• Title/Summary/Keyword: Object-oriented Learning

Search Result 83, Processing Time 0.032 seconds

The development of a learning management system for dental radiology education: A technical report

  • Chang, Hee-Jin;Symkhampha, Khanthaly;Huh, Kyung-Hoe;Yi, Won-Jin;Heo, Min-Suk;Lee, Sam-Sun;Choi, Soon-Chul
    • Imaging Science in Dentistry
    • /
    • v.47 no.1
    • /
    • pp.51-55
    • /
    • 2017
  • Purpose: This study was conducted to suggest the development of a learning management system for dental radiology education using the Modular Object-Oriented Dynamic Learning Environment(Moodle). Materials and Methods: Moodle is a well-known and verified open-source software-learning management system (OSS-LMS). The Moodle software was installed on a server computer and customized for dental radiology education. The system was implemented for teaching undergraduate students to diagnose dental caries in panoramic images. Questions were chosen that could assess students' diagnosis ability. Students were given several questions corresponding to each of 100 panoramic images. Results: The installation and customization of Moodle was feasible, cost-effective, and time-saving. By having students answer questions repeatedly, it was possible to train them to examine panoramic images sequentially and thoroughly. Conclusion: Based on its educational efficiency and efficacy, the adaptation of an OSS-LMS in dental school may be highly recommended. The system could be extended to continuing education for dentists. Further studies on the objective evaluation of knowledge acquisition and retention are needed.

A Study on the Development of Computer Assisted Instruction for Definite Integral (정적분 단원에 관한 CAI프로그램 개발 연구)

  • 우제환
    • Journal of the Korean School Mathematics Society
    • /
    • v.1 no.1
    • /
    • pp.97-109
    • /
    • 1998
  • The activities of teaching and learning are to try to reach the lesson object most closely in many ways. Considering that the lesson objects are to get the principle or law of a concept, to acquire the mathematical function, to master it through repeated exercises and to solve mathematical problems, we need many ways to reach such objects. Among the many ways, we can first think of one: the students will learn with curiosity and according to their own ability or advancing level in learning when teachers study and prepare necessary contents enough in advance by using computers, showing the right program to learners' needs. For example, defining definite integral by measuration by parts will help understand measuration by parts well and know the meaning of definite integral correctly, In teaching and learning by the use of this program, the educational effects are expected as follows. 1. It is thought that this program will stimulate the desire for and interest in learning because it used animation and acoustic effect. And voluntary and positive thinking activity will be shown. 2. It is expected that the conviction of formulas will be got and the concept of definite integral will be remembered firmly by showing how to measure the width of circle with the use of measuration by parts in various other ways instead of the ways used at present. 3. It is expected that students will feel the pleasure of mathematics in life when they recognize mathematical facts scattered really in our life rather than mathematical difficulties. 4. It is expected that the repeated review of programs already designed will remove the fear of incomplete parts and help review again. 5. It is certain that positive attitude in life will be formed as teacher-centered class is changed into learner-centered class and unwilling study is changed into self-oriented study. However, I think this program is insufficient for humanbeing-centered education given directly in contact with students on the ground of the variety in mathematical education and applications in many ways. And mechanically inhuman computers leave some solutions to be desired

  • PDF

Design of Pedestrian Detection and Tracking System Using HOG-PCA and Object Tracking Algorithm (HOG-PCA와 객체 추적 알고리즘을 이용한 보행자 검출 및 추적 시스템 설계)

  • Jeon, Pil-Han;Park, Chan-Jun;Kim, Jin-Yul;Oh, Sung-Kwun
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.66 no.4
    • /
    • pp.682-691
    • /
    • 2017
  • In this paper, we propose the fusion design methodology of both pedestrian detection and object tracking system realized with the aid of HOG-PCA based RBFNN pattern classifier. The proposed system includes detection and tracking parts. In the detection part, HOG features are extracted from input images for pedestrian detection. Dimension reduction is also dealt with in order to improve detection performance as well as processing speed by using PCA which is known as a typical dimension reduction method. The reduced features can be used as the input of the FCM-based RBFNNs pattern classifier to carry out the pedestrian detection. FCM-based RBFNNs pattern classifier consists of condition, conclusion, and inference parts. FCM clustering algorithm is used as the activation function of hidden layer. In the conclusion part of network, polynomial functions such as constant, linear, quadratic and modified quadratic are regarded as connection weights and their coefficients of polynomial function are estimated by LSE-based learning. In the tracking part, object tracking algorithms such as mean shift(MS) and cam shift(CS) leads to trace one of the pedestrian candidates nominated in the detection part. Finally, INRIA person database is used in order to evaluate the performance of the pedestrian detection of the proposed system while MIT pedestrian video as well as indoor and outdoor videos obtained from IC&CI laboratory in Suwon University are exploited to evaluate the performance of tracking.

