• 제목/요약/키워드: Object-VR

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A Study on Feasible 3D Object Model Generation Plan Based on Utilization, Demand, and Generation Cost (입체모형 활용 현황, 수요 및 구축 비용을 고려한 실현 가능한 3차원 입체모형 구축 방안 연구)

  • Kim, Min-Soo;Park, Doo-Youl
    • Journal of Cadastre & Land InformatiX
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    • v.50 no.1
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    • pp.215-229
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    • 2020
  • In response to the recent 4th industrial revolution, the demand for 3D object models in the latest fields of digital twin, autonomous driving, and VR/AR, as well as the existing fields such as city, construction, transportation, and energy has increased significantly. It is expected that the demand for 3D object models with various precision from LOD1 to LOD4 will increase more and more in various industry fields. However, the Ministry of Land, Infrastructure and Transport, and the local government and the private sector have partially built 3D object models of different precisions for some specific regions because of the huge cost. Therefore, this study proposes a feasible plan that can solve the cost problem in generating 3D object models for the whole territory. For our purpose, we first analyzed usage, demand, generation technology and generation cost for 3D object models. Afterwards, we proposed LOD3 model generation plan for all territory using automatic 3D object model generation technology based on image matching. Additionally, we supplemented the proposed plan by using LOD4 generation plan for landmarks and LOD2 generation plan non-urban area. In the near future, we expect this would be a great help in establishing a feasible and effective 3D object model generation plan for the whole country.

An efficient multipath propagation prediction using improved vector representation (효율적 다중경로 전파 예측을 위한 Ray-Tracing의 개선된 벡터 표현법)

  • 이상호;강선미;고한석
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12A
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    • pp.1974-1984
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    • 1999
  • In this paper, we introduce a highly efficient data structure that effectively captures the multipath phenomenon needed for accurate propagation modeling and fast propagation prediction. The proposed object representation procedure is called 'circular representation (CR)' of microwave masking objects such as buildings, to improve over the conventional vector representation (VR) form in fast ray tracing. The proposed CR encapsulates a building with a circle represented by a center point and radius. In this configuration, the CR essentially functions as the basic building block for higher geometric structures, enhancing the efficiency more than when VR is used alone. The simulation results indicate that the proposed CR scheme reduces the computational load proportionally to the number of potential scattering objects while its hierarchical structure achieves about 50% of computational load reduction in the hierarchical octree structure.

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A Study on Rapid Prototyping using VRML Model

  • Kim, Ho-Chan;Park, Hong-Tae;Lee, Hyoung-Kook;Lee, Seok-Hee
    • International Journal of Precision Engineering and Manufacturing
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    • v.3 no.2
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    • pp.5-14
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    • 2002
  • Internet becomes very common tool far communication and data sharing. Virtual readily(VR) on web browser, and virtual prototyping and virtual manufacturing is widely used in many engineering fields. The reduction of overall development process and error minimization during data conversion becomes very crucial where sharing data via Internet and VR. This paper deals with the advantage and disadvantage of VRML format used in RP(Rapid Prototyping), and a software for RP data preparation is developed. If VRML format as an international standard for VR, is replaced with STL format, the weak points of STL formal can be overcome and the technique related to virtual prototyping and virtual manufacturing can be addressed more systematically by sharing the data. The system developed in this work shows a good window to get access to a mare realistic observation of an object for an RP system from a long remote sites in a more systematic way.

Recording and Replay Interface to manipulate 3D Structured Objects (3D 객체의 구조에 기반을 둔 기록 및 재생 인터페이스)

  • Koo, In-Young;Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.737-740
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    • 2009
  • 3D VR modeling data can be used for powerful expression in construction, because it gives help to navigate a construction in 3D space easily. But the current status of VR technique visualizes only an external shape of a construction. A construction has not only its external shape data but also its constructive information. The constructive information is very important and can be expressed as the process of construction and deconstruction. Thus we research on recording and replay interface to manipulate 3D structured objects for the process of construction and deconstruction.

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Hybrid Inertial and Vision-Based Tracking for VR applications (가상 현실 어플리케이션을 위한 관성과 시각기반 하이브리드 트래킹)

  • Gu, Jae-Pil;An, Sang-Cheol;Kim, Hyeong-Gon;Kim, Ik-Jae;Gu, Yeol-Hoe
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.103-106
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    • 2003
  • In this paper, we present a hybrid inertial and vision-based tracking system for VR applications. One of the most important aspects of VR (Virtual Reality) is providing a correspondence between the physical and virtual world. As a result, accurate and real-time tracking of an object's position and orientation is a prerequisite for many applications in the Virtual Environments. Pure vision-based tracking has low jitter and high accuracy but cannot guarantee real-time pose recovery under all circumstances. Pure inertial tracking has high update rates and full 6DOF recovery but lacks long-term stability due to sensor noise. In order to overcome the individual drawbacks and to build better tracking system, we introduce the fusion of vision-based and inertial tracking. Sensor fusion makes the proposal tracking system robust, fast, accurate, and low jitter and noise. Hybrid tracking is implemented with Kalman Filter that operates in a predictor-corrector manner. Combining bluetooth serial communication module gives the system a full mobility and makes the system affordable, lightweight energy-efficient. and practical. Full 6DOF recovery and the full mobility of proposal system enable the user to interact with mobile device like PDA and provide the user with natural interface.

