• 제목/요약/키워드: Object-based model

검색결과 2,226건 처리시간 0.029초

후레임 모델에의한 연삭가공용 데이터베이스의 설계 (Design of Grinding Datab ase Based on the Frame Model)

  • 김건희
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1997년도 춘계학술대회 논문집
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    • pp.102-106
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    • 1997
  • Grinding has difficulty in satisfying the qualitative knowledge based on the skilled expert as well as quantitative data for all user. Design of grinding database is based on the frame-based model for utilizing the empirical and qualitative knowledge. Inthis paper, basic strategy to develop the grinding database by frame-based model, which is strongly dependent upon experience and intuition, frame-base model, which is strongly dependent upon experience and intuition, is described. Design of grinding database is based on the frame-based model for utilizing the ambiguous knowledge and inference is accomplised by the object-oriented paradigm system.

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3차원 직선교 모델 객체의 인식을 통한 고유 명칭부여 알고리즘 개발 (Development of Unique Naming Algorithm for 3D Straight Bridge Model Using Object Identification)

  • 박준원;박상일;김봉근;윤영철;이상호
    • 한국전산구조공학회논문집
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    • 제27권6호
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    • pp.557-564
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    • 2014
  • 본 연구에서는 3차원 직선교 모델의 객체인식을 통해 각 객체별 고유 명칭을 부여하는 알고리즘을 제시한다. 3차원 객체의 수치적 인식을 위해 국부 좌표계 상의 솔리드 객체 도심 좌표를 활용하였으며, 객체의 분류, 부재의 구분, 교량 방향 인식 등을 수행하여 객체특성집합을 정의하였다. 이를 통해 경간정보, 부재정보, 객체의 순서정보를 포함한 객체별 고유 명칭을 부여하였고, 트러스 교량 모델 및 서로 다른 좌표계를 갖는 교량모델에 적용하여 각 부재별 객체특성집합을 이용한 명칭의 부여의 적합성을 검토하였다. 또한 실제 교량의 3차원 모델을 대상으로 제안된 방법론을 통해 객체특성집합 정의 및 객체별 명칭을 부여하였고, 이를 매개로 모바일 장치용 모듈과 로컬 서버용 모듈에 적용하였다. 객체인식을 통한 명칭부여 알고리즘을 활용한 방법과 기존 현장점검 방식의 비교를 통해 기존 유지관리 현장점검 업무를 효과적으로 개선할 수 있음을 확인하였다.

이동 물체를 추적하기 위한 감각 운동 융합 시스템 설계 (The Sensory-Motor Fusion System for Object Tracking)

  • 이상희;위재우;이종호
    • 대한전기학회논문지:시스템및제어부문D
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    • 제52권3호
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    • pp.181-187
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    • 2003
  • For the moving objects with environmental sensors such as object tracking moving robot with audio and video sensors, environmental information acquired from sensors keep changing according to movements of objects. In such case, due to lack of adaptability and system complexity, conventional control schemes show limitations on control performance, and therefore, sensory-motor systems, which can intuitively respond to various types of environmental information, are desirable. And also, to improve the system robustness, it is desirable to fuse more than two types of sensory information simultaneously. In this paper, based on Braitenberg's model, we propose a sensory-motor based fusion system, which can trace the moving objects adaptively to environmental changes. With the nature of direct connecting structure, sensory-motor based fusion system can control each motor simultaneously, and the neural networks are used to fuse information from various types of sensors. And also, even if the system receives noisy information from one sensor, the system still robustly works with information from other sensors which compensates the noisy information through sensor fusion. In order to examine the performance, sensory-motor based fusion model is applied to object-tracking four-foot robot equipped with audio and video sensors. The experimental results show that the sensory-motor based fusion system can tract moving objects robustly with simpler control mechanism than model-based control approaches.

도면증강 객체기반의 건설공사 사전 시공검증시스템 개발 연구 (Development of Pre-construction Verification System using AR-based Drawings Object)

  • 김현승;강인석
    • 토지주택연구
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    • 제11권3호
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    • pp.93-101
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    • 2020
  • Recently, as a BIM-based construction simulation system, 4D CAD tools using virtual reality (VR) objects are being applied in construction project. In such a system, since the expression of the object is based on VR image, it has a sense of separation from the real environment, thus limiting the use of field engineers. For this reason, there are increasing cases of applying augmented reality (AR) technology to reduce the sense of separation from the field and express realistic VR objects. This study attempts to develop a methodology and BIM module for the pre-construction verification system using AR technology to increase the practical utility of VR-based BIM objects. To this end, authors develop an AR-based drawing verification function and drawing object-based 4D model augmentation function that can increase the practical utility of 2D drawings, and verify the applicability of the system by performing case analysis. Since VR object-based image has a problem of low realism to field engineers, the linking technology between AR object and 4D model is expected to contribute to the expansion of the use of 4D CADsystem in the construction project.