Study on the Achievement Goals, Teaching-Learning Methods and Evaluation Methods of 'Convergence Activities' Section ('융합 활동' 영역의 성취 목표, 교수학습 방법 및 평가 방법에 관한 연구)

  • Ahn, Seonghun;Jeong, InKee
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.1
    • /
    • pp.173-184
    • /
    • 2014
  • The ability to need information-oriented society is the convergence ability based in information ability. A new curriculum is demanded by new technology and circumstance to need the core ability. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classified by 'computer system', 'SW production' and 'convergence activities'. Therefore, we studied on convergence activities of K-9. In this paper we firstly suggested concept of convergence ability as activities to use ICT, information communication ethics and robot. We nextly suggested object to achieve, teaching-learning methods and evaluation methods of convergence activities. We expect the curriculum we suggested about convergence activities will contribute to training talented individuals.

Video smoke detection with block DNCNN and visual change image

  • Liu, Tong;Cheng, Jianghua;Yuan, Zhimin;Hua, Honghu;Zhao, Kangcheng
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.9
    • /
    • pp.3712-3729
    • /
    • 2020
  • Smoke detection is helpful for early fire detection. With its large coverage area and low cost, vision-based smoke detection technology is the main research direction of outdoor smoke detection. We propose a two-stage smoke detection method combined with block Deep Normalization and Convolutional Neural Network (DNCNN) and visual change image. In the first stage, each suspected smoke region is detected from each frame of the images by using block DNCNN. According to the physical characteristics of smoke diffusion, a concept of visual change image is put forward in this paper, which is constructed by the video motion change state of the suspected smoke regions, and can describe the physical diffusion characteristics of smoke in the time and space domains. In the second stage, the Support Vector Machine (SVM) classifier is used to classify the Histogram of Oriented Gradients (HOG) features of visual change images of the suspected smoke regions, in this way to reduce the false alarm caused by the smoke-like objects such as cloud and fog. Simulation experiments are carried out on two public datasets of smoke. Results show that the accuracy and recall rate of smoke detection are high, and the false alarm rate is much lower than that of other comparison methods.

Sign Language Translation Using Deep Convolutional Neural Networks

  • Abiyev, Rahib H.;Arslan, Murat;Idoko, John Bush
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.14 no.2
    • /
    • pp.631-653
    • /
    • 2020
  • Sign language is a natural, visually oriented and non-verbal communication channel between people that facilitates communication through facial/bodily expressions, postures and a set of gestures. It is basically used for communication with people who are deaf or hard of hearing. In order to understand such communication quickly and accurately, the design of a successful sign language translation system is considered in this paper. The proposed system includes object detection and classification stages. Firstly, Single Shot Multi Box Detection (SSD) architecture is utilized for hand detection, then a deep learning structure based on the Inception v3 plus Support Vector Machine (SVM) that combines feature extraction and classification stages is proposed to constructively translate the detected hand gestures. A sign language fingerspelling dataset is used for the design of the proposed model. The obtained results and comparative analysis demonstrate the efficiency of using the proposed hybrid structure in sign language translation.

Design and Implementation of Creativity Improving System to Support Humanity Education (안성교육을 위한 창의성 계발 시스템의 설계 및 구현)

  • Song, Tae-Ok;Jung, Sang-Wuk;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
    • /
    • v.3 no.2
    • /
    • pp.1-10
    • /
    • 2000
  • Humanity education is very important and essential part of education from the viewpoint of education. Further, it is valuable to utilize the advantages of computer system for systematic humanity education. In this paper, we designed and implemented Creativity Improving System(CIS) for improving student's creativity as an integrated component of Humanity Education System (HES) which will be developed in the near future. CIS is easy to maintain, repair and extend itself, since it is implemented based on Object-Oriented Development Method (OODM). By using 3-dimensional graphic technology, the contents of 3D-world in space is realistically expressed for improving the interest and effect of learning in the part of the maze game.

