• 제목/요약/키워드: Non-rigid 3D Model

검색결과 22건 처리시간 0.024초

Retrieval of Non-rigid 3D Models Based on Approximated Topological Structure and Local Volume

  • Hong, Yiyu;Kim, Jongweon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권8호
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    • pp.3950-3964
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    • 2017
  • With the increasing popularity of 3D technology such as 3D printing, 3D modeling, etc., there is a growing need to search for similar models on the internet. Matching non-rigid shapes has become an active research field in computer graphics. In this paper, we present an efficient and effective non-rigid model retrieval method based on topological structure and local volume. The integral geodesic distances are first calculated for each vertex on a mesh to construct the topological structure. Next, each node on the topological structure is assigned a local volume that is calculated using the shape diameter function (SDF). Finally, we utilize the Hungarian algorithm to measure similarity between two non-rigid models. Experimental results on the latest benchmark (SHREC' 15 Non-rigid 3D Shape Retrieval) demonstrate that our method works well compared to the state-of-the-art.

Convolutional Neural Network Based Multi-feature Fusion for Non-rigid 3D Model Retrieval

  • Zeng, Hui;Liu, Yanrong;Li, Siqi;Che, JianYong;Wang, Xiuqing
    • Journal of Information Processing Systems
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    • 제14권1호
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    • pp.176-190
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    • 2018
  • This paper presents a novel convolutional neural network based multi-feature fusion learning method for non-rigid 3D model retrieval, which can investigate the useful discriminative information of the heat kernel signature (HKS) descriptor and the wave kernel signature (WKS) descriptor. At first, we compute the 2D shape distributions of the two kinds of descriptors to represent the 3D model and use them as the input to the networks. Then we construct two convolutional neural networks for the HKS distribution and the WKS distribution separately, and use the multi-feature fusion layer to connect them. The fusion layer not only can exploit more discriminative characteristics of the two descriptors, but also can complement the correlated information between the two kinds of descriptors. Furthermore, to further improve the performance of the description ability, the cross-connected layer is built to combine the low-level features with high-level features. Extensive experiments have validated the effectiveness of the designed multi-feature fusion learning method.

3D 볼류메트릭 모델의 동적 복원 알고리즘 (Dynamic Reconstruction Algorithm of 3D Volumetric Models)

  • 박병서;김동욱;서영호
    • 방송공학회논문지
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    • 제27권2호
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    • pp.207-215
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    • 2022
  • 최신 볼류메트릭 기술이 제공하는 높은 기하학적 정확도와 사실성은 실제 객체와 캡춰된 3D 모델 간 높은 일치도를 보장한다. 그럼에도 불구하고 이렇게 획득된 3D 모델은 프레임 간 완전히 독립적인 3D모델로 시퀀스를 구성하고 있다는 측면에서, 매 프레임 모델 표면 구조(Geometry)의 일관성이 보장 되지 않으며, 정점(Vertex)의 밀도가 매우 높고 정점 간 연결 노드(Edge)가 매우 복잡해지는 특징을 확인 할 수 있다. 이 기술을 통해 생성된 3D 모델은 영화나 비디오 게임 제작 파이프라인에서 제작된 모델과는 본질적으로 다르며, 실시간 렌더링, 애니메이션 및 시뮬레이션, 압축과 같은 응용 분야에서 직접 사용하기에 적합하지 않다. 이와는 대조적으로 우리의 방법은 프레임 간 3D 모델 표면 구조의 높은 일관성을 확보하는 리메싱(Remeshing)과 비강체 표면(Non-rigid Shape)의 대응(Correspondences) 및 매칭(Matching)을 통한 점진적 변형(Deformation) 과정 및 텍스쳐 전달(Texture Transfer) 과정을 연결함으로서 볼류메트릭 3D 모델 시퀀스 품질의 일관성을 유지하며, 후 처리 과정의 자동화를 제공한다.

