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그래프 기반 음악 추천을 위한 소리 데이터를 통한 태그 자동 분류 (Automatic Tag Classification from Sound Data for Graph-Based Music Recommendation)

  • 김태진;김희찬;이수원
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제10권10호
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    • pp.399-406
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    • 2021
  • 콘텐츠 산업의 꾸준한 성장에 따라 수많은 콘텐츠 중에서 개인의 취향에 적합한 콘텐츠를 자동으로 추천하는 연구의 필요성이 증가하고 있다. 콘텐츠 자동 추천의 정확도를 향상시키기 위해서는 콘텐츠에 대한 사용자의 선호 이력을 바탕으로 하는 기존 추천 기법과 더불어 콘텐츠의 메타데이터 및 콘텐츠 자체에서 추출할 수 있는 특징을 융합한 추천 기법이 필요하다. 본 연구에서는 음악의 소리 데이터로부터 태그 정보를 분류하는 LSTM 기반의 모델을 학습하고 분류된 태그 정보를 음악의 메타 데이터로 추가하여, 그래프 임베딩 시 콘텐츠의 특징까지 고려할 수 있는 KPRN 기반의 새로운 콘텐츠 추천 방법을 제안한다. 카카오 아레나 데이터 기반 실험 결과, 본 연구의 제안 방법은 기존의 임베딩 기반 추천 방법보다 우수한 추천 정확도를 보였다.

Clustering Keywords to Define Cybersecurity: An Analysis of Malaysian and ASEAN Countries' Cyber Laws

  • Joharry, Siti Aeisha;Turiman, Syamimi;Nor, Nor Fariza Mohd
    • 아시아태평양코퍼스연구
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    • 제3권2호
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    • pp.17-33
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    • 2022
  • While the term is nothing new, 'cybersecurity' still seems to be defined quite loosely and subjectively depending on context. This is problematic especially to legal writers for prosecuting cybercrimes that do not fit a particular clause/act. In fact, what is more difficult is the non-existent single 'cybersecurity law' in Malaysia, rather than the current implementation of 10-related cyber security acts. In this paper, the 10 acts are compiled into a corpus to analyse the language used in these acts via a corpus linguistics approach. A list of frequent words is firstly investigated to see whether the so-called related laws do talk about cybersecurity followed by close inspection of the concordance lines and habitually associated phrases (clusters) to explore use of these words in context. The 'compare 2 wordlist' feature is used to identify similarities or differences between the 10 Malaysian cybersecurity related laws against a corpus of cyber laws from other ASEAN countries. Findings revealed that ASEAN cyber laws refer mostly to three cybersecurity dominant themes identified in the literature: technological solutions, events, and strategies, processes, and methods, whereas Malaysian cybersecurity-related laws revolved around themes like human engagement, and referent objects (of security). Although these so-called cyber related policies and laws in Malaysia are highlighted in the National Cyber Security Agency (NACSA), their practical applications to combat cybercrimes remain uncertain.

The Etymology of Scientific Names for Korean Mammals

  • Jo, Yeong-Seok;Koprowski, John L.;Baccus, John T.;Yoo, Jung-Sun
    • Animal Systematics, Evolution and Diversity
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    • 제37권3호
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    • pp.255-272
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    • 2021
  • Etymologies are explanations of what our words meant and how they sounded 600 to 2,000 years ago. When Linnaeus in the mid-1700s began naming animals with a binomial nomenclature, he based names on the Latin Grammatical Form. Since many names have Latin or Greek roots, the name for an animal is the same throughout the world because Latin is no longer a spoken language and meanings of names will not evolve or change. In his use of Latin or a Latinized word for the genus and species, Linnaeus used descriptive words that will always be the same. Notwithstanding the importance of etymologies for scientific names, no study has addressed the etymology of scientific names for Korean mammals. Here, we list etymologies for scientific names of 127 mammal species, 84 genera, 32 families, and 8 orders from Korea. The origins of etymologies are mostly based on morphology, color of pelage, behavior, distribution, locality, country name, or a person's name. This paper will be useful for new students and trained scholars studying Korean mammals.

