• Title/Summary/Keyword: OCC Model

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Design of Message Passing Engine Based on Processing Node Status for MPI Collective Communication (MPI 집합통신을 위한 프로세싱 노드 상태 기반의 메시지 전달 엔진 설계)

  • Chung, Won-Young;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8B
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    • pp.668-676
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    • 2012
  • In this paper, on the assumption that MPI collective communication function is converted into a group of point-to-point communication functions in the transaction level, an algorithm that optimizes broadcast, scatter and gather function among MPI collective communication is proposed. The MPI hardware engine that operates the proposed algorithm was designed, and it was named the OCC-MPE (Optimized Collective Communication Message Passing Engine). The OCC-MPE operates point-to-point communication by using the standard send mode. The transmission order is arranged according to the algorithm that proposes the most frequently used broadcast, scatter and gather functions among the collective communications, so the whole communication time is reduced. To measure the performance of the proposed algorithm, the OCC-MPE with the Bus Functional Model (BFM) based on SystemC was designed. After evaluating the performance through the BFM based on SystemC, the proposed OCC-MPE is designed by using VerilogHDL. As a result of synthesizing with the TSMC $0.18{\mu}m$, the gate count of each OCC-MPE is approximately 1978.95 with four processing nodes. That occupies approximately 4.15% in the whole system, which means it takes up a relatively small amount. Improved performance is expected with relatively small amounts of area increase if the OCC-MPE operated by the proposed algorithm is added to the MPSoC (Multi-Processor System on a Chip).

The Measurement of Sensitivity and Comparative Analysis of Simplified Quantitation Methods to Measure Dopamine Transporters Using [I-123]IPT Pharmacokinetic Computer Simulations ([I-123]IPT 약역학 컴퓨터시뮬레이션을 이용한 민감도 측정 및 간편화된 운반체 정량분석 방법들의 비교분석 연구)

  • Son, Hye-Kyung;Nha, Sang-Kyun;Lee, Hee-Kyung;Kim, Hee-Joung
    • The Korean Journal of Nuclear Medicine
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    • v.31 no.1
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    • pp.19-29
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    • 1997
  • Recently, [I-123]IPT SPECT has been used for early diagnosis of Parkinson's patients(PP) by imaging dopamine transporters. The dynamic time activity curves in basal ganglia(BG) and occipital cortex(OCC) without blood samples were obtained for 2 hours. These data were then used to measure dopamine transporters by operationally defined ratio methods of (BG-OCC)/OCC at 2 hrs, binding potential $R_v=k_3/k_4$ using graphic method or $R_A$= (ABBG-ABOCC)/ABOCC for 2 hrs, where ABBG represents accumulated binding activity in basal ganglia(${\int}^{120min}_0$ BG(t)dt) and ABOCC represents accumulated binding activity in occipital cortex(${\int}^{120min}_0$ OCC(t)dt). The purpose of this study was to examine the IPT pharmacokinetics and investigate the usefulness of simplified methods of (BG-OCC)/OCC, $R_A$, and $R_v$ which are often assumed that these values reflect the true values of $k_3/k_4$. The rate constants $K_1,\;k_2\;k_3$ and $k_4$ to be used for simulations were derived using [I-123]IPT SPECT and aterialized blood data with a standard three compartmental model. The sensitivities and time activity curves in BG and OCC were computed by changing $K_l$ and $k_3$(only BG) for every 5min over 2 hours. The values (BG-OCC)/OCC, $R_A$, and $R_v$ were then computed from the time activity curves and the linear regression analysis was used to measure the accuracies of these methods. The late constants $K_l,\;k_2\;k_3\;k_4$ at BG and OCC were $1.26{\pm}5.41%,\;0.044{\pm}19.58%,\;0.031{\pm}24.36%,\;0.008{\pm}22.78%$ and $1.36{\pm}4.76%,\;0.170{\pm}6.89%,\;0.007{\pm}23.89%,\;0.007{\pm}45.09%$, respectively. The Sensitivities for ((${\Delta}S/S$)/(${\Delta}k_3/k_3$)) and ((${\Delta}S/S$)/(${\Delta}K_l/K_l$)) at 30min and 120min were measured as (0.19, 0.50) and (0.61, 0,23), respectively. The correlation coefficients and slopes of ((BG-OCC)/OCC, $R_A$, and $R_v$) with $k_3/k_4$ were (0.98, 1.00, 0.99) and (1.76, 0.47, 1.25), respectively. These simulation results indicate that a late [I-123]IPT SPECT image may represent the distribution of the dopamine transporters. Good correlations were shown between (3G-OCC)/OCC, $R_A$ or $R_v$ and true $k_3/k_4$, although the slopes between them were not unity. Pharmacokinetic computer simulations may be a very useful technique in studying dopamine transporter systems.

