• 제목/요약/키워드: Network search

검색결과 1,595건 처리시간 0.774초

순환적 부분트리 탐색법을 이용한 중부하 배전계통의 손실최소화 (Loss Reduction in Heavy Loaded Distribution Networks Using Cyclic Sub Tree Search)

  • 최상열;신명철
    • 대한전기학회논문지:전력기술부문A
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    • 제50권5호
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    • pp.241-247
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    • 2001
  • Network reconfiguration in distribution systems is realized by changing the status of sectionalizing switches, and is usually done for loss reduction of load balancing in the system. This paper presents an effective heuristic based switching scheme to solve the distribution feeder loss reduction problem. The proposed algorithm consists of two parts. One is to set up a decision tree to represent the various switching operations available. Another is to apply a proposed technique called cyclic best first search. the proposed algorithm identify the most effective the set of switch status configuration of distribution system for loss reduction. To demonstrate the validity of the proposed algorithm, numerical calculations are carried out the 32, 69 bus system models.

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ANN 기반 기보학습 및 Minimax 탐색 알고리즘을 이용한 오델로 게임 플레이어의 구현 (An Implementation of Othello Game Player Using ANN based Records Learning and Minimax Search Algorithm)

  • 전영진;조영완
    • 전기학회논문지
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    • 제67권12호
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    • pp.1657-1664
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    • 2018
  • This paper proposes a decision making scheme for choosing the best move at each state of game in order to implement an artificial intelligence othello game player. The proposed decision making scheme predicts the various possible states of the game when the game has progressed from the current state, evaluates the degree of possibility of winning or losing the game at the states, and searches the best move based on the evaluation. In this paper, we generate learning data by decomposing the records of professional players' real game into states, matching and accumulating winning points to the states, and using the Artificial Neural Network that learned them, we evaluated the value of each predicted state and applied the Minimax search to determine the best move. We implemented an artificial intelligence player of the Othello game by applying the proposed scheme and evaluated the performance of the game player through games with three different artificial intelligence players.

Multi-Class Classification Framework for Brain Tumor MR Image Classification by Using Deep CNN with Grid-Search Hyper Parameter Optimization Algorithm

  • Mukkapati, Naveen;Anbarasi, MS
    • International Journal of Computer Science & Network Security
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    • 제22권4호
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    • pp.101-110
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    • 2022
  • Histopathological analysis of biopsy specimens is still used for diagnosis and classifying the brain tumors today. The available procedures are intrusive, time consuming, and inclined to human error. To overcome these disadvantages, need of implementing a fully automated deep learning-based model to classify brain tumor into multiple classes. The proposed CNN model with an accuracy of 92.98 % for categorizing tumors into five classes such as normal tumor, glioma tumor, meningioma tumor, pituitary tumor, and metastatic tumor. Using the grid search optimization approach, all of the critical hyper parameters of suggested CNN framework were instantly assigned. Alex Net, Inception v3, Res Net -50, VGG -16, and Google - Net are all examples of cutting-edge CNN models that are compared to the suggested CNN model. Using huge, publicly available clinical datasets, satisfactory classification results were produced. Physicians and radiologists can use the suggested CNN model to confirm their first screening for brain tumor Multi-classification.

전역 탐색 알고리듬을 이용한 이동 무선통신 네트워크의 최적화에 대한 연구 (A Study on Mobile Wireless Communication Network Optimization Using Global Search Algorithm)

  • 김성곤
    • 한국컴퓨터정보학회논문지
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    • 제9권1호
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    • pp.87-93
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    • 2004
  • 이동 무선 통신 네트워크를 설계할 때 기지국(BTS), 기지국 콘트롤러(BSC), 이동 교환국(MSC)의 위치는 매우 중요한 파라미터들이다. 기지국의 위치를 설계할 때는 여러 가지 복잡한 변수들을 잘 조합하여 비용이 최소가 되도록 설계해야 한다 이러한 문제를 해결하는데 필요한 알고리듬이 전역 최적화 알고리듬이며, 지금까지 전역 최적화 검색 기술로는 Random Walk, Simulated Annealing, Tabu Search, Genetic Algorithm이 사용되어 왔다. 본 논문은 이동 통신 시스템의 기지국, 기지국 콘트롤러, 이동 교환국의 위치 최적화에 위의 4가지 알고리듬들을 적용하여 각 알고리듬의 결과를 비교 분석하며 알고리듬에 의한 최적화 과정을 보여준다.

