• Title/Summary/Keyword: Natural Motion

Search Result 1,201, Processing Time 0.027 seconds

Numerical study of sway motion of a rectangular floating body with inner sloshing phenomena (내부 슬로싱 현상을 이용한 사각상자 형태의 부유체 Sway 거동 모사에 대한 수치적 고찰)

  • Ha, Minho;Cheong, Cheolung
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2013.04a
    • /
    • pp.161-165
    • /
    • 2013
  • In this paper, possibility of controlling motion of a floating structure using a tuned liquid damper (TLD) is numerically investigated. A TLD is a tank partially filled with liquid. Sloshing phenomena of liquid inside a tank can suppress movement of the tank subject to external excitations at specific frequency. The effects of sloshing phenomena inside a rectangular floating body on its sway motion are investigated by varying excitation frequency. First, a grid-refinement study is carried out to ensure validity of grid independent numerical solutions using present numerical techniques. Then, sway motion of the floating body subjected to wave with five different frequencies are simulated. The normalized amplitudes of sway motion of the target floating body are compared over the frequency, for cases with and without water inside the floating body. It is shown that the motion of the floating body can be minimized by matching the sloshing natural frequency to excitation frequency.

  • PDF

Uniform Posture Map Algorithm to Generate Natural Motion Transitions in Real-time (자연스러운 실시간 동작 전이 생성을 위한 균등 자세 지도 알고리즘)

  • Lee, Bum-Ro;Chung, Chin-Hyun
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.6
    • /
    • pp.549-558
    • /
    • 2001
  • It is important to reuse existing motion capture data for reduction of the animation producing cost as well as efficiency of producing process. Because its motion curve has no control point, however, it is difficult to modify the captured data interactively. The motion transition is a useful method to reuse the existing motion data. It generates a seamless intermediate motion with two short motion sequences. In this paper, Uniform Posture Map (UPM) algorithm is proposed to perform the motion transition. Since the UPM is organized through quantization of various postures with an unsupervised learning algorithm, it places the output neurons with similar posture in adjacent position. Using this property, an intermediate posture of two active postures is generated; the generating posture is used as a key-frame to make an interpolating motion. The UPM algorithm needs much less computational cost, in comparison with other motion transition algorithms. It provides a control parameter; an animator could control the motion simply by adjusting the parameter. These merits of the UPM make an animator to produce the animation interactively. The UPM algorithm prevents from generating an unreal posture in learning phase. It not only makes more realistic motion curves, but also contributes to making more natural motions. The motion transition algorithm proposed in this paper could be applied to the various fields such as real time 3D games, virtual reality applications, web 3D applications, and etc.

  • PDF

Numerical Investigation of Motion Response of the Tanker at Varying Vertical Center of Gravities

  • Van Thuan Mai;Thi Loan Mai;Hyeon Kyu Yoon
    • Journal of Ocean Engineering and Technology
    • /
    • v.38 no.1
    • /
    • pp.1-9
    • /
    • 2024
  • The vertical center of gravity (VCG) has a significant impact on the roll motion response of a surface ship, particularly oil tankers based on the oil level in the tanker after discharging oil at several stations or positional changes, such as changes in the superstructure and deck structure. This study examined the motion response of the Korea very large crude carrier 2 (KVLCC2) at various VCGs, especially roll motion when the VCG changed. The potential theory in the Ansys AQWA program was used as a numerical simulation method to calculate the motion response. On the other hand, the calculations obtained through potential theory overestimated the roll amplitudes during resonance and lacked precision. Therefore, roll damping is a necessary parameter that accounts for the viscosity effect by performing an experimental roll decay. The roll decay test estimated the roll damping coefficients for various VCGs using Froude's method. The motion response of the ship in regular waves was evaluated for various VCGs using the estimated roll-damping coefficients. In addition, the reliability of the numerical simulation in motion response was verified with those of the experiment method reported elsewhere. The simulation results showed that the responses of the surge, sway, heave, pitch, and yaw motion were not affected by changing the VCG, but the natural frequency and magnitude of the peak value of the roll motion response varied with the VCG.

Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.11
    • /
    • pp.5512-5526
    • /
    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

Interactive Locomotion Controller using Inverted Pendulum Model with Low-Dimensional Data (역진자 모델-저차원 모션 캡처 데이터를 이용한 보행 모션 제어기)

  • Han, KuHyun;Kim, YoungBeom;Park, Byung-Ha;Jung, Kwang-Mo;Han, JungHyun
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.8
    • /
    • pp.1587-1596
    • /
    • 2016
  • This paper presents an interactive locomotion controller using motion capture data and inverted pendulum model. Most of the data-driven character controller using motion capture data have two kinds of limitation. First, it needs many example motion capture data to generate realistic motion. Second, it is difficult to make natural-looking motion when characters navigate dynamic terrain. In this paper, we present a technique that uses dimension reduction technique to motion capture data together with the Gaussian process dynamical model (GPDM), and interpolates the low-dimensional data to make final motion. With the low-dimensional data, we can make realistic walking motion with few example motion capture data. In addition, we apply the inverted pendulum model (IPM) to calculate the root trajectory considering the real-time user input upon the dynamic terrain. Our method can be used in game, virtual training, and many real-time applications.