A discrete particle model for reinforced concrete fracture analysis

  • Azevedo, N. Monteiro;Lemos, J.V.;Almeida, J.R.
    • Structural Engineering and Mechanics
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    • 제36권3호
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    • pp.343-361
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    • 2010
  • The Discrete Element Method adopting particles for the domain discretization has recently been adopted in fracture studies of non-homogeneous continuous media such as concrete and rock. A model is proposed in which the reinforcement is modelled by 1D rigid-spring discrete elements. The rigid bars interact with the rigid circular particles that simulate the concrete through contact interfaces. The DEM enhanced model with reinforcement capabilities is evaluated using three point bending and four point bending tests on reinforced concrete beams without stirrups. Under three point bending, the model is shown to reproduce the expected final crack pattern, the crack propagation and the load displacement diagram. Under four point bending, the model is shown to match the experimental ultimate load, the size effect and the crack propagation and localization.

실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘 (Volume Haptic Rendering Algorithm for Realistic Modeling)

  • 정지찬;박준영
    • 한국CDE학회논문집
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    • 제15권2호
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

비균질 지반에서 항타 관입한 단일 강성말뚝의 수평거동 연구 (Lateral Behavior of Single Rigid Driven Pile in Non-Homogeneous Sand)

  • 김영수;김병탁
    • 한국지반공학회논문집
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    • 제15권6호
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    • pp.167-185
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    • 1999
  • 수평거동의 특성을 파악하기 위하여 일련의 연속된 모형실험을 수행하였다. 본 논문은 균질 및 비균질의 사질토 지반에서 항타 시공된 단일 강성말뚝의 수평거동에 대한 모형실험 결과들을 고찰하였다. 본 연구의 목적은 말뚝의 수평거동 특성에 대한 말뚝 시공상태(Driven & Embedded), 말뚝 근입길이에 대한 하부지반의 두께비(H/L), 그리고 지반반력 계수비의 영향에 관하여 실험 적인 연구를 수행하였다. 모형실험 결과들에 의하면, 수평거동은 비균질 지반에서 항타 에너지에 상당히 의존하고 있다. 즉, H/L=0.75의 경우 항타 에너지가 3배 증가에 의하여 매입말뚝에 대한 수평변위 감소율이 약 2.12배 정도 증가하였다. $E_{h1}/E_{h2}=5.56$인 비균질 지반에서 항타말뚝의 경우 수평변위의 감소에 대한 강성이 큰 상부층의 효과가 매입말뚝에 비하여 상당히 적게 작용하였다. 항타 진동으로 토립자의 재배열 현상으로 말뚝주변 지반 강성이 증가하고 이로 인하여 말뚝의 상대강성이 크게 증가하여 말뚝이 휨성말뚝과 비슷한 거동을 보였으며, 비균질 지반에서 항타 시공에 따른 최대 휨모멘트는 매입말뚝의 100 - 132%정도 크게 나타났다. 본 연구에서는 $y_D/y_E\; 와\; MBM_D/MBM_E$에 대한 수평하중과 H/L의 영향들을 모형실험 결과들로부터 실험식으로 제안하였다.

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의상 이미지의 3차원 의상 복원 방법과 가상착용 응용 (3D Reconstruction of a Single Clothing Image and Its Application to Image-based Virtual Try-On)

  • 안희준;미나르 마드올 라흐만
    • 한국산업정보학회논문지
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    • 제25권5호
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    • pp.1-11
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    • 2020
  • 가상착용기술은 온라인 의류 쇼핑 활성화를 위해 중요한 기술이다. 최근 이미지 기반 가상착용기술은 의상과 착용 대상 신체의 3차원 정보가 필요하지 않다는 실용성 때문에 큰 관심을 받고 있다. 그러나 기존의 이미지 기반 알고리즘의 2차원 기하변형 방식의 한계로 인하여 대상 인물의 포즈와 의상 이미지의 형태가 큰 차이가 있는 경우 자연스러운 의상변형을 하지 못한다. 본 논문에서는 이러한 문제를 해결하기 위해 3차원 인체 모델을 이용하여 2차원 의상 사진으로 부터 의상의 3차원 모델을 생성하고, 대상 인물의 자세와 체형에 맞게 3차원 변형 후 렌더링하고 대상 인간 이미지와 혼합을 통하여 가상착용 이미지를 생성할 수 있다. 기존 연구에서 사용된 VITON 데이터 세트를 사용한 실험 결과는 3차원 변형이 요구되는 경우에 2차원 이미지 기반 가상착용 결과들에 비교했을 때 자연스러운 결과를 보인다.