Whitman's Strategy of Cultural Independence through Reterritorialization and Deterritorialization

  • Jang, Jeong U
    • 영어영문학
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    • 제55권3호
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    • pp.497-515
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    • 2009
  • Culture as a source of identity, as Edward Said says, can be a battleground on which various political and ideological causes engage one another. It is not mere individual cultivation or private possession, but a program for social cohesion. Sensitively aware that a national culture should be independent from Europe, Walt Whitman enacts a new form of literature by placing different cultural values against Old World tradition. His interest in autochthonous culture originates from his deep concern about national consciousness. He believes that literary taste directed toward highly-ornamented elite culture is an obstacle to cultural unification of a nation. In order to represent American culture of the common people, Whitman incorporates a lot of cultural material into his poetry. Since he believes that America has many respectable writers at home, he urges people to adjust to their own taste instead of running after foreign authors. Whitman differentiated his poetry from previous literary models by disrupting the established literary norms and reconfiguring cultural values on the basis of American ways of life. In his comment on other poets, he concentrates on the originality and nativity of poetry. By claiming that words have characteristics of nativity, independence, and individuality, he envisions American literature to be distinguished from British literature in literary materials as well as in language. Whitman s language is composed of a vast number of words that can fully portray the nation. He works over language materials in two ways: reterritorialization and deterritorialization. Not only does his literary language become subversive of the established literary language, but also makes it possible to express strength and intensity in feeling.

A Study on Process of Creating 3D Models Using the Application of Artificial Intelligence Technology

  • Jiayuan Liang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.346-351
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    • 2023
  • With the rapid development of Artificial Intelligence (AI) technology, there is an increasing variety of methods for creating 3D models. These include innovations such as text-only generation, 2D images to 3D models, and combining images with cue words. Each of these methods has unique advantages, opening up new possibilities in the field of 3D modeling. The purpose of this study is to explore and summarize these methods in-depth, providing researchers and practitioners with a comprehensive perspective to understand the potential value of these methods in practical applications. Through a comprehensive analysis of pure text generation, 2D images to 3D models, and images with cue words, we will reveal the advantages and disadvantages of the various methods, as well as their applicability in different scenarios. Ultimately, this study aims to provide a useful reference for the future direction of AI modeling and to promote the innovation and progress of 3D model generation technology.

애너그램 문제 인지적 해결과정의 분자컴퓨팅 시뮬레이션 (Molecular Computing Simulation of Cognitive Anagram Solving)

  • 천효선;이지훈;류제환;백다솜;장병탁
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제20권12호
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    • pp.700-705
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    • 2014
  • 애너그램은 주어진 문자들을 재배열하여 숨겨진 단어를 찾아내는 철자바꾸기 놀이로, 문제를 빨리 풀어내는 사람들은 제약 만족 네트워크의 병렬적 탐색에 의해 문제를 해결한다. 본 연구에서는 이러한 인지적 현상을 모델링한 분자 애너그램 풀이 알고리즘을 제시하였다. 문자를 DNA 서열로 인코딩하고, 문자 DNA 가닥을 연결하여 바이그램과 단어 서열을 만들었다. DNA 혼성화, 연결, 젤 전기영동, 추출 연산을 수행해 문자와 바이그램 집합으로부터 답을 찾는 데 필요한 바이그램을 추출한 후, 추출한 바이그램과 단어 집합으로부터 다시 네 가지 DNA 연산을 반복하여 답을 찾는다. 분자 실험 결과 분자 컴퓨터는 정답인 단어와 오답인 단어를 구분해낼 수 있었다. 이를 통해 인간의 병렬적 사고과정을 분자 컴퓨터로 모델링할 수 있는 가능성을 보였다.

