• Title/Summary/Keyword: Next generation CNC control

Search Result 3, Processing Time 0.018 seconds

Feature Based Tool Path Planning and Modification for STEP-NC (STEP-NC의 피쳐 기반 공구경로 생성 및 갱신)

  • 조정훈;서석환
    • Korean Journal of Computational Design and Engineering
    • /
    • v.4 no.4
    • /
    • pp.295-311
    • /
    • 1999
  • An increasing attention is paid to STEP-NC, the next generation CNC controller interfacing STEP-compatible data. In this paper, we first propose an Architecture for the STEP-NC (called FBCC: Feature Baled CNC Controller) accepting feature code compatible with STEP-data, and executing NC motion feature by feature while monitoring the execution status. The main thrust of the paper has been to develop an automatic on-line tool path generation and modification scheme for milling operation. The tool path it generated iota each feature by decomposing into a finite number of primitive features. The key function in the new scheme is haw to accommodate unexpected execution results. In our scheme, the too1 path plinker is designed to have a tracing capability iota the tool path execution so that a new path can be generated from the point where the operation is stopped. An illustrative example is included to show the capability of the developed algorithm.

  • PDF

3D Linear and Circular Interpolation Algorithm for CNC Machines (CNC 공작기계의 3차원 직선 및 원호 보간 알고리즘에 관한 연구)

  • Yang, Min-Yang;Hong, Won-Pyo
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.9
    • /
    • pp.172-178
    • /
    • 1999
  • 3D linear and circular interpolations are a basic part for the machining of complex shapes. Until now, because of the absence of appropriate algorithms for the generation of 3D lines and circles, a full accomplishment for available machine tool resolution is difficult. this paper presents new algorithms for 3D linear and circular interpolation in the reference pulse technique. In 3D space, the line or circle is not expressed as an implicit function, it is only defined as the intersection of two surfaces. A 3D line is defined as the intersection of two planes, and a 3D circle is defined as the intersection of a plane and the surface of a sphere. Based on these concepts, interpolation algorithms are designed to follow intersection curves in 3D space, and a real-time 3D linear and circular interpolator was developed in software using a PC. The algorithm implemented in a PC showed promising results in interpolation error and speed performance. It is expected that it can be applied to the next generation computerized numerical control systems for the machining of 3D lines, circles and some other complex shapes.

  • PDF