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A Study of Dopamine Transporter Imaging and Comparison of Noninvasive Simplified Quantitative Methods in Normal Controls and Parkinson's Patients ([I-123]IPT SPECT를 이용한 정상인과 파킨슨 환자의 도파민 운반체의 영상화 및 단순화된 정량분석 방법들의 비교연구)

  • Bong, Jung-Kyun;Kim, Hee-Joung;Im, Joo-Hyuck;Yang, Seoung-Oh;Moon, Dae-Hyuk;Ryu, Jin-Sook;Nam, Ki-Pyo;Cheon, Jun-Hong;Kwon, Soo-Il;Lee, Hee-Kyung
    • The Korean Journal of Nuclear Medicine
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    • v.30 no.3
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    • pp.315-324
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    • 1996
  • The purpose of this study was to compare the specific binding ratio method with model-based methods in estimating the transporter parameter $k_3/k_4$ in normal controls and Parkinson's patients with [I-123]IPT SPECT and to evaluate the usefulness of [I-123]IPT SPECT. $6.5{\pm}1.1$ mCi ($239.0{\pm}40.3$ MBq) of [$^{123}I$]IPT was intravenouly injected as a bolus into six normal controls(age:$45{\pm}13$) and seventeen patients(age:$55{\pm}8$) with Pakinson's disease(PD). The transporter parameter $k_3/k_4$ was derived using the Ichise's graphical method($R_v$) and Lassen's area ratio method($R_A$) for the dynamic IPT SPECT data without blood samples. Then, the relationships between the transporter parameter $R-v,\;R_A$ and the ratio of (BG-OCC)/OCC at 115 minutes were evaluated by linear regression analysis. $R_vs$ by Ichise's graphical method for NC and PD were $2.08{\pm}0.29$ and $0.78{\pm}0.31$, respectively. $R_As$ by Lassen's area ratio method for NC and PD were $1.48{\pm}0.16$ and $0.65{\pm}0.24$, respectively. The correlation coefficients between (BG-OCC)/OCC and $R_v$, (BG-OCC)/OCC and $R_A$, and $R_v$ and $R_A$ were 0.93, 0.90, 0.99 and their corresponding slopes were 0.54, 0.34, and 0.65, respectively. The $R_v$ and $R_A$ of NC were significantly higher than the ones of PD. That is, the $k_3/k_4$ of NC was clearly separated from the one of PD. $k_3/k_4$ showed a good correlation with the ratio of (BG-OCC)/OCC. The results indicate that the noninvasive simplified quantitative methods may be useful to measure the transporter parameter $k_3/k_4$ and the specific binding ratio method can be used for quantitative studies of dopamine transporter with [I-123]IPT SPECT in humans brains.

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디지털 캐릭터를 위한 온톨로지 기반의 감성엔진

  • Kim Ji-Hwan;Cho Sung-Hyun;Choi Jong-Hak;Yang Jung-Jin
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2006.06a
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    • pp.255-261
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    • 2006
  • 디지털 캐릭터가 여러 분야에서 중심적인 역할을 하게 되었고 그에 따라 좀 더 능동적이고 사람에 가까운 캐릭터 개발이 필요하게 되었다. 이러한 요구 중에서 본 논문은 감성기반 캐릭터에 초점을 맞추었고 OCC Model과 AEE Model을 바탕으로 온톨로지와 추론엔진을 이용해서 상황정보를 감정으로 바꾸고 캐릭터의 특성을 반영 할 수 있는 Emotion Engine의 Architecture를 제시한다.