A Real-Time Spatial DSS for Security Camera Image Monitoring

  • Park, Young-Hwan;Lee, Ook
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 1998년도 추계학술대회 논문집
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    • pp.413-414
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    • 1998
  • This paper presents a real-time Spatial Decision Support System(SDSS) for security camera image monitoring. Other SDSSs are not real-time systems, i.e., they show the images that are already transformed into data format such as virtual reality. In our system, the image is broadcasted in real-time since the purpose of the security camera needs to do it in real-time. With these real-time images, other systems do not add up anything more; the screen just shows the images from the camera. However in our system, we created a motion detection system so that the supervisor(Judge) of a sec.urity monitoring system does not have to pay attention to it constantly. In other words, we created a judge advising system for the supervisor of the security monitoring system. Most of small objects do not need the supervisor's attention since they could be birds, cats, dogs, etc. if they show up in the screen image. In this new system the system only report the unusual change to the supervisor by calculating the motion and size of objects in the screen. Thus the supervisor can be liberated from the 24-hour concentration duty; instead he/she can be only alerted when the real security threat such as a big moving object like an human intruder appears. Thus this system can be called a real-time Spatial DSS. The utility of this system is proved mathematically by using the concept of entropy. In other words, big objects like human intruders increase the entropy of the screen images significantly therefore the supervisor must be alerted. Thus by proving its utility of the system theoretically, we can claim that our new real-time SDSS is superior to others which do not use our technique.hnique.

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VQ와 Fuzzy 이론을 이용한 단어인식 (Word Recognition Using VQ and Fuzzy Theory)

  • 김자용;최갑석
    • 한국음향학회지
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    • 제10권4호
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    • pp.38-47
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    • 1991
  • 음성인식에 있어서 문제점의 하나는 발성자에 따른 주파수 변동문제이다. 본 논문에서는 이러한 음성 신호의 주파수 특성의 변동에 따른 영향을 해결하기 위하여 fuzzy 이론을 도입하였다. 여기서 표준패턴은 음성신호의 대표적인 특징들을 포함하고 있어야 하므로, 먼저 여러 화자가 발성한 단어들을 벡터 양자화한 코드북을 생성하였으며, 이코드북으로 부터 추출한 피크 주파수와 피크 에너지를 fuzzy화 패턴으로 작성하였다. 입력 음성신호로 부터 추출한 특징량인 스펙트럼의 피크 주파수와 피크에너지를 각각 멤버쉽 함수로 표현하여 fuzzy 추론에 의한 단어인식을 하였다. 실제 확신도 계산에 있어서는 계산량을 줄이기 위하여 fuzzy 값의 차만으로 확신도를 구하는 개선 확신도를 제안하여 사용하였다. 한국어 숫자음을 인식 실험한 결과 주파수 특성의 변동에 따른 영향을 해결할 수 있음을 확인하였으며, 제안된 개선 확신도 계산방법에 의해서 기억용량과 계산량을 감소 시킬 수 있었다.

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SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • 최진영
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 2부
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    • pp.405-410
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    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

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신라석탑(新羅石塔)의 발생과 성립과정(成立過程)에 대한 고찰 (A Study on the Creation and Development Process of Silla Stone Pagodas)

  • 신용철
    • 건축역사연구
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    • 제19권4호
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    • pp.35-54
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    • 2010
  • This study aims to examine the development process of the early stone pagodas of Unified Silla. The history of stone pagodas traces back to both Baekje and Silla in the Three Kingdoms period, but the styles and structures of pagodas began differently. In other words, Baekje attempted to recreate the wooden pagoda style, while Silla attempted to recreate China' brick pagoda style. These different stone pagoda cultures, around the unification of Three Kingdoms, underwent new style changes, and after the mid-7th century, some changes in the five-storied stone pagodas in Tapri appeared, and the milestone perfection of Silla's stone pagodas was achieved through those of Gameusa Temple and Goseonsa Temple. After the mid-7th century, Silla's stone pagodas accommodated some of Baekje's wooden pagodas' elements, shifted from the wooden pagoda style and developed into its own stone pagoda style. This is shown in numerous stone pagodas. However, in Silla's stone pagodas, including the three-storied stone pagoda in Hwagboksa Temple in 692, the size of the pagoda became small and underwent sudden changes. In other words, a new direction of Silla stone pagodas was presented in terms of how massive stones could be reduced, but they differed only in the reduced stone amount; the basic developed style of the Gameunsa Temple stone pagoda and the Goseonsa Temple stone pagoda inherited the traditional style. Thus, the construction of these two pagodas is considered to be significant in the Silla's history of stone pagodas.