• Title/Summary/Keyword: Network-Based Communication Protocol

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A Centralized Deployment Protocol with Sufficient Coverage and Connectivity Guarantee for WSNs (무선 센서 네트워크에서 유효 커버리지 및 접속성 보장을 위한 중앙 집중형 배치 프로토콜)

  • Kim, Hyun-Tae;Zhang, Gui-Ping;Kim, Hyoung-Jin;Joo, Young-Hoon;Ra, In-Ho
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.6
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    • pp.683-690
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    • 2006
  • Reducing power consumption to extend network lifetime is one of the most important challenges in designing wireless sensor networks. One promising approach to conserving system energy is to keep only a minimal number of sensors active and put others into low-powered sleep mode, while the active sensors can maintain a connected covet set for the target area. The problem of computing such minimum working sensor set is NP-hard. In this paper, a centralized Voronoi tessellation (CVT) based approximate algorithm is proposed to construct the near optimal cover set. When sensor's communication radius is at least twice of its sensing radius, the covet set is connected at the same time; In case of sensor's communication radius is smaller than twice of its sensing radius, a connection scheme is proposed to calculate the assistant nodes needed for constructing the connectivity of the cover set. Finally, the performance of the proposed algorithm is evaluated through theoretical analysis and extensive numerical experiments. Experimental results show that the proposed algorithm outperforms the greedy algorithm in terms of the runtime and the size of the constructed connected cover set.

Efficient Privacy-Preserving Duplicate Elimination in Edge Computing Environment Based on Trusted Execution Environment (신뢰실행환경기반 엣지컴퓨팅 환경에서의 암호문에 대한 효율적 프라이버시 보존 데이터 중복제거)

  • Koo, Dongyoung
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.9
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    • pp.305-316
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    • 2022
  • With the flood of digital data owing to the Internet of Things and big data, cloud service providers that process and store vast amount of data from multiple users can apply duplicate data elimination technique for efficient data management. The user experience can be improved as the notion of edge computing paradigm is introduced as an extension of the cloud computing to improve problems such as network congestion to a central cloud server and reduced computational efficiency. However, the addition of a new edge device that is not entirely reliable in the edge computing may cause increase in the computational complexity for additional cryptographic operations to preserve data privacy in duplicate identification and elimination process. In this paper, we propose an efficiency-improved duplicate data elimination protocol while preserving data privacy with an optimized user-edge-cloud communication framework by utilizing a trusted execution environment. Direct sharing of secret information between the user and the central cloud server can minimize the computational complexity in edge devices and enables the use of efficient encryption algorithms at the side of cloud service providers. Users also improve the user experience by offloading data to edge devices, enabling duplicate elimination and independent activity. Through experiments, efficiency of the proposed scheme has been analyzed such as up to 78x improvements in computation during data outsourcing process compared to the previous study which does not exploit trusted execution environment in edge computing architecture.

Low-Cost Remote Power-Quality-Failure Monitoring System using Android APP and MCU (안드로이드 앱과 MCU를 이용한 저가형 원격 전원품질이상 감시 시스템)

  • Lim, Ho-Kyoun;Kim, Seo-Hwi;Lee, Seung-Hyeon;Choe, Sangho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.144-155
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    • 2013
  • This paper presents a low-cost remote power-quality-failure monitoring system (RPMS) using Android App and TI MCU (micro-controller unit), which is appliable to a micro-grid. The designed RPMS testbed consists of smart nodes, a server, and Android APPs. Especially, the C2000-series MCU-based RPMS smart node that is low-cost compared to existing monitoring systems has both a signal processing function for power signal processing and a data transmission function for power-quality monitoring data transmission. The signal processing function implements both a wavelet-based power failure detection algorithm including sag, swell, and interruption, and a FFT-based power failure detection algorithm including harmonics such that reliable and real-time power quality monitoring is guaranteed. The data transmission function implements a low-complexity RPMS transmission protocol and defines a simple data format (msg_Diag) for power monitoring message transmission. We may watch the monitoring data in real time both at a server and Android phone Apps connected to the WiFi network (or WAN). We use RS-232 (or Bluetooth) as the wired (or wireless) communication media between a server and nodes. We program the RPMS power-quality-failure monitoring algorithm using C language in the CCS (Code Composer Studio) 3.3 environment.

