virtual environments, it takes 40 hours. There is an advantage in that it is possible to obtain optimized parameters through various experiments through fast learning while learning in a virtual environment and a real environment in parallel. After configuring a virtual environment using indoor hallway images, prior learning was carried out on the desktop, and learning in the real environment was conducted by connecting various sensors based on Jetson Xavier. In addition, in order to solve the accuracy problem according to the repeated texture of the indoor corridor environment, it was possible to determine the corridor wall object and increase the accuracy by learning the feature point detection that emphasizes the lower line of the corridor wall. As the learning progresses, the experimental vehicle drives based on the center of the corridor in an indoor corridor environment and moves through an average of 70 steering commands.

University Hospital, Which is Based on an Integrated Health Education and Health-care and Family Factors on the Level of Learning Transfer System Inventory (학교기업병원을 기반으로 한 보건통합교육이 보건-의료계열 대학생의 학습전이 요인 및 수준에 미치는 영향)

  • Lee, Jae-Hong;Kim, Gi-Chul;Jeon, Kwon-Il;Lee, Jin-Hwan;Min, Dong-Ki;Kim, In-Gyu
    • PNF and Movement
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    • v.11 no.2
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    • pp.77-85
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    • 2013
  • Purpose : The purpose of this study is to investigate the effects school business hospital-based integrated health education on learning transfer factor and level. Methods : This study conducted a questionnaire survey of 60 students at D college using metastatic diagnostic tool who took the integrated health education curriculum, statistical analysis utilized the SPSS 17.0 for window version. Results : On comparison of the details 5 clauses, 29 questions using LTSI, this study found that the integrated health education based on the school business hospital is effective for learning transfer. Conclusion : What the integrated health education based on clinic practice system at D college to overcome the limitations of health and medical line is effective for learning transfer and it will be useful to cultivate professional.

Design and Implementation of Adaptive Interaction-based Video Syllabus (적응적 상호작용기반 동영상 강의계획서 설계 및 구현)

  • Sim, Hyun;Choi, Won-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.4
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    • pp.663-670
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    • 2017
  • The purpose of this study is to define On-line Video Syllabus Template which is based on adaptive mode with interaction.A syllabus has the significance as a teaching and learning plan. However, it has not only been considered as a formal document, has also been limited into a simple query since it has been made into a fragmentary structure, lacking of link between other services and reuse. Additionally, this paper is aimed to design three-dimensional syllabus which makes it possible to provide students with practical information related to teaching and learning and share it with teachers and students. The following is the technique proposed in this paper. It is made to be served for the Syllabus centered on teaching and learning, which is including the definition of hierarchy structure, the media contents application according to the learner's preference and real-time variation function. On-line Video Syllabus provided through LMS has availability and credibility of teaching and learning, in that it enable increased utilization by strengthening convenience.

Evolutionary Learning of Mobile Robot Behaviors (이동 로봇 행위의 진화적 학습)

  • 심인보;윤중선
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.207-210
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    • 2002
  • 진화와 학습 사이의 상호 연관성을 연구하기 위해 인공 진화기법(artificial evolutionary algorithm)과 신경회로망(neural networks)을 이용한 학습 기법들이 사용되어 왔다. 신경 회로망 구조를 가지는 이동 로봇의 제어기의 구조와 파라미터를 결정하기 위한 방법으로 진화적 학습(evolutionary learning) 방법이 제안되었다. 제안된 방법에서 진화적 학습은 실제 로봇을 통해 on-line 방식으로 이루어지며, 장애물 회피 문제를 통해 유용성을 검증하고 진화 과정에 학습이 미치는 영향을 살펴보았다. 그리고 수학적으로 제시되기 힘든 진화 학습의 평가에 설계자의 개입을 허용하는 인터액티브 진화 알고리즘(interactive evolutionary algorithm)방법을 모색해 보았다.

Case Study on Application of Social Learning in Workforce Education (소셜러닝을 적용한 직업교육 성과분석 사례연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.523-534
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    • 2015
  • Social learning is a form to support learners' active engagement and participation in learning with other learners and instructors by using social media. The concept of social learning should be considered beyond the simple use of social media for learning or education. This study aims to apply the understanding of social learning based on the theoretical background of social theories of learning in designing and developing a program for workforce education. As a pilot test, the newly developed social learning program was implemented to 302 employees with the title of 'Innovative Display Strategy for POP". 138 employees successfully completed the social learning course that focuses on delivering contents in time-line based platform, supporting interactions among students, and working effectively through small smart devices in their workplace. The results were derived from three kinds of data-source: learner's log data, their final evaluation score, and the survey to measure the satisfaction about social learning. Finally the implications for social learning were discussed in terms of the program revision and directions for future application.