Key Technologies in Robot Assistants: Motion Coordination Between a Human and a Mobile Robot

  • Prassler, Erwin;Bank, Dirk;Kluge, Boris
    • Transactions on Control, Automation and Systems Engineering
    • /
    • v.4 no.1
    • /
    • pp.56-61
    • /
    • 2002
  • In this paper we describe an approach to coordinating the motion of a human with a mobile robot moving in a populated, continuously changing. natural environment. Our test application is a wheelchair accompanying a person through the concourse of a railway station moving side by side with the person. Our approach is based on a method for motion planning amongst moving obstacles known as Velocity Obstacle approach. We extend this method by a method for tracking a virtual target which allows us to vary the robot's heading and velocity with the locomotion of the accompanied person and the state of the surrounding environment.

Smart Control System Using Fuzzy and Neural Network Prediction System

  • Kim, Tae Yeun;Bae, Sang Hyun
    • Journal of Integrative Natural Science
    • /
    • v.12 no.4
    • /
    • pp.105-115
    • /
    • 2019
  • In this paper, a prediction system is proposed to control the brightness of smart street lamps by predicting the moving path through the reduction of consumption power and information of pedestrian's past moving direction while meeting the function of existing smart street lamps. The brightness of smart street lamps is adjusted by utilizing the walk tracking vector and soft hand-off characteristics obtained through the motion sensing sensor of smart street lamps. In addition, the motion vector is used to analyze and predict the pedestrian path, and the GPU is used for high-speed computation. Pedestrians were detected using adaptive Gaussian mixing, weighted difference imaging, and motion vectors, and motions of pedestrians were analyzed using the extracted motion vectors. The preprocessing process using linear interpolation is performed to improve the performance of the proposed prediction system. Fuzzy prediction system and neural network prediction system are designed in parallel to improve efficiency and rough set is used for error correction.

3D SIMULATION OF FLAPPING FLAGS IN A UNIFORM FLOW BY THE IMMERSED BOUNDARY METHOD

  • Huang, Wei-Xi;Sung, Hyung-Jin
    • 한국전산유체공학회:학술대회논문집
    • /
    • 2007.10a
    • /
    • pp.141-148
    • /
    • 2007
  • We present an immersed boundary (IB) method for 3D simulation of flappingflags in a uniform flow. The proposed formulation is manipulated on the basis of an efficient Navier-Stokes solver adopting the fractional step method and a staggered Cartesian grid system. A direct numerical method is developed to calculate the flag motion, with the elastic force treated implicitly. The fluid motion defined on an Eulerian grid and the flag motion defined on a Lagrangian grid are independently solved and the mass of flag is handled in a natural way. An additional momentum forcing is formulated from the flag motion equation in a way similar with the direct-forcing IB formulation and acts as the interaction force between the flag and ambient fluid. A series of numerical tests are performed and the present results are compared qualitatively and quantitatively with previous studies. The instantaneous flag motion is analyzed under different conditions and surrounding vortical structures are identified. The effects of physical parameters on the flapping frequency are studied.

  • PDF

A Study on Characteristics of Inter-Articular Coordination of Human Fingers for Robotic Hands (로봇 손을 위한 인간 손가락의 관절간 운동특성 고찰)

  • Kim Byoung-Ho
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.23 no.7 s.184
    • /
    • pp.67-75
    • /
    • 2006
  • One of challenging topics for humanoid hands is to modulate a human-like motion of humanoid fingers handling an object. To this end, recognizing the motion behavior of human fingers is very important aspect. Based on this concept, this paper identifies the .joint trajectories of human fingers for an operation of hand opening and closing, and specifies an empirical model that coordinates an inter-articular relationship of human fingers doing the given motion. It is expected that the inter-articular model presented in this paper is applicable for humanoid fingers to mimic the natural motion of human fingers.

Ergonomics-based Design of 7 Degrees of Freedom Motion Capture Device (인간공학기반 7자유도 모션캡쳐 장치 설계)

  • Loh, Byoung Gook;Choi, Gi Heung
    • Journal of the Korean Society of Safety
    • /
    • v.29 no.1
    • /
    • pp.41-46
    • /
    • 2014
  • The design of a 7 degree of freedom motion capture device(MCD) has been presented. The newly designed MCD overcomes the shortcomings of the existing CADEN-7 exoskeleton robot by implementing various ergonomic design. To improve ease of operation, light-weight high-strength materials such as carbon pipes and engineering plastics were used to reduce weight of the MCD and arm-length adjustment mechanism was also added. The MCD showed consistent measurement results in designed experiments involving change of arm posture from nominal configuration to either elbow-side or arm-front configurations. Furthermore, captured motion in more natural tennis swing appeared to agree well with visual observations made.