• Title/Summary/Keyword: New design concept

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Hydrologic Analysis of the September 1990 Extreme Flood Occurred on the Chungju Dam Basin (충주(忠州)댐 유역(流域) 1990년(年) 9월(月) 대홍수(大洪水)의 수문학적(水文學的) 분석(分析))

  • Ko, Seok Ku;Lee, Hee Sung;Jeong, Dong Kug;Jung, Jae Sung
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.12 no.4_1
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    • pp.107-119
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    • 1992
  • A heavy storm hit the central part of the Korean Peninsula especially on the Chungju Dam Basin from the 9th to 12th of September 1990. The Chungju multipurpose dam is the largest water project in Korea completed in 1986. The storm recorded a peak inflow of about $21,000m^3/sec$ at the dam site which is equivalent to 500 to 1000 years recurring frequency according to the designed concept. Extensive hydrological analyses including field investigation were performed to identify the storm. The result of the field investigation showed that 6 gages among the 22 telemetering rain-gages located in the basin were proved to be out-of-normal operation during the storm. The corrected basin average rainfall was estimated to be 458.6 mm ranging from 206 to 665 mm. The correction of the rainfall depth included the adjustment of the rainfall depths of the 6 gages using the Kriging interpolation technique, and adjustment according to the heights of the gage mouths. For the maintenance and operation of the Chungju Dam, new design floods were suggested from the trend analysis which showed that the design flood have to be increased because of the increasing tendency of the annual flood peaks.

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An Adaptive Decision-Feedback Equalizer Architecture using RB Complex-Number Filter and chip-set design (RB 복소수 필터를 이용한 적응 결정귀환 등화기 구조 및 칩셋 설계)

  • Kim, Ho Ha;An, Byeong Gyu;Sin, Gyeong Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12A
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    • pp.2015-2024
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    • 1999
  • Presented in this paper are a new complex-umber filter architecture, which is suitable for an efficient implementation of baseband signal processing of digital communication systems, and a chip-set design of adaptive decision-feedback equalizer (ADFE) employing the proposed structure. The basic concept behind the approach proposed in this paper is to apply redundant binary (RB) arithmetic instead of conventional 2’s complement arithmetic in order to achieve an efficient realization of complex-number multiplication and accumulation. With the proposed way, an N-tap complex-number filter can be realized using 2N RB multipliers and 2N-2 RB adders, and each filter tap has its critical delay of $T_{m.RB}+T_{a.RB}$ (where $T_{m.RB}, T_{a.RB}$are delays of a RB multiplier and a RB adder, respectively), making the filter structure simple, as well as resulting in enhanced speed by means of reduced arithmetic operations. To demonstrate the proposed idea, a prototype ADFE chip-set, FFEM (Feed-Forward Equalizer Module) and DFEM (Decision-Feedback Equalizer Module) that can be cascaded to implement longer filter taps, has been designed. Each module is composed of two complex-number filter taps with their LMS coefficient update circuits, and contains about 26,000 gates. The chip-set was modeled and verified using COSSAP and VHDL, and synthesized using 0.8- μm SOG (Sea-Of-Gate) cell library.

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A Study on the Flexural Behavior of Plate Girder Bridge Decks Using a Macro-Element (매크로 요소를 사용한 판형교 바닥판의 휨거동 해석)

  • 최진유;양기재;박남회;강영종
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.13 no.1
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    • pp.13-24
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    • 2000
  • Current specification prescribes that upper and lower reinforcement mat is required in the same amount to resist negative and positive moment in bridge decks. But the negative moment is much smaller than positive moment because the actual behavior of decks consists of local deflection of slab and global deflection of girder. From this study, the analysis method based on harmonic analysis and slope-deflection method was developed and verified by finite element method. The negative moment, obtained from this method, were smaller than those computed based on the KHBDC specifications as much as 40∼50% in the middle of bridge. The amount of reduction of the design negative moment was shown herein to be dependent on variable parameters as shape factor(S/L) of slab, relative stiffness ratio of girder and deck slab, and so on. This investigations indicate that the upper reinforcement mat to resist negative moment can be removed. But further experimental study is required to consider durability and serviceability. From this new design concept, the construction expense can be reduced and the problem of decreasing durability resulting from corrosion of upper reinforcement steel settled.

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A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.

The Aspectual Theory of the Cybercharacter (사이버캐릭터의 위상론)

  • 이선교
    • Archives of design research
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    • v.12 no.4
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    • pp.182-190
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    • 1999
  • There has been the rapid change of paradigm with the overflow of terms related to computers such as information, digital, cyber, virtual world and the change of time concept on the ground that it is common to change the world into virtual time. This study is about cybercharacters working in air-broadcasting with rapidly-developing internet, The cybercharacters including 3D animation developed from 2D animation are know to be manufactured with use of electronic mediun and computers and to exist in electronics. Though the emergence of the cybercharacters has a lot of gflnetic roots according to their objectives, they have in common that they are made by 3D graphics and they work in the virtual space, The great traits of the cybercharaters lie in the extension of interfacial function and ecological growth. In the cyberspace the interface, the meeting point between a computer and its users is the most important, The cybercharacters as medium providing new ruman interface become effective with growing interest in virtual reality, The cybercharacters also keep the ecological traits, They can also bring about added value with infusion of image and development of the network, These cybercharacters can also play the important parts in the continually developing cyberspace, The successful birth of the cybercharacter are based on, the technological power. assistance of fund and the ctrltural background, The information-entertainment of the cybercharacters functions well with the accompinimene of these three things, The cybercharacters can make a subject which keeps single issue as a central point of the virtual realty, The cybercharacters can also be connected with equity of "Korean knowledge information society" in the cultural rule of the internet and sociocul tural identity, identity.

