• Title/Summary/Keyword: Obstacles modelling

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Realistic and Efficient Radio Propagation Model for V2X Communications

  • Khokhar, Rashid Hafeez;Zia, Tanveer;Ghafoor, Kayhan Zrar;Lloret, Jaime;Shiraz, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.8
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    • pp.1933-1954
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    • 2013
  • Multiple wireless devices are being widely deployed in Intelligent Transportation System (ITS) services on the road to establish end-to-end connection between vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) networks. Vehicular ad hoc networks (VANETs) play an important role in supporting V2V and V2I communications (also called V2X communications) in a variety of urban environments with distinct topological characteristics. In fact, obstacles such as big buildings, moving vehicles, trees, advertisement boards, traffic lights, etc. may block the radio signals in V2X communications. Their impact has been neglected in VANET research. In this paper, we present a realistic and efficient radio propagation model to handle different sizes of static and moving obstacles for V2X communications. In the proposed model, buildings and large moving vehicles are modeled as static and moving obstacles, and taken into account their impact on the packet reception rate, Line-of-sight (LOS) obstruction, and received signal power. We use unsymmetrical city map which has many dead-end roads and open faces. Each dead-end road and open faces are joined to the nearest edge making a polygon to model realistic obstacles. The simulation results of proposed model demonstrates better performance compared to some existing models, that shows proposed model can reflect more realistic simulation environments.

Fast algorithm for incorporating start and goal points into the map represented in a generalized visibility graph (출발점과 목표점을 일반화 가시성그래프로 표현된 맵에 포함하기 위한 빠른 알고리즘)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.15 no.2
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    • pp.31-39
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    • 2006
  • The visibility graph is a well-known method for efficient path-finding with the minimum search space modelling the game world. The generalized visibility graph is constructed on the expanded obstacle boundaries to eliminate the "wall-hugging" problem which is a major disadvantage of using the visibility graph. The paths generated by the generalized visibility graph are guaranteed to be near optimal and natural-looking. In this paper we propose the method to apply the generalized visibility graph efficiently for game characters who moves among static obstacles between varying start and goal points. Even though the space is minimal once the generalized visibility graph is constructed, the construction itself is time-consuming in checking the intersection between every two links connecting nodes. The idea is that we build the map for static obstacles first and then incorporate start and goal nodes quickly. The incorporation of start and goal nodes is the part that must be executed repeatedly. Therefore we propose to use the rotational plane-sweep algorithm in the computational geometry for incorporating start and goal nodes efficiently. The simulation result shows that the execution time has been improved by 39%-68% according to running times in the game environment with multiple static obstacles.

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A Measurement Error Correction Algorithm of Road Image for Traveling Vehicle's Fluctuation Using V.F. Modeling (V.F. 모델링을 이용한 주행차량의 진동에 대한 도로영상의 계측오차 보정 알고리듬)

  • Kim Tae-Hyo;Seo Kyung-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.8
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    • pp.824-833
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    • 2006
  • In this paper, the image modelling of road's lane markings is established using view frustum(VF) model. From this model, a measurement system of lane markings and obstacles is proposed. The system also involve the real time processing of the 3D position coordinate and the distance data from the camera to the points on the 3D world coordinate by virtue of the camera calibration. In order to reduce their measurement error, an useful algorithm for which analyze the geometric variations due to traveling vehicle's fluctuation using VF model is proposed. In experiments, without correction, for instance, the $0.4^{\circ}$ of pitching rotation gives the error of $0.4{\sim}0.6m$ at the distance of 10m, but the more far distance cause exponentially the more error. We con finned that this algorithm can be reduced less than 0.1m of error at the same condition.