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Image Based 3D Reconstruction of Texture-less Objects for VR Contents

  • Hafeez, Jahanzeb;Lee, Seunghyun;Kwon, Soonchul;Hamacher, Alaric
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.9-17
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    • 2017
  • Recent development in virtual and augmented reality increases the demand for content in many different fields. One of the fast ways to create content for VR is 3D modeling of real objects. In this paper we propose a system to reconstruct three-dimensional models of real objects from the set of two-dimensional images under the assumption that the subject does not has distinct features. We explicitly consider an object that is made of one or more surfaces and radiant constant energy isotropically. We design a low cost portable multi camera rig system that is capable of capturing images simultaneously from all cameras. In order to evaluate the performance of the proposed system, comparison is made between 3D model and a CAD model. A simple algorithm is also proposed to acquire original texture or color of the subject. Using best pattern found after the experiments, 3D model of the Pyeongchang Olympic Mascot "Soohorang" is created to use as VR content.

iBeacon Sinals Utilizing Techniques for the Moving Object and Collision Detection in VR Environment (VR 환경에서의 객체의 이동 및 충돌 감지를 위한 iBeacon 신호의 활용 기법)

  • Yoon, Chang-Pyo;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.333-334
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    • 2016
  • Recently, with the development of technology for the virtual reality services, the virtual reality technology has been to use various application services. However, because it is difficult to secure a non-Augmented Reality Virtual Reality in this case it has a vision problem that can be fixed in a service only, not removable. In this paper, we propose a technique of application iBeacon signal by applying the technology of the indoor location-based service using a virtual reality system described in iBeacon ensure the mobility in a virtual space, and can detect the collisions with other moving objects.

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Efficient Sound Processing and Synthesis in VR Environment Using Curl Vector of Obstacle Object (장애물 객체의 회전 벡터를 이용한 VR 환경에서의 효율적인 음향 처리 및 합성)

  • Park, Seong-A;Park, Soyeon;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.369-372
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    • 2022
  • 본 논문에서는 장애물 객체의 회전 벡터를 이용하여 VR 환경에서의 효율적으로 음향 처리 및 합성하는 방법을 제안한다. 현실에서 소리와 장애물이 있을 때, 소리는 장애물의 형태에 따라 퍼지면서 전파되는 형태를 보여준다. 이 같은 특징을 가상현실 환경에 유사하게 음향 처리하고자 하며 이를 위해 장애물 객체의 위치와 소리의 근원지 위치를 입력으로 소리의 전파 형태를 근사한다. 이때 모서리 부근에서 표현되는 소리의 회전을 계산하기 위해 장애물의 회전벡터(Curl vector)를 기반으로 소리의 회전을 추출하였으며, 장애물 형태를 컨볼루션(Convolution)하여 소리가 바깥 방향으로 전파되는 형태를 모델링한다. 또한, 장애물과 소리 벡터 사이의 거리, 소리 근원지와 소리 벡터 사이의 거리를 계산하여 소리의 크기를 감쇠 시켜 주며, 최종적으로 장애물 주변으로 퍼지는 벡터 모양인 외부벡터를 합성하여 장애물로부터 외부로 퍼지는 벡터의 방향을 설정한다. 본 논문에서 제안하는 방법을 이용한 소리는 장애물과의 거리와 형태를 고려하여 퍼지는 사운드 벡터 형태를 보여주며, 소리 위치에 따라 소리 감소 패턴이 변경되고, 장애물 모양에 따라 흐름이 조절되는 결과를 보여준다. 이 같은 실험은 실제 현실에서 소리가 장애물의 모양에 따라 나타나는 소리의 변화 및 패턴을 거의 유사하게 표현할 수 있다.

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Application Technology and Implementation Method based on VR for Korean Beef Deborning Work (한우 발골 작업을 위한 가상현실 기반의 응용 기술과 구현 방법)

  • Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.71-76
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    • 2024
  • In this paper, we propose a platform for learning deboning technology of Korean beef through vr-based experiential learning. The Korean beef deboning process is not only a food ingredient that has represented Korea for a long time, but also an object with high traditional cultural value. However, due to the hard and dangerous work envrionment of the deboning field, the number of skilled dobiners is gradually decreasing. This study proposes a platform that can train these deboning technicians in virtual reality and covers applied technologies used. In particular, we discussed how processes such as bending, opening, and cutting are implemented during meat cutting, which is a very important part of deboning work. In the experiment, cutting work was performed based on actual meat modeling, and complete cutting was tested.

Development of Parameter-based 3D Object Generation System by Using Virtual Reality for Construction Project Design Phase (가상현실을 이용한 건설공사 설계단계의 파라미터기반 3D객체 생성체계 구축방안)

  • Kang, Leen-Seok;Kwon, Jung-Hui;Moon, Jin-Seok;Moon, Hyoun-Seok;Gi, Sang-Bok
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2008.04a
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    • pp.108-113
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    • 2008
  • Virtual construction (VC) system enables project manager to visually check mistakes in design materials by using virtual reality technology. In using VC system, to make 3D object by each construction element is still tedious work. This study suggests an improved method to make 3D object by using parameter-based 3D generation function. The IDEFO model to organize the process for the function. A VC system by this function was developed in this study and the function was verified by a bridge project in this system.

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