• Title/Summary/Keyword: Octree

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Color Quantization of Natural Images for Content-Based Retrieval (내용기반 검색을 위한 자연 영상의 칼라양자화 방법)

  • 길연희;김성영;박창민;김민환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.266-270
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    • 2000
  • 내용기반 영상검색시스템에서 객체 단위로 영상을 검색하기 위해서는 영상에서 의미있는 객체를 추출하는 과정이 필수적이며, 이를 위해 영역 분할을 효율적으로 수행하기 위한 양자화가 선행되어야 한다. 일반적인 칼라 양자화 기법은 칼라 수를 줄이되 양자화 된 영상이 원시 영상과 가능할 비슷해 보이도록 하는 것을 목적으로 하지만, 영역 분할을 위한 칼라 양자화에서는 칼라의 표현보나는 의미있는 객체를 용이하게 추출할 수 있도록 양자화 하는 것을 목적으로 한다. 본 논문에서는 기존의 Octree 양자화 방법과 K-means 알고리즘의 장점을 조합하여 영역 분할에 용이한 양자화 결과를 얻을 수 있는 방법을 제안한다. 먼저, Octree 양자화 방법을 수행하여 얻어진 양자화 된 칼라들 중에서 시각적으로 유사한 칼라를 병합함으로써, Octree 양자화 방법의 단점인 강제 분할 문제점을 해결한다. 이어서, 병합 후의 양자화 된 칼라에 대해서만 K-means 알고리즘을 수행함으로써, 보다 빠른 시간 내에 영역 분할에 적합한 양자화 된 영상을 얻는다. 실험을 통해 제안한 방법의 효용성을 확인하였다.

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Hierachical representation of CT images with small memory computer (소용량 컴퓨터에 의한 CT 영상의 계층적 표현)

  • Yoo, S.K.;Kim, S.H.;Kim, N.H.;Kim, W.K.;Park, S.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1989 no.05
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    • pp.39-43
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    • 1989
  • In this paper, hierachical representation method with a 1-to-4 and 1-to-8 data structure is used to reconstruct the three-dimensional scene from two-dimensional cross sections provided by computed tomography with small memory computer system. To reduce the internal memory use, 2-D section is represented by quadtree, and 3-D scene is represented by octree. Octree is constructed by recursively merging consecutive quadtrees. This method uses 7/200 less memory than pointer type structure with all the case, and less memory up to 60.3% than linear octree with experimental data.

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Tool Path Generation for Rough Cutting Using Octree (옥트리를 이용한 황삭 가공경로생성)

  • 김태주;이건우;홍성의
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.18 no.1
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    • pp.53-64
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    • 1994
  • Rouge cutting process takes the major portion of machining operation using NC milling machine. Especially, most of the machining time is spent in this process when molds are machined. Therefore, an efficient algorithm for generating the tool path for rough cutting is suggested in this paper. The first step of the procedure is getting the volume to be machined by applying the Boolean operation on the finished model and the workpiece which have been modeling system. Basic principle of determining machining procedure is that a large tool should be used at the portion of the simple shape while a small tool should be used at the complex portion. This principle is realized by representing the volume to be machined by an octree, which is basically a set of hexahedrons, and matching the proper tools with the given octants. When the tools are matched with the octants, the tool path can be derived at the same time.

A Study on Octree Conversion Algorithm from Boundary Representation (경계선 표현에 대한 8진 트리변환 방법에 관한 연구)

  • 최윤호;김재현;박상희
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.41 no.8
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    • pp.922-931
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    • 1992
  • This paper presents an efficient algorithm for converting the boundary representation of a polyhedron to its corresponding octree representation which is convenient for detecting intersection between objects. In order to determine the states of octants efficiently and quickly, our algorithm consists of three basic processes which use the bounding box, the infinite plane and the projection. In our conversion algorithm, the states of octants are determined by performing one of these three processes according to the intersecting pattern of an octant with a polyhedron, instead of by performing only a face-to-face intersection test repeatedly. In particular, states of 8 suboctants are determined completely by performing the process using only the infinite plane, when the given octant is intersected with only a patch of the polyhedron. Finally, by using a 3D display method and a volume ratio method, it is confirmed that the octree converted by out algorithm is accurate. It is also confirmed that the conversion time is reduced in our algorithm.

Organizing Lidar Data Based on Octree Structure

  • Wang, Miao;Tseng, Yi-Hsing
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.150-152
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    • 2003
  • Laser scanned lidar data record 3D surface information in detail. Exploring valuable spatial information from lidar data is a prerequisite task for its applications, such as DEM generation and 3D building model reconstruction. However, the inherent spatial information is implicit in the abundant, densely and randomly distributed point cloud. This paper proposes a novel method to organize point cloud data, so that further analysis or feature extraction can proceed based on a well organized data model. The principle of the proposed algorithm is to segment point cloud into 3D planes. A split and merge segmentation based on the octree structure is developed for the implementation. Some practical airborne and ground lidar data are tested for demonstration and discussion. We expect this data organization could provide a stepping stone for extracting spatial information from lidar data.