Wind-sand tunnel experiment on the windblown sand transport and sedimentation over a two-dimensional sinusoidal hill

  • Lorenzo Raffaele;Gertjan Glabeke;Jeroen van Beeck
    • Wind and Structures
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    • v.36 no.2
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    • pp.75-90
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    • 2023
  • Turbulent wind flow over hilly terrains has been extensively investigated in the scientific literature and main findings have been included in technical standards. In particular, turbulent wind flow over nominally two-dimensional hills is often adopted as a benchmark to investigate wind turbine siting, estimate wind loading, and dispersion of particles transported by the wind, such as atmospheric pollutants, wind-driven rain, windblown snow. Windblown sand transport affects human-built structures and natural ecosystems in sandy desert and coastal regions, such as transport infrastructures and coastal sand dunes. Windblown sand transport taking place around any kind of obstacle is rarely in equilibrium conditions. As a result, the modelling of windblown sand transport over complex orographies is fundamental, even if seldomly investigated. In this study, the authors present a wind-sand tunnel test campaign carried out on a nominally two-dimensional sinusoidal hill. A first test is carried out on a flat sand fetch without any obstacle to assess sand transport in open field conditions. Then, a second test is carried out on the hill model to assess the sand flux overcoming the hill and the morphodynamic evolution of the sand sedimenting over its upwind slope. Finally, obtained results are condensed into a dimensionless parameter describing its sedimentation capability and compared with values resulting from other nominally two-dimensional obstacles from the literature.

BIM-based Lift Planning Workflow for On-site Assembly in Modular Construction Projects

  • Hu, Songbo;Fang, Yihai;Moehler, Robert
    • International conference on construction engineering and project management
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    • 2020.12a
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    • pp.63-74
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    • 2020
  • The assembly of modular construction requires a series of thoroughly-considered decisions for crane lifting including the crane model selection, crane location planning, and lift path planning. Traditionally, this decision-making process is empirical and time-consuming, requiring significant human inputs. Recently, research efforts have been dedicated to improving lift planning practices by leveraging cutting-edge technologies such as automated data acquisition, Building Information Modelling (BIM) and computational algorithms. It has been demonstrated that these technologies have advanced lift planning to some degree. However, the advancements tend to be fragmented and isolated. There are two hurdles prevented a systematic improvement of lift planning practices. First, the lack of formalized lift planning workflow, outlining the procedure and necessary information. Secondly, there is also an absence of a shared information environment, enabling storages, updates and the distribution of information to stakeholders in a timely manner. Thus, this paper aims to overcome the hurdles. The study starts with a literature review in combination with document analysis, enabling the initial workflow and information flow. These were contextualised through a series of interviews with Australian practitioners in the crane-related industry, and systematically analysed and schematically validated through an expert panel. Findings included formalized workflow and corresponding information exchanges in a traditional lift planning practice via a Business Process Model and Notation (BPMN). The traditional practice is thus reviewed to identify opportunities for further enhancements. Finally, a BIM-based lift planning workflow is proposed, which integrates the scattered technologies (e.g. BIM and computational algorithms) with the aim of supporting lift planning automation. The resulting framework is setting out procedures that need to be developed and the potential obstacles towards automated lift planning are identified.

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Evaluation of Practical Requirements for Automated Detailed Design Module of Interior Finishes in Architectural Building Information Model (건축 내부 마감부재의 BIM 기반 상세설계 자동화를 위한 실무적 요구사항 분석)

  • Hong, Sunghyun;Koo, Bonsang;Yu, Youngsu;Ha, Daemok;Won, Youngkwon
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.5
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    • pp.87-97
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    • 2022
  • Although the use of BIM in architectural projects has increased, repetitive modeling tasks and frequent design errors remain as obstacles to the practical application of BIM. In particular, interior finishing elements include the most varied and detailed requirements, and thus requires improving its modelling efficiency and resolving potential design errors. Recently, visual programming-based modules has gained traction as a way to automate a series of repetitive modeling tasks. However, existing approaches do not adequately reflect the practical modeling needs and focus only on replacing siimple, repetitive tasks. This study developed and evaluated the performance of three modules for automatic detailing of walls, floors and ceilings. The three elements were selected by analyzing the man-hours and the number of errors that typically occur when detailing BIM models. The modules were then applied to automatically detail a sample commercial facility BIM model. Results showed that the implementations met the practical modeling requirements identified by actual modelers of an construction management firm.