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선박 애드 혹 네트워크를 위한 확장탐색구역 경로배정 프로토콜 (EZR: Expansive Search Zone Routing Protocol for Ship Ad Hoc Networks)

  • 손주영
    • Journal of Advanced Marine Engineering and Technology
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    • 제32권8호
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    • pp.1269-1277
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    • 2008
  • Ships at sea cannot exchange data among them easily so far. Basically voice-oriented communication systems are the main methods, some of them utilize the HF radio systems at lower bit rates, and for higher bit rates, the Inmarsat or VSAT are adopted. None of them are used widely because of lower qualities and higher costs. There exist many technical and economical limits to have the Internet service just like on land such as the WWW service. In order to achieve the improved transmission rates of the maritime communication networks at farther sea, MANET(Mobile Ad Hoc Network) is one of the most practical models. In this paper, a new routing protocol named EZR (Expansive Search Zone Routing Protocol) is proposed, which is based on SANET (Ship Ad Hoc Network) model that has some different features from MANET and VANET (Vehicular Ad Hoc Network). The search zone for the shortest path is firstly found by EZR. If no path is searched in the zone, the zone is expanded according to the rule of EZR. The zone-expanding and path-searching procedures are repeated until the path is found out. The performance of EZR is evaluated and compared with LAR protocol which is one of the most typical routing protocols based on geographical information. The simulated results show that EZR is much better than LAR at sea environments in terms of routing success rate, route optimality, and a single index of performance combined the previous two metrics.

A New Link-Based Single Tree Building Algorithm for Shortest Path Searching in an Urban Road Transportation Network

  • Suhng, Byung Munn;Lee, Wangheon
    • Journal of Electrical Engineering and Technology
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    • 제8권4호
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    • pp.889-898
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    • 2013
  • The shortest-path searching algorithm must not only find a global solution to the destination, but also solve a turn penalty problem (TPP) in an urban road transportation network (URTN). Although the Dijkstra algorithm (DA) as a representative node-based algorithm secures a global solution to the shortest path search (SPS) in the URTN by visiting all the possible paths to the destination, the DA does not solve the TPP and the slow execution speed problem (SEP) because it must search for the temporary minimum cost node. Potts and Oliver solved the TPP by modifying the visiting unit from a node to the link type of a tree-building algorithm like the DA. The Multi Tree Building Algorithm (MTBA), classified as a representative Link Based Algorithm (LBA), does not extricate the SEP because the MTBA must search many of the origin and destination links as well as the candidate links in order to find the SPS. In this paper, we propose a new Link-Based Single Tree Building Algorithm in order to reduce the SEP of the MTBA by applying the breaking rule to the LBA and also prove its usefulness by comparing the proposed with other algorithms such as the node-based DA and the link-based MTBA for the error rates and execution speeds.

상대네트워크 구축에 의한 맞춤형 논문검색 시스템 모델링 (User-oriented Paper Search System by Relative Network)

  • 조영임;강상길
    • 한국지능시스템학회논문지
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    • 제16권3호
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    • pp.285-290
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    • 2006
  • 이 논문은 사용자의 쿼리와 사용자의 행동양식을 바탕으로 상대네트워크를 구축함으로써 개인화된 논문검색 시스템을 모델링한 것이다. 제안하는 시스템은 사용자가 검색한 논문에서 키워드의 빈도수를 분석하여 개인적 상대네트워크를 구축하게 되는데, 이 네트워크는 다운로드, 열기, 삭제 등과 같은 사용자의 행동으로부터 키워드간 가중치를 조정을 함으로써 구축된다. 시스템의 성능평가를 위해 수원대학교에 있는 100명의 사용자들을 대상으로 실험한 결과, 기존의 검색엔진을 사용했을 때보다 성능이 우수하여 사용자 만족도가 높게 나타남을 알 수 있었다

