• Title/Summary/Keyword: Octree

Search Result 117, Processing Time 0.026 seconds

Construction of Octree for Depth Images using Optimal Quadtree (최적 4진 트리와 깊이 영상을 이용한 3차원 물체 표현 방법에 관한 연구)

  • Song, Yu-Jin;Hong, Min-Sug;Choi, Yun-Ho;Park, Sang-Hui
    • Proceedings of the KIEE Conference
    • /
    • 1990.07a
    • /
    • pp.55-59
    • /
    • 1990
  • This study presents new algorithm for generating octree by volume intersection with pseudo-octrees which are constructed for each orthogonal face views in order to represent 3D objects exactly. In this algorithm, optimal quadtree is constructed for depth images in which distance information is represented in gray level, and then pseudo-octrees are constructed by using optimal quadtree in each orthogonal face view. It is shown that 3D object with concave parts can be reconstructed exactly by our suggested algorithm, and that memory space and tree construction time are also reduced compared with other algorithms.

  • PDF

An Efficient Virtual Teeth Modeling for Dental Training System

  • Kim, Lae-Hyun;Park, Se-Hyung
    • International Journal of CAD/CAM
    • /
    • v.8 no.1
    • /
    • pp.41-44
    • /
    • 2009
  • This paper describes an implementation of virtual teeth modeling for a haptic dental simulation. The system allows dental students to practice dental procedures with realistic tactual feelings. The system requires fast and stable haptic rendering and volume modeling techniques working on the virtual tooth. In our implementation, a volumetric implicit surface is used for intuitive shape modification without topological constraints and haptic rendering. The volumetric implicit surface is generated from input geometric model by using a closest point transformation algorithm. And for visual rendering, we apply an adaptive polygonization method to convert volumetric teeth model to geometric model. We improve our previous system using new octree design to save memory requirement while increase the performance and visual quality.

Adaptive mesh generation by bubble packing method

  • Kim, Jeong-Hun;Kim, Hyun-Gyu;Lee, Byung-Chai;Im, Seyoung
    • Structural Engineering and Mechanics
    • /
    • v.15 no.1
    • /
    • pp.135-149
    • /
    • 2003
  • The bubble packing method is implemented for adaptive mesh generation in two and three dimensions. Bubbles on the boundary of a three-dimensional domain are controlled independently of the interior bubbles in the domain, and a modified octree technique is employed to place initial bubbles in the three-dimensional zone. Numerical comparisons are made with other mesh generation techniques to demonstrate the effectiveness of the present bubble packing scheme for two- and three-dimensional domains. It is shown that this bubble packing method provides a high quality of mesh and affordable control of mesh density as well.

Segmentation and Classification of Lidar data

  • Tseng, Yi-Hsing;Wang, Miao
    • Proceedings of the KSRS Conference
    • /
    • 2003.11a
    • /
    • pp.153-155
    • /
    • 2003
  • Laser scanning has become a viable technique for the collection of a large amount of accurate 3D point data densely distributed on the scanned object surface. The inherent 3D nature of the sub-randomly distributed point cloud provides abundant spatial information. To explore valuable spatial information from laser scanned data becomes an active research topic, for instance extracting digital elevation model, building models, and vegetation volumes. The sub-randomly distributed point cloud should be segmented and classified before the extraction of spatial information. This paper investigates some exist segmentation methods, and then proposes an octree-based split-and-merge segmentation method to divide lidar data into clusters belonging to 3D planes. Therefore, the classification of lidar data can be performed based on the derived attributes of extracted 3D planes. The test results of both ground and airborne lidar data show the potential of applying this method to extract spatial features from lidar data.

  • PDF

A Study on 2D Pattern Design Module and 3D Cloth Simulation System based on Octree Space Subdivision Method (2차원 패턴 디자인 모듈과 Octree 공간 분할 방법을 이용한 3차원 의복 시뮬레이션 시스템에 관한 연구)

  • Kim, Ju-Ri;Joung, Suck-Tae;Jung, Sung-Tae
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.4
    • /
    • pp.527-536
    • /
    • 2007
  • This paper proposes a 3D fashion design system that generates a 3D clothes model by using 2D patterns of clothes and drapes the 3D clothes model on a 3D human model. In the proposed system, 2D patterns of clothes are designed by selecting comer points of 2D mesh. After designing 2D patterns, a 3D clothes model is designed by describing the control points to be connected between 2D patterns. The proposed system reads a 3D human body model file and the designed 3D clothes model and creates a 3D human model putting on the clothes by using the mass-spring model based physical simulation. It calculates collision and reaction between the triangles of human body model and those of clothes for realistic simulation. Because the number of triangles is very large, the collision and reaction processing need a lot of time. To solve this problem, the proposed system decreases the number of collision and reaction processing by using the Octree space subdivision technique. It took a few seconds for generating a 3D human model putting on the designed 3D clothes.