비축대칭 압출 공정의 근사 3차원 유한 요소 해석 (A Simplified Three-Dimensional Finite Element Analysis of the Non-axisymmetric Extrusion Process)

  • 신현우;김동원;김낙수
    • 소성∙가공
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    • 제1권1호
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    • pp.52-65
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    • 1992
  • In this study a new simplified three-dimensional numerical method and the associated computer program have been developed to simulate the non-axisymmetric extrusion processes. The two-dimensional rigid-plastic finite element method under the generalized plane-strain condition is combined with the slab method. To define the die geometry for a non-axisymmetric extrusion. area mapping technique was used. Streamlined die surface was used to minimize the total extrusion pressure. Extrusion of square, hexagonal and 'T' section from round billet have been simulated and experimented with a model material. The computed results were in good agreement with the experiments in cross-sectional grid distortion. Computational results will be valuable for designing tool geometries and corresponding processes.

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3D Facial Landmark Tracking and Facial Expression Recognition

  • Medioni, Gerard;Choi, Jongmoo;Labeau, Matthieu;Leksut, Jatuporn Toy;Meng, Lingchao
    • Journal of information and communication convergence engineering
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    • 제11권3호
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    • pp.207-215
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    • 2013
  • In this paper, we address the challenging computer vision problem of obtaining a reliable facial expression analysis from a naturally interacting person. We propose a system that combines a 3D generic face model, 3D head tracking, and 2D tracker to track facial landmarks and recognize expressions. First, we extract facial landmarks from a neutral frontal face, and then we deform a 3D generic face to fit the input face. Next, we use our real-time 3D head tracking module to track a person's head in 3D and predict facial landmark positions in 2D using the projection from the updated 3D face model. Finally, we use tracked 2D landmarks to update the 3D landmarks. This integrated tracking loop enables efficient tracking of the non-rigid parts of a face in the presence of large 3D head motion. We conducted experiments for facial expression recognition using both framebased and sequence-based approaches. Our method provides a 75.9% recognition rate in 8 subjects with 7 key expressions. Our approach provides a considerable step forward toward new applications including human-computer interactions, behavioral science, robotics, and game applications.

강소성 유한 요소 해석에 연계한 Rate-Independent 결정소성학을 이용한 3차원 알루미늄 압출재에서의 변형 집합 조직 예측 (Prediction of Texture Evolution of Aluminum Extrusion Processes using Rigid-Plastic Finite Element Method based on Rate-Independent Crystal Plasticity)

  • 김경진;양동열;윤정환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.485-488
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    • 2005
  • Most metals are polycrystalline material whose deformation is dominated by the slip system. During the deformation process, orientation of slip systems is rearranged with preferred orientations, leading to deformation-induced crystallographic texture which is called deformation texture. Depending on the texture development, the property of material can be changed. The rate-independent crystal plasticity which is based on the Schmid law as a yield function causes a non-uniqueness in the choice of active slip systems. In this work, to avoid the slip system ambiguity problem, rate-independent crystal plasticity model based on the smooth yield surface with rounded-off corners is adopted. In order to simulate the polycrystalline material under plastic deformation, we employ the Taylor model of polycrystal behavior that all the grains are assumed to be subjected to the macroscopic velocity gradient. Rigid-plastic finite element program based on this rate-independent crystal plasticity is developed to predict the grain-level deformation behavior of FCC metals during metal forming processes. In the finite element calculation, one integration point is considered as a crystalline aggregate which has a number of crystals. Macroscopic behavior of material can be deduced from the behavior of aggregates. As applications, the extrusion processes are simulated and the changes of mechanical properties are predicted.

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