• Title/Summary/Keyword: Navigator

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Design, Implementation and Test of New System Software Architecture for Autonomous Underwater Robotic Vehicle, ODIN-III (시험용 자율 무인 잠수정, ODIN-III의 새로운 시스템 소프트웨어 구조의 설계와 구현 및 실험)

  • 최현택;김진현;여준구;김홍록;서일홍
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.5
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    • pp.442-449
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    • 2004
  • As underwater robotic vehicles (URVs) become attractive for more sophisticated underwater tasks, the demand of high performance in terms of accuracy and dexterity has been increased. An autonomous underwater robotic vehicle, ODIN (Omni-Directional Intelligent Navigator) was designed and built at the Autonomous Systems Laboratory of the University of Hawaii in 1991. Since 1991, various studies were conducted on ODIN and have contributed to the advancement in underwater robotics. Its refurbished model ODIN II was based on VxWorks in VMEbus. Recently, ODIN was born again as a PC based system, ODIN III with unique features such as new vehicle system software architecture with an objective-oriented concept, a graphical user interface, and an independent and modular structure using a Dynamic Linking Library (DLL) based on the Windows operating system. ODIN III software architecture offers an ideal environment where various studies for advanced URV technology can be conducted. This paper describes software architecture of ODIN III and presents initial experimental results of fine motion control on ODIN III.

A Design and Implementation Mobile Game Based on Kinect Sensor

  • Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.73-80
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    • 2017
  • In this paper, we design and implement a mobile game based on Kinect sensor. This game is a motion recognition maze game based on Kinect sensor using XNA Game Studio. The game consists of three stages. Each maze has different size and clear time limit. A player can move to the next stage only if the player finds the exit within a limited time. However, if the exit is not found within the time limit, the game ends. In addition, two kinds of mini games are included in the game. The first game is a fruit catch game using motion recognition tracking of the Kinect sensor, and player have to pick up a certain number of randomly falling fruits. If a player acquire a certain number of fruits at this time, the movement speed of the player is increased. However, if a player takes a skeleton that appears randomly, the movement speed will decrease. The second game is a Quiz game using the speech recognition function of the Kinect sensor, and a question from random genres of common sense, nonsense, ancient creature, capital, constellation, etc. are issued. If a player correctly answers more than 7 of 10 questions, the player gets useful items to use in finding the maze. This item is a navigator fairy that helps the player to escape the forest.

Development of a Velocity Ellipse Navigation Algorithm in Virtual Environments Using Force Feedback (힘 반향을 이용한 속도타원 가상환경 네비게이션 알고리즘 개발)

  • Yoon I.B.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.277-285
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    • 2004
  • In this paper, a 2 DOF haptic yawing joystick for use as the navigation input device in virtual environments is introduced. The haptic yawing joystick has 360° range for yawing motion and ±100° for pitching motion. The device can support weights of up to 26N for χ axis and 10N for axis with 10kHz of sampling rate. The size of the haptic yawing joystick is so small that it can be assembled on armrest of an arm chair and has relatively larger work space than other conventional 2 DOF joysticks. For the haptic yawing joystick, an ellipse navigation algorithm using the user's velocity in the virtual navigation is proposed. The ellipse represents the velocity of the user. According to the velocity of the navigator, the ellipse size is supposed to be changed. Since the path width of navigation environments is limited, the ellipse size is also limited. The ellipse navigation algorithm is tested in 2 dimensional virtual environments. The test results show that the average velocity of the navigation with the algorithm is faster than the average navigation velocity without the algorithm.

Accuracy of the Loran C Fix on the Route Between Pusan and Cheju (부산-제주 항로상에서 Loran C 위치정도)

  • 김민석
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.26 no.2
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    • pp.167-172
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    • 1990
  • A number of studies for the improvement of the accuracy of the Loran C fix were carried out previously. But most studies were preformed when a ship was at anchorage, or in port. To investigate the accuracy of the Loran C fix when a ship was underway and in port, a series of observation was made on the route between Pusan and Cheju from Oct. 1988 to Oct. 1989. The obtained results are summerized as follows: 1. There is little difference in the accuracy of the Loran C fix by daytime and night, and the higher the mountain nearby ship, the greater the error of ship's position. 2. When a ship is at anchorage and underway, and the accuracy of ship's position is almost not affected by course while underway. 3. In order to promote the accuracy of the fixed position, a navigator must correct the propagation velocity and the geodetic system simultaneously, but in this paper the authors find that a most accurate position can be obtained by converting the geodetic system only.

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Ship Collision Avoidance Support Model in Close Quarters Situation (II) (근접상황 선박충돌회피지원모델에 관한 연구(II))

  • Yang Hyoung-Seon;Yea Byeong-Deok
    • Journal of Navigation and Port Research
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    • v.29 no.10 s.106
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    • pp.827-832
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    • 2005
  • In this paper, as a fundamental study of ship collision avoidance supporting system in close quarters situation, we propose ship collision avoidance support model for decreasing ship collision accidents those have occurred due to navigator's unsuitable maneuvering in close encounter. This model will effectively support maneuvering for collision avoidance through displaying the feasible area and the method of collision avoidance using own ship's turning characteristic about action of target ship's keeping course and velocity.