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Continuous Quadtree Space Rendering using Serialized Octree with Preprocessing (전처리된 Serialized Octree를 이용한 연속적인 쿼드트리 공간 랜더링)

  • 염창근;박경환
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.549-552
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    • 2001
  • 실시간 랜더링은 가상 공간과 사용자가 상호작용이 가능함을 말한다. 이런 실시간 랜더링 기법 중에서 옥트리는 보이지 않는 면을 검출함(Back Face Culling)에 있어서 매우 유용하다. 그러나 지형처럼 데이터가 끊임없이 이어져서 연속적이라면 사용자의 시점이 가상 공간을 벗어나 새로운 영역을 참조하려고 할 때에 옥트리는 새로운 공관을 표현함에 있어서 실시간을 지원하지 못한다. 이러한 옥트리의 공간 분할 작업을 미리 계산해서 저장하고 실시간 랜더링시에는 창조하도록 하되 전처리된 옥트리가 하나의 셀이 되어 다수의 옥트리 셀을 묶어 쿼드트리를 구성하고 카메라에 보이는 옥트리들을 결정하기 위해서 삼각형의 포함 알고리즘을 적용하여 연속적인 공간 데이터의 실시간 랜더링을 구현하였다.

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Arbitrary Cross Sectional Display from Three-dimensional Reconstructed Image by Hierarchical Model (계층적 모델에 의한 3차원 재구성 영상의 임의단면 표시)

  • 유선국;김선호
    • Journal of Biomedical Engineering Research
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    • v.10 no.2
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    • pp.157-164
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    • 1989
  • Three-dimensional imaging and manipulation of CT data are becoming increasingly important for deterRing the complex structure and pathologies. Octree which is a hierarchical data model is used to reconstruct three- dimensional objects from CT scans. Orthogonal cross sections are displayed by traverse the octree partially. Arbitrary oblique planes are derived by intersecting the square region of plane and cubic volume of octal node. Thia method enables the display of multi-structured complex organ ann the realization by personal computer.

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Design of Memory-Efficient Octree to Query Large 3D Point Cloud (대용량 3차원 포인트 클라우드의 탐색을 위한 메모리 효율적인 옥트리의 설계)

  • Han, Soohee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.1
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    • pp.41-48
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    • 2013
  • The aim of the present study is to design a memory-efficient octree for querying large 3D point cloud. The aim has been fulfilled by omitting variables for minimum bounding hexahedral (MBH) of each octree node expressed in C++ language and by passing the re-estimated MBH from parent nodes to child nodes. More efficiency has been reported by two-fold processes of generating pseudo and regular trees to declare an array for all anticipated nodes, instead of using new operator to declare each child node. Experiments were conducted by constructing tree structures and querying neighbor points out of real point cloud composed of more than 18 million points. Compared with conventional methods using MBH information defined in each node, the suggested methods have proved themselves, in spite of existing trade-off between speed and memory efficiency, to be more memory-efficient than the comparative ones and to be practical alternatives applicable to large 3D point cloud.

A Comparison of 3D R-tree and Octree to Index Large Point Clouds from a 3D Terrestrial Laser Scanner (대용량 3차원 지상 레이저 스캐닝 포인트 클라우드의 탐색을 위한 3D R-tree와 옥트리의 비교)

  • Han, Soo-Hee;Lee, Seong-Joo;Kim, Sang-Pil;Kim, Chang-Jae;Heo, Joon;Lee, Hee-Bum
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.1
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    • pp.39-46
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    • 2011
  • The present study introduces a comparison between 3D R-tree and octree which are noticeable candidates to index large point clouds gathered from a 3D terrestrial laser scanner. A query method, which is to find neighboring points within given distances, was devised for the comparison, and time lapses for the query along with memory usages were checked. From tests conducted on point clouds scanned from a building and a stone pagoda, it was shown that octree has the advantage of fast generation and query while 3D R-tree is more memory-efficient. Both index and leaf capacity were revealed to be ruling factors to get the best performance of 3D R-tree, while the number of level was of oetree.

Acceleration of GPU-based Volume Rendering Using Vertex Splitting (정점분할을 이용한 GPU 기반 볼륨 렌더링의 가속 기법)

  • Yoo, Seong-Yeol;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.53-62
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    • 2012
  • Visualizing a volume dataset with ray-casting which of visualization methods provides high quality image. However it spends too much time for rendering because the size of volume data are huge. Recently, various researches have been proposed to accelerate GPU-based volume rendering to solve these problems. In this paper, we propose an efficient GPU-based empty space skipping to accelerate volume ray-casting using octree traversal. This method creates min-max octree and searches empty space using vertex splitting. It minimizes the bounding polyhedron by eliminating empty space found in the octree traveral step. The rendering results of our method are identical to those of previous GPU-based volume ray-casting, with the advantage of faster run-time because of using minimized bounding polyhedron.