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Framework for Socially Intelligent Agent using Three-Layered Affect Functioning Model (3단계의 사고 작용 모델을 응용한 사회적 감성지능 에이전트 프레임워크)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.522-527
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    • 2008
  • Socially Intelligent agent is the agent not only having the ability to recognize and to process human affect through learning and adaptation, but also having human-like social intelligence. By making human feel familiar with the computer, the agent is expected to enhance human-computer interaction (HCI) by providing users with the personalized services and interfaces. This paper proposes the framework for socially intelligent agents behaving socially according to the emotions recognized by ID3 algorithm and psychological OCC model. Also, the agent could process with the emotion to make socially intelligent response through three layered affect functioning model. Finally, the proposed agent can be applied for the development and application of socially intelligent agent in wide areas as the agent framework having similar affect and cognitive structure with human being.

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An Artificial Emotion Model for Expression of Game Character (감정요소가 적용된 게임 캐릭터의 표현을 위한 인공감정 모델)

  • Kim, Ki-Il;Yoon, Jin-Hong;Park, Pyoung-Sun;Kim, Mi-Jin
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.411-416
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    • 2008
  • The development of games has brought about the birth of game characters that are visually very realistic. At present, one sees much enthusiasm for giving the characters emotions through such devices as avatars and emoticons. However, in a freely changing environment of games, the devices merely allow for the expression of the value derived from a first input rather than creating expressions of emotion that actively respond to their surroundings. As such, there are as of yet no displays of deep emotions among game characters. In light of this, the present article proposes the 'CROSS(Character Reaction on Specific Situation) Model AE Engine' for game characters in order to develop characters that will actively express action and emotion within the environment of the changing face of games. This is accomplished by classifying the emotional components applicable to game characters based on the OCC model, which is one of the most well known cognitive psychological models. Then, the situation of game playing analysis of the commercialized RPG game is systematized by ontology.

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Caching and Concurrency Control in a Mobile Client/Sever Computing Environment (이동 클라이언트/서버 컴퓨팅환경에서의 캐싱 및 동시성 제어)

  • Lee, Sang-Geun;Hwang, Jong-Seon;Lee, Won-Gyu;Yu, Heon-Chang
    • Journal of KIISE:Software and Applications
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    • v.26 no.8
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    • pp.974-987
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    • 1999
  • 이동 컴퓨팅 환경에서 자주 접근하는 데이터에 대한 캐싱은 무선 채널의 좁은 대역폭에서 경쟁을 줄일 수 있는 유용한 기술이다. 그러나, 트랜잭션 캐시 일관성을 지원하는 전통적인 클라이언트/서버 전략은 클라이언트와 서버간에 많은 양의 통신을 필요로 하기 때문에 이동 클라이언트/서버 컴퓨팅 환경에서는 적절하지 않다. 본 논문에서는 브로드캐스트-기반 캐시 무효화 정책을 사용하면서 트랜잭션 캐시 일관성을 지원하는 OCC-UTS (Optimistic Concurrency Control with Update TimeStamp) 프로토콜을 제안한다. 접근한 데이터에 대한 일관성 검사 및 완료 프로토콜은 캐시 무효화 과정의 내부 과정으로 완전 분산 형태로 효율적으로 구현되며, 일관성 체크의 대부분이 이동 클라이언트에서 수행된다. 또한, 분석 모델에 기반한 성능 비교를 통해, 본 논문에서 제안하는 OCC-UTS 프로토콜이 다른 경쟁 프로토콜보다 높은 트랜잭션 처리율을 얻으며, 데이터 항목을 자주 접근하면 할수록 지역 캐시를 사용하는 OCC-UTS 프로토콜이 더 효율적임을 보인다. 이동 클라이언트의 접속 단절에 대해서는 무효화 브로드캐스트 윈도우를 크게 하여 접속 단절에 적절히 대처할 수 있다.Abstract In a mobile computing environment, caching of frequently accessed data has been shown to be a useful technique for reducing contention on the narrow bandwidth of the wireless channels. However, the traditional client/server strategies for supporting transactional cache consistency that require extensive communications between a client and a server are not appropriate in a mobile client/server computing environment. In this paper, we propose a new protocol, called OCC-UTS (Optimisitic Concurrency Control with Update TimeStamp), to support transactional cache consistency in a mobile client/server computing environment by utilizing the broadcast-based solutions for the problem of invalidating caches. The consistency check on accessed data and the commitment protocol are implemented in a truly distributed fashion as an integral part of cache invalidation process, with most burden of consistency check being downloaded to mobile clients. Also, our experiments based on an analytical model substantiate the basic idea and study the performance characteristics. Experimental results show that OCC-UTS protocol without local cache outperforms other competitor protocol, and the more frequent a mobile client accesses data items the more efficient OCC-UTS protocol with local cache is. With respect to disconnection, the tolerance to disconnection is improved if the invalidation broadcast window size is extended.