  • PDF

A Comparison for the Maturity Level of Defense AI Technology to Support Situation Awareness and Decision Making (상황인식 및 의사결정지원을 위한 국방AI기술의 성숙도 수준비교)

  • Kwon, Hyuk Jin;Joo, Ye Na;Kim, Sung Tae
    • Journal of the Korean Society of Systems Engineering
    • /
    • v.18 no.1
    • /
    • pp.90-98
    • /
    • 2022
  • On February 12, 2019, the U.S. Department of Defense newly established and announced the "Defense AI Strategy" to accelerate the use of artificial intelligence (AI) technology for military purposes. As China and Russia invested heavily in AI for military purposes, the U.S. was concerned that it could eventually lose its advantage in AI technology to China and Russia. In response, China and Russia, which are hostile countries, and especially China, are speeding up the development of new military theories related to the overall construction and operation of the Chinese military based on AI. With the rapid development of AI technology, major advanced countries such as the U.S. and China are actively researching the application of AI technology, but most existing studies do not address the special topic of defense. Fortunately, the "Future Defense 2030 Technology Strategy" classified AI technology fields from a defense perspective and analyzed advanced overseas cases to present a roadmap in detail, but it has limitations in comparing private technology-oriented benchmarking and AI technology's maturity level. Therefore, this study tried to overcome the limitations of the "Future Defense 2030 Technology Strategy" by comparing and analyzing Chinese and U.S. military research cases and evaluating the maturity level of military use of AI technology, not AI technology itself.

Innovative Teaching Technologies as a Way to Increase Students' Competitiveness

  • Olena M. Galynska;Nataliia V. Shkoliar;Zoriana I. Dziubata;Svitlana V. Kravets;Nataliia S. Levchyk
    • International Journal of Computer Science & Network Security
    • /
    • v.24 no.7
    • /
    • pp.157-169
    • /
    • 2024
  • The article presents an analysis of innovative teaching technologies as a way to increase students' competitiveness. The author found that innovative technologies in education are information and communication technologies relying on computer-based learning. The structure, content of educational software, organization of Web-space are important when using innovative teaching technologies in English classes. We conducted the study in several stages: comparative analysis, synthesis, classification and systematization of the results of psychological and pedagogical, educational and methodological research; study of legislative acts, periodicals in order to identify the state of the research issue, and determining the directions of its solution, as well as subject, goal and objectives of the study. We used modelling to create situations of foreign language professional communication of future IT specialists. Empirical methods involved questionnaires used for identifying the motives of professional development and determining the features of the educational activities of future IT specialists in the process of training. The methods of mathematical statistics allowed to scientifically describe and systematize the obtained data, to identify the quantitative relationship between the studied phenomena, to analyse and summarize the results. We conducted a socio-psychological study during 2016 - 2019. It involved 255 first- and fourth-year students of National Technical University of Ukraine "Igor Sikorsky Kyiv Poly-technic Institute." Innovative information and communication technologies that improve the educational and cognitive activity of students, as well as increase the level of their knowledge have become important in teaching a foreign language in higher educational institutions. These technologies include MOODLE - Modular Object-Oriented Dynamic Learning Environment, business game, integrated pedagogical technology, case study technology. Thus, the information-rich learning process in combination with the use of innovative technologies, well-organized e-learning, interactive training courses, multimedia tools improves the program of teaching and learning foreign languages in general, and English in particular, improves the level of knowledge of future IT specialists and motivation to study and learn foreign languages, allows students to use a variety of authentic materials. We state that all these factors influence the process of individualization of learning and contribute to the successful mastery of a foreign language.

Designing Content Elements of the Programming Curriculum as a Instrumental Subject for Gifted Science High School (과학영재 고등학교 도구교과로서의 프로그래밍 교육과정 내용요소 설계)

  • Kim, JongHye
    • The Journal of Korean Association of Computer Education
    • /
    • v.17 no.4
    • /
    • pp.1-11
    • /
    • 2014
  • In this study, contents of programming curriculum were designed as instrumental subjects for scientifically gifted students, not for IT gifted ones. Firstly, the programming curriculum consisted of 3 sections; Programming Understanding, Object-Oriented Programming, and Simulation Programming as a result of two semesters. Then, the lectures including project-based and problem-solving tasks were given to scientifically gifted students in a high school during one semester to verify whether they could apply the contents to studies and researches in math or science or not. As a result of this study, the students could improve numerical analysis and simulation program development capabilities in math or science as well as the problem-solving ability based on computational thinking. Moreover, it was proved that the students changed their perception about programing learning. They started to think that programing learning was necessary to studies and researches in math or science. The results of this study propose guideline to design programming curriculum as instrumental subjects for scientifically gifted students.

  • PDF