  • PDF

3-D Indoor Navigation and Autonomous Flight of a Micro Aerial Vehicle using a Low-cost LIDAR (저가형 LIDAR를 장착한 소형 무인항공기의 3차원 실내 항법 및 자동비행)

  • Huh, Sungsik;Cho, Sungwook;Shim, David Hyunchul
    • The Journal of Korea Robotics Society
    • /
    • v.9 no.3
    • /
    • pp.154-159
    • /
    • 2014
  • The Global Positioning System (GPS) is widely used to aid the navigation of aerial vehicles. However, the GPS cannot be used indoors, so alternative navigation methods are needed to be developed for micro aerial vehicles (MAVs) flying in GPS-denied environments. In this paper, a real-time three-dimensional (3-D) indoor navigation system and closed-loop control of a quad-rotor aerial vehicle equipped with an inertial measurement unit (IMU) and a low-cost light detection and ranging (LIDAR) is presented. In order to estimate the pose of the vehicle equipped with the two-dimensional LIDAR, an octree-based grid map and Monte-Carlo Localization (MCL) are adopted. The navigation results using the MCL are then evaluated by making a comparison with a motion capture system. Finally, the results are used for closed-loop control in order to validate its positioning accuracy during procedures for stable hovering and waypoint-following.

A study on the color quantization for facial images using skin-color mask (살색 검출 mask를 이용한 사진영상의 컬러 양자화에 대한 연구)

  • Lee, Min-Cheol;Lee, Jong-Deok;Huh, Myung-Sun;Moon, Chan-Woo;Ahn, Hyun-Sik;Jeong, Gu-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.8 no.1
    • /
    • pp.25-30
    • /
    • 2008
  • In this paper, we propose a color quantization method regarding facial image for mobile services. For facial images, skin colors are more emphasized. First, we extract skin-color mask in the image and divide the image into two regions. Next, we extract color pallette for two regions respectively. In the proposed method, the loss in the face region is minimized and it can be useful for mobile services considering facial images. From the 8-bit color quantization experiment, we show that the proposed method works well.

  • PDF

A Point Clouds Fast Thinning Algorithm Based on Sample Point Spatial Neighborhood

  • Wei, Jiaxing;Xu, Maolin;Xiu, Hongling
    • Journal of Information Processing Systems
    • /
    • v.16 no.3
    • /
    • pp.688-698
    • /
    • 2020
  • Point clouds have ability to express the spatial entities, however, the point clouds redundancy always involves some uncertainties in computer recognition and model construction. Therefore, point clouds thinning is an indispensable step in point clouds model reconstruction and other applications. To overcome the shortcomings of complex classification index and long time consuming in existing point clouds thinning algorithms, this paper proposes a point clouds fast thinning algorithm. Specifically, the two-dimensional index is established in plane linear array (x, y) for the scanned point clouds, and the thresholds of adjacent point distance difference and height difference are employed to further delete or retain the selected sample point. Sequentially, the index of sample point is traversed forwardly and backwardly until the process of point clouds thinning is completed. The results suggest that the proposed new algorithm can be applied to different targets when the thresholds are built in advance. Besides, the new method also performs superiority in time consuming, modelling accuracy and feature retention by comparing with octree thinning algorithm.

3D Building Modeling Using Aerial LiDAR Data (항공 LiDAR 데이터를 이용한 3차원 건물모델링)

  • Cho, Hong-Beom;Cho, Woo-Sug;Park, Jun-Ku;Song, Nak-Hyun
    • Korean Journal of Remote Sensing
    • /
    • v.24 no.2
    • /
    • pp.141-152
    • /
    • 2008
  • The 3D building modeling is one of crucial components in constructing 3D geospatial information. The existing methods for 3D building modeling depend mainly on manual photogrammetric processes, which indeed take great amount of time and efforts. In recent years, many researches on 3D building modeling using aerial LiDAR data have been actively performed to aim at overcoming the limitations of existing 3D building modeling methods. Either techniques with interpolated grid data or data fusion with digital map and images have been investigated in most of existing researches on 3D building modeling with aerial LiDAR data. The paper proposed a method of 3D building modeling with LiDAR data only. Firstly, octree-based segmentation is applied recursively to LiDAR data classified as buildings in 3D space until there are no more LiDAR points to be segmented. Once octree-based segmentation is completed, each segmented patch is thereafter merged together based on its geometric spatial characteristics. Secondly, building model components are created with merged patches. Finally, a 3D building model is generated and composed with building model components. The experimental results with real LiDAR data showed that the proposed method was capable of modeling various types of 3D buildings.

3D Path-Planning for Weighted-Regions by Weighted-Octree Method (가중 8진트리를 이용한 가중치 지역에 대한 최적경로설정)

  • 임상석;이창규;황주영;박규호
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1999.10b
    • /
    • pp.440-442
    • /
    • 1999
  • 본 논문에서는 가중치 3차원 공간을 가중치 8진트리를 이용하여 나타낸다. 가중치 8진트리는 가중치 영역을 계층적으로 나타내고 용이하게 분해능을 조절할 수 있게 한다. 즉 높은 가중치를 갖는 공간은 세밀하게 분해하고 낮은 가중치를 갖는 공간은 성길하게 분해하여 최적의 경로설정을 바른 시간에 할 수 있도록 한다. 이러한 8진트리를 바탕으로 하여 최적 경로 설정하는 종합틀(Framework)을 제시하고 실험을 통하여 그 결과를 제시한다.

  • PDF