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All-on-6 implant fixed prosthesis restoration with full-digital system on edentulous patient: A case report (무치악 환자에서 완전 디지털 시스템을 활용한 All-on-6 임플란트 고정성 보철물 수복 증례)

  • Lee, SeungJin;Jeong, Seung-Mi;Chung, Chae-Heon;Fang, YiQin;Choi, Byung-Ho
    • The Journal of Korean Academy of Prosthodontics
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    • v.59 no.4
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    • pp.497-507
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    • 2021
  • All-on-six concept can be used as one of the treatment options to maximize the use of available residual alveolar bone for implant-supported fixed prosthesis on edentulous patients. But this process is complex and cumbersome. Digital system can be used at multiple steps, from implantation to prosthetic restoration, to overcome this shortcoming. In this case of a maxillary edentulous patient aged 76, digital system was used for restoration of 1-piece design, screw retained fixed prosthesis from diagnosis, implant surgery to fabrication of provisional and final prosthesis. For preoperative diagnosis and treatment planning stage, intra-oral information of a patient was digitalized by direct intra-oral scan. Surgical guide and immediate provisional prosthesis was designed based on this digitalized data. Patient's inconvenience was minimized by applying immediate provisional prosthesis, which was delicately fabricated according to the location data of six implants on most suitable residual alveolar bone. Then, final prosthesis was designed and fabricated going through new interim prosthesis which was newly designed and fabricated, considering patient's requests, stable vertical dimension and occlusion, and esthetic factors using digital system. We hereby report a case successfully applying digital system to multiple steps including implant surgery to fabricating prosthesis, to simplify existing complicated implant treatment procedure to an edentulous patient.

A Study on the Recovery of Electricity Energy by Employing Double Turbo-Expander Pressure Reduction System to the Seasonal Variation of Natural Gas Flow Rates (천연가스의 계절별 변동유량을 고려한 이중터보팽창기 감압시스템을 이용한 전기에너지회수에 관한 연구)

  • Park, Cheol-Woo;Yoo, Han Bit;Kim, Hyo
    • Journal of the Korean Institute of Gas
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    • v.23 no.2
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    • pp.74-81
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    • 2019
  • Expansion turbine system to recover the electricity energy from natural gas transmission stations is a well-known technique. The turbo-expander efficiency depends on the ratio of the natural gas flow rates to the design flow rate of the turbo-expander. However, if there is a big difference of the natural gas flow rate through the pressure letdown station because of seasonal supply pattern, that is, high flow rate in winter while low flow rate in summer, single turbo-expander system is not so efficient as to recover the pressurized energy from the low flow-rate natural gas. Therefore, we have proposed a new concept of double turbo-expander system: one is a big capacity and the other a small capacity. Here we have theoretically computed the electric powers at the pressure reduction from 18.5 bar to 7.5 bar depending on the inlet conditions of temperature and flow rate. The calculated electricity generation has been increased by 30% from 12.4 MW in a single turbo expander to 16.1 MW in the proposed double turbo-expander system when a minimal design efficiency of 0.72 is applied.

A Development of Theatre Art Major Course based on Case Studies of Media Technology-converged Performances (미디어기술 융합공연 사례분석을 통한 무대미술 전공 교과목 연구)

  • Park, Jin-Won;Kim, Ga-Eun
    • The Journal of the Korea Contents Association
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    • v.19 no.5
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    • pp.562-571
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    • 2019
  • The expansion of the performing arts market to include new genres of art that combine art and cutting-edge media technology has surpassed the limitations of traditional theatre art elements such as stage, costumes, lighting, sound, and props, allowing free expression of space-time and visual art. It is growing into a wide area with unlimited potential in the performing arts sector. In response to these changes and the demands of the time, there is an increasing demand for multi-talents who can plan and produce arts and technology-converged contents that will contribute to the development of the performing arts industry. As a result, university departments related to theatre art across the country feel that it is urgent to develop curricula that will enhance students' competency by incorporating the latest media technologies such as virtual reality, holography, and interactive motion sensors into the existing performance art visualization process. In this study, the author will examine the process of developing courses in technology-incorporated theatre art (design) through case studies of media technology-converged performances from the past 10 years. Based on the traditional concept of theatre art, the attempt to fuse stage art with media technology will be a cornerstone of attempts to foster a group of talented artists who transcend the limits of creative visual expression and creative value.

A Study on the Development of a Route Capacity Calculation Model for Improving Railway Operation Efficiency (철도 운행효율성 향상을 위한 노선용량 산정모형 개발에 관한 연구)

  • Kim, Bong-Jun;Kim, Si-gon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.1
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    • pp.75-83
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    • 2021
  • Over-urbanization has contributed to the increase in traffic problems. This makes the need for effective road planning and design more important than ever. I have been able to learn how to build a new road, and how to use it. However, in spite of the importance of good road planning, there are no systematic standards or methods for calculating traffic volume on railroad routes. Therefore, in this study, to strengthen the competitiveness of railroads, the concept of line capacity is introduced to railroads, and a clear standard and method for calculating railroad line capacity are presented. Based on the results, the line capacity of main railway lines for domestic railways was calculated. By applying the method of calculating the line capacity presented in this study, the capacity of existing railway lines and newly expanded routes can be calculated. It is expected that our findings will be able to provide systematic standards that can be applied to yield a more effective investment and design planning stage; the findings will also help improve the efficiency of railroad operation.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.