원격조작을 위한 영상정보 기반의 햅틱인터렉션 방법: 매크로 및 마이크로 시스템 응용 (Vision-Based Haptic Interaction Method for Telemanipulation: Macro and Micro Applications)

  • 김정식;김정
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.1594-1599
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    • 2008
  • Haptic rendering is a process that provides force feedback during interactions between a user and an object. This paper presents a haptic rendering technique for a telemanipulation system of deformable objects using image processing and physically based modeling techniques. The interaction forces between an instrument driven by a haptic device and a deformable object are inferred in real time based on a continuum mechanics model of the object, which consists of a boundary element model and ${\alpha}$ priori knowledge of the object's mechanical properties. Macro- and micro-scale experimental systems, equipped with a telemanipulation system and a commercial haptic display, were developed and tested using silicone (macro-scale) and zebrafish embryos (micro-scale). The experimental results showed the effectiveness of the algorithm in different scales: two experimental systems applied the same algorithm provided haptic feedback regardless of the system scale.

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A House Design Automation System Based on the "Design-by-Novice" Paradigm

  • Kim, Uk;Choi, Jinwon;Kim, SungAh
    • Architectural research
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    • 제1권1호
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    • pp.23-30
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    • 1999
  • This research investigates a system for house design automation. The system is based on an object-oriented building data model, aiming to support the house design process conducted by non-expert users. Its object model, with simple yet powerful user interfaces, enables a CAD system to handle a complicated building system with much ease. Hence, the model dramatically simplifies the design process beyond just the automatic document generation. In this paper, we discuss the aspects of the building data model, introduce critical concepts such as grid objects and structured floor plan, and present a prototype system called GPLAN. The system is implemented in the framework of our building data model, and it provides a host of intelligent features that have been proved useful for house design automation.

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지식기반 객체지향 군수시뮬레이션 모델에 관한 연구 - 초기군수지원성 분석모델을 중심으로 - (Knowledge Based and Object-Oriented Simulation Model for Logistics Analysis)

  • 마호명;최상영
    • 한국국방경영분석학회지
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    • 제22권1호
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    • pp.67-80
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    • 1996
  • Artificial Intelligence(AI) techniques and Object-Oriented(OO) techniques contribute to the simulation modeling of the complex systems. AI techniques are suitable to model human reasoning in the simulation. While OO techniques have advantages of re-usability, maintainability and extendability of the software. Thus, in this paper, we design a knowledge-based object-oriented simulation model, particularly for the logistics analysis of military armor vehicles. The simulation model consists of three modules i.e., scenario, simulation mechanism, and inference engine. The model is designed within the OO paradigm and implemented by using the C++ language. An example case of using the model for the logistic analysis is included.

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Signature 기반의 겹쳐진 원형 물체 검출 및 인식 기법 (Detection and Recognition of Overlapped Circular Objects based a Signature Representation Scheme)

  • 박상범;한헌수;한영준
    • 제어로봇시스템학회논문지
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    • 제14권1호
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    • pp.54-61
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    • 2008
  • This paper proposes a new algorithm for detecting and recognizing overlapped objects among a stack of arbitrarily located objects using a signature representation scheme. The proposed algorithm consists of two processes of detecting overlap of objects and of determining the boundary between overlapping objects. To determine overlap of objects, in the first step, the edge image of object region is extracted and those areas in the object region are considered as the object areas if an area is surrounded by a closed edge. For each object, its signature image is constructed by measuring the distances of those edge points from the center of the object, along the angle axis, which are located at every angle with reference to the center of the object. When an object is not overlapped, its features which consist of the positions and angles of outstanding points in the signature are searched in the database to find its corresponding model. When an object is overlapped, its features are partially matched with those object models among which the best matching model is selected as the corresponding model. The boundary among the overlapping objects is determined by projecting the signature to the original image. The performance of the proposed algorithm has been tested with the task of picking the top or non-overlapped object from a stack of arbitrarily located objects. In the experiment, a recognition rate of 98% has been achieved.

CORBA 환경에서 실시간 서비스 지원을 위한 분산 객체의 그룹화 및 관리 (Distributed Objects' Grouping and Management for Supporting Real-time Service in CORBA Environments)

  • 신경민;김명희;주수종
    • 한국정보처리학회논문지
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    • 제6권5호
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    • pp.1241-1252
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    • 1999
  • It is proposed in TINA, the open information telecommunication network architecture, that the definition of object group which is collection of objects provides a decrease of complex networking and a facility of object managing by service executing of application on distributed computing environment. Based on a new distributed object group model[13] we have been researched according to TINA specification, this paper proposed the object group model with the scheduler object and objects management mechanisms that can support real-time services on CORBA. To do this, we described the definition of object grouping and the requirements to suggest the object group model supporting real-time service, designed the object group structure and functional components containing in an object group using James Rumbaugh's modelling[12], and showed a class diagram of components in an object group. This paper designed IDLs of an object group manager and scheduler among the components, and finally showed the procedures of management and service interconnections between objects in the different object groups vi ETD.

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TMO 모델 기반 무장 관리 시스템 소프트웨어 설계 (Software Design of Stores Management System based on the TMO Model)

  • 박한솔
    • 시스템엔지니어링학술지
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    • 제13권1호
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    • pp.1-6
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    • 2017
  • A stores management software which is embedded in the stores management system requires high-level reliability and real-time processing. It also required to implement and verify protocols which requires timing constraints to control various weapons. In this paper, we propose design methodology to design a stores management software and its support middleware based on the TMO (Time-triggered Message-triggered Object) model.