A Spiking Neural Network for Autonomous Search and Contour Tracking Inspired by C. elegans Chemotaxis and the Lévy Walk

  • Chen, Mohan;Feng, Dazheng;Su, Hongtao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권9호
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    • pp.2846-2866
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    • 2022
  • Caenorhabditis elegans exhibits sophisticated chemotaxis behavior through two parallel strategies, klinokinesis and klinotaxis, executed entirely by a small nervous circuit. It is therefore suitable for inspiring fast and energy-efficient solutions for autonomous navigation. As a random search strategy, the Lévy walk is optimal for diverse animals when foraging without external chemical cues. In this study, by combining these biological strategies for the first time, we propose a spiking neural network model for search and contour tracking of specific concentrations of environmental variables. Specifically, we first design a klinotaxis module using spiking neurons. This module works in conjunction with a klinokinesis module, allowing rapid searches for the concentration setpoint and subsequent contour tracking with small deviations. Second, we build a random exploration module. It generates a Lévy walk in the absence of concentration gradients, increasing the chance of encountering gradients. Third, considering local extrema traps, we develop a termination module combined with an escape module to initiate or terminate the escape in a timely manner. Experimental results demonstrate that the proposed model integrating these modules can switch strategies autonomously according to the information from a single sensor and control steering through output spikes, enabling the model worm to efficiently navigate across various scenarios.

The Maximum Scatter Travelling Salesman Problem: A Hybrid Genetic Algorithm

  • Zakir Hussain Ahmed;Asaad Shakir Hameed;Modhi Lafta Mutar;Mohammed F. Alrifaie;Mundher Mohammed Taresh
    • International Journal of Computer Science & Network Security
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    • 제23권6호
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    • pp.193-201
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    • 2023
  • In this paper, we consider the maximum scatter traveling salesman problem (MSTSP), a travelling salesman problem (TSP) variant. The problem aims to maximize the minimum length edge in a salesman's tour that travels each city only once in a network. It is a very complicated NP-hard problem, and hence, exact solutions can be found for small sized problems only. For large-sized problems, heuristic algorithms must be applied, and genetic algorithms (GAs) are found to be very successfully to deal with such problems. So, this paper develops a hybrid GA (HGA) for solving the problem. Our proposed HGA uses sequential sampling algorithm along with 2-opt search for initial population generation, sequential constructive crossover, adaptive mutation, randomly selected one of three local search approaches, and the partially mapped crossover along with swap mutation for perturbation procedure to find better quality solution to the MSTSP. Finally, the suggested HGA is compared with a state-of-art algorithm by solving some TSPLIB symmetric instances of many sizes. Our computational experience reveals that the suggested HGA is better. Further, we provide solutions to some asymmetric TSPLIB instances of many sizes.

Random Tabu 탐색법을 이용한 신경회로망의 고속학습알고리즘에 관한 연구 (Fast Learning Algorithms for Neural Network Using Tabu Search Method with Random Moves)

  • 양보석;신광재;최원호
    • 한국지능시스템학회논문지
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    • 제5권3호
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    • pp.83-91
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    • 1995
  • 본 연구에서는 종래에 학습법으로 널리 이용되고 있는 역전파학습법의 문제점으로 지적되어 온 학습에 많은 시간이 걸리는 점과 국소적 최적해에 해가 수렴하여 오차가 충분히 작게 되지 않는 등의 문제점을 해결하기 위해, Hu에 의해 고안된 random tabu 탐색법을 이용하여 신경회로망의 연결강도를 최적화하는 학습알고리즘을 새로이 제안하였다. 그리고 이 방법을 배타적 논리합 문제에 적용하여 기존의 역전파학습법과 학습상수 $, $에 tabu탐색법을 이용한 결과와 비교 검토하여 본 방법이 국소적 최적해에 수렴하지 않고 수렴정도를 개선할 수 있음을 확인하였다.

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