A Study on the Use of the Lunar Principle of MULDAE as a Predictor of Tidal Phenomenon (물때의 실용화에 관한 연구)

  • 박청정
    • Journal of the Korean Institute of Navigation
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    • v.9 no.1
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    • pp.41-81
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    • 1985
  • Tidal phenomenon can be utilized by the wise and cautious mariner to safely perform his duties as pilot and navigator. It can be either a help or hindrance to the mariner. The principle of MULDAE which expresses the determination of the state of the tide based upon knowledge of the lunar date and it has been used in Korea since ancient times. The folk method of calculation was essentially based on an unsystematic division of the lunar month, traditionally using the numbers 7 or 8. As the lunar cycle is complete in 15 days the tidal cycle should also correspondence closely to the lunar date. This paper represents the first scientific attempt to systematically investigate this unique traditional method of tidal calculation and contains a comparison of the MULDAE and ordinary (solar based) tide calculation methods. MULDAE was compared with the standard tide table for standard and island ports in Korea from 1982 to 1985. This study concluded that MULDAE was indeed an accurate adn reliable predictor of tidal activity. Furthermore, the number 6 was found to be the correct divisor upon which to base MULDAE calculations Also a formula expressing MULDAE as a function was discovered. This research show that MULDAE can be applied nationwide and is a reliable and easy way to predict tides based upon mean figures for certain ports and island A calender showing MULDAE is presented here for the first time. A clear relationship between the MULDAE method of calculating tides and the use of ordinary tide tables is proven.

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Localization System of Neighboring Vehicles Using GPS and Bluetooth (GPS와 블루투스를 이용한 근접 차량 인식 시스템)

  • Won, Mi-Sun;Shin, Dong-Du;Lee, Chang-Goo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.2
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    • pp.320-326
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    • 2009
  • Providing visual field for a driver is one of the most important things for safe driving. Therefore, it will be a first step fur the safe driving that the driver recognizes front and back outside scenes within short time in the car. Specially, it is essential to take the visual field in frequently foggy area where the traffic accident can cause highest rank in the number of deaths. In this paper, our technique can provide the visual field by displaying the location of neighboring vehicles on the monitoring system, embedded board navigator in the car, using the location information of the vehicles from GPS(Global Positioning System) in real time. It is expected that this system can contribute to help safe driving and to lower collision accidents by guiding to cope with unexpected circumstances.

Improved First-Phoneme Searches Using an Extended Burrows-Wheeler Transform (확장된 버로우즈-휠러 변환을 이용한 개선된 한글 초성 탐색)

  • Kim, Sung-Hwan;Cho, Hwan-Gue
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.682-687
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    • 2014
  • First phoneme queries are important functionalities that provide an improvement in the usability of interfaces that produce errors frequently due to their restricted input environment, such as in navigators and mobile devices. In this paper, we propose a time-space efficient data structure for Korean first phoneme queries that disassembles Korean strings in a phoneme-wise manner, rearranges them into circular strings, and finally, indexes them using the extended Burrows-Wheeler Transform. We also demonstrate that our proposed method can process more types of query using less space than previous methods. We also show it can improve the search time when the query length is shorter and the proportion of first phonemes is higher.

Development of a Matrix-based Context Awareness Model for Vehicle Environment (자동차 공간을 위한 Matrix기반의 상황인식 모델 개발)

  • Ko, Jae-Jin;Choi, Ki-Ho
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.8 no.6
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    • pp.187-195
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    • 2009
  • Recently, with the development of ubiquitous computing, the study and development about context awareness models is required for the application of ubiquitous environment. This paper presents the design and implementation of a matrix based context awareness model for vehicle environment. The matrix construction method using 5W1H and CAM (Context Awareness Model) expression is proposed for context awareness modeling. The system with the proposed model is implemented by Zigbee modules for the recognition of individual identification and position and a navigator for current spatial and temporal information of GPS. The result of experiments shows that the proposed model is available.

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Ship Collision Avoidance Support Model in Close Quarters Situation(II) (근접상황 선박충돌회피지원모델에 관한 연구(II))

  • Yang, Hyoung-Seon;Yea, Byeong-Deok
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.29 no.1
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    • pp.119-124
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    • 2005
  • In this paper, as a fundamental study of ship collision avoidance supporting system in close quarters situation, we propose ship collision avoidance support model for decreasing ship collision accidents those have occurred due to navigator's unsuitable maneuvering in close encounter. This model will effectively support maneuvering for collision avoidance through displaying the feasible area and the method of collision avoidance using own ship's turning characteristic about target ship's keeping course and velocity maneuvering actions.

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