Personalized Emotional Engine for effective contents providing (컨텐츠의 효과적인 공급을 위한 개인화된 감성엔진)

  • Ham, Jun-Seok;Ko, Il-Ju
    • 한국HCI학회:학술대회논문집
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    • 2007.02c
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    • pp.152-157
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    • 2007
  • 개인의 감성에 잘 부합하는 컨텐츠를 제공하기 위해선 개인의 취향과 컨텐츠를 이용할 때 어떤 감정을 가지고 있는지 알아야 한다. 개인의 취향을 알고 있다면 취향에 부합하는 컨텐츠를 재분류 할 수 있고 개인이 컨텐츠를 이용하려할 때의 감정 상태를 알 수 있다면 분류된 컨텐츠 중에서 감성에 부합하는 컨텐츠를 빠르게 제공할 수 있다. 본 논문은 개인의 취향을 인식하고 감정상태를 추측하여 연동된 플랫폼에 감정상태에 따른 결과를 출력하는 감성엔진을 제안 한다. 성격이 비슷한 사람은 비슷한 취향을 가지는 성향이 있으므로 취향인식을 위해 개인의 성격을 구별했고, 구별도구로 MBTI를 이용했다. 감정 추측을 위해 주변에서 일어나는 환경의 정보를 OCC 모델을 기반으로 분석하여 감정자극의 종류와 크기를 산출했다. 감정자극들을 감정그래프를 이용해 감정의 생성, 유지, 소멸을 관리하고 감정감정 상태에 맞는 결과를 출력했다.

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Usability Test and Behavior Generation of Intelligent Synthetic Character using Bayesian Networks and Behavior Networks (베이지안 네트워크와 행동 네트워크를 이용한 지능형 합성 캐릭터의 행동 생성 및 사용성 평가)

  • Yoon, Jong-Won;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.776-780
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    • 2009
  • As smartphones appear as suitable devices to implement ubiquitous computing recently, there are many researchers who study about personalized Intelligent services in smartphones. An intelligent synthetic character is one of them. This paper proposes a method generating behaviors of an intelligent synthetic character. In order to generate more natural behaviors for the character, the Bayesian networks are exploited to infer the user's states and OCC model is utilized to create the character's emotion. After inferring the contexts, the behaviors are generated through the behavior selection networks with using the information. A usability test verifies the usefulness of the proposed method.

Emotional Character Model using User Interaction (사용자 상호작용에 따른 감성 캐릭터 모델)

  • 심연숙;변혜란
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.447-450
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    • 2000
  • 컴퓨터 그래픽 기술의 발전에 따라 영화, 가상현실, 게임 등의 분야에서 캐릭터 애니메이션에 대한 연구가 활발히 이루어지고 있다 기존의 캐릭터 애니메이션 기술에서는 애니메이터가 직접 움직임을 정의하였지만, 최근에는 사용자의 환경이나 실세계 환경에 상호작용 하면서 지능적으로 동작할 수 있는 감성 캐릭터 애니메이션이 요구되고 있다. 본 논문은 사용자와 상호작용하는 과정에서 사용자의 감정상태를 파악하고, 이에 대응하는 적절한 행동을 할 수 있는 캐릭터의 생성에 대한 연구이다. 본 논문에서는 캐릭터에 감성을 부여하기 위하여 OCC모델을 바탕으로 하여 시스템을 설계하였다

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