• Title/Summary/Keyword: Numbers of concurrent connections

Search Result 2, Processing Time 0.017 seconds

Establishment of Win-Win Network Operational Platform for Mobile Game (모바일게임의 상생형 네트워크 운영 플랫폼 구축에 관한 연구)

  • Kim, Seongdong;Cho, Teresa;Lee, Seunghak;Chun, Kihyung
    • Journal of Korea Game Society
    • /
    • v.18 no.2
    • /
    • pp.27-36
    • /
    • 2018
  • In this paper, we propose a win-win network operating platform for mobile games. The characteristics of the service structure suggested is to form a marketing network that can influence the mobile game market by linking with the mobile game industry, and the excellent game content of the game developer in the industrial complex may not disappear. We also would like to propose a network operating platform that would help it enter the market area steadily. The proposed platform technology is used to distribute rapidly through a win-win network between game companies and publishers. When new games are commercialized, they can support continuous target marketing through various data indicators and analytics by the developed platform. In particular, G-Cross marketing strategy is considered to be a low-cost, high-efficiency marketing method in that it can provide users with information about new games by utilizing the given game infrastructure and utilize the user group possessed by each game company.

A Dynamic Load Balancing Scheme based on Host Load Information in a Wireless Internet Proxy Server Cluster (무선 인터넷 프록시 서버 클러스터에서 호스트 부하 정보에 기반한 동적 부하 분산 방안)

  • Kwak Hu-Keun;Chung Kyu-Sik
    • Journal of KIISE:Information Networking
    • /
    • v.33 no.3
    • /
    • pp.231-246
    • /
    • 2006
  • A server load balancer is used to accept and distribute client requests to one of servers in a wireless internet proxy server cluster. LVS(Linux Virtual Server), a software based server load balancer, can support several load balancing algorithms where client requests are distributed to servers in a round robin way, in a hashing-based way or in a way to assign first to the server with the least number of its concurrent connections to LVS. An improved load balancing algorithm to consider server performance was proposed where they check upper and lower limits of concurrent connection numbers to be allowed within each maximum server performance in advance and apply the static limits to load balancing. However, they do not apply run-time server load information dynamically to load balancing. In this paper, we propose a dynamic load balancing scheme where the load balancer keeps each server CPU load information at run time and assigns a new client request first to the server with the lowest load. Using a cluster consisting of 16 PCs, we performed experiments with static content(image and HTML). Compared to the existing schemes, experimental results show performance improvement in the cases of client requests requiring CPU-intensive processing and a cluster consisting of servers with difference performance.