A Study on Improving the Billing System of the Wireless Internet Service (무선인터넷 서비스의 과금체계 개선에 관한 연구)

  • Min Gyeongju;Hong Jaehwan;Nam Sangsig;Kim Jeongho
    • The KIPS Transactions:PartC
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    • v.12C no.4 s.100
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    • pp.597-602
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    • 2005
  • In this study, file size for measurement and the service system's billing data were submitted to a comparative analysis by performing a verification test on the billing system of three major mobile communication services providers, based on the wireless Internet service packet. As shown in the result of the verification test, there were some differences in the billing data due to transmission overhead, according to the network quality that is affected by the wireless environment of mobile operators. Consequently, the packet analysis system was proposed as a means of applying consistent packet billing to all service providers being compared. If the packet analysis system is added to supplement the current billing system various user requirements can be met. Billing by Packet among mobile operators and differentiated billing based on the content value are available, since the packet data can be extracted through protocol analysis by service, and it can be classified by content tape through traffic data analysis. Furthermore, customer's needs can be satisfied who request more information on the detailed usage, and more flexible and diverse billing policies can be supported like application of charging conditions to the non-charging packet handling. All these services are expected to contribute to the popularization of the wireless Internet service, since user complaints about the service charge could be reduced.

A Study on the Foundation of the Infrastructure for National Geospatial Information Distribution (국가 지리공간 정보 유통기반 구축에 관한 연구)

  • Choi, Jae-Hun;Chyung, Nan-Soo;Kim, Young-Sup
    • Journal of Korea Spatial Information System Society
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    • v.1 no.2 s.2
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    • pp.63-80
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    • 1999
  • This study presents NGDM(National Geospatial Information Distribution Model) in order to effectively utilize and differently apply geospatial information which is important in the dispersion of GIS. In order to establish the NGDM, this study draws the guideline of NGDM in Korea by analyzing its present condition of domestic and foreign geospatial information distribution. It also investigates some major factors forming the infrastructure of NGDM in regulative, technical, physical, and social aspects. Based on these factors, this study presents a three-staged NGDM that is applicable in Korea. The NGDM consists of four components that are the consumer, supplier, gateway for the clearinghouse and the clearinghouse of the geospatial information. According to the management form of geospatial information, the types of NGDM are classified as the concentration type, the distribution type, and compound type. Also, this study explains the mutual relationship between the NGDM's components and suggests a three-staged NGDM of planting, growth, and maturity period considering comparison results of classified models and development direction of regulation, protocol, communication network, electronic commerce, and etc.

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Low-power 6LoWPAN Protocol Design (저 전력 6LoWPAN 프로토콜 설계)

  • Kim, Chang-Hoon;Kim, Il-Hyu;Cha, Jung-Woo;Nam, In-Gil;Lee, Chae-Wook
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.274-280
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    • 2011
  • Due to their rapid growth and new paradigm applications, wireless sensor networks(WSNs) are morphing into low power personal area networks(LoWPANs), which are envisioned to grow radically. The fragmentation and reassembly of IP data packet is one of the most important function in the 6LoWPAN based communication between Internet and wireless sensor network. However, since the 6LoWPAN data unit size is 102 byte for IPv6 MTU size is 1200 byte, it increases the number of fragmentation and reassembly. In order to reduce the number of fragmentation and reassembly, this paper presents a new scheme that can be applicable to 6LoWPAN. When a fragmented packet header is constructed, we can have more space for data. This is because we use 8-bits routing table ill instead of 16-bits or 54-bits MAC address to decide the destination node. Analysis shows that our design has roughly 7% or 22% less transmission number of fragmented packets, depending on MAC address size(16-bits or 54-bits), compared with the previously proposed scheme in RFC4944. The reduced fragmented packet transmission means a low power consumption since the packet transmission is the very high power function in wireless sensor networks. Therefore the presented fragmented transmission scheme is well suited for low-power wireless sensor networks.

Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.